Page 17 of 42

Re: Simple Questions Thread

Posted: Fri Nov 06, 2015 11:16 pm
by PKPenguin321

Bottom post of the previous page:

Zilenan91 wrote:
Super Aggro Crag wrote:
Zilenan91 wrote:20% for a spear from it just being thrown. It does 25 brute on throw too. I know glass imbeds, but don't know the chances. Hatchets do not imbed.
hatchets should embed.

there should be a list of all embeddable objects too.
There's only four items in the whole game that can embed when thrown afaik, which is spears, glass shards, throwing stars, and eswords.
and gar glasses

Re: Simple Questions Thread

Posted: Sat Nov 07, 2015 11:24 am
by Miauw
>tfw nobody thinks about edaggers

muh codebabbies

Re: Simple Questions Thread

Posted: Sat Nov 07, 2015 3:45 pm
by Cheimon
I could have sworn metal rods could embed. Isn't it just 'anything sharp'?

Re: Simple Questions Thread

Posted: Sat Nov 07, 2015 7:54 pm
by PKPenguin321
Cheimon wrote:I could have sworn metal rods could embed. Isn't it just 'anything sharp'?
they can, but they have to be thrown by an explosion
it used to be that pretty much any item that could embed at all could embed if you threw them, but this led to some silly shit such as being able to take the pen out of your PDA and throwing it into someone's brain

Re: Simple Questions Thread

Posted: Sat Nov 07, 2015 9:12 pm
by Super Aggro Crag
Miauw wrote:>tfw nobody thinks about edaggers

muh codebabbies
i love e dagger

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 2:01 am
by onleavedontatme
Gimme a full list of the references paprika removed so I can re-add them

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 2:06 am
by Super Aggro Crag
resprite the RDs hardsuit to be the HEV suit from half life already

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 2:24 am
by confused rock
giga gar glasses sprites clip with nearly everything too.

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 6:56 am
by Zilenan91
Super Aggro Crag wrote:resprite the RDs hardsuit to be the HEV suit from half life already

Ok that'd be awesome

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 11:31 am
by Ricotez
The unloved rock wrote:giga gar glasses sprites clip with nearly everything too.
they defy basic laws about matter and volume to do the impossible

Re: Simple Questions Thread

Posted: Sun Nov 08, 2015 9:14 pm
by lumipharon
Just make a basic water/potassium nade with a proxy/laser trigger, with piles of glass and/or rods on top or next to it. Anyone that triggers that shit is gonna get spiked.
I really wish banana's had potassium in them, so you could do this as a non chemist/R&D.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 2:36 am
by Anonmare
lumipharon wrote:Just make a basic water/potassium nade with a proxy/laser trigger, with piles of glass and/or rods on top or next to it. Anyone that triggers that shit is gonna get spiked.
I really wish banana's had potassium in them, so you could do this as a non chemist/R&D.
>Botansit's breeding super bananas under the guise of arming the clown
>In actuality, they're harnessing the potassium within for their grenade bandolier
>The station getting fucked because someone never told the botanist no when he wanted more bananas

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 2:58 am
by newfren
Potas/Water explosions are so shit compared to the nitroglycerin botanists can already get though.

Mostly this would be for assistant's use at the public garden.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 3:03 am
by invisty
newfren wrote:Potas/Water explosions are so shit compared to the nitroglycerin botanists can already get though.

Mostly this would be for assistant's use at the public garden.
Except its a lot easier to get bluespace beakers for a prox-triggered mega-grenade than it is to acquire the enormous amount of corn you need to reach a similar yield.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 3:09 am
by newfren
Not if you're any good at botany, seriously. You'd still need to shit out a tonne of bananas to get a bluespace beaker's worth of potassium, and you need only slightly more corn oil for the nitroglycerin, which only requires large beakers - something good botanists will be getting tonnes of at round start anyway. Science is fairly unlikely to give you the 4 bluespace beakers you need if you want more than 1 grenade, whereas getting an extra 2 large beakers is easy as piss and also doesn't require someone actually doing RnD.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 3:32 am
by invisty
I might be a bit out of the loop but I'm pretty sure nitroglycerine requires some pretty heavy chemistry work that is outside the realm of botanists and squarely in the "don't let anyone catch you making this" territory of chemistry.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 3:36 am
by PKPenguin321
invisty wrote:I might be a bit out of the loop but I'm pretty sure nitroglycerine requires some pretty heavy chemistry work that is outside the realm of botanists and squarely in the "don't let anyone catch you making this" territory of chemistry.
requires corn oil, sulphuric acid, potassium, and heat
i think botanists are able to get everything but (ironically) potassium unless there's a plant with potassium that i dont know about

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 3:46 am
by ShadowDimentio
Bananas should have pottasium.

