Sprite Requests

Mapping Ideas and Sprite Galleries
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bandit
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Re: Sprite Requests

Post by bandit » #309417

Bottom post of the previous page:

good call

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Re: Sprite Requests

Post by tacolizard » #313451

I need liver and stomach sprites for plasmamen. They can be alien looking, they don't have to look like human organs.
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Re: Sprite Requests

Post by Gun Hog » #313528

You might want some robotic ones too!
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Re: Sprite Requests

Post by tacolizard » #313593

Gun Hog wrote:You might want some robotic ones too!

we already got some sprites for robotic livers and stomachs but they look kinda crappy, so that's bonus points if someone makes em.
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Re: Sprite Requests

Post by kosmos » #318622

This poor, super-deadly chem sprayer for the nuke ops has been left without an in-hand sprite.
Could someone please make one?
Current off-hand sprite:
Image
Also DRAGnet needs one.
All done!
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Re: Sprite Requests

Post by Y0SH1M4S73R » #329907

I need some sprites for my hardsuit rework. In particular, here's what I need:

Absolutely necessary sprites:
  • Worn and item sprites for the four main types of hardsuit frames - regular, improvised, compact, and ultracompact. The ultracompact hardsuit frame should have a blood cult-themed appearance because only the cult hardsuit uses it.
  • Worn and item sprites for an "insulated pressure suit" - a tight-fitting, unencumbering, spaceproof suit.
  • A greyscaled underlay for hardsuits that have a lining to them. It should be cloth-white when colored #ffffff, because white cloth is a usable hardsuit lining.
  • Worn and item sprites for bare hardsuit hemlets, as well as an underlay for when the helmets have internal plating.
  • Worn and item sprites for hardsuit visors - metal, glass, reinforced glass, plasmaglass, reinforced plasmaglass, and electronic. Like the lining sprites should underlay onto hardsuit frames, these should seamlessly underlay onto hardsuit helmets. These can be greyscaled, and I'll just code in the appropriate colors.
  • Item sprites for all the different types of hardsuit plating. Every currently-existing hardsuit gets its own kind of external plating.
Optional sprites whose absence will be graphically awkward:
  • "combat mode" sprites for every currently existing hardsuit. You can do just the helmets if you want.
  • Replace every hardsuit having a separate sprite for having the flashlight on with every hardsuit having an overlay for when the flashlight is on. Also add these overlays to hardsuit helmets that never had flashlights to begin with.
Totally optional sprites (and what I'll do if these aren't made):
  • Remove the visors from the helmets of existing hardsuits, and replace them with separate greyscaled versions that are overlaid onto the helmet sprite. (If I don't get these sprites, I'll just require hardsuits to have visors before applying the external plating)
Finished sprites:
  • An item sprite for a flashlight upgrade for hardsuits.
  • An item sprite for a bundle of hydraulics.
  • An item sprite for an integrated shield generator. (Thanks Gun Hog)
  • An item sprite for a wizardly shielding gem. (I used a Hand of God sprite that got left in despite the gamemode being removed)
Last edited by Y0SH1M4S73R on Fri Aug 25, 2017 7:09 pm, edited 2 times in total.
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Re: Sprite Requests

Post by BeeSting12 » #330131

If anyone is willing, can I get a sprite of a cyborg disabler. The general idea is that it is placed on a cyborg similar to handcuffs and that locks up it's ability to move or use modules- would basically impose a lockdown. I'd imagine it's a magnetic circular object placed on the borg's side. Need an inhand sprite, a sprite for the object, and if you feel like, a sprite for what it looks like on each cyborg type. Doesn't really have to be anything fancy.
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Re: Sprite Requests

Post by Gun Hog » #330153

How about this codersprite for one of your hardsuit upgrade modules? Image
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Re: Sprite Requests

Post by XDTM » #331019

A flesh golem sprite - the best would be a thickly built humanoid built with stitched meat, but pretty much anything would be better than using the ling fleshsuit. Since human sprites are built out of single limbs, it'd be awesome if the sprite was already divided instead of full (i can still cut it and use it, but it takes me a while)
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Re: Sprite Requests

Post by FantasticFwoosh » #331030

I think it being a tangled mess of arms legs and heads would be thematically appropriate, red and gross like slabs of meat thrown together.

