Page 17 of 55
THE FEAR
Posted: Sat May 09, 2015 11:23 am
by PKPenguin321
Bottom post of the previous page:
Once upon a late night sybil round, a roboticist was a traitor and needed to escape alone. He decided to make a borg army that killed most of the station. We were out of options; only one man could save us, and that man... That man is a chemist.
Wielding his trusty crowbar, THE FEAR runs fearlessly into battle!
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rip THE FEAR
Re: Screenshots General
Posted: Fri May 15, 2015 3:53 am
by RocKeD
KingLouisXIV wrote:I logged in to observe during a particularly bloody Revolution.
Apparently, the bridge turned into an all-out deathmatch, and it shows. It's not especially interesting or unique, but I marvel at the quintessential aspect of the image which seems to perfectly describe the chaos in SS13.
This image is pretty amazing, I even printed it out as a picture. Whenever someone asks me what SS13 is I hand this to them:
http://imgur.com/CiXOxu2
Re: Screenshots General
Posted: Fri May 15, 2015 10:23 am
by Septavius
MURDERBONE
Re: Screenshots General
Posted: Fri May 15, 2015 8:39 pm
by LNGLY
cigarette butt ops
Re: Screenshots General
Posted: Mon May 18, 2015 5:52 am
by Tokiko2
We made a LOT of slimes. I think there were around 500 or so, with multiples per tile. I want to try and abuse this for traitoring sometime. If only the slime following commands actually worked.
Re: Screenshots General
Posted: Mon May 18, 2015 6:18 am
by lumipharon
The commands do work though, or atleast when I tried.
Re: Screenshots General
Posted: Thu May 21, 2015 8:23 am
by Tokiko2
I'm not sure if you can tell but all of the vines are hardened, explosive ones, even the regular colored ones. More people need to grow kudzu.
Re: Screenshots General
Posted: Thu May 21, 2015 8:40 pm
by Cuboos
I'm not sure what was going on this round, but it was happening to everyone.
Re: Screenshots General
Posted: Thu May 21, 2015 8:45 pm
by Remie Richards
Cuboos wrote:
I'm not sure what was going on this round, but it was happening to everyone.
Debug verbs --> SQDL2 query --> CALL SpinAnimation() ON /mob/living/carbon/human
HG used to do it a lot, I used to do it a lot, it's about the only use for SQDL2 queries on the server at the moment.
Re: Screenshots General
Posted: Thu May 21, 2015 8:49 pm
by TheNightingale
Does that only work for /human, or does it apply to any /mob? How about /obj? Can I spin a turf
Hypothetically if I wanted to make the floor spin, could that happen?
Re: Screenshots General
Posted: Thu May 21, 2015 8:55 pm
by Remie Richards
TheNightingale wrote:Does that only work for /human, or does it apply to any /mob? How about /obj? Can I spin a turf
Hypothetically if I wanted to make the floor spin, could that happen?
SpinAnimation() is defined (AT LEAST) as high as /atom/movable on the object tree, since it applies to both /mob and /obj (/obj because bullet casings use SpinAnimation() when they fall)
Turfs are /atom, as they cannot be moved (the shuttle doesn't move, it just does a lot of replacing of turfs)
If SpinAnimation() is defined at /atom, then you could "Spin" a turf, and given most of our "make this work on everything" procs are defined at /atom instead of /atom/movable, I'd say yes.
Re: Screenshots General
Posted: Fri May 22, 2015 9:06 am
by Vekter
Just don't try spinning all the floor tiles at once.
Not that I did. <_< >_>
Re: Screenshots General
Posted: Fri May 22, 2015 11:06 am
by Ricotez
Vekter wrote:Just don't try spinning all the floor tiles at once.
Not that I did. <_< >_>
It's really trippy. We should look into adding spinning objects to hallucinations.
Re: Screenshots General
Posted: Sat May 23, 2015 10:41 am
by Miauw
I don't think you can spin only for one person.
I THINK you could set client.dir though, which is equally confusing.
Re: Screenshots General
Posted: Sat May 23, 2015 2:59 pm
by Remie Richards
Miauw wrote:I don't think you can spin only for one person.
I THINK you could set client.dir though, which is equally confusing.