If they don't already someone fix that.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 4:41 am
by newfren
PKPenguin321 wrote:
invisty wrote:I might be a bit out of the loop but I'm pretty sure nitroglycerine requires some pretty heavy chemistry work that is outside the realm of botanists and squarely in the "don't let anyone catch you making this" territory of chemistry.
requires corn oil, sulphuric acid, potassium, and heat
i think botanists are able to get everything but (ironically) potassium unless there's a plant with potassium that i dont know about
Botany can get fluorsulphuric acid from death nettles, sulphuric acid from nettles, and corn oil from corn.

Sulphuric acid and fluorosulphuric acid aren't a problem with quantity at all when you get 100 potency, because each nettle will give you 50u of each acid.

You don't need potassium (or for that matter, fluorine or hydrogen or heat) unless you're making the fluorosulphuric acid from scratch - unnecessary with deathnettles.

I know you can definitely make almost max-cap nades (4/10/20) just from botany - I've bombed the shit out of basil once with three of them.

Re: Simple Questions Thread

Posted: Mon Nov 09, 2015 4:47 am
by PKPenguin321
oh, that's clever. i only listed potassium because it's an ingredient for fluoro, but i forgot that deathnettles had fluoro in them already.

Re: Simple Questions Thread

Posted: Fri Nov 27, 2015 5:08 am
by Silavite
What is the largest possible size explosion possible from sodium + water? Is it limited by the bomb cap?

Re: Simple Questions Thread

Posted: Fri Nov 27, 2015 7:54 am
by PKPenguin321
Silavite wrote:What is the largest possible size explosion possible from sodium + water? Is it limited by the bomb cap?
yep
but mostly it's limited by how water/potassium you can fit into your containers though, which unless you can get bluespace beakers is usually only 100u of each

Re: Simple Questions Thread

Posted: Fri Nov 27, 2015 5:51 pm
by ShadowDimentio
If you can get R&D done as traitor, maxcap grenades are hysterical. Toss a motion sensitive one at the brig entrance and run, then laugh when it explodes a second later. Be the warboy of legend.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 2:54 am
by JustAnotherUser
Does anyone have a guide or something to opening the Deca-Code lock on that one crate at mining? I can never seem to get the damn thing open. I know to click it with a multitool after each attempt but I'm terrible at the codebreaker solving.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 3:28 am
by Drynwyn
JustAnotherUser wrote:Does anyone have a guide or something to opening the Deca-Code lock on that one crate at mining? I can never seem to get the damn thing open. I know to click it with a multitool after each attempt but I'm terrible at the codebreaker solving.
Just put it between you and a goliath. The goliath will break it on the way to hitting you.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 3:29 am
by Screemonster
Is it just the higher-lower thing with 10 possible numbers still?

To solve those problems, always start in the exact middle of the range, then pick the quarters, eighths, 16ths and so on in the appropriate direction until you zero in on it.
So start with 5. If it's lower, pick 3 next, if it's higher, pick 8.
If it ain't 5, 3, or 8 then you've got a 50-50 shot when you choose from 1-2, 4, 6-7, or 9-0 depending on what your second digit and higher-lower was.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 3:46 am
by JustAnotherUser
Screemonster wrote:Is it just the higher-lower thing with 10 possible numbers still?

To solve those problems, always start in the exact middle of the range, then pick the quarters, eighths, 16ths and so on in the appropriate direction until you zero in on it.
So start with 5. If it's lower, pick 3 next, if it's higher, pick 8.
If it ain't 5, 3, or 8 then you've got a 50-50 shot when you choose from 1-2, 4, 6-7, or 9-0 depending on what your second digit and higher-lower was.
No, it's a 4-digit code. You input it, then you use a multitool and it tells you how many correct digits in the correct place you have and how many correct digits in the incorrect place you have. You get 10 attempts before the crate self-destructs.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 4:03 am
by Screemonster

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 6:28 am
by newfren
You have to check "Forbidden to use the same colour twice" or that solver doesn't work.

Or you could just figure it out yourself you lazy shitheel.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 8:27 am
by Shad0vvs
JustAnotherUser wrote:Does anyone have a guide or something to opening the Deca-Code lock on that one crate at mining? I can never seem to get the damn thing open. I know to click it with a multitool after each attempt but I'm terrible at the codebreaker solving.
You use the ion rifle on it until it opens.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 1:48 pm
by TheNightingale
I'll usually just drag them onto the asteroid and sit there plinking at it with a kinetic accelerator for a minute or two. Problem solved.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 4:13 pm
by confused rock
TheNightingale wrote:I'll usually just drag them onto the asteroid and sit there plinking at it with a kinetic accelerator for a minute or two. Problem solved.
Dude, its waaay faster to 1. use gibtonite 2. trick a goliath into walking into the crate. both insta break it.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 5:41 pm
by confused rock
If you put an ai on a hacked mulebot, can it control it?

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 6:47 pm
by Bluespace
yes

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 7:50 pm
by confused rock
Bluespace wrote:yes
as in send it to locations, or they can actually control it perfectly with wasd?