Spoiler:
Image
Image
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Re: Sprite Requests

Post by MMMiracles » #331038

I need something like a holo-wall, like those openings you see in sci-fi hangers that allow you to pass through but blocks atmosphere changes between the inside and outside. Should have an on and off state.
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Re: Sprite Requests

Post by GuyonBroadway » #331911

Hello, I am from hippie, I have finished all the necessary code for a makeshift mech. I only need sprites of something that barely resembles a mech constructed from a locker, a pair of toolboxes(for feet), rods, pipes and wires. This slapdash assistant mech also needs a shitty looking makeshift drill and clamp.

Be safe in the knowledge that this unholy abomination will probably never be ported from hippie to /tg/, so you can enjoy watching your unholy creation destroy all that is good in the world with none of the repercussions.
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Re: Sprite Requests

Post by FantasticFwoosh » #331935

GuyonBroadway wrote:watching your unholy creation destroy all that is good in the world with none of the repercussions.
We already have gorillas for doing that.

Spoiler:
Image
Image
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Re: Sprite Requests

Post by GuyonBroadway » #331971

FantasticFwoosh wrote:
GuyonBroadway wrote:watching your unholy creation destroy all that is good in the world with none of the repercussions.
We already have gorillas for doing that.
Yeah but all the powergamers here at hippie started crying when I mentioned its existence, do it to piss off the powergamers!
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Re: Sprite Requests

Post by Cobby » #334851

I need a Pharaoh costume and an egyptian staff this is very important!
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Re: Sprite Requests

Post by Bawhoppennn » #335029

GuyonBroadway wrote:Hello, I am from hippie, I have finished all the necessary code for a makeshift mech. I only need sprites of something that barely resembles a mech constructed from a locker, a pair of toolboxes(for feet), rods, pipes and wires. This slapdash assistant mech also needs a shitty looking makeshift drill and clamp.

Be safe in the knowledge that this unholy abomination will probably never be ported from hippie to /tg/, so you can enjoy watching your unholy creation destroy all that is good in the world with none of the repercussions.
Sounds fun to me. I'd say if you ever do finish it, atleast try to PR it to tg. I'll certainly support you.
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Re: Sprite Requests

Post by Onule » #335173

ExcessiveCobblestone wrote:I need a Pharaoh costume and an egyptian staff this is very important!
Hopefully this will suit your needs, had fun making these.
I made the staff as a reference to another game.

Image

DMIs in the attachment.

Small edits, the spectre's righthand had a small problem, updated nemes headdress a tiny bit.
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Pharaoh Set.zip
(4.24 KiB) Downloaded 342 times
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Re: Sprite Requests

Post by Cobby » #335194

YES YES YESSSSSS
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Re: Sprite Requests

Post by Remie Richards » #335238

Can we have your avatar for the ingame crabs? they're only 1-dir atm and that's bad and your avatar crab is cute.
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Re: Sprite Requests

Post by Qbopper » #335257

Remie Richards wrote:Can we have your avatar for the ingame crabs? they're only 1-dir atm and that's bad and your avatar crab is cute.
if you do this can we keep the old one in as a "kreb"

this is really important to me
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Re: Sprite Requests

Post by FrozenGuy5 » #335426

https://github.com/tgstation/tgstation/issues/30213

Image

sprites for the antimatter please
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
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Re: Sprite Requests

Post by Onule » #335432

Remie Richards wrote:Can we have your avatar for the ingame crabs?
Sure, DMIs in the attachment. Including evilcrab variant.
Remie Richards wrote:avatar crab is cute.
Image
Qbopper wrote: can we keep the old one in as a "kreb"

this is really important to me
I'd like to keep the old one too! Also in the DMIs, renamed.
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Re: Sprite Requests

Post by Armhulen » #335448

Onule wrote:
Remie Richards wrote:Can we have your avatar for the ingame crabs?
Sure, DMIs in the attachment. Including evilcrab variant.
Remie Richards wrote:avatar crab is cute.
Image
Qbopper wrote: can we keep the old one in as a "kreb"

this is really important to me
I'd like to keep the old one too! Also in the DMIs, renamed.
https://github.com/tgstation/tgstation/pull/30582
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Re: Sprite Requests

Post by Remie Richards » #335483

Thank you very much Onlue.

