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Throw the baton, 50 50 I thinkLet's talk Double-Esword
- Armhulen
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- Oldman Robustin
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Re: Let's talk Double-Esword
75% block rate to non-energy attacks
100% reflect rate for energy stuff
I up'd the block rate from 50% to 75% a year ago because they were unused and an esword+chair was better in most situations than a double esword. Which was hilarious, but pretty dumb (if you still want to meme it up with a single esword, grab a chair/roman shield/riot shield, the block chance stacks)
Then dismemberment got added.
Then eswords being able to smash open doors/machinery/structures got added.
Now they're quite strong.
But Joan just removed leg dismemberment = stun, so its harder for a double memesword user to knock you down with the swords, meaning that a stun baton is a pretty fair match for the swords now.
I could bring the block rate down a tad, but I still think 50% was too low, 50% meant that most unarmed players were an even match for your 14TC "valid me" weapon.
Edit: The balance story does go 2 ways as well. We've added a ton of potent throwing weapons and shotguns are more common than ever. Shotguns are a great way to counteract RNG because its all but guaranteed that after 3-4 blasts enough of the pellets will have gone through to badly slow/wound them and leave them much more vulnerable to further attacks. Double esword users are completely reliant on being full speed so a bola/throwing tiles/thrown spear/etc. are great at fucking the sword user.
I don't think this playstyle is all bad, it creates a problem with a more nuanced solution than just "SHOOT HIM WITH TASER, HIT HIM WITH BATON". I feel the same way about hulk. I think stuff like the revolver and ebow are far more cancerous than a strong melee weapon that is incredibly loud and obvious to anyone nearby. I'll take on a sword user anyday over *POP**POP**DEAD* or *TCH**STUNNED*xINFINITY.
100% reflect rate for energy stuff
I up'd the block rate from 50% to 75% a year ago because they were unused and an esword+chair was better in most situations than a double esword. Which was hilarious, but pretty dumb (if you still want to meme it up with a single esword, grab a chair/roman shield/riot shield, the block chance stacks)
Then dismemberment got added.
Then eswords being able to smash open doors/machinery/structures got added.
Now they're quite strong.
But Joan just removed leg dismemberment = stun, so its harder for a double memesword user to knock you down with the swords, meaning that a stun baton is a pretty fair match for the swords now.
I could bring the block rate down a tad, but I still think 50% was too low, 50% meant that most unarmed players were an even match for your 14TC "valid me" weapon.
Edit: The balance story does go 2 ways as well. We've added a ton of potent throwing weapons and shotguns are more common than ever. Shotguns are a great way to counteract RNG because its all but guaranteed that after 3-4 blasts enough of the pellets will have gone through to badly slow/wound them and leave them much more vulnerable to further attacks. Double esword users are completely reliant on being full speed so a bola/throwing tiles/thrown spear/etc. are great at fucking the sword user.
I don't think this playstyle is all bad, it creates a problem with a more nuanced solution than just "SHOOT HIM WITH TASER, HIT HIM WITH BATON". I feel the same way about hulk. I think stuff like the revolver and ebow are far more cancerous than a strong melee weapon that is incredibly loud and obvious to anyone nearby. I'll take on a sword user anyday over *POP**POP**DEAD* or *TCH**STUNNED*xINFINITY.
Last edited by Oldman Robustin on Wed Feb 01, 2017 9:23 pm, edited 2 times in total.
- ShadowDimentio
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Re: Let's talk Double-Esword
I call it the dual esword not double fuckin nerd
also just throw corpses at the esworder its not hard if he isn't already well into his murder rampage a sec officer can just flashbangarang
also just throw corpses at the esworder its not hard if he isn't already well into his murder rampage a sec officer can just flashbangarang
- cedarbridge
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Re: Let's talk Double-Esword
Not exactly.Oldman Robustin wrote:Edit: The balance story does go 2 ways as well. We've added a ton of potent throwing weapons and shotguns are more common than ever. Shotguns are a great way to counteract RNG because its all but guaranteed that after 3-4 blasts enough of the pellets will have gone through to badly slow/wound them and leave them much more vulnerable to further attacks. Double esword users are completely reliant on being full speed so a bola/throwing tiles/thrown spear/etc. are great at fucking the sword user.
https://tgstation13.org/phpBB/viewtopic ... 69#p250469
- Armhulen
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Re: Let's talk Double-Esword
but it's almost exactly. Spears, bolas, batons can now stun on throw... it actually makes throwing things at the desworder really strong.
