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Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 4:11 pm
by confused rock
Brethren, people generally talk about botany and the like such as toxins but there is very little talk of xenobiology.
First off, Xenobiology is self sufficient. They can make their own plasma, needing at most radium for a single slime reaction.
Second off, Xenobiology has both sentience potions and golems.
Third, Xenobiology is capable of turning people into changelings.
Fourth, Xenobiology is primarily focused on rng (fuck that).
Fifth, Xenobiology has time-stop, along with the capability to transform people into plasmamen via smoke while stunning them at the same time, or foam, all using some black and orange slimes and a carton of milk. in fact, milk can be created with silver slimes(along with roburgers and gatfruit) so they do not need to leave their department for milk.
Sixth, with gold slimes and magicarp Xenobiology is perfectly capable of ridiculous feats similar to those of wizards or traitors, by making statues sentient or transforming something sentient into a syndicate cyborg. They are even capable of using bolts of door creation to create doors made of minerals, allowing science to generate their own minerals. They are even capable of making their own minibombs and emps more or less. Their speed and fire resistance potions are also ridiculous, allowing them to fireproof their own jumpsuit (which is also one of the only ways they help others, as it allows them to assist miners who wish to be resistant to ash storms) or make galoshes not slow users down, making them similar to non slip shoes. They are also capable of using those potions on a scooter to go as fast as possible, which chemistry can only do with downsides and temporarily. They are also capable of replacing the floor tiles with ones that slow those who walk on it, or filling a pest spray bottle with a toxin that will stun those hit and transform into a shadowperson, while they can make themselves an android or a skeleton or a podperson or similar. They can also use blueprints (of which they can make single use ones themself) to rename areas to "xenobiology" and griff by placing slimes in those areas, all the while they are capable of becoming a ling-android with a golem army which also contains syndicate cyborgs, which is designed purely with rng, not skill, even possibly giving themself Sno***ake wings.(F*cking Sno***akes) Although some things, such as species transformation, are interesting, I feel it is a bit over-the-top, well, more than a bit.
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:21 pm
by TheColdTurtle
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:24 pm
by Wyzack
Rock if you want people to take you seriously use some fucking punctuation. Jesus christ you didnt used to be like this what happened?
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:28 pm
by captain sawrge
Wyzack wrote:Rock if you want people to take you seriously use some fucking punctuation. Jesus christ you didnt used to be like this what happened?
He realized the less coherent he is the more attention he gets
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:34 pm
by confused rock
Fixed typos
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:37 pm
by captain sawrge
its funny how applicable the ripped pants episode of spongebob is to so many internet personas
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:47 pm
by Bluespace
don't take xenobiology away from me
Re: Xenobio is op
Posted: Wed Mar 29, 2017 4:50 pm
by confused rock
Holy shit sawrge saw that too
No really i unironically think xenobio is op fam
Ill revise this later
Re: Xenobio is op
Posted: Wed Mar 29, 2017 5:04 pm
by onleavedontatme
There is a small dedicated group of people for every job that will whine about it until it gets destroyed and everyone just goes back to using tasers on each other.
Re: Xenobio is op
Posted: Wed Mar 29, 2017 5:10 pm
by FantasticFwoosh
I voted no, for a couple of reasons.
Firstly slimes (and or effects) which you are directly mentioning can be changed, or removed from xenobio completely. The functioning of xenobio itself runs at a slight inefficiency because it relies on slimes to breed.
Gathering your own plasma is fine *because its also supports slime self sufficiency as plasma & greyslime makes a new slime*, as is using metal slimes to harvest metal & plasteel and typically only a few entries is made to cause intentional harm
- Subject of mass changing people into plasmapeople is to just blacklist air/skin contact injestion of the chemical when added to smoke
- Much of the complaints of slimes is because the content it spawns isn't regulated enough AKA roburgers but you might end up blowing shittons of slime cores to get there taking considerable time.
Secondly Xenobio only has said slimes, not even alternative test subjects and i feel giving xenobio MORE things (*cough, spider/alternative mob xenobiology) other than heavy emphasis on slimes so its more of a juggling act to farm slimes & another creature would make things beter.
