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Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 10:40 pm
by Smoopadoop
I made these things. They go under floor tiles that have space on their south side.
If you want them for more types of tile, just ask and I'll do it.
If you think I can do better, tell me how to fix it and I will.
If you think YOU can do better, go ahead.
Reinforced tile:
Floor tile:
Bare plating:
Also - where are the DMIs for lattice and catwalks? I wanted to do those but couldn't find them.
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 10:41 pm
by Saegrimr
This is such a tiny and barely noticeable change.
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 10:47 pm
by Smoopadoop
But it'd still look aight
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 10:55 pm
by Armhulen
Saegrimr wrote:This is such a tiny and barely noticeable change.
If it wasn't it would be annoying.
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 11:39 pm
by Saegrimr
Yeah that's a good point.
Maybe put the bare plating bottom on the bottom of the plated tile because it seems weird to have a tiled edge of something exposed to space. Maybe that's just my autism.
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 11:50 pm
by Smoopadoop
Like this?
I think I fucked it up a little

Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 11:52 pm
by Armhulen
IMO the un-tiled flooring should be a little lower than the tiled flooring
Re: Perspective for floors adjacent to space
Posted: Sat Mar 11, 2017 11:57 pm
by Smoopadoop
Armhulen wrote:IMO the un-tiled flooring should be a little lower than the tiled flooring
I actually do want to do this but I can't quite find how to...?
I made a diagram to explain, but you posted before I could finish it.
You mean like this, right?
If I wanted to do this, I'd have to move the entire sprite for un-tiled plating down, and add a SECOND bit of perspective for the north side of the plating.
And then maybe people would say we're going too far.
Re: Perspective for floors adjacent to space
Posted: Sun Mar 12, 2017 12:00 am
by Armhulen
Smoopadoop wrote:Armhulen wrote:IMO the un-tiled flooring should be a little lower than the tiled flooring
I actually do want to do this but I can't quite find how to...?
I made a diagram to explain, but you posted before I could finish it.
You mean like this, right?
If I wanted to do this, I'd have to move the entire sprite for un-tiled plating down, and add a SECOND bit of perspective for the north side of the plating.
And then maybe people would say we're going too far.
This is exactly what I mean, go for it.
Re: Perspective for floors adjacent to space
Posted: Sun Mar 12, 2017 12:08 am
by Smoopadoop
uhhhhhhhhhhhhhhh i fucked it up
it looks a bit flat still... how would I fix that?
probably shading right
maybe one of you guys could edit it to make it better
Re: Perspective for floors adjacent to space
Posted: Mon Apr 17, 2017 5:52 pm
by Dagdammit
It's shading, yeah. The vertical surfaces would be darker due to lighting. Compare the front of an emergency 02 locker to the side of it.
Re: Perspective for floors adjacent to space
Posted: Mon Apr 17, 2017 6:02 pm
by DemonFiren
breddy ebig negro
Re: Perspective for floors adjacent to space
Posted: Mon Apr 17, 2017 6:14 pm
by Iatots
Without this, I can at least pretend the station is not a really wide box about 9 feet high.
Now, you want to force that perpective on me.
Why do you do this to me?
Re: Perspective for floors adjacent to space
Posted: Mon Apr 17, 2017 10:27 pm
by Dagdammit
Iatots could have a point. This is an awkward road to go down- I mean, there are human-size disposal pipes that fit between the floor plating and floor tiles.
Re: Perspective for floors adjacent to space
Posted: Tue Apr 18, 2017 2:02 am
by WJohnston
This ads a smidge of 3/4th perspective to everything, so I don't mind it all that much, honestly.
Re: Perspective for floors adjacent to space
Posted: Sat Apr 22, 2017 9:47 pm
by FantasticFwoosh
There's lattice under the flooring, you could atleast add some support struts or some knobbly bits to also give it some depth so it doesnt look so FLAT.
Re: Perspective for floors adjacent to space
Posted: Wed Apr 26, 2017 6:44 am
by Smoopadoop
Oh shit the thread's back.
Maybe I'll start spriting again, try fix this shit.
Maybe I'll finish those perspective walls from a longass time ago.
Maybe I'll actually start fucking playing again.
Re: Perspective for floors adjacent to space
Posted: Wed Apr 26, 2017 2:50 pm
by danno
Not super sure if this really would add anything that valuable
It's kind of hard for me to visualize just how this adds depth
Re: Perspective for floors adjacent to space
Posted: Sat Apr 29, 2017 10:03 am
by Smoopadoop
Re: Perspective for floors adjacent to space
Posted: Sat Apr 29, 2017 3:27 pm
by Iatots
Re: Perspective for floors adjacent to space
Posted: Sat Apr 29, 2017 3:33 pm
by TrustyGun
This is so unnoticable its kinda useless
Re: Perspective for floors adjacent to space
Posted: Mon May 01, 2017 8:33 am
by Smoopadoop
Iatots wrote:pic
yeah alright i guess
this would only work if perspective was added to heaps of other things too
Including 3/4ths humans which will never happen.
However I will still try a slightly better sprite, just to try make it a bit better
bigger sprite incoming
Re: Perspective for floors adjacent to space
Posted: Tue May 02, 2017 9:49 pm
by Cheridan
The concept is good, but I'd instead just make it the whole tile of overhang instead of just a couple of pixels, because this way just implies that the station is wafer-thin.
Wasn't Remie or someone working on something like this a while back? I guess they gave up or something.
Re: Perspective for floors adjacent to space
Posted: Wed May 03, 2017 2:25 am
by bman
Cheridan wrote:The concept is good, but I'd instead just make it the whole tile of overhang instead of just a couple of pixels, because this way just implies that the station is wafer-thin.
Wasn't Remie or someone working on something like this a while back? I guess they gave up or something.
space cliffs
they were so broken and looked FUCKING DISGUSTING at times
none of that again.
Re: Perspective for floors adjacent to space
Posted: Wed May 03, 2017 7:46 am
by danno
I doubt there is a reasonable way to accomplish this effect
Re: Perspective for floors adjacent to space
Posted: Fri May 12, 2017 8:02 pm
by Qbopper
danno wrote:I doubt there is a reasonable way to accomplish this effect
short of completely reworking the perspective this is probably dead in the water