Persistent Security Ranks
Posted: Fri Feb 02, 2018 5:53 pm
The topic of persistent items, titles, and so on had been discussed in another thread. I wanted to make a thread for something more specific.
A problem I mentioned in a different topic was that there weren't many reasons to go for security. Maybe, using a progression system, there might be a way to encourage people who typically don't play security, or don't play security often, to play.
Ranking in Call of Duty and all those hip games generate some feeling of progression. The feeling of getting a rank in the first place has a since of pride attached to it. Being a security officer, there is an excuse to add rank.
Ranks would be divided out into the US ranks or similar. I am not including officer ranks for the sake of simplicity; there are 10 ranks. Ranking would be based upon joining a game, in progress or at round start, as a security officer or security ranking figure (HoS, Detective, Warden).
Private: 0 rounds as security
Private First Class: 10 rounds as security
Specialist: 20 rounds as security
Corporal: 30 rounds as security
Sergeant: 40 rounds as security
Staff Sergeant: 50 rounds as security
Sergeant First Class: 60 rounds as security
Master Sergeant: 70 rounds as security
First Sergeant: 80 rounds as security
Sergeant Major: 90 rounds as security
Command Sergeant Major: 100 rounds as security
(Numbers are up for debate)
Joining a round and switching to security shouldn't count, as one could take advantage of this and potentially just switch their role multiple times making it seem like they joined security multiple times in just one round.
All security, excluding the warden and HoS, would have an additional badge on their armor or jumpsuit, when inspecting "A "Private's Insignia is attached," would be the flavor text. The insignia can be detached just like the department badges. I'm not sure if this is a simple task. In an ideal world, one wearing secHUD glasses would be able to see security's ranks below their job sprite with an additional rank sprite. If this is feasible, then I will make the rank sprites. They'd be simple.
Now there are a few things to mention. Let's go over the problems this system may have:
Joining and going catatonic could be taken advantage of. To remain in game for a minimum time of 10 minutes would be required to get the count for rank.
People being assholes about rank. "I outrank you" might be a problem. The ranks officially mean nothing, but some people might get the wrong idea. I think that it's both a good and bad thing. It's a motivation to keep playing security to get a higher rank than the assholes.
Overall, I consider it a simple additional motivation to joining security. Any suggestions or thoughts?
A problem I mentioned in a different topic was that there weren't many reasons to go for security. Maybe, using a progression system, there might be a way to encourage people who typically don't play security, or don't play security often, to play.
Ranking in Call of Duty and all those hip games generate some feeling of progression. The feeling of getting a rank in the first place has a since of pride attached to it. Being a security officer, there is an excuse to add rank.
Ranks would be divided out into the US ranks or similar. I am not including officer ranks for the sake of simplicity; there are 10 ranks. Ranking would be based upon joining a game, in progress or at round start, as a security officer or security ranking figure (HoS, Detective, Warden).
Private: 0 rounds as security
Private First Class: 10 rounds as security
Specialist: 20 rounds as security
Corporal: 30 rounds as security
Sergeant: 40 rounds as security
Staff Sergeant: 50 rounds as security
Sergeant First Class: 60 rounds as security
Master Sergeant: 70 rounds as security
First Sergeant: 80 rounds as security
Sergeant Major: 90 rounds as security
Command Sergeant Major: 100 rounds as security
(Numbers are up for debate)
Joining a round and switching to security shouldn't count, as one could take advantage of this and potentially just switch their role multiple times making it seem like they joined security multiple times in just one round.
All security, excluding the warden and HoS, would have an additional badge on their armor or jumpsuit, when inspecting "A "Private's Insignia is attached," would be the flavor text. The insignia can be detached just like the department badges. I'm not sure if this is a simple task. In an ideal world, one wearing secHUD glasses would be able to see security's ranks below their job sprite with an additional rank sprite. If this is feasible, then I will make the rank sprites. They'd be simple.
Now there are a few things to mention. Let's go over the problems this system may have:
Joining and going catatonic could be taken advantage of. To remain in game for a minimum time of 10 minutes would be required to get the count for rank.
People being assholes about rank. "I outrank you" might be a problem. The ranks officially mean nothing, but some people might get the wrong idea. I think that it's both a good and bad thing. It's a motivation to keep playing security to get a higher rank than the assholes.
Overall, I consider it a simple additional motivation to joining security. Any suggestions or thoughts?