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Money Tree Discussion
Posted: Tue May 09, 2017 2:53 am
by ma44
https://github.com/tgstation/tgstation/pull/27090
Counter argument by ChangelingRain on why this is closed
Botany already has a way to make cargo points which is by exporting seeds (which is pretty damm low compared to like science or mining)
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:31 am
by D&B
I think botany was meant to provide raw material for the chef.
However hunger not having an impact in rounds has led to nuclear crafting of validhunting weapons and kudzu.
Just increase the seed export prize to be quite honest.
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:36 am
by Lazengann
we can already make wood for points
one stack of wood is worth a little over 1400 points
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:38 am
by Lazengann
and how dare you try to nerf bees you piece of trash
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:38 am
by Lazengann
apologize
Re: Money Tree Discussion
Posted: Tue May 09, 2017 4:15 am
by Armhulen
Lazengann wrote:apologize
> : (
Re: Money Tree Discussion
Posted: Tue May 09, 2017 5:55 am
by DemonFiren
i still miss money trees
the old kind
Re: Money Tree Discussion
Posted: Tue May 09, 2017 1:18 pm
by ohnopigeons
DemonFiren wrote:i still miss money trees
the old kind
Yeah when this PR came up I remembered there used to be money trees. What happened to them?
Re: Money Tree Discussion
Posted: Tue May 09, 2017 1:28 pm
by WarbossLincoln
Does botany really need more ways to unbalance the game? They already ruin more rounds than toxins researchers do.
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:37 pm
by Cobby
Re: Money Tree Discussion
Posted: Tue May 09, 2017 3:41 pm
by Anonmare
Re-add money trees but make them produce counterfeit money
Re: Money Tree Discussion
Posted: Tue May 09, 2017 4:23 pm
by Haevacht
THis was already shut the fuck down in IRC stop whoring yourself, this is dead.
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:13 pm
by kevinz000
Rekt
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:21 pm
by captain sawrge
OP you should make like a tree yourself and fuck off
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:21 pm
by captain sawrge
ohnopigeons wrote:DemonFiren wrote:i still miss money trees
the old kind
Yeah when this PR came up I remembered there used to be money trees. What happened to them?
IIRC you need to plan them in the shining spot and use a golden shovel or they wither
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:27 pm
by WarbossLincoln
CosmicScientist wrote:D&B wrote:I think botany was meant to provide raw material for the chef.
However hunger not having an impact in rounds has led to nuclear crafting of validhunting weapons and kudzu.
Just increase the seed export prize to be quite honest.
Need more selling lavish meals, grown by botany, made by the cook, in barrels, grown by botany, made by
slave lavaland natives assistants or cargo techies, via cargo so we can be Space Fortress 13.
That's a better idea. More complex foods have high values. Reduce/remove the value from anything raw out of botany. Botany needs the chef to make stuff to generate points, Chef needs botany to grow stuff because all the valuable meals are gated behind botany's plants.
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:49 pm
by Dr_bee
How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
Re: Money Tree Discussion
Posted: Tue May 09, 2017 6:54 pm
by DemonFiren
Dr_bee wrote:How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
>make chem a money printer
no
Re: Money Tree Discussion
Posted: Tue May 09, 2017 7:12 pm
by cedarbridge
DemonFiren wrote:Dr_bee wrote:How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
>make chem a money printer
no
>fill chem fridge with every useful healing chem
>some cargo nerd dumps the whole thing into a crate "muh points lawl"
>hellfoam cargo
Re: Money Tree Discussion
Posted: Tue May 09, 2017 7:55 pm
by ma44
Then you would just export 2 million plants because besides growing the plant that's literally all the labor and your forever rich
Re: Money Tree Discussion
Posted: Tue May 09, 2017 8:12 pm
by cedarbridge
Gaia was a mistake
Re: Money Tree Discussion
Posted: Tue May 09, 2017 9:34 pm
by Lazengann
the thing about giving points to cargo is that besides a roundstart bee crate and the station goal there's nothing I'd even want
Re: Money Tree Discussion
Posted: Tue May 09, 2017 9:56 pm
by Wyzack
cedarbridge wrote:Gaia was a mistake
Re: Money Tree Discussion
Posted: Tue May 09, 2017 10:16 pm
by Lazengann
Gaia is a miracle
Re: Money Tree Discussion
Posted: Tue May 09, 2017 10:51 pm
by ohnopigeons
Wyzack wrote:cedarbridge wrote:Gaia was a mistake
Re: Money Tree Discussion
Posted: Wed May 10, 2017 12:16 am
by Drynwyn
ohnopigeons wrote:Wyzack wrote:cedarbridge wrote:Gaia was a mistake
Re: Money Tree Discussion
Posted: Wed May 10, 2017 2:00 am
by iamgoofball
>more uncontrollable inflation
This isn't deviantart
Re: Money Tree Discussion
Posted: Wed May 10, 2017 3:33 am
by Dr_bee
cedarbridge wrote:Gaia was a mistake
been mentioning this whenever botany changes come up, gaia basically removes the whole point of upgrading hydroponic's trays, leave them as a healing chem producer, get rid of the damn auto-caretaking.
fully upgraded trays have 300 water and 50 fertilizer, more than enough to fill once and never have to worry about until round end.
Re: Money Tree Discussion
Posted: Thu May 11, 2017 1:13 pm
by FantasticFwoosh
I made a nerf of ambrosia & cannabis here as some of you may be aware.
>
Reverts ambrosia & cannabis into contraband (importable by crate) replaces with pretty flowers & removes them from the seed vendor #27140
If you think its enough to tackle this head on with removal of gaia, im in agreement with you on the matter but i thought i would open up the avenue of discussion by shuffling the deck rather than changing the card suit calling for removal outright.
Removal of the money tree solely sits on your own responsibility for abusing & pushing its limits Ma44. It will likely never have the same function & strength ever again afterwards even with a complete rework. That is as much as ill say.
Lazengann wrote:we can already make wood for points
one stack of wood is worth a little over 1400 points
This is only because ma44 crept up the exportation price.
> Really ditch this philosophy that money can solve the stations problems Ma44 and find inner peace or another coding task, its kind of grating.