Many of the higher tier slime reactions such as gold slimes don't need to exist frankly if the mobs/effects that they spawn are poorly designed (AKA see list below)
- Spiders (worse when given intelligence and orders to breed more spiders, already got ideas on how to change that in
#1 &
#2)
- Headslugs (just sterilise them or have non-datum headslugs turn into another creature)
- Statues
- Non base magi-carp
- Zombies (we have other sources of romerol other than zombie meat/infection)
Re: Xenobio is op
Posted: Wed Mar 29, 2017 5:16 pm
by Bluespace
if you nerf xenobiology i will only play head of security for a year straight and execute everyone i can
Re: Xenobio is op
Posted: Wed Mar 29, 2017 5:21 pm
by captain sawrge
Bluespace wrote:if you nerf xenobiology i will only play head of security for a year straight and execute everyone i can
we already have like 5 other people that do this
Re: Xenobio is op
Posted: Wed Mar 29, 2017 5:26 pm
by kevinz000
Rock please do stop you don't even play the jobs
Re: Xenobio is op
Posted: Wed Mar 29, 2017 6:55 pm
by XDTM
Also the shuttle is called before you get to do 3/4 of the stuff you mention
On that note, i always seem to get revs, wizard, ops and blob when i play xenobio
Re: Xenobio is op
Posted: Wed Mar 29, 2017 7:10 pm
by ShadowDimentio
Kor wrote:There is a small dedicated group of people for every job that will whine about it until it gets destroyed and everyone just goes back to using tasers on each other.
This is why we can't have nice things.
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 7:44 pm
by confused rock
Alright I remastered this it is perfect and bud when I'm not an assistant I'm probably a scientist in xenobio because xeno is bullllshiiiiit but fun I just need to remind everyone that just because it isn't hip to hate something doesn't mean it has no problems you will not sway my opinions on xenobiology this day
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 7:55 pm
by Armhulen
At least fwoosh uses bullet points.
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 8:14 pm
by Qbopper
my issue with xenobio is that it usually leads to annoying headache ahelps, but calling it OP? I dunno
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 8:44 pm
by FantasticFwoosh
Qbopper wrote:my issue with xenobio is that it usually leads to annoying headache ahelps, but calling it OP? I dunno
Its how players want to USE the tools that xenobio gives them rather than xenobio being OP in terms of production. The title should be...
"Certain slime effects are unbalanced" with a analysis of what the slimes do and what negative things occur in contrast to intended and antag purpose, because really he's bitching about people farming slimes and that just so happens to be the sole activity of xenobio.
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 8:45 pm
by confused rock
fwoosh I don't even understand what you are saying
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 8:49 pm
by Armhulen
confused rock wrote:fwoosh I don't even understand what you are saying
of all people
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 9:03 pm
by FantasticFwoosh
confused rock wrote:fwoosh I don't even understand what you are saying
Remove slimes and there isn't a problem, slime reactions are the only thing you are talking about and its the only thing xenobio interacts with and probably xenobio should go get itself some more depth because its kind of shitty and linear leading up to the terrible things you describe from good intentions.
What do you do in xenobio = Farm slimes all the time (that's it, of course when you put the slimes behind the wall you're only stalling access to those slime cores)
If xenobio was more organic and had more depth, people who are using it would be more focused on what they were doing (usually people have a objective to do something and do it, if you want golems you focus on admantium slimes etc, with other things to do beside slimes you wont see slimes that often)
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 9:09 pm
by oranges
fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station.
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 9:19 pm
by confused rock
Ah, from what I could tell he was saying I was complaining about how easy it is to get a fuckload of slimes and I did not even touch on specific reactions.
I feel that everything slimes can do with no help, primarily becoming a ling and fucking infinite golem and syndieborg slaves (or potato slaves if you want cuz you have transformation) are just fuckin bullshit imo
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 11:38 pm
by Bombadil
oranges wrote:fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station.
Are you fucking kidding.