- cedarbridge
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Re: Let's talk Double-Esword
So the part where 1/5 bolas failed to get through block on a stationary target doesn't really scream "really strong" to me but maybe I just have different standards for robustness.Armhulen wrote:but it's almost exactly. Spears, bolas, batons can now stun on throw... it actually makes throwing things at the desworder really strong.
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Re: Let's talk Double-Esword
i missed the bola part and I hate that it can block bolas. I thought i read earlier in the thread that even if it blocks the bola the bola goes on? if that's the case, spears and pneumatic cannon are still decent
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Re: Let's talk Double-Esword
Firstly I just tested in game and both Spears and Floor Tiles are also subject to the 75% block rule.
Secondly whoever said Bolas still apply their effect even if the sword blocks it is patently wrong, as I demonstrated during my testing (see prior page) the Bola's fall under the same 75% chance to block rule.
Also I really question the validity of using Shotguns on Duel Esword users, in the best case scenario it took me on average four to five point blank shots to down a user and that's assuming I'm allowed to remain within two tiles of the target for all the shots AND all my pellets hit their mark. Admittedly this was with the Rubber Shot rounds and not lethal rounds, perhaps lethal ammo has a different outcome?
Secondly whoever said Bolas still apply their effect even if the sword blocks it is patently wrong, as I demonstrated during my testing (see prior page) the Bola's fall under the same 75% chance to block rule.
Also I really question the validity of using Shotguns on Duel Esword users, in the best case scenario it took me on average four to five point blank shots to down a user and that's assuming I'm allowed to remain within two tiles of the target for all the shots AND all my pellets hit their mark. Admittedly this was with the Rubber Shot rounds and not lethal rounds, perhaps lethal ammo has a different outcome?
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Re: Let's talk Double-Esword
BeeSting12 wrote:There isn't much to say really. If you can't defeat a dual esword murderboner then:IcePacks wrote:get gud
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- ShadowDimentio
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Re: Let's talk Double-Esword
Protip: There's no luck involved in not engaging the dual esworder by running away.
People forget that running away is a thing you can do in this game.
People forget that running away is a thing you can do in this game.
Spoiler:
- Steelpoint
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Re: Let's talk Double-Esword
Except for the one group of people who's job is to not run away from danger.ShadowDimentio wrote:Protip: There's no luck involved in not engaging the dual esworder by running away.
People forget that running away is a thing you can do in this game.
I don't mind a challenge, but a good challenge needs to have some way to possibly overcome it.
Right now that seems to be having a lot of luck on you're side. Either by hoping the person is not wearing any form of headware that blocks their eyes or by hoping you can bypass their 75% block rate with your Stun Baton.
The only weapon Security has that is marginally effective on a sword user is the DragNET amusingly, though you have to aim in front of the user and hope they run over the weapon.
- ShadowDimentio
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Re: Let's talk Double-Esword
>Engaging an obstacle when you know you don't have gear needed to overcome it
Steel you're a fucking idiot and have nobody to blame but yourself if you do this. Make a flamethrower and get good you filthy casual.
Steel you're a fucking idiot and have nobody to blame but yourself if you do this. Make a flamethrower and get good you filthy casual.
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Re: Let's talk Double-Esword
Make it run off a battery and have it be susceptible to ion attacks.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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PKPenguin321 wrote:I've been had by yet another tg boondoggle
- cedarbridge
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Re: Let's talk Double-Esword
>you don't have the gear neededShadowDimentio wrote:>Engaging an obstacle when you know you don't have gear needed to overcome it
Steel you're a fucking idiot and have nobody to blame but yourself if you do this. Make a flamethrower and get good you filthy casual.
>actively arguing against providing gear needed to combat it
You can stop now.
- ShadowDimentio
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Re: Let's talk Double-Esword
Yeah because there's more than a few things that'll fuck an esworders life up if you throw it at them, you lot are arguing from the stupid position of "Well WHAT IF they don't have that stuff?"
Well then you get dunked. Do not pass go.
Well then you get dunked. Do not pass go.
