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Re: Little things you learned that are game changing
Posted: Wed Jun 24, 2015 8:34 pm
by kevinz000
Bottom post of the previous page:
Suiciding with a fedora == Fun
Re: Little things you learned that are game changing
Posted: Thu Jun 25, 2015 10:53 am
by DemonFiren
Suiciding with a chef's hat == superior
Suiciding with a newspaper == genius
Suiciding with a pizza-bomb == ouch
Suiciding with a trash bag == vomit
Suiciding with a bear trap or scythe == GIBE DISMEMBERMANS NAO
Re: Little things you learned that are game changing
Posted: Thu Jun 25, 2015 5:05 pm
by kevinz000
Screwdriving then putting a pen into a regular foam dart does something to it
Not sure what
Re: Little things you learned that are game changing
Posted: Thu Jun 25, 2015 7:10 pm
by DemonFiren
I think it makes it more painful.
Or maybe it allows for sleepypens to be launched. Searching...
Re: Little things you learned that are game changing
Posted: Fri Jun 26, 2015 3:02 am
by Killbasa
DemonFiren wrote:I think it makes it more painful.
Or maybe it allows for sleepypens to be launched. Searching...
Maybe even gang pens
Re: Little things you learned that are game changing
Posted: Fri Jun 26, 2015 1:03 pm
by DemonFiren
If that is the case, then AUTOVALID EVERYONE WITH FOAM GUNS
Re: Little things you learned that are game changing
Posted: Tue Jun 30, 2015 3:16 am
by Killbasa
If someone is refusing to be cuffed and keeps moving but is not running away, just table them. Makes it easy to cuff them and no harm is done.
Re: Little things you learned that are game changing
Posted: Tue Jun 30, 2015 8:00 am
by Malkevin
Alternatively.... you could use your fucking taser/baton/flashbang/pepperspray.
If they're resisting arrest just pelt them
Re: Little things you learned that are game changing
Posted: Tue Jun 30, 2015 11:40 am
by Killbasa
Malkevin wrote:Alternatively.... you could use your fucking taser/baton/flashbang/pepperspray.
If they're resisting arrest just pelt them
The point was to save charges on those, but ok!
Re: Little things you learned that are game changing
Posted: Tue Jun 30, 2015 11:53 am
by Malkevin
Power is free you greedy Jew!
Re: Little things you learned that are game changing
Posted: Wed Jul 01, 2015 12:38 pm
by Not-Dorsidarf
It's impossible for someone to disarm something out of your hands if you're dragging anything behind you, apparently. (but you can still be shoved down)
The little weird things you find while coding.
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 3:36 pm
by Oldman Robustin
You tards are probably giving prisoners a better chance of killing you by whipping out your baton during an uncuffing than anything else. #adrenal #push
That tactic might have made sense during the sleepypen era but it doesn't anymore, hopefully you also searched them and took out any prods or weaponry. What's the worst thing they can do if you uncuff them outside the brig?
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 6:28 pm
by Zaffre
As AI I've seen this a lot so either people don't know or don't care.
Security Helmets have built in cameras which the AI can view. So if you are kidnapping a guard make sure to take off their helmets!
I've seen many a ling try and nab an officer and they lead me all the way to their lair with all the other husks.
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 6:39 pm
by DemonFiren
Except those are in the process of getting kicked out.
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 8:41 pm
by Takeguru
Personally, I think helm cams are a good idea, they just shouldn't be cam ready by default.
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 10:13 pm
by Not-Dorsidarf
Takeguru wrote:Personally, I think helm cams are a good idea, they just shouldn't be cam ready by default.
You can put helmet cams on a hat with a camera assembly if there isnt already one
Re: Little things you learned that are game changing
Posted: Thu Jul 02, 2015 11:02 pm
by Takeguru
I actually did not know that.
Then sec shouldn't have helmcams by default for sure
Re: Little things you learned that are game changing
Posted: Fri Jul 03, 2015 11:11 am
by Remie Richards
I tried to get oranges to remove JUST roundstart helmetcams, and he did remake the PR for it.
but apparently due to the vote he had to re-remake the PR so that it fully removes them again.
Re: Little things you learned that are game changing
Posted: Sun Jul 05, 2015 11:56 am
by Tokiko2
You can unwrench the recycler to pull it anywhere you want. This works with emagged recyclers too, making it very easy to get them into the middle of the hallway for someone else to walk into it by accident. No need to secure it again, the recycler will always stay active. Also very fun to pull these into a combat situation, just keep in mind that others can push you back into these too. Thankfully they don't rotate so just keep away from the left side of it.
