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Delay antag distribution at round start

Posted: Sun Oct 12, 2014 11:54 pm
by UtterNewbie
Antag distribution at round start should be delayed by x minutes. I would go with 2 or 3, or maybe even random. Maybe even random per traitor.

Reason being certain individuals rushing to kill someone the second they see that antag status, even before people have to chance to get their items out of a locker for example. This would also help tone down the suicides at round start because people don't get antag. No more roundstart mass flashing during rev either. No more rushing the captain ID immediately without even giving anyone a chance to secure it.

Of course exceptions to this are wizard and nuke ops.

Re: Delay antag distribution at round start

Posted: Mon Oct 13, 2014 12:22 am
by cedarbridge
UtterNewbie wrote:Of course exceptions to this are wizard and nuke ops.
The exceptions don't matter much either because nobody on the station can see them.

Re: Delay antag distribution at round start

Posted: Mon Oct 13, 2014 12:31 am
by UtterNewbie
cedarbridge wrote:The exceptions don't matter much either because nobody on the station can see them.
They are needed because nuke ops and wizard need to actually spawn at round start. Otherwise only ghosts would be eligible. That or despawning crew which would be byond dumb.

Re: Delay antag distribution at round start

Posted: Mon Oct 13, 2014 12:40 am
by cedarbridge
UtterNewbie wrote:
cedarbridge wrote:The exceptions don't matter much either because nobody on the station can see them.
They are needed because nuke ops and wizard need to actually spawn at round start. Otherwise only ghosts would be eligible. That or despawning crew which would be byond dumb.
I mean that on the player level the distinction is not really there because its visible. Of course wizard/flops selection would have to take place at roundstart.

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 5:56 am
by Timbrewolf
Changeling would be kinda weird to delay, but otherwise I like the idea.

"Oh whoops I just realised I'm a deadly space alien riiiiiight."

For syndicate agents it could be some fluff like they suddenly awake from their deep-cover hypnotism and remember their original reason for infiltrating Nanotrasen.

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 6:17 am
by cedarbridge
An0n3 wrote:Changeling would be kinda weird to delay, but otherwise I like the idea.

"Oh whoops I just realised I'm a deadly space alien riiiiiight."

For syndicate agents it could be some fluff like they suddenly awake from their deep-cover hypnotism and remember their original reason for infiltrating Nanotrasen.
As I remember it, there's already some sort of text for making somebody into a changeling mid-round. That same thing could apply.

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 6:36 am
by paprika
This has been suggest a lot but will probably not happen.

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 7:48 am
by Timbrewolf
paprika wrote:This has been suggest a lot but will probably not happen.
Why for?

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 7:58 am
by paprika
Coding in gamemodes is cancer.

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 12:58 pm
by Jacquerel
Maybe Changelings need to enter "camouflage" to avoid detection through DNA scanner when boarding the station, so conceal their powers and wipe their memories, until they need to be activated
It's not that hard to fluff out a reason

This sounds smart but if you say it's too hard to code I can easily believe that

Re: Delay antag distribution at round start

Posted: Tue Oct 14, 2014 9:48 pm
by cedarbridge
Jacquerel wrote:Maybe Changelings need to enter "camouflage" to avoid detection through DNA scanner when boarding the station, so conceal their powers and wipe their memories, until they need to be activated
It's not that hard to fluff out a reason

This sounds smart but if you say it's too hard to code I can easily believe that
Changelings just have to wait for their other headmates to stop fronting for a bit so they can get on with eating people.

Re: Delay antag distribution at round start

Posted: Thu Oct 16, 2014 1:00 am
by Fragnostic
You feel strange.

Your body seems to not obey you.

Your insides turn and squirm, as if you harbor another entity.

You feel very calm, as if something had liberated you from the burden of thought.

You feel another consciousness sweep over your mind, engulfing yours.

You are one, a synergetic being of more than one mind. What you ever were is now gone. You exist as an asset of an existence that eclipses your own.

You have been assimilated!

You are the Changeling!

Re: Delay antag distribution at round start

Posted: Thu Oct 16, 2014 2:07 am
by oranges
Make sure there is a sound notification so antags do not miss their status :idea:

Re: Delay antag distribution at round start

Posted: Thu Oct 16, 2014 3:42 am
by Reimoo
Fragnostic wrote:We are the Changeling!
FTFY

Re: Delay antag distribution at round start

Posted: Thu Oct 16, 2014 9:01 pm
by QuartzCrystal
So instead of a bunch of people going braindead at round start we'll have a bunch of people stand there motionless for the entire round while people play LoL or something in a different window waiting for the antag sound.

Re: Delay antag distribution at round start

Posted: Fri Oct 17, 2014 1:46 am
by paprika
Ban them????

Re: Delay antag distribution at round start

Posted: Fri Oct 17, 2014 7:09 am
by firecage
To be honest? What will this solve?

Will it stop being from going braindead/suiciding at the start of the round?

I guess it will make people wait an extra 3 minutes before going braindead, suiciding. Honestly this seems more like an annoyance to people who actually get antag than anything else.

Re: Delay antag distribution at round start

Posted: Sat Oct 18, 2014 6:21 am
by Ikarrus
We already have a 10 second delay for most on-station antags before we actually tell them they are antagonists.

It wouldn't be hard to just make the delay a little bit longer.

Re: Delay antag distribution at round start

Posted: Sun Oct 19, 2014 12:50 am
by UtterNewbie
Ikarrus wrote:We already have a 10 second delay for most on-station antags before we actually tell them they are antagonists.

It wouldn't be hard to just make the delay a little bit longer.
This would be great, if only as a test to see how it impacts antag rolling suicides/braindeads.