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New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 3:19 am
by ma44
Possibly a modification to extended or a entirely new gamemode called Extended Events
Extended events is essentially extended, but events can happen a lot more
What could be so good about this?
1. Instead of boring extended (lol whats roleplay), now we get chaotic extended with xenos, spidars and lots of other fun stuff to deal with!
2. Ghost roles; people can possibly spawn in as a spider, xenos or even a blob with enough luck, all of these antags are obvious and makes the crew happy with valids to hunt as well as making people get back into the game.
Re: New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 5:06 am
by Gun Hog
Should just be a feature of standard Extended.
Re: New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 5:43 am
by ShadowDimentio
I'm suing you for stealing my idea
Re: New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 6:58 am
by Owegno
Our random events are awful though and not at all engaging to deal with and there are only three that pose any threat to the crew or station, Blob, Xeno and Meteor. Lategame blob is just a curbstomp even with only 10 crewmembers. Xeno is a frustrating game of whack-a-mole thats just unfun. Meteors is meteor.
Re: New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 5:30 pm
by kevinz000
Go rp nerd
Re: New gamemode/gamemode addition; Extended Events
Posted: Tue Jul 18, 2017 11:28 pm
by PKPenguin321
Seems easy and fun to run as an admin event
Re: New gamemode/gamemode addition; Extended Events
Posted: Wed Jul 19, 2017 11:36 pm
by AnonymousNow
Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Re: New gamemode/gamemode addition; Extended Events
Posted: Thu Jul 20, 2017 2:27 am
by PKPenguin321
AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Tensioner?
Re: New gamemode/gamemode addition; Extended Events
Posted: Sat Jul 22, 2017 3:59 am
by calzilla1
AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so on
Re: New gamemode/gamemode addition; Extended Events
Posted: Sat Jul 22, 2017 4:08 am
by Armhulen
calzilla1 wrote:AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so on
cult would not work, they're conversion antags.
Re: New gamemode/gamemode addition; Extended Events
Posted: Sat Jul 22, 2017 1:08 pm
by AnonymousNow
Armhulen wrote:calzilla1 wrote:AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
Though make it scaled down versions of the game mode. Like if traotor, theres like 2 traitors and maybe bombs get taken off. Ops is one man army. Cult only has a set number of cultists and so on
cult would not work, they're conversion antags.
Add some cult constructs instead. One Artificer, and either a Wraith or a Juggernaut at random.
Re: New gamemode/gamemode addition; Extended Events
Posted: Sat Jul 22, 2017 5:28 pm
by BeeSting12
Owegno wrote:Our random events are awful though and not at all engaging to deal with and there are only three that pose any threat to the crew or station, Blob, Xeno and Meteor. Lategame blob is just a curbstomp even with only 10 crewmembers. Xeno is a frustrating game of whack-a-mole thats just unfun. Meteors is meteor.
I agree with this post a lot. The random events have either too little effect to be a real threat (still okay that they exist and a good thing since the crew needs minor annoyances occasionally) or the random events are annoying to deal with and rarely actually get dealt with.
Re: New gamemode/gamemode addition; Extended Events
Posted: Sat Jul 22, 2017 6:37 pm
by Screemonster
AnonymousNow wrote:Three years ago, I came up with the idea of Cascade, being Extended with a new antagonist roll every 15 minutes, regardless of the progress of the previous antagonist. A theoretical perpetual round (though in real life it won't function like that, of course).
so basically the SS13 version of the WWE ROYAL RUMBLE