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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 17, 2015 7:06 pm
by Anonmare

Bottom post of the previous page:

It looks interesting but alot of the space is horribly under-utilised and it would need a bit of updating to make it playable (Basil had one brief round on it and it was so broken that the only kind thing to do was BSA it).
I'd love to see a re-design of it with the new jobs and with a bit less wasted space, like the corridors being 3 tiles wide and maintenance either being unnecessarily wide or just serving no point.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 20, 2015 6:49 am
by DemonFiren
Fix ministation.

Then force it 24/7...on Sybil.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 20, 2015 1:46 pm
by Gun Hog
Spike traps! A type of NPC/player mob that attacks people under it WITH MASHY SPIKE PLATES!! The player that creates the trap is its 'master', and will not be crushed, but anyone else attempting to cross will! Spike traps cannot move on their own, but NPC traps allow their master to drag them, and player traps can unanchor at will.

Upon smashing someone, they will deal 100 brute damage (reduced by armor), and inducing a stun slightly shorter than their reset timer. They have somewhat high health, and heal by SMASHING MOBS! It is recommended that the trap's master place and set up its environment in a favorable manner. Inspired by this: http://www.newgrounds.com/portal/view/568517

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 20, 2015 9:19 pm
by Zaffre
Traitors should get post-it notes in the shape of these bad boys to leave 'subtle' hints for the detective. Or at least have admins place them for a gamemode/event much like the show.

Image

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 21, 2015 1:31 am
by Screemonster
Zaffre wrote:Traitors should get post-it notes in the shape of these bad boys to leave 'subtle' hints for the detective. Or at least have admins place them for a gamemode/event much like the show.

Image
make it a HUD overlay for any item that has a fingerprint of an antag player

plot twist: only Ian can see them

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Jul 24, 2015 6:36 pm
by Screemonster
Give chameleon jumpsuits the ability to report fake damage to the crew monitor via its suit sensors for extraspecial "HELP AI HARM" fuckery.

edit: at first I thought it'd be shitty on account of everyone immediately guessing what you're doing and you might as well be announcing that you're a tator over comms but then I realised that validhunters would be megabanned if they instantly descended upon and dunked someone who was asking for medical help.

Which is still funny, fuckit.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 25, 2015 11:43 am
by TheNightingale
*inhale and *exhale. You must alternate between the two every five seconds (broadcasting a message to anyone nearby; "Urist McBreather breathes in/out."), or else you start slowly taking oxygen damage. This occurs even when using internals.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 25, 2015 12:08 pm
by DemonFiren
We already had that.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Jul 25, 2015 3:21 pm
by Anonmare
Cuban Pete Concentrate
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Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 26, 2015 12:16 am
by DemonFiren
You should totally be able to drink that shit, then down a mint while fat and bust with all the force of the nuclear self-destruct.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 26, 2015 10:50 pm
by Tokiko2
Slipping should move you 1 tile forward. If there is something slippery on that tile too, you should continue to slip forward. Imagine all the banana peel slides or traitors setting up sliding traps that lead into electrified doors.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Jul 26, 2015 10:55 pm
by Saegrimr
Tokiko2 wrote:Slipping should move you 1 tile forward. If there is something slippery on that tile too, you should continue to slip forward. Imagine all the banana peel slides or traitors setting up sliding traps that lead into electrified doors.
So... lube?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 27, 2015 12:10 am
by Not-Dorsidarf
Tokiko2 wrote:Slipping should move you 1 tile forward. If there is something slippery on that tile too, you should continue to slip forward. Imagine all the banana peel slides or traitors setting up sliding traps that lead into electrified doors.
Lube used to work like this but it got nerfed hardcore. RIP, slip-line from Medbay to the escape airlock.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 27, 2015 2:21 am
by Supermichael777
vomiting with a gas mask or sealed space suit should choke you on your own vomit.
all credit goes to Danowar for complaining about the grave inconsistency between eating and regurgitating.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 27, 2015 4:28 pm
by Zaffre
Get rid of disposals and replace it with trash cans in each room that the janitor has to empty and also has to replace the bin bag.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Jul 27, 2015 5:14 pm
by Wyzack
D20 station actually has this, or had it for a while anyway

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Jul 28, 2015 9:13 am
by Miauw
Kor wrote:
Saegrimr wrote:tfw i'm the only one that likes ministation
Ministation is fantastic it's my favorite thing Giacom made. Feels like older ~2010 SS13 without all the bloat/trash jobs.
exactly why i hate the station, it's bland, hard to hide in and far too spread out.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 29, 2015 2:50 pm
by bandit
The ability to yank lizards' tails from behind.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 29, 2015 4:03 pm
by Midaychi
Wizard spell that works like EI NATH, and counts towards kill objectives.