Spoiler:
- Armhulen
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Re: Let's talk Double-Esword
it's not like the desworder is going to sprout a third arm and grab the spear you threw at him, so I dunno. I think the real cancer is that they can unsheathe it and lob a leg off right away, and then you're slowed and there's no hope. Seriously, this whole conversation has been about a desworder who runs around the station with it on at all times.
- Steelpoint
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Re: Let's talk Double-Esword
Do Double Energy Swords, and Energy Swords in general, still have that flat chance to stun someone per attack? I recall the swords had around a 50% chance to outright stun someone if you hit them irrespective of any present armour or counter defence.
I'll admit that the best tool Security has against a Double Energy Sword user is the DragNET. If you can successfully bait the user into walking over a trap then the situation is significantly less lethal to the Security side, although they are still dangrous but at least they now move at a walking pace.
Interestingly on more testing any weapon that has to physically hit the Sword user is subject to the 75% rule, including spears, bolas, tiles and the kitchen sink.
I'll admit that the best tool Security has against a Double Energy Sword user is the DragNET. If you can successfully bait the user into walking over a trap then the situation is significantly less lethal to the Security side, although they are still dangrous but at least they now move at a walking pace.
Interestingly on more testing any weapon that has to physically hit the Sword user is subject to the 75% rule, including spears, bolas, tiles and the kitchen sink.
- cedarbridge
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Re: Let's talk Double-Esword
Exciting and interesting gameplay.ShadowDimentio wrote:Yeah because there's more than a few things that'll fuck an esworders life up if you throw it at them, you lot are arguing from the stupid position of "Well WHAT IF they don't have that stuff?"
Well then you get dunked. Do not pass go.
"How do I counter X?"
"You don't."
- J_Madison
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Re: Let's talk Double-Esword
That's incompetent game balancing and understanding of mechanics, especially because you're an experienced player, you should have known better. It also seems you didn't do any playtesting to see just how ridiculous off a buff you gave it.Oldman Robustin wrote: I up'd the block rate from 50% to 75% a year ago because they were unused and an esword+chair was better in most situations than a double esword. Which was hilarious, but pretty dumb (if you still want to meme it up with a single esword, grab a chair/roman shield/riot shield, the block chance stacks)
You've made the only counters unconventional, non-sec weapons which totally defeats the point of alternative weapons and the history of SS13 combat.
The block rate is to the point that full magazines of riot shotguns aren't going to knock down or kill (buckshot) their target.
https://tgstation13.org/phpBB/viewtopic.php?f=10&t=8959
- kevinz000
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Re: Let's talk Double-Esword
and i'm here wondering how any of you can be considered security mains if you can't take down a dualsworder with security equipment
flashbang. pepperspray. energybola. shotguns. temperature gun. fuck it, use a stunbaton. that doesn't work, improvise and find a body to toss at them. det's revolver if you can get one.
emphasis on the flashbang.
flashbang. pepperspray. energybola. shotguns. temperature gun. fuck it, use a stunbaton. that doesn't work, improvise and find a body to toss at them. det's revolver if you can get one.
emphasis on the flashbang.
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- DemonFiren
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Re: Let's talk Double-Esword
Bolas especially.kevinz000 wrote:and i'm here wondering how any of you can be considered security mains if you can't take down a dualsworder with security equipment
flashbang. pepperspray. energybola. shotguns. temperature gun. fuck it, use a stunbaton. that doesn't work, improvise and find a body to toss at them. det's revolver if you can get one.
emphasis on the flashbang.
I make sure to always bring those on patrol, and I'm one of the least robust players in existence.
- Steelpoint
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Re: Let's talk Double-Esword
You're better off asking for a DragNET since normal bolas are subject to the 75% block rate.
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- Steelpoint
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Re: Let's talk Double-Esword
No they get a 100% deflection, but you can fire them onto the ground in front of the user and they'll function as a normal bear trap.DemonFiren wrote:Are energy bolas normal?
Its the best way to immobilise a Esword user.
- kevinz000
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Re: Let's talk Double-Esword
use a fucking flashbang, traitors only grab protection if i'm on security so you should be fine.
:HONK:
:HONK:
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- Steelpoint
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Re: Let's talk Double-Esword
Fair point but flashbang protection is not very difficult to acquire.
