Bottom post of the previous page:
Gang was pure shit, and returning it would be a mistake. Fuck clock cult too.Please put gang back in rotation
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: old
Re: Please put gang back in rotation
Jeez... sorry.InsaneHyena wrote:I hate team games, let me kill/die alone.
Whatever
Spoiler:
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Please put gang back in rotation
Don't put words into my mouth, cult is my favourite game mode, nuke ops is fun, though usually short and miserable, and rev is simply necessary.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Please put gang back in rotation
Not a fan of hyena just posting "X is shit fuck off" either but as they said, don't put words in their mouthpeoplearestrange wrote:Jeez... sorry.InsaneHyena wrote:I hate team games, let me kill/die alone.
I'm curious if there's anyhwere interesting gang can go now - the consensus seems to be it was an inherently unfun gamemode
Limey wrote:its too late.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Please put gang back in rotation
It was fun, at first, it was everyone's favourite gamemode, including mine. Then the meta formed.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Please put gang back in rotation
I think that's a lot of the case with our run the other day. Most of the players involved had never touched gang before (myself included) so there was no real "meta" just a sort of weird happy medium between cult and rev. I suppose when the "meta" is sec going turbohitler and killing everything on the station it could stagnate, but in small doses it shows it can be a good mode.InsaneHyena wrote:It was fun, at first, it was everyone's favourite gamemode, including mine. Then the meta formed.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Please put gang back in rotation
Qbopper wrote:Not a fan of hyena just posting "X is shit fuck off" either but as they said, don't put words in their mouthpeoplearestrange wrote:Jeez... sorry.InsaneHyena wrote:I hate team games, let me kill/die alone.
I'm curious if there's anyhwere interesting gang can go now - the consensus seems to be it was an inherently unfun gamemode
That's not a consensus at all, lot's of people say gang is a fun gamemode and it is frequently requested to do a round of gang.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Please put gang back in rotation
I've never heard of that happening, it's news to me
I can speak from experience though that it's probably more fun for the early gang members, but later in the round for most of the crew it's not a good time
I have the unfortunate habit of managing to avoid the conflict until the gang has a lot of guns and starts to kill people on sight
I can speak from experience though that it's probably more fun for the early gang members, but later in the round for most of the crew it's not a good time
I have the unfortunate habit of managing to avoid the conflict until the gang has a lot of guns and starts to kill people on sight
Limey wrote:its too late.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Please put gang back in rotation
I miss gang, but it shouldn't be back at the chances it was at. Maybe put it at blob's and call it a day? I think we can all agree that gangs is no more cancerous than blob and clock cult yet we still have both
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Please put gang back in rotation
Gang was a mistake. It's nothing but trash.
Former Dev/Headmin
Who is this guy?
Who is this guy?
-
- Joined: Sat May 17, 2014 4:49 am
- Byond Username: JStheguy
Re: Please put gang back in rotation
Yeah this pretty much. The gangs don't act like gangs at all, they're too centralized and their objective doesn't really fit with being gangsters. I mean, I don't know about you, but fucking annexing a space station doesn't sound much like what a gang would do. Though honestly most of the things I would imagine a gang doing that fit in the themeing probably wouldn't be very fitting for a main antagonist.Steelpoint wrote:Revolution is a pure and simple game mode with most of the filler cut out.
Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had.
Ultimantly Gang is just a Rev game mode that was over saturated with poor ideas.
- Security was in a weird place. The game mode was crafted in a way in a attempt to sideline Security and to focus the game mode into a pure Gang v Gang mode. The problem here is that one of two things would occur, Security would be overrun by one Gang and then that Gang would win by having the Brig and most of Sec under its thumb. Alternatively Security would go balls to the wall shitsec and begin a massive purge of the entire station that was simply unfun and annoying for everyone involved.
- Gang was massively reliant on the competence of the Gang leader AND the positioning of the round start Gangsters. If you had a competent leader and control over a single department you would win. Too many rounds ended with one dominate gang with 20+ members and all the rest having one or two Gangsters doing nothing.
- The amount of cheese I saw with Dominator placements was unpalatable, a lot of the time you had no chance to zero in to the Dominator.
You also have to remember that back when Gang was on rotation, we had a large prevalence of conversion game modes. You had Cult, Rev, Gang and even Ratvar. I can't recall the math but I do remember that a large percentage of the game modes on the server at any time was a conversion based game mode, this led to a lot of furstration (more from sec) when you spent round after round having the crew desolve into a massive war. Conversion game modes are fun but only in moderation.
