So I was scraping through the archives when I came across some old ideas of mine and confirmed what I'd always believed - I used to be a genius. Many of these make more sense now that features are around to support them better.
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A Raise Dead spell, which can be used on any remains. If the original player that those remains belonged to is free-floating in the void, then they'll be zapped back into the remains and turned into a loyal skeleton servant for whoever cast the spell. Unassociated remains draw in a random ghost instead.
This was created around the time that Disintegrate was a major problem for putting people out of a round forever, and I suggested Flay to leave behind remains instead.
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Medical HUDshades. Blue sunglasses with an inbult medical HUD. A grand total of two pairs on station - one on the CMO's desk, the other in their locker. Formerly, the only real complaint anyone ever made was that it would make CMOs "overpowered in revolutions" - when I believe that it would just have made them slightly more likely to survive. Now it's barely even a factor anymore, since flashes have changed.
Image includes alternate blue glove sprites, meant to replace the bizarre tone of crayon-dyed gloves.
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Telekinetic brains should be able to float and move around on their own, for reasons of hilarity.
- More of a big idea, but what about
androids? When cyborgs were humanoid, it was suggested that we could cover them with synthmeat and make human-like cyborgs, driven by laws and with a few different advantages & disadvantages over humans.
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Company-bound Syndicate operatives, with different intents. The Syndicate is made up of a bunch of different companies and organisations - having an operative be told which company sent them, and then having that company dictate the nature of their objectives, would be an interesting feature.
For example, one company embraces violence, whilst another shuns it - so an operative of the former would have objectives randomly drawn from a pool which includes assassination and murder, and the other wouldn't (and would probably be more theft-based, or even protection-based). Animal rights operatives are never told to get corgi meat, but often told to assassinate people who keep the station's pets because they are seen to be mistreating the animals; Sonnet Company wants medical items for its research and various types of clothing for its theatrical costume box. And so on, and so forth. There would also be moderate companies who do everything, or a bit of everything.
This works for fluff, but with an extra feature can let a player personalise their traitor style - adjusting company weighing (like job roles) for when they're selected for traitor, so they're more/less/not likely to get certain companies, and thus certain types of objective.
- On that note,
more traitor objectives.
STHUPER STHEREAL
Kill
- Kill all (job title) on the station.
- Kill all (department) workers on the station.
- Kill all heads of staff on the station.
- Kill all other antagonists on the station (make it rare).
- Kill all non-humans on station. (A little gimmicky, since this includes monkeys and pets.) - 11/01/2015 And now lizardmen, too.
Steal
- Steal a Metroid Core. - 11/01/2015 A slime core.
- Steal a pair of Insulated Gloves.
- Steal a utility belt. - 11/01/2015 Also include other departments' belts.
- Steal a (Head of Staff)'s headset.
- Steal an Extended Capacity Emergency Oxygen Tank (not so much a free win).
- Steal another traitor's uplink.
- Steal 30 units of (chemical).
- Steal a blood sample from (person).
- Steal a blood sample from a changeling (traitorchan only, gives the roundtype away, but if you're already a traitor, does it matter?).
Cause
- Release the Singularity.
- Be the only escaping traitor/changeling. (For the love of god, if you add it, make it rare - nice to have, just not often.)
- Hack, using an electromagnetic card, every active cyborg at once. (This can literally be done at the start of a round with the one active cyborg, and you'll succeed even if more cyborgs are made.)
- Space the station's nuclear device.
- Ensure the survival of (person/department/job title).
- Create a (mech), and pilot it onto the escape shuttle.
Gimmick
Kill
- Kill Ian.
- Kill Runtime (if he's ever added back). - 11/01/2015 Damn, it's been a while.
- Kill Pun-Pun.
- Kill Lamarr.
- Kill Coffee (if he's ever added).
- Kill Lemon (if he's ever added). - 11/01/2015 Lemon was a proposed pet for the CE, a shark-coloured spacecarp. Our equivalent is Poly.
- 11/01/2015 Kill Pete.
Steal
- Steal the Captain's Hat.
- 11/01/2015 Steal the captain's medals.
- Steal the Head of Security's Hat. - 11/01/2015 Also includes beret.
- Steal the Warden's Hat.
- Steal a Beret.
- Steal a Clown Mask & Wig. - 11/01/2015 Also the mime mask.
- Steal the Chef's Hat.