Also it varies depending on who is using the DEsword, if its someone who's given up any pretence of subterfuge then its a very viable tactic, but if its a more subtle player using the Esword sparingly (akin to whiping it out and sneak attacking, not running around with it out all the time) then its usefulness is diminished.
At the end of the day my position is more that I would enjoy if the Stun Baton was more reliable in hitting a Sword user. That's all I really have to say on the issue.
Also it varies depending on who is using the DEsword, if its someone who's given up any pretence of subterfuge then its a very viable tactic, but if its a more subtle player using the Esword sparingly (akin to whiping it out and sneak attacking, not running around with it out all the time) then its usefulness is diminished.
At the end of the day my position is more that I would enjoy if the Stun Baton was more reliable in hitting a Sword user. That's all I really have to say on the issue.
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Re: Let's talk Double-Esword
Except we had gear to overcome it but someone decided to take it away, which is the whole point of this fucking thread. You're not welcome here anymore, go or I'll ban you.ShadowDimentio wrote:>Engaging an obstacle when you know you don't have gear needed to overcome it
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Re: Let's talk Double-Esword
Somebody code a chemical that chemists can make that destabilizes energy swords and can coat a weapon to pass through the block when you throw it.
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Re: Let's talk Double-Esword
>how do I counter xcedarbridge wrote:Exciting and interesting gameplay.ShadowDimentio wrote:Yeah because there's more than a few things that'll fuck an esworders life up if you throw it at them, you lot are arguing from the stupid position of "Well WHAT IF they don't have that stuff?"
Well then you get dunked. Do not pass go.
"How do I counter X?"
"You don't."
>list of things to counter it with
>but what if I don't have them
>you die
>wow that's so boring an unoriginal wewowowowowow why can't we nerf it?
What the fuck are you taking
- Whoisthere
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Re: Let's talk Double-Esword
Okay so if spears, bolas and other shit are mostly blocked, I agree that double esword should be nerfed, mainly because only having a flamethrower/dragnet/beartrap capable of stopping desword noslips sunglasses is probably not good but then also:
Why? Sec shouldn't be a hard counter to everything.Steelpoint wrote: My point, the one I am pushing forward, is that I belive Security should have a single item that can hard counter a Duel-Energy Sword, and on the side the Energy Shield.
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- Lumbermancer
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Re: Let's talk Double-Esword
Floor tiles are hardly a counter, more like fighting chance.oranges wrote:>list of things to counter it with
- captain sawrge
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Re: Let's talk Double-Esword
Don't remove it because it's strong but remove it because it's incredibly fucking dull
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Re: Let's talk Double-Esword
Speaking of boring shit tator items, has anyone heard of a little ditty called an Ebow?captain sawrge wrote:Don't remove it because it's strong but remove it because it's incredibly fucking dull
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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PKPenguin321 wrote:I've been had by yet another tg boondoggle
- InsaneHyena
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Re: Let's talk Double-Esword
> wtf, I can't kill an antag in single combat with no preparation, when he has a tool designed for overt murder. Please nerf traitor until they are as strong as a single sec officer!
Really makes you think, doesn't it?
Really makes you think, doesn't it?
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Re: Let's talk Double-Esword
I was prepared, I had stun baton.
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Re: Let's talk Double-Esword
I don't question that powerful antagonist weapons are important to the game.
I don't see why near immunity to attacks with the only unblocked counters being pepper spray and flashbangs both of which you are made near immune to under current code by looting like one ambushed luckless officer is superior to past powerful weapons.
The best counter proposed is probably syringe guns which we also gave a perfect counter in hardsuits mind. At that number of closed avenues it's pretty much justified suicide bomb time.
Like holoparas had a co op charm and while the blocked damage sources at least were guaranteed to transmit in part to the host.
All this is making near perfect assassination tools like parapens/parasting look fair and balanced really I think this is the weakest iteration of the eb and flow of antag power yet.
It will hurt a random coder's feelings and be struck down to popular support to be replaced by something worse yet again because we need these goofs to DRIVE ROUNDS.
I don't see why near immunity to attacks with the only unblocked counters being pepper spray and flashbangs both of which you are made near immune to under current code by looting like one ambushed luckless officer is superior to past powerful weapons.
The best counter proposed is probably syringe guns which we also gave a perfect counter in hardsuits mind. At that number of closed avenues it's pretty much justified suicide bomb time.
