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Re: Little things you learned that are game changing

Posted: Tue Apr 07, 2015 8:18 pm
by AnonymousNow

Bottom post of the previous page:

Xhuis wrote:Cryosium or whatever it is works too. Eat a pill with cryosium, oxygen, and cryoxadone, and you will heal.
Frost Oil?

Re: Little things you learned that are game changing

Posted: Tue Apr 07, 2015 9:41 pm
by Not-Dorsidarf
No, cryosium.

It's a new goofchem.

It's just frostoil but it sounds retarded.

Re: Little things you learned that are game changing

Posted: Wed Apr 08, 2015 12:02 am
by Xhuis
Not-Dorsidarf wrote:No, cryosium.

It's a new goofchem.

It's just frostoil but it sounds retarded.
Cryosium isn't nearly as strong as frost oil - it doesn't even lower your health to damaging temperature - but it still makes you cold enough for cryoxadone.

Re: Little things you learned that are game changing

Posted: Wed Apr 29, 2015 8:46 pm
by bandit
You can apply AI modules, like reset etc, directly to intellicarded AIs.

Re: Little things you learned that are game changing

Posted: Thu Apr 30, 2015 12:17 am
by Cheimon
If you're searching through a pop up list, press the first letter of a name and it'll take you to the first instance of that letter. Press that letter again and it takes you to the next letter.

So if I want to find Josephine Griffon, and Joe Griffon and Anton Griffon exist too, I just press 'J', 'J'. Perfect for cameras, following as a ghost, spells, all sorts of things. Can't remember if I learned this here or not but I can't see it on the last two pages and it really improved my AI game.

The other thing is that if you're detective and you open up your security records console, so long as you don't log out and leave it on the main list you can still search it for prints, jobs, and name details. This feels like borderline bug abuse though so I'm not sure about whether it's wise to do it. I was just surprised it worked for detective after I tried it having been used to doing that as AI.

Re: Little things you learned that are game changing

Posted: Thu Apr 30, 2015 11:47 am
by peoplearestrange
bandit wrote:You can apply AI modules, like reset etc, directly to intellicarded AIs.
You can also use modules directly on (I think they have to be crowbar opened) cyborgs too.

Re: Little things you learned that are game changing

Posted: Thu Apr 30, 2015 3:08 pm
by Miauw
peoplearestrange wrote:
bandit wrote:You can apply AI modules, like reset etc, directly to intellicarded AIs.
You can also use modules directly on (I think they have to be crowbar opened) cyborgs too.
Or on an AI core before you put the MMI in.

Re: Little things you learned that are game changing

Posted: Fri May 01, 2015 7:06 am
by Not-Dorsidarf
Holy shit that last one.

Re: Little things you learned that are game changing

Posted: Fri May 01, 2015 7:50 am
by Malkevin
AI cores be disassembled yet?

Re: Little things you learned that are game changing

Posted: Fri May 01, 2015 10:05 am
by Miauw
Not-Dorsidarf wrote:Holy shit that last one.
literally the only reason I know this is because I once cleaned up AI law code a bit.

Re: Little things you learned that are game changing

Posted: Fri May 01, 2015 11:11 pm
by Not-Dorsidarf
Miauw wrote:
Not-Dorsidarf wrote:Holy shit that last one.
literally the only reason I know this is because I once cleaned up AI law code a bit.
How does it work? ASIMOV deafult, apply purge then custom laws? Or what?
I must know how many bars of gold I need from the Vault to build a slaved AI

Re: Little things you learned that are game changing

Posted: Sat May 02, 2015 8:19 am
by DemonFiren
Only one, if you did the research.

Re: Little things you learned that are game changing

Posted: Sat May 02, 2015 6:22 pm
by qwert
There is russian version of ZAS atmos, it is ZAS made to be more brutally violent. Fucking wow, like ZAS was not robust enough.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:03 am
by bandit
In the unlikely occurrence that an animated mob from a Staff of Animation is fucking up your shit and you have a sentience potion, USE IT! Animated objects count as mobs for sentience potion purposes. You'll no longer be attacked, and some lucky ghost will get to play as a radio headset or whatever.

