cult changes
Posted: Tue Jul 04, 2017 8:00 pm
blood cult is one of the better modes to me but it has two glaring flaws that really need changing right now in my opinion:
-cultists can only summon in 3 areas
who thought this was a good idea? depending on the round those areas could very well be uninhabitable or at unaccessable. its hard enough to get tards to come to an area for a rune, and making it so there's only 3 areas to choose from, ESPECIALLY when the cult might be in shambles already, is absolutely retarded. this is another example of a thing being changed that in no way needed changing at all.
-harvesters have collision
dear god fix this, this is an absolute nightmare with higher pops when they're trying to go every which way in halls and it gets massively clogged up. simple fix for massive QoL.
anyway ITT coders """""fix"""" something again and it wont be reverted
-cultists can only summon in 3 areas
who thought this was a good idea? depending on the round those areas could very well be uninhabitable or at unaccessable. its hard enough to get tards to come to an area for a rune, and making it so there's only 3 areas to choose from, ESPECIALLY when the cult might be in shambles already, is absolutely retarded. this is another example of a thing being changed that in no way needed changing at all.
-harvesters have collision
dear god fix this, this is an absolute nightmare with higher pops when they're trying to go every which way in halls and it gets massively clogged up. simple fix for massive QoL.
anyway ITT coders """""fix"""" something again and it wont be reverted