Like holoparas had a co op charm and while the blocked damage sources at least were guaranteed to transmit in part to the host.
All this is making near perfect assassination tools like parapens/parasting look fair and balanced really I think this is the weakest iteration of the eb and flow of antag power yet.
It will hurt a random coder's feelings and be struck down to popular support to be replaced by something worse yet again because we need these goofs to DRIVE ROUNDS.
Last edited by Incomptinence on Thu Feb 02, 2017 1:55 pm, edited 2 times in total.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Let's talk Double-Esword
Honestly have no idea if you're being sarcastic or delusional.Lumbermancer wrote:I was prepared, I had stun baton.
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- Joined: Fri May 02, 2014 3:01 am
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Re: Let's talk Double-Esword
Since flashes serving as a same sort melee counter role were apparently never good enough to be carried by anyone making borgs INVINCIIIIIIBLE they have a bit of a point.
The sword can be put away at any time leaving them hands free to use a plethora of guns gained by killing people when near immune to any and all guns. We have come full circle and made traitors beyond secborg durable and still maintaining full human flexibility.
The sword can be put away at any time leaving them hands free to use a plethora of guns gained by killing people when near immune to any and all guns. We have come full circle and made traitors beyond secborg durable and still maintaining full human flexibility.
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- Joined: Thu Sep 22, 2016 7:31 pm
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- Location: Pennsylvania
Re: Let's talk Double-Esword
more like tool designed to be a boring waste of time for everyone else involved until the person with the murderboner DOES die and the shuttle is immediately called at earliest availability while everyone else spends the round getting their limbs put back on including the people who were screaming their codewords all the way into critInsaneHyena wrote:> wtf, I can't kill an antag in single combat with no preparation, when he has a tool designed for overt murder. Please nerf traitor until they are as strong as a single sec officer!
OR
they kill everyone (including the powerless AI because lolenergyturrets), recall the shuttle 8 times, and camp central primary hallway for new arrivals until admins call it
OR
get dunked immediately and all of a sudden Johnny McValidhunt has their very own x2esword to fuck up all the other people trying to be a traitor, if traitor see options one and two
Kor said it best himself.
The point is that there is ZERO way x2esword amounts to a fun round DURING TRAITOR for anyone but the murderboner. However, I've seen plenty of crazy stuff happen with Nukies thats pretty entertaining. Maybe just make it a nuke ops only deal?Kor wrote:It's a dumb weapon propagating dumb cancerous playstyle
Edit: changed a few things to make more sense, cut me slack im tired
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Let's talk Double-Esword
Oh you mean like how it used to be a counter but is not anymore?InsaneHyena wrote:Honestly have no idea if you're being sarcastic or delusional.Lumbermancer wrote:I was prepared, I had stun baton.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Let's talk Double-Esword
Maybe some changes can be made for the throwing weapons then but I don't know how anyone can complain about the 2x esword "playstyle" when you have alternatives like the revolver and ebow. I'd watch a 2x esword traitor any day over *tiny sprite appears in hand**click**other guy is dead*.
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- Joined: Fri Mar 13, 2015 10:26 pm
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Re: Let's talk Double-Esword
Batons used to go through shields because they were coded before shields were, and therefore never took them into account.
Now they can be blocked by shields. It wasn't a balance change so much as a bug fix.
Now they can be blocked by shields. It wasn't a balance change so much as a bug fix.
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Re: Let's talk Double-Esword
The problem isnt just x2esword. Ebow is second worst because lolinfiniteharmingstun, and at least the revolver you have to reload and you can can get tazed/batoned/lasered with both giving you a big incentive to not be a huge cock when using them.Oldman Robustin wrote:Maybe some changes can be made for the throwing weapons then but I don't know how anyone can complain about the 2x esword "playstyle" when you have alternatives like the revolver and ebow. I'd watch a 2x esword traitor any day over *tiny sprite appears in hand**click**other guy is dead*.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad
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Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Let's talk Double-Esword
Your every post is like a bad joke. Do you even realize how absolutely ridiculous you sound? And while I'm at it, there's also this guy.Lumbermancer wrote:I want to roflstomp traitors, who invested into fighting, with my default gear just by myself
> Let's remove double eswords, traitors don't melee weapons.Speaking of boring shit tator items, has anyone heard of a little ditty called an Ebow?
> Let's remove ebows, traitors don't need stuns.