Instead of gibbing, though, it turns the player into a skeleton that's loyal/given objectives to assist the wizard. The skeletons also have viable brains in their skulls that can be surgeried out, if they ever get caught/beaten down.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 29, 2015 4:14 pm
by peoplearestrange
Ketchup dispensers on the wall of the kitchen serving hatch.
I want to be able to cover my burger in ketchup and drunkenly throw it back at the chef when I realise I'm too drunk to handle a burger.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 29, 2015 5:54 pm
by Xhuis
peoplearestrange wrote:Ketchup dispensers on the wall of the kitchen serving hatch.
I want to be able to cover my burger in ketchup and drunkenly throw it back at the chef when I realise I'm too drunk to handle a burger.
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Jul 29, 2015 7:03 pm
by Incoming
Midaychi wrote:Wizard spell that works like EI NATH, and counts towards kill objectives.

Instead of gibbing, though, it turns the player into a skeleton that's loyal/given objectives to assist the wizard. The skeletons also have viable brains in their skulls that can be surgeried out, if they ever get caught/beaten down.
Necromantic Stone says hi

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 30, 2015 1:11 pm
by Reimoo
Throwing, dropping or otherwise being clumsy with any kind of explosive should have a small chance to instantly detonate it.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 30, 2015 1:56 pm
by peoplearestrange
Xhuis wrote:
peoplearestrange wrote:Ketchup dispensers on the wall of the kitchen serving hatch.
I want to be able to cover my burger in ketchup and drunkenly throw it back at the chef when I realise I'm too drunk to handle a burger.
wrong thread
Re: ITT: We make shitty suggestions and come up with poor id
Either you're saying its a good idea or I'm in the right place :P

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Jul 30, 2015 6:22 pm
by TheNightingale
peoplearestrange wrote:
Xhuis wrote:
peoplearestrange wrote:Ketchup dispensers on the wall of the kitchen serving hatch.
I want to be able to cover my burger in ketchup and drunkenly throw it back at the chef when I realise I'm too drunk to handle a burger.
wrong thread
Re: ITT: We make shitty suggestions and come up with poor id
Either you're saying its a good idea or I'm in the right place :P
Explaining a joke is like dissecting a frog. You understand it better, but the frog dies in the process.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 02, 2015 3:18 pm
by MMMiracles
Slaughter Demons should be able to burst out of humans, gibbing them in the process as a hardcore entrance into an area.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 05, 2015 1:58 am
by Anonmare
I am about to give you the "best" suggestion I've thought of. Are you ready? Are you sure? Your mind might just be blown.
Spoiler:
We remove the Clown job.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 05, 2015 5:40 pm
by Wyzack
OH WOW FAG GB2 BAY U SKRUB

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 05, 2015 7:21 pm
by DemonFiren
MMMiracles wrote:Slaughter Demons should be able to burst out of humans, gibbing them in the process as a hardcore entrance into an area.
Only if they're bleeding at the time.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 05, 2015 7:45 pm
by Gun Hog
DemonFiren wrote:
MMMiracles wrote:Slaughter Demons should be able to burst out of humans, gibbing them in the process as a hardcore entrance into an area.
Only if they're bleeding at the time.
Let them 'infect' people they manage to crit, healing the victim in the process. That way, the victim is a walking time bomb and host to the demon until the victim is critted again or decides to burst!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 06, 2015 11:55 am
by DemonFiren
Nuclear Surplus: An uplink option similar to the normal surplus crate, only it contains over 20 TCs of Ops-only items. Enjoy your 2 Big Red Buttons - or your Mauler.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 06, 2015 10:51 pm
by Gun Hog
1. Give the clown a whoopie cushion, which will play a fart sound upon attack_self() or crossed()! If injected with reagents, it will release them in a 1x1 gas cloud!
2. Let R&D make the Chem Sprayer at Combat 6. (I.E. the chemist's wet dream)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 07, 2015 9:41 am
by DemonFiren
At combat 6 and bio-whatever-an-alien-brain-gives.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 07, 2015 10:39 am
by Miauw
Gun Hog wrote:1. Give the clown a whoopie cushion, which will play a fart sound upon attack_self() or crossed()! If injected with reagents, it will release them in a 1x1 gas cloud!
wrong thread