Do you know how long it takes to get changeling? One round it took me 50 minutes to get changeling and guess what shuttle was 3 minutes from arriving. It is in depth enough and it takes awhile to breed shit unless you get lucky
Re: Xenobio is op [REVAMPED]
Posted: Wed Mar 29, 2017 11:46 pm
by FantasticFwoosh
Long enough for you to actually try, i mean if you don't try and just happen to get gold slimes early good for you but its nothing you should have nessecarily gotten unless you really want it.
You're also dicing with RNG as throughout multiple spamming (knocking off estimated 20 mins of gold slime rerolling since it takes 4-5 mins to complete 1 breeding cycle and feed more monkeys, xenobio scientists lately have gotten so lazy they dont segregate slimes from the pens anymore) of slime effects.
But there's literally nothing else for you to be doing in that job role, especially if you're on a inevitable path to getting your griefing tools. Sometimes sooner than later.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 2:15 am
by oranges
Bombadil wrote:oranges wrote:fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station.
Are you fucking kidding.
Do you know how long it takes to get changeling? One round it took me 50 minutes to get changeling and guess what shuttle was 3 minutes from arriving. It is in depth enough and it takes awhile to breed shit unless you get lucky
Putting the slimes together and leaving them alone for two minutes until they poop out new slimes is not deep.
You’ve confused time consuming with deep, which is a common mistake.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 2:48 am
by Bluespace
Make colors into a minigame somehow.
Tada.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 2:59 am
by Bombadil
oranges wrote:Bombadil wrote:oranges wrote:fwoosh is right, he's saying that xenobio needs to be more indepth and interesting so that xenobiologists are focused on farming slimes and not using slime effects to grief the station.
Are you fucking kidding.
Do you know how long it takes to get changeling? One round it took me 50 minutes to get changeling and guess what shuttle was 3 minutes from arriving. It is in depth enough and it takes awhile to breed shit unless you get lucky
Putting the slimes together and leaving them alone for two minutes until they poop out new slimes is not deep.
You’ve confused time consuming with deep, which is a common mistake.
I use slime mutagens to try and get the slimes i'm looking for and use mutation reducers to keep them as the type I want. How can we make it more in-depth do you think? Should we have to inject them or something? We had that at one point. I mean really its one of the most rng and time based jobs and you can get fucked hard.
Bluespace wrote:Make colors into a minigame somehow.
Tada.
But it fucking is it is a minigame you have to breed them through lineage lines to get the colors you want. Unless we start having them breed by merging color slimes.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 3:04 am
by confused rock
Thats like saying chemistry is a minigame
Rng is SHIT
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 3:33 am
by ShadowDimentio
>Combining colors to get new slime colors instead of RNG
YES.
Have xenobio start with a red, blue and yellow slime, and change slime evolution so that just feeding the slimes has an extremely low (10%?) chance of giving a new color unless the slimes are constantly dosed with slime mutation toxin from the red extracts, whereupon it goes up to the usual 33% or so. The new method will involve combining slime colors to produce new colors, as described by the chart below.
In order for a slime to combine with another slime, both must be large and they both must be near each other. The slimes will automatically seek each other out and combine, promptly overcoming their maximum size and bursting into four newly colored slimes.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 11:15 am
by Lazengann
nerf their DNA manipulator
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 12:08 pm
by FantasticFwoosh
Bluespace wrote:Make colors into a minigame somehow.
Tada.
Bob Ross slime boss
Only issue with that is changing fundamentally how slimes work to accommodate sexual reproduction, as the current reasoning is that they are basically giant single cell organisms that feed then split off, and if you know anything about science that's the intended result of cellular creatures and evolution is practically a mistake for cells.
- I mean without getting too deep, without sexual reproduction & passing/mixing two genes together the typical inheritance of evolution cannot occur, our slimes don't evolve as much as we play natural selection with what 'mistakes' occur.
- If we can't decide on how to mix slime colours because slimes are incompatible as a species there are always other options of things to inhibit xenobio with, however it will have to sexually reproduce (which isn't hard since the current code is just shyness and whether people are a certain distance away or out of a direct line of sight, close the shutters to give creatures privacy if they need it)
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 12:14 pm
by DemonFiren
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 1:09 pm
by Screemonster
FantasticFwoosh wrote:
Bob Ross slime boss
fund it if only to make this a thing
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 1:10 pm
by Bombadil
ShadowDimentio wrote:>Combining colors to get new slime colors instead of RNG
YES.