- Togopal
- Joined: Sun Feb 19, 2017 6:38 pm
- Byond Username: Togopal
- Location: 41.3071749, -74.8459928
Re: Please put gang back in rotation
Its weird, it has the gang aspects of stereotypical "gang weapons" (uzis, pistols, etc), and spray tagging, but the entire domination thing and eliminating rival competition makes it feel like it's some sort of mafiaJStheguy wrote:Yeah this pretty much. The gangs don't act like gangs at all, they're too centralized and their objective doesn't really fit with being gangsters. I mean, I don't know about you, but fucking annexing a space station doesn't sound much like what a gang would do. Though honestly most of the things I would imagine a gang doing that fit in the themeing probably wouldn't be very fitting for a main antagonist.Steelpoint wrote:Revolution is a pure and simple game mode with most of the filler cut out.
Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had.
Ultimantly Gang is just a Rev game mode that was over saturated with poor ideas.
- Security was in a weird place. The game mode was crafted in a way in a attempt to sideline Security and to focus the game mode into a pure Gang v Gang mode. The problem here is that one of two things would occur, Security would be overrun by one Gang and then that Gang would win by having the Brig and most of Sec under its thumb. Alternatively Security would go balls to the wall shitsec and begin a massive purge of the entire station that was simply unfun and annoying for everyone involved.
- Gang was massively reliant on the competence of the Gang leader AND the positioning of the round start Gangsters. If you had a competent leader and control over a single department you would win. Too many rounds ended with one dominate gang with 20+ members and all the rest having one or two Gangsters doing nothing.
- The amount of cheese I saw with Dominator placements was unpalatable, a lot of the time you had no chance to zero in to the Dominator.
You also have to remember that back when Gang was on rotation, we had a large prevalence of conversion game modes. You had Cult, Rev, Gang and even Ratvar. I can't recall the math but I do remember that a large percentage of the game modes on the server at any time was a conversion based game mode, this led to a lot of furstration (more from sec) when you spent round after round having the crew desolve into a massive war. Conversion game modes are fun but only in moderation.
-
- Joined: Sat May 17, 2014 4:49 am
- Byond Username: JStheguy
Re: Please put gang back in rotation
Yeah, and the way the gangs are so heavily reliant on their gang bosses and lieutenants feels kinda wrong to me. It doesn't matter if the gang consisted of just those three based out of an empty broom closet or half the crew operating from a sprawling criminal hideout; the guys with the magic door remotes got busted, time to pack up and leave forever!Togopal wrote:Its weird, it has the gang aspects of stereotypical "gang weapons" (uzis, pistols, etc), and spray tagging, but the entire domination thing and eliminating rival competition makes it feel like it's some sort of mafiaJStheguy wrote:Yeah this pretty much. The gangs don't act like gangs at all, they're too centralized and their objective doesn't really fit with being gangsters. I mean, I don't know about you, but fucking annexing a space station doesn't sound much like what a gang would do. Though honestly most of the things I would imagine a gang doing that fit in the themeing probably wouldn't be very fitting for a main antagonist.Steelpoint wrote:Revolution is a pure and simple game mode with most of the filler cut out.
Gang was a over complicated game mode that relied massively on the competence, but also RNG, of the placement and viability of the Gang Leaders. Here are the main issues Gang Mode had.
Ultimantly Gang is just a Rev game mode that was over saturated with poor ideas.
- Security was in a weird place. The game mode was crafted in a way in a attempt to sideline Security and to focus the game mode into a pure Gang v Gang mode. The problem here is that one of two things would occur, Security would be overrun by one Gang and then that Gang would win by having the Brig and most of Sec under its thumb. Alternatively Security would go balls to the wall shitsec and begin a massive purge of the entire station that was simply unfun and annoying for everyone involved.
- Gang was massively reliant on the competence of the Gang leader AND the positioning of the round start Gangsters. If you had a competent leader and control over a single department you would win. Too many rounds ended with one dominate gang with 20+ members and all the rest having one or two Gangsters doing nothing.
- The amount of cheese I saw with Dominator placements was unpalatable, a lot of the time you had no chance to zero in to the Dominator.