Also works if you're a xenobiologist and get a staff.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:07 am
by Remie Richards
they don't "count as mobs" they are mobs, just with the name and icon of the thing they animated from.
same goes for Malf machines that try to kill you.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:11 am
by Incoming
This also means you can raise and befriend the rampaging soda machine

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:46 am
by bandit
it's inconsistent -- you cannot, for instance, sentience potion Lamarr

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:49 am
by Incoming
Facehuggers aren't mobs, as strange as that sounds.

Spiderlings also fall under this "not actually a mob" rule.

Most other things you'd think might be a mob is in fact a mob though.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 4:59 am
by Remie Richards
Facehuggers are masks, hence why you can wear them in your mask slot.
Spiderlings are /effect, think the foam sprite and sparks that appear from electricity.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 7:50 am
by bandit
fucking code man how does it work

Anyway, sentience potions are among the most versatile things added to the game.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 7:57 am
by DemonFiren
I kind of want my pet BODA machine now.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 9:25 am
by Oldman Robustin
Going straight out of Chapel massdriver should get you to Derelict every time.

Going straight south from lower arrivals airlocks should get you to Pirate radio station every time.

Not sure how to get to Old Tcomms/White ship, but I should have it sooner or later.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 10:52 am
by Miauw
literally false 0/10

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 10:53 am
by WJohnston
That has not been true for literally two years and counting.

How out of date are you, man?

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 11:07 am
by DemonFiren
Z-levels are now randomised on a per-round basis, for all I know. Have fun wandering aimlessly and/or looping through the same Z forever.

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 8:02 pm
by PKPenguin321
"How to navigate through space like a total fucking cheater," episode 1
In today's episode, how to navigate to other key points in space from the derelict 100% guaranteed

Stuck on the derelict? Afraid you wont be able to get back home? Never fear! Simply find your way to the chapel, then break one of the windows under the mass driver and walk (DO NOT LAUNCH) into space. Let yourself float about 4-5 tiles out to the left, then throw something so you travel straight southward. After a short while, you'll find yourself at an abandoned teleporter, ready to send you back home.

Can't find the DJ station? Always wanted to shout WGW at the crew without threat of being murdered? Or perhaps you want to murder the guy on the DJ station. Luckily for you, it's easier to get there than you think! Simply find the derelict (which is hard to miss, being so massive), then travel to the most northeast point possible (should be the solar array if nothing's changed). Then simply walk off to the west and let yourself drift. It will take a while since it is a long trip, but you will eventually land at the DJ Station. Have fun!

Re: Little things you learned that are game changing

Posted: Sun May 03, 2015 8:24 pm
by DemonFiren
Or, you just get to the outermost point of the chapel massdriver on the derelict and walk south. You should land on the lattice.

Northermost point is the solars, yes. Used to be another lattice construction.

Re: Little things you learned that are game changing

Posted: Mon May 04, 2015 11:45 pm
by FantasticFwoosh
Once you have people by the neck and they are restrained, you can apply cable ties from inside your pockets to tie them up easily, if facing south, your model will blend in so perfectly with theirs that it will be indistinguishable. it would be impossible for them to escape from the cuffs and close grip, so strangle/changling extract them at your pleasure, as airlessness prevents sound. They can neither move or speak and you are invisible behind their sprite. (unless you have a huge lizard tail)

I recently discovered this and tried it out in the middle of a busy brig as i was leaving my two minute brig sentence. Even managed to frame the person i was strangling as sec mistakenly thought that because they were in cuffs, they had escaped or something.

Re: Little things you learned that are game changing

Posted: Fri May 08, 2015 1:00 am
by bandit
Bottles are essentially beakers. So you can stick them in a chem dispenser. And they'll keep their name.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 12:27 am
by PKPenguin321
Doing a little necromancy CPR on this thread by dumping tips from the simple questions thread (note that some of these aren't direct quotes but I'm still giving credit to the original posters for the information):

The example lockbox on metastation has a clusterbang in it. -- Not-Dorsidarf

In regards to botany: -- lumipharon
Spoiler:
To change stats, apply ONE unit of mutagen for a small change, or TWO units for a large change. Obviously you need a dropper for this.
The change is random in both amount and direction (up or down) as well as whether it will effect potency, yield or both.

