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Re: Stuff To Do

Posted: Wed Oct 26, 2016 10:10 am
by Remie Richards

Bottom post of the previous page:

Steelpoint wrote:Don't most 'races' just use Human clothing to begin with?

Based on my extremely limited spriting but doing a large set of sprites for fat clothing would seem to be a highly time consuming task, not necessarily difficult but still a big time sink.

If someone were prepared to do all that spriting work and then upload those sprites, that would go a long way to having the fat sprite feature added.
species torsos would need fat forms, but yes clothing is p.much universal.

Re: Stuff To Do

Posted: Wed Oct 26, 2016 10:17 am
by Lumbermancer
But if they were removed once already, they could be removed again if need be, right? You only lose if you do nothing.

I think fatsprites would positively affect game flow as well. If sugary vendor/pokkit food made you fat faster, Chef and Botany would become more valued and by extension more enjoyable to play.

Re: Stuff To Do

Posted: Wed Oct 26, 2016 9:50 pm
by Chowder McArthor
Does TG still have that thing where if you eat a mint while fat, it gibs you?

Re: Stuff To Do

Posted: Wed Oct 26, 2016 11:10 pm
by PKPenguin321
yeah

Re: Stuff To Do

Posted: Thu Oct 27, 2016 7:39 am
by oranges
Lumbermancer wrote:But if they were removed once already, they could be removed again if need be, right? You only lose if you do nothing.

I think fatsprites would positively affect game flow as well. If sugary vendor/pokkit food made you fat faster, Chef and Botany would become more valued and by extension more enjoyable to play.
literally all still happens, you just don't look fat, despite being fat and having all the downsides of being fat.

Re: Stuff To Do

Posted: Thu Oct 27, 2016 8:50 am
by Isane
The autoloom thing sounds wonderful, if it lets me make some of the clothing you can't get anywhere.
The cheerleader outfit seems fun as well, fund it.