How to adapt a map of another code
Posted: Wed May 17, 2017 2:46 pm
I would like to adapt the pubby station to code VG.
it's possible?
it's possible?
I'll hop in the vg coder discord sometime soon to discuss this, let me know when you've got some free time. Going by your typing patterns, I'm assuming English isn't your first language?VACAXD wrote:I would like to adapt the pubby station to code VG.
it's possible?
this is a GIGANTIC pain in the ass, I hate this shitOranges wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
this is unfortunately what (in my experience) is the easiest way to do itSteelpoint wrote:When I was converting the multi z level Russian station i just did to from scratch. Lengthy but it was not too hard.
well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
makes it a pain in the ass though if you don't know the path off hand, you also can't copy paste in the paths, and if it's something the codebase you're porting to doesn't have an equivalent and it's actually important then ggtacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.tacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
Well I remember reading about and using an alternative map editor. I think it was written in java, and it was a lot faster and better than DM. It was on github somewhere. Mabye that one is better with this kind of stuff.MisterPerson wrote:If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.tacolizard wrote:well it does tell you the broken paths.fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.