Essentially you just have to keep trying, scanning it with a thingo inbetween each try till you get what you're after.

Left4zed or whatever it is called, causes two(I think) small changes per cycle, while ez nutriment causes 1.

Because of this, once you get a plant with stats you want, ONLY GIVE IT ROBUST HARVEST. or you'll fuck up the stats.

To mutage the species, apply FIVE units of mutagen. This has a a chance to cause a large change like 2 units, but can also mutate the plant, kill it, or cause a reaction with weeds/pests.


The best way to change your plants is the floral somatory from R&D.
It's a gun that has two settings, one for potency and one for yield.

You can essentially just spam your plants until they have the best possible stats with one of these, it's far far better. However it can't mutate species.
If you want to mutate plants but lack a dropper, empty a bottle of left-4-zed into a hydroponics tray you aren't using and fill it with mutagen - you can set its transfer amount to 1, 2, and 5 for transferring more specific numbers of units. -- newfren

Grabs can be upgraded with the Use hotkey (Z in hotkey filthy casual mode, Page Down in normal ultimate robust godking mode). Since the icon to upgrade your grab has a delay before it appears and cannot be clicked, using the hotkey allows you to upgrade your grab much more quickly; this can be used to table people several times faster (ghetto quicktabling). -- Vekter

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 8:06 am
by mosquitoman
You can inject a guy with cryostylane and oxygen, then add cryoxadone to create a ghetto cryo, if you can't access cryo tubes for some reason.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 10:00 am
by Vekter
Quicktabling is back. Turn on hotkeys, grab someone, spam Z, spamclick table.

The Atmos firefighting backpack has 3 modes: water (high-capacity fire extinguisher), metal foam (quickly drops a metal foam wall), and a nanofreeze burst (3x3 targeted blast of supercooled chemicals, causes any burning plasma to sublimate into nitrogen. The obvious choice for any discerning firefighter.) It also lowers the temp in a small room enough to trip Atmos alarms.

You need all aspects of a fire suit for it to be effective. this includes a fire helmet.

Last but not least, if you know the right pumps and where to put it, you can use a gas mixer to fill the mix chamber with burn mix, then immediately dump it into the incinerator. Or light it and flood the station with Superheated gas. Either/or.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 1:37 pm
by DemonFiren
Actually, you can skip the mix chamber. It's what I do on Meta for setting up the turbine, direct-wiring it to the Pure line. The turbine out can then be wired into Port, from there via an inverted pump to Mix, from there to Distro. Bang, instant superheated gas all over the place.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 1:49 pm
by CPTANT
Vekter wrote:Quicktabling is back. Turn on hotkeys, grab someone, spam Z, spamclick table.

The Atmos firefighting backpack has 3 modes: water (high-capacity fire extinguisher), metal foam (quickly drops a metal foam wall), and a nanofreeze burst (3x3 targeted blast of supercooled chemicals, causes any burning plasma to sublimate into nitrogen. The obvious choice for any discerning firefighter.) It also lowers the temp in a small room enough to trip Atmos alarms.

You need all aspects of a fire suit for it to be effective. this includes a fire helmet.

Last but not least, if you know the right pumps and where to put it, you can use a gas mixer to fill the mix chamber with burn mix, then immediately dump it into the incinerator. Or light it and flood the station with Superheated gas. Either/or.
how do you ignite the gas in the mix chamber?

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 3:02 pm
by DemonFiren
You don't, which is why you direct-wire it to the incinerator, as stated in my post.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 6:51 pm
by Vekter
If you're not quite as robust at Atmos you can always fly out to the mix chamber (before filling it) and drop a welder or lighter in there.

Re: Little things you learned that are game changing

Posted: Wed May 27, 2015 8:24 pm
by DemonFiren
Lighter is preferrable, those don't run out.

