Lore, Gameplay, the station, and the reason it all began
Posted: Wed Mar 29, 2017 7:34 pm
This has in no way been agreed upon by those reading, or running this forum. These are simply my ideas for planet station, on one thread.
---Lore---
The year is 2537. A Nanotrasen frigate has arrived at Space Station 13, a deep space plasma research station currently orbiting PX-VI, a lush jungle planet supporting a wide variety of extraterrestrial flora and fauna. Current scans also indicate the planet is host to an ancient underground city, containing hostile fauna presently seen on mining world
LL-98012, an uninhabitable, plasma rich, volcanic world.
The Frigate is carrying an ancient artefact, believed to be a key component in maintaining the Bluespace integrity of the alien teleportation gateway currently housed on Space Station 13. The artefact throws off strange readings, and must be contained in a specialised containment chamber to ensure these do not affect the onboard weapons systems of the Frigate. At 21:24 SST, This containment chamber was ruptured when the ship's entertainment officer mistakingly accessed the chamber, and didn't close the airlock behind them. This lead to the anomalous readings (whatever they were) escaping the chamber and affecting the ship's weapons systems. This caused a catastrophic weapons failure in the amidship ammunition magazine, detonating it, and splitting the vessel in two with the resulting explosive force. The aft end of the vessel plunged to the jungle world below leaving the rest in a somewhat stable orbit in space. Unfortunately for the crew of the station the aft of the vessel remained docked even after the explosion, causing the orbit of the station to decay. Both ship and station plummeted into the planet's atmosphere, dislodging multiple parts from each. Only two minutes before the five minute descent was complete, did the remains of the ship dislodge from the station, crashing into the planet in a separate location and ending up fully underground through sheer force of the impact.
Among far flung reckage of the detonation and the resulting descent was the artefact, which pierced the heart of the old underground city, causing uknown organic growths to appear in and around the caverns surrounding it. Thanks to the station crew's quick thinking, most of them were able to make it to hibernation pods so they could survive planet fall, and the eventual impact.
Upon awaking, the crew find their station badly damaged, much of their equipment is broken and in need of repair. Previously secure areas are now no longer secure, and the outer gravity rings which housed maintenance and miscellaneous areas took the brunt of the impact, sinking deep into the ground. Due to the nature of the station's construction, many of the hallways connecting the core and the rings remain intact, aswell as a few of the service elevators. The AI satellite, which was positioned at the outer edge of the station, made landfall on the coast adjacent the main crash site. It's space bridge still firmly attached to the station, yet heavily damaged. The communications array was in one of the maintenance wings, meaning an effort to salvage and rebuild the equipment in an above ground area must be made if communication can hope to be restored to central command. The only spacecraft that managed to survive impact with the planet was the labour shuttle, housed safely in the security wing. With some modifications, it may be able to salvage valuable equipment from the reckage in space.
The crew is left with only two means of escape. Hope, and pray, that their improvised communications array can reach centcomm, and that help will arrive soon afterward, or venture into the underground city and retrieve the final component of the gateway, so they can return to centcomm by their own means.
This lore is meant to explain current features put forth on this forum and some of ideas in this thread.
---Gameplay---
- most important station consoles should be broken or in need of repair, mostly just communication, research, and medical
-New multi-passenger all terrain vehicles should be introduced, able to carry scouts and scavenged components alike, at the same speed as running.
-most entrances into the station should be completely torn away to show re-entry damage, these should include air locks and docking booms.
-an extended supply of RCD's and matter modules should be supplied, to allow crew to shore up holes in the hull early for when necropolis mobs begin attacking the station.
- antags should not be rolled until at least twenty minutes into the round, to allow engineering to shore up and repair a good amount of the station.
- most spare computer boards and engineering components could be found in reckage near or far from the station. Essential equipment for damaged power engines should be found in such areas.
EDITS:
Security is the only department with access to space because
1: there are guns on that spaceship they'll be salvaging.
2: security are the only people you can trust to turn their internals on when they leave atmosphere, unless they are stupid enough to follow you through a hand tele portal when you just picked up a guy's dual E-sword
Ghost roles for necromobs? If so, make it so they can only move a certain distance from necropolis tendrils, meaning they'll only be able to attack the station proper once the crew is very close to escaping. This also has the possibility of preventing early round tendril bum rushing, and adds some serious danger to the necropolis, so people who know mob movement meta can't just kill everything in sight with little hassle.
We should probably get a few public oxygen canisters as well, if the atmosphere is gonna require em.