- Steal a Botanist's Bandana.
- 11/01/2015 Steal a nurse's hat.
- 11/01/2015 Steal an EMT's cap. Also other varieties of cap.
- 11/01/2015 Steal the Red Leopard. The Red Leopard is a proposed unique (and useless, but pretty) gemstone kept in the vault.
- Steal a pair of purple goggles.
- Steal an Emergency Oxygen Tank (yes, a free win objective).
- Steal a Rainbow Jumpsuit and Shoes (yes, there's one in the station).
Cause
- Destroy Larry, Curly & Moe. - 11/01/2015 RIP
- Be a model Nanotrasen employee.
- Send a radio broadcast from the Russian DJ Station.
- Grow (plant).
- Grow a plant in the Abandoned Hippy Commune. (It's just my name for the place to the NorthWest of the mining asteroid perimeter.)
- Ensure the survival of (pet/monkey).
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Hard-Light Projection Units. With enough research, a small module can be made which allows an AI holopad to have a toggle - when off, it's used as normal, but when on, the AI can interact with anything within range as if they were a human.
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The option to start nearsighted, with a pair of glasses. No particular reason, but some people seemed fond of the idea before.
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Extended Secret. Like secret, except the antagonists only find out that they're antagonists at a random point 10-40 minutes into the round. Also, a
Cascade gamemode, where another gamemode jumps in every fifteen minutes (eg. start with wizard, wizard is still dicking around when nuke ops spawn, nuke ops arrive just in time to squabble with the wizard enough not to notice the alium eggs on the solars, aliens are battling the operatives whilst a fledgling cult is stealing bodies for constructs etc.).
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Standing Assemblies. Modular constructions which use existing pieces in a logical way - things like laser wires, proximity sensors, signallers etc. for triggers, and simple tools, or more, in output. They'd be directional, and would be used on the object that they can reach in that direction. For example, you can set up an assembly using a proximity sensor and wirecutter, to automatically cut a wire/grille to its left when triggered. Sounds pointless, but think of the possibilities for engiebros. Rube-Goldberg machine traps!
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Clown Magic - things which should not work, but kinda do, in some almost vaguely sensible way. "If the clown attaches his mask, his shoes, a pair of white gloves and a horn to a standard clown suit and finishes off with a banana, it should make a Decoy Clown (NPC)." - we actually have clown NPCs now, too.
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Bow Wow, a drug synthesised from grinding LSD, ambrosia vulgaris and ambrosia deus (probably with something else, as this recipe was suggested before potency mattered and it'd be too easy to make now). Makes you act drunk, including stumbling in random directions, but you are also invincible during this time ("I AM WILD AND BULLETPROOF!"). Silly, and pretty useless, but fun.
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Chemical Honk. Powdered bananium & hydrogen & sulphur produces a HONKER BLASTER 5000 effect. Essentially a HONK grenade.
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Scissors. I made this sprite for the proposed barber job, but if one or two pairs were to appear on-station, and serve the function of being able to change your hairstyle near-anywhere, it could be an interesting gambit for hiding.
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A very small chance of becoming a different kind of ghost.
Normal type of ghost - 99% chance. No change.
Shade - 0.33% chance. Fairly obvious, means seeing a shade isn't an instant cult tell.
Spirit - 0.33% chance. An ethereal version of the person, they essentially become like an AI hologram and can be banished with the Null Rod or an Energy Sword, turning it into a regular ghost.
Spectre - 0.33% chance. The unidentified ghost sprite from Pokemon (or something like it...feckin' metroid changes...), it can't speak but has the power to manipulate the living world far more than the others (pulling, lifting and throwing objects, stunning people for a few seconds with a cooldown as a Boo!, activating machines and consoles etc.) as well as some other abilities, like becoming invisible (alien style, so still SLIGHTLY visible) at will. Can only be permanently banished with the Null Rod, at which point they become a regular ghost.
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Cobalt, a blue metal which can be used for walls, floors, doors etc. I originally had a list of possible new stuff to use this for, but for now it's a nice starting point just to have it. It's got potential as the new material primarily used for bluespace items.
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Dyes. Crayons run out quickly, and we don't have a way to mix up paint anymore (I think) - by grinding up certain ingredients, we could make pigment for dyes and paints. You can even make rave dye, by irradiating rainbow dye.
Long list, I know, but I'm just saving what I think's worth it.