Re: Little things you learned that are game changing

Posted: Sat May 30, 2015 3:41 pm
by zionn
If you attempt suicide with an egun but someone stuns you right when you're about to do it, you get a message that you panic and then choke to death.

Re: Little things you learned that are game changing

Posted: Sat May 30, 2015 4:57 pm
by Anonmare
Apparently Changelings don't need to breathe. I discovered this while looking for the Recovery Shuttle as a 'ing and noticed my air was running out. I was panicking as the O2 sign flashed but I noticed my health was fine and I wasn't even gasping. That makes hiding in space as a 'ling very viable. Pressure and temperature are still problems though but easily overcome

Re: Little things you learned that are game changing

Posted: Sat May 30, 2015 5:58 pm
by Not-Dorsidarf
Were you in a bio-spacesuit? They constantly inject you with chems that heal oxy damage, so you don't need a tank to use it

Re: Little things you learned that are game changing

Posted: Sat May 30, 2015 10:35 pm
by Anonmare
I can't remember actually. I'll have to test it again when I get the chance. It would be pretty neat if Changelings were immune to oxy damage though

Re: Little things you learned that are game changing

Posted: Sun May 31, 2015 2:16 am
by PKPenguin321
Not-Dorsidarf wrote:Were you in a bio-spacesuit? They constantly inject you with chems that heal oxy damage, so you don't need a tank to use it
whaaat
but yeah lings are not naturally immune to oxy damage, it could be that you had self respiration from virology

Re: Little things you learned that are game changing

Posted: Sun May 31, 2015 3:10 pm
by Xhuis
PKPenguin321 wrote:
Not-Dorsidarf wrote:Were you in a bio-spacesuit? They constantly inject you with chems that heal oxy damage, so you don't need a tank to use it
whaaat
but yeah lings are not naturally immune to oxy damage, it could be that you had self respiration from virology
By bio-spacesuit he means the organic space suit that changelings can evolve. It constantly injects them with oxygen chems.

Re: Little things you learned that are game changing

Posted: Tue Jun 02, 2015 8:14 pm
by DemonFiren
Not quite game-changing, but close enough: Cabbage can mutate into replica pods.

Re: Little things you learned that are game changing

Posted: Tue Jun 02, 2015 11:09 pm
by newfren
DemonFiren wrote:Not quite game-changing, but close enough: Cabbage can mutate into replica pods.
It can what. Why isn't this on like the guide to plants.

Re: Little things you learned that are game changing

Posted: Tue Jun 02, 2015 11:11 pm
by lumipharon
It's relatively new, and the wiki is relatively not updated.

Re: Little things you learned that are game changing

Posted: Wed Jun 03, 2015 3:54 am
by PKPenguin321
I'm not sure if it's already been posted, but supposedly cultist tomes do 10 burn damage per hit which ignores armor. This effectively makes it an item that can fit in your pocket, crit anyone in ten hits, kill in 20, and not leave any blood trails or evidence behind.

Re: Little things you learned that are game changing

Posted: Wed Jun 03, 2015 6:34 am
by PKPenguin321
Oh, and some more neat stuff.
At the end of research, a lot of people tend to get illegal up a few levels by deconning xray guns. This actually doesn't max research. The last few steps are to decon one or two energy crossbows (the one from the protolathe) to get illegal up a bit higher so you can make a thermals implant, then deconning a thermals implant to kick bio up enough to get anti-stun implants. As far as I know, that's as maxed as you can get it/need it.

Re: Little things you learned that are game changing

Posted: Wed Jun 03, 2015 10:55 am
by DemonFiren
Decon one x-ray gun, make a TYRANT board, decon that, then crossbow. A bit more resource-efficient for all I know.

Re: Little things you learned that are game changing

Posted: Wed Jun 03, 2015 11:18 am
by Miauw
there is a very good chance that goofchem fucked up ling space suits.

e.g. maybe the chems stay in your system for ages and maybe you can even overdose on lingsuits.

Re: Little things you learned that are game changing

Posted: Wed Jun 03, 2015 11:24 am
by Not-Dorsidarf
I don't think you can OD on salbutamol