Code: Select all
var/image/Haluspin = image(someAtom)
Haluspin.override = 1
Haluspin.SpinAnimation() //oh god do images work with spin?
dumbplayer.client.images += Haluspin
spawn(20)
dumbplayer.client.images -= Haluspin
qdel(Haluspin)
rough job, but there you go, if spin works on images.
Re: Screenshots General
Posted: Sat May 23, 2015 3:14 pm
by Miauw
i dont do much with images ever so V:
Re: Screenshots General
Posted: Sat May 23, 2015 7:08 pm
by Killbasa
Re: Screenshots General
Posted: Sat May 23, 2015 10:03 pm
by DemonFiren
Ah, yes, the joys of Machine Override.
Re: Screenshots General
Posted: Sun May 24, 2015 9:53 am
by Miauw
i wonder if its possible to animate rods and fuel tanks so that they attack eachother.
Re: Screenshots General
Posted: Sun May 24, 2015 12:38 pm
by Not-Dorsidarf
If one wizard animates a fuel tank and another animates a welder, I think they'll attack each other.
OTOH: protip, animate welderfuel tanks, because sec always deals with animatespam with lasers
Re: Screenshots General
Posted: Sun May 24, 2015 3:38 pm
by Remie Richards
Well it won't do anything interesting.
When Machine Override or Animate takes over anything it deletes it and replaces it with a /mimic mob that has the same name and icon as the "animated" object.
Re: Screenshots General
Posted: Sun May 24, 2015 3:51 pm
by Miauw
yeah, but will welder fuel or metal rods win? :^]
Re: Screenshots General
Posted: Mon May 25, 2015 7:20 am
by Tokiko2
Anti boredom device returning and people drawing pictures on canvas. Is there an ingame way to obtain a canvas instead of having to spawn it as admin?
Re: Screenshots General
Posted: Mon May 25, 2015 9:27 pm
by Xhuis
Re: Screenshots General
Posted: Tue May 26, 2015 6:40 pm
by Not-Dorsidarf
That's a deliberate attack/camp combo on the arrivals shuttle, which is generally considered a faux pas on the level of "Don't bitchfit if an admin deletes your core"
Re: Screenshots General
Posted: Wed May 27, 2015 12:39 pm
by Ricotez
the round in question was wizard-mulligan and the crew was so incompetent they couldnt even fight off the blob with an arsenal of xray guns
Re: Screenshots General
Posted: Thu May 28, 2015 1:21 pm
by DemonFiren
This ruins my emulsions.
Re: Screenshots General
Posted: Thu May 28, 2015 9:03 pm
by Wyzack
And i get a bwoink for saying brb killing self on the radio
Re: Screenshots General
Posted: Thu May 28, 2015 9:32 pm
by invisty
Hibbles wrote:snip
None stronger.
You would have liked the old Malf-AI satellite. It was a notorious gauntlet of death and misery which claimed many men, often populated with well over 50 bolted and shocked airlocks.
Re: Screenshots General
Posted: Fri May 29, 2015 7:35 am
by NikNakFlak
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You want me to play as what...?
Re: Screenshots General
Posted: Fri May 29, 2015 9:35 am
by DemonFiren
I think it has something to do with kitties.
Re: Screenshots General
Posted: Sat May 30, 2015 12:15 am
by AnonymousNow
Behold, the single oldest SS13 screenshot I have ever personally taken.
Observe...
- The old RIG suits, which weren't even seperate from the engineering suits IIRC
- The old wraparound UI, which cuts off a portion of the screen
- The old single-pane windows as standard (which I severely miss)
- Unupdated alien queen and GYGAX sprites
- Old ore crate designs
- And the single most SS13 thing - that this is a genuinely cordial, if slightly stiff, meeting between at least three factions, one of which is being translated via PAI
We're getting up to, at the very least, 4 1/2 years on this thing.
Re: Screenshots General
Posted: Sat May 30, 2015 12:21 am
by TheNightingale
You can tell it's old because they're not validkilling each other.
Re: Screenshots General
Posted: Sat May 30, 2015 12:46 am
by Remie Richards
Fuck what are those Eye cake things called, I remember them but not the name...
