Bottom post of the previous page:
I like this station. One complaint though. The design of Hydroponics makes me cringe.PubbyStation
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: PubbyStation
- Swap the position of the theater and the backstage, so backstage has access to the services backroom/hallway thing.
- Add a public exit button to the cloning anteroom off the hallway
- Reinforce windows leading to medbay storage
- Add a public exit button to the cloning anteroom off the hallway
- Reinforce windows leading to medbay storage
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: PubbyStation
Some shit is wrong with the random book in the clown theater. It fails a if(!establish_db_connection()) pass i.e. spawns this:
There once was a book from Nantucket
But the database failed us, so f*$! it.
I tried to be good to you
Now this is an I.O.U
If you're feeling entitled, well, stuff it!
There once was a book from Nantucket
But the database failed us, so f*$! it.
I tried to be good to you
Now this is an I.O.U
If you're feeling entitled, well, stuff it!
- SJ212
- Joined: Sun Apr 20, 2014 3:59 am
- Byond Username: Seanjohn212
Re: PubbyStation
Wew, bump, but Pubby is still in rotation so ¯\_(ツ)_/¯
So, the APC in engineering is too close to the singulo, and gets constantly EMP'd. Thus necessitating being moved if you wanna use the singulo.
So, the APC in engineering is too close to the singulo, and gets constantly EMP'd. Thus necessitating being moved if you wanna use the singulo.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: PubbyStation
I intensely fucking hate toxins on this station
>Hurr durr, let's make a gas mixer that doesn't mix gas
Why not use a layout that makes sense?
>Hurr durr, let's make a gas mixer that doesn't mix gas
Why not use a layout that makes sense?
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
I've been wondering if I should do more work on this. The map has not been too popular, but it appears to get played a couple times per week.
- PanzerIV
- Joined: Sat Apr 22, 2017 4:33 pm
- Byond Username: Panzer IV
Re: PubbyStation
It quite a nice map honestly and hell of lot better than bird boat and min station in the way that each department feels a bit cozy and has a bit of life in them. I'm pretty sure there are a few things here and there that need to be addressed but over all its a lovely map.
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
Thanks Panzer. I appreciate you saying that.
It's been real frustrating for me trying to receive good feedback. People shit on the map all the time but they never explain why. I think a lot of it is just unfamiliarity, but what can I do about that? I can't do anything and I hate it. I wish I would receive better feedback.
It's been real frustrating for me trying to receive good feedback. People shit on the map all the time but they never explain why. I think a lot of it is just unfamiliarity, but what can I do about that? I can't do anything and I hate it. I wish I would receive better feedback.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: PubbyStation
We are a community full of reactionarytards who will scream "ITS SHIT ITS SHIT" like a tick, but won't explain why because they don't have any understanding of anything
don't worry about them
don't worry about them
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: PubbyStation
foolproof: If someone says "It's shit" to something but won't explain why, you have the green light to ignore their opinion on it because they just made it clear they don't truly have one
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: PubbyStation
What danno said. There's a good reason why every single mapper who ever had the displeasure of contributing to /tg/ quickly realized their mistake and stopped bothering.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: PubbyStation
This is not foolproof! If players, through sheer numbers, collectively say this and only this about a map, then their disruptive behavior on a map (Suicide HOPline, ghosting out, refusing to work, attempting to get the shuttle called) means that when the map is played, players that actually DO like the map do not get the chance to enjoy it! Now, when it is a small portion of the crew that does this, then it is simply trash taking itself out. However, sometimes players in a position of power (usually the Captain) will early-call the shuttle. Also, the disruption in the round caused by 30+ people in a 70 pop server refusing to play the map becomes too severe to simply ignore. The map will also become rarely played if few players have it set as a preference.danno wrote:foolproof: If someone says "It's shit" to something but won't explain why, you have the green light to ignore their opinion on it because they just made it clear they don't truly have one
CereStation is an excellent example of this. I have played two rounds on it with 70+ players on the first round, and at the end of both, we started on Metastation with about 30. I do not believe PubbyStation is so heavily protested as CereStation is, but if it does happen to you, then you will have to pry more concrete criticisms from the players, or the sheer amount of garbage will clog the pipes and shut your map down.