Gibbers also remain useable when being pulled around. In fact, upgraded gibbers are extremely strong and even better than above mentioned recyclers. You don't need to strip people to use it, not even armor or spacesuits. No need for upgraded grabs either, a passive grab is enough to put anyone in there. The time to put them in there is ridiculously short too. You can reliably gib anyone that slips or is stunned nearby. No need for an esword if you have this thing around.
Re: Little things you learned that are game changing
Posted: Sun Jul 05, 2015 11:16 pm
by Scott
Thanks for reporting that bug Tokiko.
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 2:16 am
by PKPenguin321
I don't think it's even a bug, just a balance issue
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 9:12 am
by kevinz000
Get upgraded crusher and conveyer belts + switch
Make 3 pacmans
Connect them
Constantly dump micro manipulators into belt and fueling the pacmans with plasma
Screw engineering, research rules. Everything's powered as long as someone dumps plasma every 20 minutes or so.
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 10:35 am
by DemonFiren
Ensure the PACMANs are upgraded, of course.
Or go MRSPACMAN and hook it up to an upgraded SMES.
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 11:19 am
by Ricotez
nanotrasen science is so great it violates the law of energy conservation
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 7:40 pm
by Takeguru
Alright Kevinz, I'll make sure to let you handle power gen next time I'm engi.
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 8:05 pm
by Miauw
wait i dont get how this works
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 10:15 pm
by lumipharon
it's not fully automated, but a pacman uses plasma, an msrpacman (or whatever the fuck the high end one is called) uses diamonds.
They produce a FUCKLOAD of power, and consume barely any minerals when fully upgraded.
You can shit out infinte micromanips/other misc shit out of a lath they get conveyored into a crusher, producing more plasma/diamonds.
Basically as long as some guy some a long every 30/60 minutes, it's inifinte power (on top of the infinite free minerals).
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 10:18 pm
by Malkevin
Wait... do crushers magically produce rare materials when upgraded?
Wow, and I thought the magic metal and glass was bad.
Re: Little things you learned that are game changing
Posted: Mon Jul 06, 2015 10:32 pm
by lumipharon
Everything but uranium.
Goof has a pr to remove diamonds (you can currently shit out gygaxes like no tomorrow, without ever having a miner), but even then it's still OP as fuck.
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 7:28 am
by Grazyn
yeah since that crusher upgrade thing I've never seen a single round where R&D wasn't equipped with a diamond-spitting crusher. They're basically self sufficient now, they can hole themselves in for the whole round and come out fully armored with mechs and shit
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 8:47 am
by Actionb
lumipharon wrote:
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
Holy shit I didn't know it was
THAT bad. Why not enable sandbox for science?
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While we're on the topic of slapping physics in the face with a dragon dildo: a (upgraded) turbine can produce ~30kw from quite literally thin air. No input needed.
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 9:32 am
by DemonFiren
That's funny, I never got the turbine on meta working, and that with pumping in and lighting straight burnmix.
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 11:27 am
by Miauw
Grazyn wrote:yeah since that crusher upgrade thing I've never seen a single round where R&D wasn't equipped with a diamond-spitting crusher. They're basically self sufficient now, they can hole themselves in for the whole round and come out fully armored with mechs and shit
and with the BRPED they have literally no reason to leave their department /ever/
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 11:33 am
by TheNightingale
Except for uranium, of course. It's needed to make bags of holding now, so science can't get all the shiny toys without leaving...
(Then again, they could just teleport to mining and avoid the rest of the station forever.)
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 8:41 pm
by Braincake
To add on all that, you can totally place conveyor belts on the same square as the Protolathe:
Insert metal sheet, spam the 10x Pico Manipulator button, collect results, infinite materials!
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 8:49 pm
by TrustyGun
You can attach more things than a signalling device to a wire. You can attach voice analyzers and timers to them to, which allows you to create voice activated doors and timed bolting, using the door for an example.
The only reason you will possibly do this is for 2 reasons: 1, to look cool, and 2, to more quickly escape from pursuers,
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 9:21 pm
by DemonFiren
3, to frame the AI.
Re: Little things you learned that are game changing
Posted: Tue Jul 07, 2015 11:24 pm
by lumipharon
I've seen people make a 2nd protolathe/console, dedicated purely to feeding a crusher via conveyor.
I did not know you could attach voice analyser to wires - the wording literally says attach signaller, so I never tried. That's real neat.
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 3:54 am
by PKPenguin321
lumipharon wrote:Everything but uranium.
Goof has a pr to remove diamonds (you can currently shit out gygaxes like no tomorrow, without ever having a miner), but even then it's still OP as fuck.