Re: Screenshots General
Posted: Sat May 30, 2015 12:52 am
by Wyzack
Aminata jelly i think. You can still make it
Re: Screenshots General
Posted: Sat May 30, 2015 12:56 am
by DemonFiren
Amanita jellies, yes. Guide to Food and Drink lists them as 1 Bowl + 5 units water + 5 units vodka + 3 Amanitas.
Re: Screenshots General
Posted: Sat May 30, 2015 11:31 am
by Ricotez
The old UI didn't cut off part of the screen (unless you count your equipment slots overlaying the bottom left corner). Rather the screen was 16x16 tiles big back then, with the rightmost column and bottommost row reserved for UI. Now with the semitransparent overlay the screen is only 15x15 tiles big, or a 7 tile radius from your character to all sides.
Re: Screenshots General
Posted: Sat May 30, 2015 5:33 pm
by Kot
Ricotez wrote:The old UI didn't cut off part of the screen (unless you count your equipment slots overlaying the bottom left corner). Rather the screen was 16x16 tiles big back then, with the rightmost column and bottommost row reserved for UI. Now with the semitransparent overlay the screen is only 15x15 tiles big, or a 7 tile radius from your character to all sides.
We need this back.
Re: Screenshots General
Posted: Sat May 30, 2015 6:03 pm
by Cuboos
AnonymousNow wrote:Behold, the single oldest SS13 screenshot I have ever personally taken.
Observe...
- The old RIG suits, which weren't even seperate from the engineering suits IIRC
- The old wraparound UI, which cuts off a portion of the screen
- The old single-pane windows as standard (which I severely miss)
- Unupdated alien queen and GYGAX sprites
- Old ore crate designs
- And the single most SS13 thing - that this is a genuinely cordial, if slightly stiff, meeting between at least three factions, one of which is being translated via PAI
We're getting up to, at the very least, 4 1/2 years on this thing.
This makes me feel old...
Re: Screenshots General
Posted: Sat May 30, 2015 8:08 pm
by Ricotez
I prefer the current UI, it feels more streamlined and you only see the parts you actually need at times
Re: Screenshots General
Posted: Sun May 31, 2015 1:44 pm
by PKPenguin321
idk if this has been posted already but
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Re: Screenshots General
Posted: Sun May 31, 2015 1:58 pm
by Anonmare
There are alot of things in life we experience. Highs and lows, beauty and tragedy... But this? This is too much. That can only be punished to the full extent of the law for crimes against HUmanity.
Re: Screenshots General
Posted: Sun May 31, 2015 2:25 pm
by DemonFiren
This is a crime against any sentient species out there, in fact.
Re: Screenshots General
Posted: Sun May 31, 2015 6:52 pm
by Miauw
Kot wrote:Ricotez wrote:The old UI didn't cut off part of the screen (unless you count your equipment slots overlaying the bottom left corner). Rather the screen was 16x16 tiles big back then, with the rightmost column and bottommost row reserved for UI. Now with the semitransparent overlay the screen is only 15x15 tiles big, or a 7 tile radius from your character to all sides.
We need this back.
i have a 1080p screen and using 64x64 tiles, the 15x15 screen is slightly larger than my total screen space.
so no, this is not going to happen because it would force people to use teeny tiny 32x32 or ugly-ass stretch to fit
Re: Screenshots General
Posted: Sun May 31, 2015 6:56 pm
by Wyzack
Also it looks like ass, i cannot believe anyone would want it back
Re: Screenshots General
Posted: Sun May 31, 2015 7:50 pm
by Ricotez
back then people made a fuss over it for one or two weeks but in the end I think most people agreed that it was better than the old UI
Re: Screenshots General
Posted: Sun May 31, 2015 9:29 pm
by mosquitoman
another great example of outstanding engineering
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Re: Screenshots General
Posted: Sun May 31, 2015 9:45 pm
by DemonFiren
I almost choked on my own spit here.
LYNCH HE! LYYYYYNCHHHHHHH!
Re: Screenshots General
Posted: Sun May 31, 2015 9:46 pm
by Anonmare
Literally
Worse
Than
Space
Lizard
Hitler
Re: Screenshots General
Posted: Sun May 31, 2015 9:51 pm
by DemonFiren
Don't compare that shit to Lizard Hitler, he's a cool guy.
Re: Screenshots General
Posted: Sun May 31, 2015 9:58 pm
by PKPenguin321
more bad wiring since that's the new meme
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