Note: I love and support CereStation, and typing these words brings me sadness. It is painful to admit this, but CereStation is at high risk of removal due to being un-maintained and consistent IC protests by players.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: PubbyStation
I agree and disagree
I have zero fucking patience for anyone who says something sucks without explaining why and will 100% of the time disregard that person
that being said, when you have a lot of people doing that, you have to take notice
i still think everyone who bashes cere without saying anything but "IT SUCKS GIVE ME BOX" is a mongoloid, but the fact is that quite a few people have started to do that
I have zero fucking patience for anyone who says something sucks without explaining why and will 100% of the time disregard that person
that being said, when you have a lot of people doing that, you have to take notice
i still think everyone who bashes cere without saying anything but "IT SUCKS GIVE ME BOX" is a mongoloid, but the fact is that quite a few people have started to do that
Limey wrote:its too late.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: PubbyStation
Therein lies the problem. A pile of garbage can be put in a trash can and ignored. A MOUND of garbage will make the whole house uninhabitable! What is killing CereStation could also kill PubbyStation. They louder they scream, the sooner you will have to answer, else your map will eventually be phased out.Qbopper wrote:I agree and disagree
I have zero fucking patience for anyone who says something sucks without explaining why and will 100% of the time disregard that person
that being said, when you have a lot of people doing that, you have to take notice
i still think everyone who bashes cere without saying anything but "IT SUCKS GIVE ME BOX" is a mongoloid, but the fact is that quite a few people have started to do that
- PanzerIV
- Joined: Sat Apr 22, 2017 4:33 pm
- Byond Username: Panzer IV
Re: PubbyStation
I belive most of "this map sucks" is dying out I mean most of the time when I see people complain is when the pop goes some where around 45-50+ while anything below it seems fine and for Cere its the other way around if its lower than 70 then everyone complains so I belive it might be a bit of a this map is geting too crowed and this map feels too empty. I mean that my take on it from when ever I see players talk about the map in OOC and me just noticing things in game
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: PubbyStation
The air injectors are still not defined within powered areas, rendering them non-functional
- ShizCalev
- Code Maintainer
- Joined: Wed Apr 23, 2014 3:12 am
- Byond Username: ShizCalev
- Github Username: ShizCalev
Re: PubbyStation
Will be fixed.Anonmare wrote:The air injectors are still not defined within powered areas, rendering them non-functional
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
I'm gonna update this map soon.
If there's stuff you want added/modified/removed, speak now or forever hold your peace.
If there's stuff you want added/modified/removed, speak now or forever hold your peace.
-
- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
- FrozenGuy5
- Github User
- Joined: Thu Jun 01, 2017 9:56 pm
- Byond Username: FrozenGuy5
- Github Username: praisenarsie
Re: PubbyStation
yeah evac is hard to find for newcomers
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: PubbyStation
Selea wrote:make signs to evac more obivious
-
- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
DoneKor wrote:Selea wrote:make signs to evac more obivious
They're both in the backroom near maintSelea wrote:Add multitool and screwdriver to cir lab.
-
- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
Re: PubbyStation
Still better to add them.They are in place on all maps, except Omega.
Also, I'd like to see more secrets in maint.
Also, I'd like to see more secrets in maint.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
What do you have planned so far? My ideas for after the freeze are:pubby wrote:I'm gonna update this map soon.
If there's stuff you want added/modified/removed, speak now or forever hold your peace.
- Running a cable from AIsat to station that can be connected in case AIsat runs out of power
- Segmenting the monastery areas a bit and giving them their own APC each. Right now, they're all powered by the one in the SMES room.
- Adding disposals to the monastery as well, so people can use wrapping paper+destination tagger to mail packages to the library/chap office
- Maybe add some glass airlocks to central hallways so the whole thing doesn't depressurize when there's a hole on the other side of the station
- pubby
- Github User
- Joined: Sun Jul 24, 2016 3:45 pm
- Byond Username: Pubby
- Github Username: pubby
Re: PubbyStation
Here's a bunch of tentative changes. Speak up if you lover or hate them. And probably wait until I get these committed before making your own PRs, so that stuff doesn't conflict.
Botany gets a public biogenerator and the DNA thingy moved to where scientists can upgrade it.

