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Golems( not adamantine)

Posted: Tue Oct 21, 2014 2:43 pm
by qwert
Chaplain should be able to make slow, ugly, easy to break with extinguisher, allobeying and unable to speak golem slaves for shit and giggles from asteroid dirt, holy water and piece of text in paper ( it becomes the lawset).
Why should he? Currently golem unrelated department has golem monopoly, while the chaplain, who is more likely supposed to be doing this kind of mystery stuff sticks to drawing crayon runes and getting arrested for drawing them. Also It returns ghosts into the round and is totally awesome, and also why not?

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 3:01 pm
by Lo6a4evskiy
Not chaplain, librarian. Study of dark arts and shit.

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 5:09 pm
by Kot
Only if chaplain is Jew.
Other than that, it's ok.

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 5:57 pm
by Lo6a4evskiy
Violaceus wrote:It suits chaplain better. Read about origins of golems. OP did.
Who gives a fuck, librarian needs content

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 7:08 pm
by Kot
Violaceus wrote: Atheism - nothing because being atheist is stupid
No u.
Lo6a4evskiy wrote:
Violaceus wrote:It suits chaplain better. Read about origins of golems. OP did.
Who gives a fuck, librarian needs content
When you add something, at least try to make it make sense. Or something.

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 10:19 pm
by cedarbridge
The atheist chaplain could summon a fedora.

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 10:41 pm
by paprika
Would be better for the pseudo-cultist librarian. The chaplain has enough fun shit, and the chaplain is a holy warrior who does not spawn demons.

The librarian's ties to dark arts and occultism should be expanded through features like this.

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 11:13 pm
by Kot
Well, golems are made by jews and everyone knows that they deal in dark arts and eat children and whatever.

What about golems made out of books?

Re: Golems( not adamantine)

Posted: Tue Oct 21, 2014 11:37 pm
by Fragnostic
Librarian research.
Librarian gets a Document Scanner. There are research levels, kinda like R&D, but instead of materials, there are documents. Getting the Top Secret documents in the vault could give you the highest possible LEGAL research levels. This is mindful of books and maybe other...not so legal documents which happen to be blue or red.

Items to Scan
-Arcane Tome
-Chaplain's Religious Text
-CentComm classified messages(the paper)
-TOP SECRET vault documents
-Syndicate Red/Blue documents
-Space Law
-misc. instructional texts in departments
-Station Blueprints

Re: Golems( not adamantine)

Posted: Wed Oct 22, 2014 5:03 pm
by Lo6a4evskiy
Kot wrote: When you add something, at least try to make it make sense. Or something.
Why?

Re: Golems( not adamantine)

Posted: Wed Oct 22, 2014 9:25 pm
by Ezel
Kot wrote:Well, golems are made by jews and everyone knows that they deal in dark arts and eat children and whatever.

What about golems made out of books?
No

Floor tiles

Re: Golems( not adamantine)

Posted: Thu Oct 23, 2014 12:01 am
by Cuboos
Violaceus wrote:Every faith should have different effects:

Christianity - increased healing
Jewism - golems
Islam - free one bomb
Delacourism - free sith lord SE
Atheism - nothing because being atheist is stupid
Atheists get mountain dew.

Re: Golems( not adamantine)

Posted: Thu Oct 23, 2014 1:03 am
by Fragnostic
Scientology: chaplain gets RCD-like device that dispenses money like Service Borgs
Catholicism: chaplain gets 100u beaker of chloral hydrate, handcuffs, and a muzzle
Mormonism: chaplain gets Syndicate thermal glasses
Jehova's Witness: chaplain gets an executive outfit, stack of pamphlets, and modified Compli-O-Nator
Heaven's Gate: chaplain gets 100u beaker of arsenic/cyanide, gym shorts, and 5 drinking glasses
Hinduism: chaplain gets a cow, that makes 'valid' appear on you if you hurt it, and two monkey SE injectors.
Rastafarianism: chaplain gets an ass of ambrosia vulgaris branches and rolling paper
BYOND RNG: chaplain gets increased chance of healing with bible and knockdown with null rod

Re: Golems( not adamantine)

Posted: Thu Oct 23, 2014 11:55 am
by Kot
Lo6a4evskiy wrote:
Kot wrote: When you add something, at least try to make it make sense. Or something.
Why?
Because people are going to scream that something is illogical and should be changed.

Re: Golems( not adamantine)

Posted: Thu Oct 23, 2014 2:27 pm
by Nienhaus
Cuboos wrote:
Violaceus wrote:Every faith should have different effects:

Christianity - increased healing
Jewism - golems
Islam - free one bomb
Delacourism - free sith lord SE
Atheism - nothing because being atheist is stupid
Atheists get mountain dew.
Don't you mean Space Mountain Wind?

Re: Golems( not adamantine)

Posted: Thu Oct 23, 2014 3:12 pm
by Raven776
This has come up with at least one other idea that should be implemented.

'Hacking' a security gas mask with a bible should give you a new heathen smiting set of screamy emotes.

Re: Golems( not adamantine)

Posted: Tue Nov 04, 2014 9:35 am
by srifenbyxp
Are golems considered human(oid)? On the off chance I get a golem that decides he wants to act like a fool I would very much like to banish him back to from whence he came.

Re: Golems( not adamantine)

Posted: Tue Nov 04, 2014 11:02 am
by Random Players
Mutations and Nonhumans
1. Nonhuman player-controlled mobs (slimes, monkeys, slimepeople, lizardpeople, hulks, etc.) are subject to server rules but are not considered human
2. Setting out to harass or harm a nonhuman player without cause is a Rule 1 violation.
From: https://tgstation13.org/wiki/Rules

In short: Yes. Kill him if he acts in a shitty and antagonizing way, which I presume you meant with 'nigger'. (Which shouldn't be used as a insult, really)

Re: Golems( not adamantine)

Posted: Tue Nov 04, 2014 12:17 pm
by srifenbyxp
Random Players wrote:
Mutations and Nonhumans
In short: Yes. Kill him if he acts in a shitty and antagonizing way, which I presume you meant with 'nigger'. (Which shouldn't be used as a insult, really)
You sir have a narrow scope on the context of the gamer word.

But it's nice to know I can.

Re: Golems( not adamantine)

Posted: Wed Nov 05, 2014 6:19 am
by Cham
Golems are a good idea, but only if they're done properly. This seems a bit odd. Maybe make golems from a metallic slime core by bringing them to the chaplain/librarian and having him attach the parchment to the core then splash it with holy water? It seems like it would be too tedious to make religion-specific golems.

EDIT: Better yet, drop the slime idea completely. Make wood/metal/whatever golems instead.

Re: Golems( not adamantine)

Posted: Wed Nov 05, 2014 6:42 am
by iyaerP
Raven776 wrote:This has come up with at least one other idea that should be implemented.

'Hacking' a security gas mask with a bible should give you a new heathen smiting set of screamy emotes.

Oh my god, this so much.