Have xenobio start with a red, blue and yellow slime, and change slime evolution so that just feeding the slimes has an extremely low (10%?) chance of giving a new color unless the slimes are constantly dosed with slime mutation toxin from the red extracts, whereupon it goes up to the usual 33% or so. The new method will involve combining slime colors to produce new colors, as described by the chart below.
In order for a slime to combine with another slime, both must be large and they both must be near each other. The slimes will automatically seek each other out and combine, promptly overcoming their maximum size and bursting into four newly colored slimes.
But this is still rng then you bastard
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 1:18 pm
by Cobby
I don't understand this push to no RNG when that literally means just doing the meta strat each round.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 2:01 pm
by FantasticFwoosh
Its more of a rebalancing of the requirements of breeding slimes
Grey slime wouldn't be a LUCA (Last known Universally Common Ancestor), and the base slime effects between the three binary colors will warrant that you can zip from the beginning to the end of the slime tree quicker by inheritance and not spend so much time on it, when you have other xenobio things to be doing (as soon as those are supplied) and push the compatible slimes who are going to breed into the same pens via micromanagement.
- Obviously rip out a lot of slime effects and apply rebalances if you're going to give blue/green and red slimes off the bat
- How about when two mature slimes meet, in order to breed they merge into 1 color slime then split so red and blue slimes merge & become purple then split into babbie purple slimes with a 10% RNG chance of one of those babbies being a different color.
- We can't escape RNG but we can make the system less based fully on RNG and more focused on the methodical tree, right now there are trees of slime progressions but the RNG means that sometimes slimes jump from the beginning (metal slimes etc) all the way to the end (breeding a black/gold/oil slime)
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 2:41 pm
by Armhulen
Or we could do nothing
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 4:13 pm
by confused rock
Aight every round i get traitor im gonna lock myself in xeno toll I can get golems
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 5:03 pm
by cedarbridge
Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 5:06 pm
by XDTM
Do it, it's way more fun than the usual murderbone
cedarbridge, it's severely delayed which kinda takes the strong out of it
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 5:42 pm
by Nabski
confused rock wrote:Aight every round i get traitor im gonna lock myself in xeno toll I can get golems
Oh no. A traitor has used their time to bring ghosts back into the round, as antagonists.
I legit don't see a downside to that. Maybe I just support things that keep ghost chat empty.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 5:48 pm
by ShadowDimentio
I love fucking around in xenobio all round while traitors have slaughtered the whole crew and releasing the spidertide for holy vengeance. Nothing beats the spidertide. Nothing.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 6:33 pm
by Armhulen
ShadowDimentio wrote:I love fucking around in xenobio all round while traitors have slaughtered the whole crew and releasing the spidertide for holy vengeance. Nothing beats the spidertide. Nothing.
Yes as long as they don't reproduce
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 10:29 pm
by oranges
cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 10:53 pm
by FantasticFwoosh
We have open code for reason, shoot out a sepia slime nerf and odds are nobody will care enough and you can have a constructive arguement about it. If you dislike slime effects just suggest change.
Armhulen wrote:Or we could do nothing
Ignorance/Apathy in the hopes somebody else does it out of self interest ("just while they were looking in that area) isn't a very constructive way to address persistent problems or flaws.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 11:16 pm
by cedarbridge
oranges wrote:cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Whinging doesn't require me to dig through the code and interpret how it works to change it.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 11:29 pm
by Haevacht
cedarbridge wrote:oranges wrote:cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Whinging doesn't require me to dig through the code and interpret how it works to change it.
https://github.com/tgstation/tgstation/pull/25699
You lazy piece of shit.
Re: Xenobio is op [REVAMPED]
Posted: Thu Mar 30, 2017 11:45 pm
by cedarbridge
Haevacht wrote:cedarbridge wrote:oranges wrote:cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Whinging doesn't require me to dig through the code and interpret how it works to change it.
https://github.com/tgstation/tgstation/pull/25699
You lazy piece of shit.
This is the true form of my anti-bikeshed powers.