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Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 4:46 pm
by Bombadil
2 stryptic spray cans, 2 silver sulfide sprays, 1 sterilizer spray, 2 charcoal pills, 5 burn and brute patches, 3 syringes.

This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 4:55 pm
by CPTANT
Bombadil wrote:2 stryptic spray cans, 2 silver sulfide sprays, 1 sterilizer spray, 2 charcoal pills, 5 burn and brute patches, 3 syringes.

This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies
Welcome to the miner power creep that has been going on for ages.

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 5:04 pm
by Bombadil
CPTANT wrote:
Bombadil wrote:2 stryptic spray cans, 2 silver sulfide sprays, 1 sterilizer spray, 2 charcoal pills, 5 burn and brute patches, 3 syringes.

This makes things WAY MORE EASY. You can spend 300 points for a shelter capsule to get all of those medical supplies
Welcome to the miner power creep that has been going on for ages.
For the most part we've had little changes in our med supplies save for the removal of stimpacks... I cry everytim.

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 5:06 pm
by onleavedontatme
It's part of the "sleepers can't heal testmerge"

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 5:37 pm
by Dr_bee
Kor wrote:It's part of the "sleepers can't heal testmerge"
More reason to get rid of that testmerge ASAP.

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 5:41 pm
by cameronwoof
This may actually be my fault. Those sprays were added to the (mini) medical vendors in medbay by me, but it looks like pods might pull from the same vending list.

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 6:54 pm
by Bombadil
Even then they should only give AT MOST 1 bandage for fire and brute. Or just remove it altogether. All we had before to heal if we were solo was medipens or eat some donk pockets

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 7:35 pm
by D&B
Should be changed so the pods are instead a 3*3 1 tile bikeshed for defending yourself from storms bare bones.

Re: Why are there medical supply vendors in mining pods?

Posted: Fri Mar 16, 2018 7:37 pm
by Kel-the-Oblivious
As a miner, I say REMOVE THIS.

While the sleeper was always kind of useless, since most miners fuck off in their own direction to hunt/mine on their own without having to split the loot, the point value for all that medical supplies is through the roof.

Maybe replace it with a machine that injects 5 bicard and 5 kelo, with a limited number of charges (4?) This will keep shelters are a fall back point or place to heal up, but doesn't give that much value.

Re: Why are there medical supply vendors in mining pods?

Posted: Sat Mar 17, 2018 10:13 pm
by Cobby
Crazy idea: have the sleepers contain a bit of chems instead?

You shouldn't give them medical items they can use on-the-fly even with the change.