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades.
iirc T4 autolathe produces a box of foam darts with 40 darts in it for something like 62.5 metal (one sheet is 2000 metal), meaning
one metal sheet can produce approx 5248 sheets of minerals with a T4 crusher. any time a dart grinds into a stack of 4 metal, that stack of 4 metal can potentially be converted to 20992 more sheets of materials
just put a conveyor under your crusher, stand on top of it with the belt off, hold the dart box and mash the "use" hotkey, then drop the box once it's empty and repeat as many times as you want. once you're satisfied hit the conveyor switch and watch the minerals fly in
also, some fun facts about crushers and T4:
standard research ends once the durand boards have been crusher for combat levels. it can't usually continue to advanced research until mining brings back minerals to upgrade the DA.
however, because a crusher can be made once standard research is done and gives minerals, you can make a phasic scanning module with silver you created and upgrade the DA juuust enough to grind a pico manip for mats 6, and from there you can make a femto manip to upgrade the DA then grind a second femto for mats 7, then grind a phasic scanning module for the last EMP level needed for T4 lasers and scanning modules without mining's help or leaving science
the only outside help you need to 100% max research is maybe 6 (actually less but you need exactly 1 to upgrade the redemption machine and it's nice to have extra) uranium ore + an upgraded ore redemption machine, and a combat shotgun from cargo
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 4:05 am
by lumipharon
Mehki claimed that the experimentor can get you combat 6 somehow, but I've never actually bothered to use it, and I couldn't see anything obvious in the code so I unno.
Really the crusher should only make metal and glass, everything else is so blatantly broken and OP, it's just hilarious.
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 4:08 am
by PKPenguin321
lumipharon wrote:Mehki claimed that the experimentor can get you combat 6 somehow, but I've never actually bothered to use it, and I couldn't see anything obvious in the code so I unno.
Really the crusher should only make metal and glass, everything else is so blatantly broken and OP, it's just hilarious.
if i had to guess i'd say you put something with combat 4 in it and mash buttons until you get the thing where it boosts it's research levels, it's probably made easier if you upgrade the experimentor but i haven't messed with it enough to be sure
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 4:11 am
by lumipharon
you can boost the origin tech of anything?
Couldn't you like, get decloners/mech teleporters if that is the case?
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 4:49 am
by PKPenguin321
lumipharon wrote:you can boost the origin tech of anything?
Couldn't you like, get decloners/mech teleporters if that is the case?
iirc the blood drain thing boosts origin tech levels but i'm honestly not sure, experimentor is the wonkiest thing ever and i can't get it to do anything meaningful 100% of the time
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 4:52 am
by Boredone
Yeah, the Blood Drain thing raises the origin tech levels on the item inside. Great for ignoring combat shotties from Cargo, or Alien Brains.
Of course, Blood Drain does quite a bit of damage to your torso every time it procs, and it only upgrades the item inside.
Plus theres no guarentee you won't get a malfunction that destroys the item inside before ye proc Blood Drain either.
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 5:48 am
by Takeguru
I like the experimentor because it can make corgi buttons.
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 10:40 am
by PKPenguin321
i did some fiddling and i think the blood drain thing that upgrades origin tech is a malfunction, meaning it would happen more often if you don't upgrade the experimentor. i think. the machine's wonky and way too RNG based to really be able to tell. ???
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 10:04 pm
by EasX
The head cloaks each have armor related to their profession.
CMO - 25 bio
HOS - 10 melee
CE - 10 melee, 10 rad
RD - 10 bio
CAP - 10 of all
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 11:00 pm
by Killbasa
Loading a syringe gun with salbutamol is a great way to stabilize patients quickly when you aren't near medbay.
Re: Little things you learned that are game changing
Posted: Wed Jul 08, 2015 11:03 pm
by Vekter
C4 is always a good purchase because you can do stupid shit with it.
Turns out C4 ninja stars are ridiculously effective.
Re: Little things you learned that are game changing
Posted: Thu Jul 09, 2015 12:16 am
by Killbasa
Vekter wrote:C4 is always a good purchase because you can do stupid shit with it.
Turns out C4 ninja stars are ridiculously effective.
On that note, i think you can put them in pneumatic cannons also.
Re: Little things you learned that are game changing
Posted: Thu Jul 09, 2015 12:49 am
by PKPenguin321
Vekter wrote:C4 is always a good purchase because you can do stupid shit with it.
Turns out C4 ninja stars are ridiculously effective.
fair warning to anyone that may want to try it: signalers inside of C4s will no longer work once the C4 is planted, meaning you can't set your C4 timer to 9999 and just activate it once it's impaled in someone
