Page 1 of 1

How to adapt a map of another code

Posted: Wed May 17, 2017 2:46 pm
by VACAXD
I would like to adapt the pubby station to code VG.

it's possible?

Re: How to adapt a map of another code

Posted: Wed May 17, 2017 2:48 pm
by D&B
Wouldn't you need to remap certain stuff like the engines and the xenoarch shuttle and shit.

Re: How to adapt a map of another code

Posted: Wed May 17, 2017 2:51 pm
by Remie Richards
Yes it's possible.
No it's not simple.

You need a good knowledge of the two codebases to be able to bridge the gap.

Re: How to adapt a map of another code

Posted: Thu May 18, 2017 9:08 pm
by oranges
The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.

Re: How to adapt a map of another code

Posted: Thu May 18, 2017 9:23 pm
by iamgoofball
VACAXD wrote:I would like to adapt the pubby station to code VG.

it's possible?
I'll hop in the vg coder discord sometime soon to discuss this, let me know when you've got some free time. Going by your typing patterns, I'm assuming English isn't your first language?

Re: How to adapt a map of another code

Posted: Thu May 18, 2017 10:54 pm
by Qbopper
Oranges wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
this is a GIGANTIC pain in the ass, I hate this shit

Re: How to adapt a map of another code

Posted: Fri May 19, 2017 2:42 am
by Steelpoint
When I was converting the multi z level Russian station i just did to from scratch. Lengthy but it was not too hard.

Re: How to adapt a map of another code

Posted: Fri May 19, 2017 3:21 am
by Qbopper
Steelpoint wrote:When I was converting the multi z level Russian station i just did to from scratch. Lengthy but it was not too hard.
this is unfortunately what (in my experience) is the easiest way to do it

Re: How to adapt a map of another code

Posted: Tue May 23, 2017 6:26 pm
by tacolizard
fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
well it does tell you the broken paths.

Re: How to adapt a map of another code

Posted: Tue May 23, 2017 10:08 pm
by Qbopper
tacolizard wrote:
fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
well it does tell you the broken paths.
makes it a pain in the ass though if you don't know the path off hand, you also can't copy paste in the paths, and if it's something the codebase you're porting to doesn't have an equivalent and it's actually important then gg

Re: How to adapt a map of another code

Posted: Thu May 25, 2017 2:16 am
by MisterPerson
tacolizard wrote:
fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
well it does tell you the broken paths.
If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.

Re: How to adapt a map of another code

Posted: Thu May 25, 2017 5:26 pm
by tacolizard
MisterPerson wrote:
tacolizard wrote:
fifty_hz_clock_wave wrote:The most annoying part is often dreammaker will refuse to open the map and you have to hand edit out bad paths.
well it does tell you the broken paths.
If there's a lot of broken paths, DM likes to corrupt the map and refuse to load it outright with the least helpful error message imaginable.
Well I remember reading about and using an alternative map editor. I think it was written in java, and it was a lot faster and better than DM. It was on github somewhere. Mabye that one is better with this kind of stuff.

Re: How to adapt a map of another code

Posted: Thu May 25, 2017 9:36 pm
by oranges