What's next? Let's remove parapen, being suddenly rendered helpless is unfun and boring. Let's remove bombs, they're just a tool to remove people from the round and forcecall the shuttle. Let's remove singulo beacon, it encourages murderboner.
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- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Let's talk Double-Esword
Dank strawman, but I'll go ahead anyway.InsaneHyena wrote: > Let's remove double eswords, traitors don't melee weapons.
> Let's remove ebows, traitors don't need stuns.
What's next? Let's remove parapen, being suddenly rendered helpless is unfun and boring. Let's remove bombs, they're just a tool to remove people from the round and forcecall the shuttle. Let's remove singulo beacon, it encourages murderboner.
No they don't need melee weapons with an insane reflect percentage and melee deflection.
No they don't need a infinite stungun that causes fucking rad damage.
Parapens are good, because you actually have to do some work to get close and have some sort of plan. Bombs are fun because they do a lot of damage while allowing the perpetrator to get away anonymously. Singulo beacon actually makes the engine getting out not the same boring shit that happens every time someone lets the engine out and if the Singulo is out that's already a guaranteed shuttle call unless engineering is quick and competent.
You're arguing that because some other shitty items exist we cant remove any of them while also arguing that if we remove the shitty ones we need to also remove any and all of the good ones. And frankly that's pretty fucking delusional.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Let's talk Double-Esword
Yes, they do, they're alone against the whole station. And if they have double esword, chances are they don't have other tools against the hordes of validhunting assistants out to get them.No they don't need melee weapons with an insane reflect percentage and melee deflection.
Yes, they do, it's literally a slightly improved taser.No they don't need a infinite stungun that causes fucking rad damage.
Antagonists do not exist to be on the equal ground with the rest of the crew.
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- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Let's talk Double-Esword
BUT MUH HORDES OF GREYSHIRTS BUT MUH INFINITE REGEN 3 STORED SHOT HARM TASERInsaneHyena wrote:Yes, they do, they're alone against the whole station. And if they have double esword, chances are they don't have other tools against the hordes of validhunting assistants out to get them.No they don't need melee weapons with an insane reflect percentage and melee deflection.
Yes, they do, it's literally a slightly improved taser.No they don't need a infinite stungun that causes fucking rad damage.
Antagonists do not exist to be on the equal ground with the rest of the crew.
They already have 20TC to spend on guns, ammo, and hardsuits, tools, and not to mention implants. How much handholding do we have to do for traitors? Git fucking gud. If you want to go loud that's fine, if you need a unbalanced crutch just to get funky with your murderbone maybe you should toggle off traitor.
We shouldn't hugbox murderboners to make them feel like special little unkillable all powerful snowflakes. If that was a thing everybody wanted every round would be a wizard round.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander

Deitus wrote:If your signature is scrollable it's too long and fucking obnoxious and you should feel bad

Link to my feedback thread. Go there.
PKPenguin321 wrote:I've been had by yet another tg boondoggle
- Steelpoint
- Github User
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- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Let's talk Double-Esword
But in the same notion Traitors don't need items that do most of the work for them.
Bombs, singulo beacons and parapens are good items because they all require preparation and effort to use. Weapons like the Revolver or Sketchin are good because they have a limited ammo supply and don't confer insane defensive bonuses onto the user.
I dislike Double Eswords because of the insane defense they grant the user. Ebows I also dislike because its a literal infinte pocket stun with no warning and minimal effort required to employ.
A powerful item should either be very dangerous to use (see revolver due to it attracting a lot of attention and not granting any defence) or require a moderate amount of effort to employ (see singulo beacon that requires the user to hide a beacon somewhere on the station AND then somehow cause the Singlo to be released)
Bombs, singulo beacons and parapens are good items because they all require preparation and effort to use. Weapons like the Revolver or Sketchin are good because they have a limited ammo supply and don't confer insane defensive bonuses onto the user.
I dislike Double Eswords because of the insane defense they grant the user. Ebows I also dislike because its a literal infinte pocket stun with no warning and minimal effort required to employ.
A powerful item should either be very dangerous to use (see revolver due to it attracting a lot of attention and not granting any defence) or require a moderate amount of effort to employ (see singulo beacon that requires the user to hide a beacon somewhere on the station AND then somehow cause the Singlo to be released)
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