Spinny crab is cute too.
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Re: Sprite Requests

Post by Armhulen » #335498

I need 3 sprites, I'm making rare variants of the 3 current spiders to suprise players with a new playstyle.

I need a viper, an extremely poisonous fragile one. Purple eyes!

I need a midwife, same size but with egg sacks and some kind of royal markings. Green eyes!

And I need a goliath, basically a fuckhuge armored spider, maybe scales or something like that.


all done and stuff!
Last edited by Armhulen on Tue Sep 12, 2017 4:16 pm, edited 2 times in total.
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Re: Sprite Requests

Post by Gun Hog » #335548

Armhulen wrote:I need 3 sprites, I'm making rare variants of the 3 current spiders to suprise players with a new playstyle.

I need a viper, an extremely poisonous fragile one. Purple eyes!

I need a queen, same size but with egg sacks and some kind of royal markings. Green eyes!

And I need a goliath, basically a fuckhuge armored spider, maybe scales or something like that.
I saw the PR for that! It is going to be good! (By the way, in this case, the toxin is called "venom")
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Re: Sprite Requests

Post by Armhulen » #335550

midwife done
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Re: Sprite Requests

Post by Onule » #335552

Armhulen wrote:midwife done
Midwife DMI!

Image
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Re: Sprite Requests

Post by bman » #335722

onule is a way better spriter than i am
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Re: Sprite Requests

Post by Onule » #335909

Creepy crawlies!!

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Re: Sprite Requests

Post by Remie Richards » #335946

Those are VERY good.
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Re: Sprite Requests

Post by DemonFiren » #335970

too good actually
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
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Re: Sprite Requests

Post by FantasticFwoosh » #335989

Could those spider sprites come with some spider icon buttons? Most of the spider functions live on the 'spider' tab.

Also the spider leg/eggs etc will probably be needed to be redone to be respectively meatier.

Spoiler:
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Image
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Re: Sprite Requests

Post by Remie Richards » #335991

No, onules sprites are meat enough.
but yes, some action button sprites (for the already up action button PR) would be nice.
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Re: Sprite Requests

Post by bman » #336059

they said 3/4 mobs cant be done

well fuck you
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Re: Sprite Requests

Post by MMMiracles » #359852

I'm making something in a similar area of the paper wizard mini-boss with the concept being a cult who believes we're all in a simulation. I have most of the boss' abilities done but I have no idea what to do for a sprite. I was thinking something akin to a tech-savvy wizard or bionic cultist. I'm not in a rush to see it done but I'd like to have something better than what I could probably put together when I PR it.
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Re: Sprite Requests

Post by Kel-the-Oblivious » #359880

Please, change the appearance of the mining explorer suit to note how many slabs of goliath plate you've put on it. The Ripley gets some awesome rusty shoulder pads, why not the explorer suit?

Serves two purposes: Lets miners feel like more of a bad ass when they return to station, and lets crew know just how heavily armored a miner is if they need to fight them. Considering a fully armored explorer suit is along the same lines as riot armor in terms of melee resistance, I figure having a visual marker for how strong the armor is would help people know to avoid, or seek a different weapon when handling rogue miners.
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Re: Sprite Requests

Post by Mark9013100 » #363131

Shuttle chairs! It'd be nice to have furniture more fitting of a shuttle instead of the same chairs used everywhere.
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Re: Sprite Requests

Post by Amuys » #365368

I did some stuff for the miner, fully upgraded.
Image
Image
Last edited by Amuys on Mon Dec 11, 2017 12:46 am, edited 1 time in total.
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Re: Sprite Requests

Post by Screemonster » #365370

MMMiracles wrote:I need something like a holo-wall, like those openings you see in sci-fi hangers that allow you to pass through but blocks atmosphere changes between the inside and outside. Should have an on and off state.
are you wanting them to be directional like an east-west and north-south or full-tile like airlocks/walls/windows?