These are my lore and gameplay ideas, I'll probably edit this post to add in more over time.
Please post your ideas, criticisms, and suggestions below.
---Lore---
The year is 2537. A Nanotrasen frigate has arrived at Space Station 13, a deep space plasma research station currently orbiting PX-VI, a lush jungle planet supporting a wide variety of extraterrestrial flora and fauna. Current scans also indicate the planet is host to an ancient underground city, containing hostile fauna presently seen on mining world
LL-98012, an uninhabitable, plasma rich, volcanic world.
The Frigate is carrying an ancient artefact, believed to be a key component in maintaining the Bluespace integrity of the alien teleportation gateway currently housed on Space Station 13. The artefact throws off strange readings, and must be contained in a specialised containment chamber to ensure these do not affect the onboard weapons systems of the Frigate. At 21:24 SST, This containment chamber was ruptured when the ship's entertainment officer mistakingly accessed the chamber, and didn't close the airlock behind them. This lead to the anomalous readings (whatever they were) escaping the chamber and affecting the ship's weapons systems. This caused a catastrophic weapons failure in the amidship ammunition magazine, detonating it, and splitting the vessel in two with the resulting explosive force. The aft end of the vessel plunged to the jungle world below leaving the rest in a somewhat stable orbit in space. Unfortunately for the crew of the station the aft of the vessel remained docked even after the explosion, causing the orbit of the station to decay. Both ship and station plummeted into the planet's atmosphere, dislodging multiple parts from each. Only two minutes before the five minute descent was complete, did the remains of the ship dislodge from the station, crashing into the planet in a separate location and ending up fully underground through sheer force of the impact.
Among far flung reckage of the detonation and the resulting descent was the artefact, which pierced the heart of the old underground city, causing uknown organic growths to appear in and around the caverns surrounding it. Thanks to the station crew's quick thinking, most of them were able to make it to hibernation pods so they could survive planet fall, and the eventual impact.
Upon awaking, the crew find their station badly damaged, much of their equipment is broken and in need of repair. Previously secure areas are now no longer secure, and the outer gravity rings which housed maintenance and miscellaneous areas took the brunt of the impact, sinking deep into the ground. Due to the nature of the station's construction, many of the hallways connecting the core and the rings remain intact, aswell as a few of the service elevators. The AI satellite, which was positioned at the outer edge of the station, made landfall on the coast adjacent the main crash site. It's space bridge still firmly attached to the station, yet heavily damaged. The communications array was in one of the maintenance wings, meaning an effort to salvage and rebuild the equipment in an above ground area must be made if communication can hope to be restored to central command. The only spacecraft that managed to survive impact with the planet was the labour shuttle, housed safely in the security wing. With some modifications, it may be able to salvage valuable equipment from the reckage in space.
The crew is left with only two means of escape. Hope, and pray, that their improvised communications array can reach centcomm, and that help will arrive soon afterward, or venture into the underground city and retrieve the final component of the gateway, so they can return to centcomm by their own means.
This lore is meant to explain current features put forth on this forum and some of ideas in this thread.
---Gameplay---
- most important station consoles should be broken or in need of repair, mostly just communication, research, and medical
-New multi-passenger all terrain vehicles should be introduced, able to carry scouts and scavenged components alike, at the same speed as running.
-most entrances into the station should be completely torn away to show re-entry damage, these should include air locks and docking booms.
-an extended supply of RCD's and matter modules should be supplied, to allow crew to shore up holes in the hull early for when necropolis mobs begin attacking the station.
- antags should not be rolled until at least twenty minutes into the round, to allow engineering to shore up and repair a good amount of the station.
- most spare computer boards and engineering components could be found in reckage near or far from the station. Essential equipment for damaged power engines should be found in such areas.
EDITS:
Security is the only department with access to space because
1: there are guns on that spaceship they'll be salvaging.
2: security are the only people you can trust to turn their internals on when they leave atmosphere, unless they are stupid enough to follow you through a hand tele portal when you just picked up a guy's dual E-sword
Ghost roles for necromobs? If so, make it so they can only move a certain distance from necropolis tendrils, meaning they'll only be able to attack the station proper once the crew is very close to escaping. This also has the possibility of preventing early round tendril bum rushing, and adds some serious danger to the necropolis, so people who know mob movement meta can't just kill everything in sight with little hassle.
We should probably get a few public oxygen canisters as well, if the atmosphere is gonna require em.
These are my lore and gameplay ideas, I'll probably edit this post to add in more over time.
Please post your ideas, criticisms, and suggestions below.