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 08, 2015 5:47 am
by Gun Hog
BRING BACK FARTING!!!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sat Aug 08, 2015 8:01 pm
by MisterPerson
Gun Hog wrote:BRING BACK FARTING!!!
This is a thread for shitty suggestions, not farty suggestions

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 09, 2015 3:17 am
by bandit
Anyone whose character's name is Phoebe spawns without clothing.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Sun Aug 09, 2015 10:56 am
by DemonFiren
Same for what, Lindsay?

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 8:58 am
by DemonFiren
Getting stuck with an emagged loyalty implant should either make you disloyal to NT or loyal only to the person who implanted you.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 8:27 pm
by ThanatosRa
Heart Eating and rituals. The ability to eat and perform rituals with hearts to gain the original owner's courage!

I partly wants this BECAUSE of Grey Tribals becoming maintenance dwelling cannibals, hunting stray members of the crew.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 8:34 pm
by Screemonster
ThanatosRa wrote:Heart Eating and rituals. The ability to eat and perform rituals with hearts to gain the original owner's courage!

I partly wants this BECAUSE of Grey Tribals becoming maintenance dwelling cannibals, hunting stray members of the crew.
Only if you add this bitchin' hat

Image

(actually it'd be pretty neat for lavaland to have a fuckin' volcano cult gamemode)

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 8:45 pm
by ThanatosRa
YES.
Hell a special Tribal Cult round would be great.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 10:18 pm
by Gamarr
Hulk makes you destroy/shred out of your Exosuit clothing at minimum, meaning no stupid jackets to cover up your skin, or hide behind, atop of why the fuck not, its hulk. He could only wear torn shorts in the first place so maybe even have all clothing but shorts shred upon wearing, or you cannot put on period. Let the wave of naked hulks begin!

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Wed Aug 12, 2015 10:41 pm
by TheNightingale
Gamarr wrote:Hulk makes you destroy/shred out of your Exosuit clothing at minimum, meaning no stupid jackets to cover up your skin, or hide behind, atop of why the fuck not, its hulk. He could only wear torn shorts in the first place so maybe even have all clothing but shorts shred upon wearing, or you cannot put on period. Let the wave of naked hulks begin!
Wrong thread; it'd make it balanced, at least.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Thu Aug 13, 2015 11:04 am
by Thunder11
srifenbyxp wrote:I saw a nifty map yesterday of goon station. Lets steal it or better yet make a very similar one.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Fri Aug 14, 2015 2:10 am
by PKPenguin321
let's make the captain's space suit have no slowdown, nobody will powergame and never not wear it right guys

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Mon Aug 17, 2015 4:52 pm
by bandit
this deserves to be preserved for posterity
Danowar wrote:Honestly, I kind of wished blob was reworked into, say, a traitor implant. It would cost a ton of TC, but you could either use it to give a victim a cruel, yet potentially entertaining death, create a distraction while you carry out your plans, or use it on yourself if you need to fulfill the "die a glorious death" objective.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 18, 2015 10:34 am
by Miauw
slaughter demons 2: electric boogaloo

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 18, 2015 11:04 am
by Screemonster
Putting plasma (or better yet, burn mix) into a jetpack should let you move at ultrasanic speeds while blazing a trail of burning devastation in your wake.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 18, 2015 11:34 am
by DemonFiren
Bitch, this thread is for bad ideas.

Re: ITT: We make shitty suggestions and come up with poor id

Posted: Tue Aug 18, 2015 5:53 pm
by Scones
Screemonster wrote:Putting plasma (or better yet, burn mix) into a jetpack should let you move at ultrasanic speeds while blazing a trail of burning devastation in your wake.
The joke is that jetpacks are already mach 10