If the latter I sorta have an idea in mind
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Re: Sprite Requests

Post by Kel-the-Oblivious » #365482

Amuys wrote:I did some stuff for the miner, fully upgraded.
Image
Image
NEAT! Although I'd drop the tentacles off the back. Otherwise awesome.
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Re: Sprite Requests

Post by PKPenguin321 » #379036

I'm moving changeling powers from verbs to action buttons and could use a sprite for each of the changeling powers. The list of powers can be found here. I've only skimmed that list but not listed are Absorb and Hivemind Up/Download

Ones that don't have a verb already like hivemind won't have a button and therefore won't need a sprite, and I'm thinking of cutting the stings into action buttons so if you don't want to sprite them you don't have to. I'm also thinking of merging the Revive button with the Regenerative Stasis button, so only the stasis one will need a sprite.

Big thanks in advance if you do this

Edit: no longer needed, thanks!
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Re: Sprite Requests

Post by Garen » #380590

hey can someone make an integrated circuit that is worn on the back? Please try to make it noticeable to the average person, like maybe make a claw coming out the top, a satellite dish, some bright green lights, or something, I think people will be using it for combat as a turret or a rapid fire thrower if you want any idea as to what it will be used for. If you do make multiple versions like was done previously with circuitry then i will gladly implement them. Thank you in also, i don't know what goes into making sprites but i do appreciate it.
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Re: Sprite Requests

Post by JStheguy » #381661

Garen wrote:hey can someone make an integrated circuit that is worn on the back? Please try to make it noticeable to the average person, like maybe make a claw coming out the top, a satellite dish, some bright green lights, or something, I think people will be using it for combat as a turret or a rapid fire thrower if you want any idea as to what it will be used for. If you do make multiple versions like was done previously with circuitry then i will gladly implement them. Thank you in also, i don't know what goes into making sprites but i do appreciate it.
Here you go, and I'll throw in a bunch of other wearable tech sprites I cobbled together out of edited and recolored pre-existing sprites a while back absolutely free. So feel free to use the rest of these if you ever want to let a spessman be able to turn into a walking clusterfuck of electronic assemblies.
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Re: Sprite Requests

Post by Garen » #382044

Wow they're beautiful :heart: . Thanks!
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Re: Sprite Requests

Post by Brotemis » #385482

I would love to have some bumper car sprites with directionals.

I know I may be asking for a bit much on this part, but the ability to make the back half of the bumper car transperant depending on facing as well so it looks like the person is actually sitting in the bumper car.

Any sprites for carnival style popcorn stands, balloon stands, ice cream stands, and burger stands.

I am also willing to commission it as well through paypal, I have no idea what to start at, so let's say $20?
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Re: Sprite Requests

Post by PKPenguin321 » #385493

you don't need the bumper car to be transparent, the way we do that with vehicles is to just layer it over the occupant when it turns to face north
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Re: Sprite Requests

Post by cedarbridge » #385525

I need a language icon for bird speech.
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Re: Sprite Requests

Post by Swagbringer » #394334

An updated sprite for condiment bottles. The current ones do not show the chemical colour and makes it hard to juggle lots of them.
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Re: Sprite Requests

Post by DirtySpittoon » #427996

Swagbringer wrote:An updated sprite for condiment bottles. The current ones do not show the chemical colour and makes it hard to juggle lots of them.
Got the current in use sprite location for them? I can giver it a shot.
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Re: Sprite Requests

Post by confused rock » #448956

I Remember someone made some cute chibi targetting doll sprite a long time ago, which interested me because the larger eyes and mouth would make targetting much more bearable. Anyone remember what I’m talking about?
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