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 10:16 pm
by TheNightingale
They can use the Summon Bot menu to send it to locations, which moves them as well. It's clunky, but it works; and remember, if you can get an engiborg to disable the safeties, you can run people over with it. Bullets and lasers will hit the MULEbot instead of the AI, too.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 10:18 pm
by Deitus
how does midround antag work for ghosts? is it the first person to select yes that gets it or is there a timer before it becomes a random roulette?

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 10:44 pm
by Zilenan91
For pop-up boxes I'm pretty sure it's the first person to hit yes that gets it.

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 11:35 pm
by PKPenguin321
or just put it next to some gibtonite and blow it open
also, im pretty sure those crates are bugged, sometimes they're just not possible to open because the code will be invalid (unless that got fixed i dont remember)

Re: Simple Questions Thread

Posted: Sun Nov 29, 2015 11:37 pm
by Zilenan91
Just drag one behind you until you find a goliath or some shit. Put it between the both of you, then aggro it. The mob will then punch the crate open and the stuff will fall out.

Re: Simple Questions Thread

Posted: Tue Dec 01, 2015 1:23 pm
by Xhuis
Deitus wrote:how does midround antag work for ghosts? is it the first person to select yes that gets it or is there a timer before it becomes a random roulette?
Whenever a ghost hits "Yes", it puts them into a pool of candidates that the game chooses randomly from after a set amount of time. Some stuff functions differently; namely, drone and swarmer shells as well as posibrains simply accept the first person to enter.

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 1:44 am
by Silavite
Is there any way to negate low pressure damage (ie, from space) other than using a spacesuit/hardsuit or getting a few styptic powder patches before venturing out?
I know that genetics has cold resistance, and virology has self respiration, but how does one get rid of the low pressure damage?

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 2:04 am
by Anonmare
Silavite wrote:Is there any way to negate low pressure damage (ie, from space) other than using a spacesuit/hardsuit or getting a few styptic powder patches before venturing out?
I know that genetics has cold resistance, and virology has self respiration, but how does one get rid of the low pressure damage?
Apart from using healing chems to counteract the damage it's doing? Getting fully augmented will give you pressure immunity and you won't take cold damage, but you'll still get the slowdown (And it's a LOT).

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 2:39 am
by Drynwyn
Anonmare wrote:
Silavite wrote:Is there any way to negate low pressure damage (ie, from spaaaaaace) other than using a spacesuit/hardsuit or getting a few styptic powder patches before venturing out?
I know that genetics has cold resistance, and virology has self respiration, but how does one get rid of the low pressure damage?
Apart from using healing chems to counteract the damage it's doing? Getting fully augmented will give you pressure immunity and you won't take cold damage, but you'll still get the slowdown (And it's a LOT).
Cold res nullifies pressure damage.

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 3:53 am
by Silavite
Drynwyn wrote:
Anonmare wrote:
Silavite wrote:Is there any way to negate low pressure damage (ie, from spaaaaaace) other than using a spacesuit/hardsuit or getting a few styptic powder patches before venturing out?
I know that genetics has cold resistance, and virology has self respiration, but how does one get rid of the low pressure damage?
Apart from using healing chems to counteract the damage it's doing? Getting fully augmented will give you pressure immunity and you won't take cold damage, but you'll still get the slowdown (And it's a LOT).
Cold res nullifies pressure damage.
Well ain't that nifty! Learn something new everyday. :mrgreen:

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 6:19 am
by newfren
Coffee also negates any slowdown from space (as does leporazine but that's way harder to get).

Re: Simple Questions Thread

Posted: Tue Dec 15, 2015 8:04 pm
by confused rock
PKPenguin321 wrote:or just put it next to some gibtonite and blow it open
also, im pretty sure those crates are bugged, sometimes they're just not possible to open because the code will be invalid (unless that got fixed i dont remember)
the second way I ever got one of those crates open was with help from someone who used a multitool.
croxadone is another way to be spaceproof but slow as fuck

Re: Simple Questions Thread

Posted: Wed Dec 16, 2015 6:06 pm
by 1g88a
Can defibs be emagged to harm instead of heal?

Re: Simple Questions Thread

Posted: Wed Dec 16, 2015 6:06 pm
by Saegrimr
Yes. Theres two modes, one that does a quick stun and one that has to be held down to cause immediate cardiac arrest. I believe its based on whether you're in disarm or harm intent.

Re: Simple Questions Thread

Posted: Wed Dec 16, 2015 8:10 pm
by newfren
Saegrimr wrote:Yes. Theres two modes, one that does a quick stun and one that has to be held down to cause immediate cardiac arrest. I believe its based on whether you're in disarm or harm intent.
It's worth noting that the disarm intent stun doesn't keep them down for long enough for your defib to recharge, so you can't chainstun or use the cardiac arrest off of it.

Re: Simple Questions Thread

Posted: Wed Dec 16, 2015 8:51 pm
by CPTANT
Does the amount of damage you receive from overpressure/overheating scale directly with the pressure/temperature?