You also have to remember that back when Gang was on rotation, we had a large prevalence of conversion game modes. You had Cult, Rev, Gang and even Ratvar. I can't recall the math but I do remember that a large percentage of the game modes on the server at any time was a conversion based game mode, this led to a lot of furstration (more from sec) when you spent round after round having the crew desolve into a massive war. Conversion game modes are fun but only in moderation.
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Please put gang back in rotation
Gangs would be alright if it just had two gangs. With three gangs one just ends up getting stomped early on and it's basically no fun for anyone who got converted to that one.
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
- Byond Username: TrustyGun
Re: Please put gang back in rotation
Rework gangs so their objective isnt the dominator. We already have 2 other gamemodes which is just bunkering down around a structure for 5+ minutes.
Make it instead simpler objectives like "Be the last gang left standing at round end" or "control more territories than the other gangs" which will be funner and encourage actual gang activites
Make it instead simpler objectives like "Be the last gang left standing at round end" or "control more territories than the other gangs" which will be funner and encourage actual gang activites
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Please put gang back in rotation
Gangs bunker down mechanic is more fun than clock cults imo
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Please put gang back in rotation
Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Please put gang back in rotation
>implants no longer de-gang or give any indication that the implantee is a gangsterKor wrote:Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
would this work?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Please put gang back in rotation
I mean, you also have to consider the impact on sec vs the gangs. Eventually you're stuck with a station of guys that are all going feral but you can't use implants to stop the bleeding. So you upzip the armory and genocide the crew.PKPenguin321 wrote:>implants no longer de-gang or give any indication that the implantee is a gangsterKor wrote:Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
would this work?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Please put gang back in rotation
they do this anywayscedarbridge wrote:I mean, you also have to consider the impact on sec vs the gangs. Eventually you're stuck with a station of guys that are all going feral but you can't use implants to stop the bleeding. So you upzip the armory and genocide the crew.PKPenguin321 wrote:>implants no longer de-gang or give any indication that the implantee is a gangsterKor wrote:Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
would this work?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Please put gang back in rotation
yep pretty much. once implants run out, we start putting laser bolts through heads. either way i still maintain that gangs is better than clock cult.PKPenguin321 wrote:they do this anywayscedarbridge wrote:I mean, you also have to consider the impact on sec vs the gangs. Eventually you're stuck with a station of guys that are all going feral but you can't use implants to stop the bleeding. So you upzip the armory and genocide the crew.PKPenguin321 wrote:>implants no longer de-gang or give any indication that the implantee is a gangsterKor wrote:Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
would this work?
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Please put gang back in rotation
the only point to implanting people in the first place is so you have more on your team to kill people not on your teamBeeSting12 wrote:yep pretty much. once implants run out, we start putting laser bolts through heads. either way i still maintain that gangs is better than clock cult.PKPenguin321 wrote:they do this anywayscedarbridge wrote:I mean, you also have to consider the impact on sec vs the gangs. Eventually you're stuck with a station of guys that are all going feral but you can't use implants to stop the bleeding. So you upzip the armory and genocide the crew.PKPenguin321 wrote:>implants no longer de-gang or give any indication that the implantee is a gangsterKor wrote:Implant spam ruined gang and you can't really fix that without severely fucking up rev and turning both modes into a security genocide simulator
would this work?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Please put gang back in rotation
I think gangs could be improved and once I learn to code I'm gonna make it that way. Right now I'm just looking at various parts of the code and scratching my head, completely clueless.
- Ikarrus
- Joined: Fri Apr 18, 2014 2:17 am
- Byond Username: Ikarrus
- Github Username: Ikarrus
- Location: Canada
- Contact:
Re: Please put gang back in rotation
I'm at least quite proud that I was able to actually make gang and iterate as much as I did considering I had no actual coding experience.
Former Dev/Headmin
Who is this guy?
Who is this guy?
- TehSteveo
- In-Game Game Master
- Joined: Sat Apr 19, 2014 1:31 am
- Byond Username: TehSteveo
- Location: Pennsylvania
Re: Please put gang back in rotation
A lot why gang sucks is more due to the meta and not so much the gamemode being horrible. Just the idea didn't work as it's suppose to with the idea the gangs all fighting one another, but usually two gangs don't do much and get killed early where it just devolves into the gang vs security thus it just becomes a less fun version of revolution.Ikarrus wrote:I'm at least quite proud that I was able to actually make gang and iterate as much as I did considering I had no actual coding experience.
Freedom
Who is online
Users browsing this forum: No registered users