Evac redesigned. The aux base is now publicly accessible, and with the change there's enough room to fit a law office.

Engineering gets a little storage room because it was feeling cramped.

Science now contains a single large experiment room that combines a bunch of functionality. It's most useful for toxins, circuits, and xeniobio, but research and robotics can use it too. This replaces the circuit lab.

Xenobio slightly redesigned. This change allows science to get its own maintenance in the south-east corner. Note that some of xenobio's functionality, like the reagent grinder, is now in the large experiment room.

The aft hallway is now maintenance. Old chemistry and R&D were a little to hard to break into and they were also a little too small. This change fixes both, though i must admit, it's pretty bizarre not having that hallway there.

The alternative entrance to medbay is closed off like in the original versions of the map. Medbay is still public access. I redid the sleeper room.

I added some more maint fluff, but I'm not gonna post it.
Botany gets a public biogenerator and the DNA thingy moved to where scientists can upgrade it.

Evac redesigned. The aux base is now publicly accessible, and with the change there's enough room to fit a law office.

Engineering gets a little storage room because it was feeling cramped.

Science now contains a single large experiment room that combines a bunch of functionality. It's most useful for toxins, circuits, and xeniobio, but research and robotics can use it too. This replaces the circuit lab.

Xenobio slightly redesigned. This change allows science to get its own maintenance in the south-east corner. Note that some of xenobio's functionality, like the reagent grinder, is now in the large experiment room.

The aft hallway is now maintenance. Old chemistry and R&D were a little to hard to break into and they were also a little too small. This change fixes both, though i must admit, it's pretty bizarre not having that hallway there.

The alternative entrance to medbay is closed off like in the original versions of the map. Medbay is still public access. I redid the sleeper room.

I added some more maint fluff, but I'm not gonna post it.
- SpaceInaba
- Joined: Wed Sep 21, 2016 1:03 pm
- Byond Username: SpaceInaba
- Location: everyone's favorite sjw
-
- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
Re: PubbyStation
about circuit section.Better to add some thigs:there should be 2 cells, 1 stack of metal,multitool,screwdriver for one circuit working place.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: PubbyStation

this is a little awkward but i have nothing but the utmost respect for you for avoiding the dreaded 2x2 wall
Limey wrote:its too late.
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
That science experimentation room looks absolutely great! I'm also a fan of giving chem/RnD more maintenance space.
The public biogenerator makes me think that every greyshirt is just gonna run over and mash the monkey cube button, but I suppose we won't know until it's merged.
I'd like it if you could add some tesla coils to engineering secure storage as well; right now it only has two rad collectors.
The public biogenerator makes me think that every greyshirt is just gonna run over and mash the monkey cube button, but I suppose we won't know until it's merged.
I'd like it if you could add some tesla coils to engineering secure storage as well; right now it only has two rad collectors.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
If you don't think this is the greatest escape shuttle get the hell outta here
https://i.imgur.com/DDOCVkb.png
https://i.imgur.com/DDOCVkb.png
- Mark9013100
- Joined: Sat Dec 27, 2014 6:06 pm
- Byond Username: Mark9013100
- mysteryman sideburns
- Joined: Tue Jan 16, 2018 11:18 pm
- Byond Username: Sideburns
- Location: kings honor friend
Re: PubbyStation
this is probably the best map in the current rotation
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: PubbyStation
The confession booth needs an intercom. I tried to run confessional as a clown priest yesterday and I had to disassemble the window to converse with the fellow on the other side.
► Show Spoiler
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
I have a PR open that adds them to Pubby+Delta now.Farquaar wrote:The confession booth needs an intercom. I tried to run confessional as a clown priest yesterday and I had to disassemble the window to converse with the fellow on the other side.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: PubbyStation
Honkmother bless you, Denton.Denton wrote:I have a PR open that adds them to Pubby+Delta now.Farquaar wrote:The confession booth needs an intercom. I tried to run confessional as a clown priest yesterday and I had to disassemble the window to converse with the fellow on the other side.
► Show Spoiler
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: PubbyStation
The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees.
► Show Spoiler
-
- Joined: Sun Dec 02, 2018 7:29 pm
- Byond Username: Tiguar
Re: PubbyStation
I think the main reason this map gets so much random and non-specific hate is the engines.
almost every round I've played on it in the last couple days has had a tesloose/singuloose in the first 5-10minutes and part of me believes that it happens with such frequency because .. well...because it's the only station in rotation (I believe?) that this can happen on at round start, so people do it for the novelty.
I know there isn't much to do about this outside of changing how the station is powered (which I wouldn't recommend, I like the variety), but just some insight as to the playerbase's opinion on the map.
the design and layout is pretty cool/unique and I wish the map rotate in more often than it does. It's a nice reprieve from METAMETAMETAMETAMETA
almost every round I've played on it in the last couple days has had a tesloose/singuloose in the first 5-10minutes and part of me believes that it happens with such frequency because .. well...because it's the only station in rotation (I believe?) that this can happen on at round start, so people do it for the novelty.
I know there isn't much to do about this outside of changing how the station is powered (which I wouldn't recommend, I like the variety), but just some insight as to the playerbase's opinion on the map.
the design and layout is pretty cool/unique and I wish the map rotate in more often than it does. It's a nice reprieve from METAMETAMETAMETAMETA
- Denton
- Joined: Wed Aug 23, 2017 3:53 pm
- Byond Username: Denton-30
- Github Username: 81Denton
Re: PubbyStation
My PR that fixes the fridge just got merged.Farquaar wrote:The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees.
I'm not sure what to do about the garden, since regular bees also seem to open the airlocks. Either make bees/butterflies unable to open airlocks (probably won't get merged) or restrict the garden to chaplain/curator access, which will keep most players from using it.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: PubbyStation
I don't really see why bugs should be able to open airlocks. I can understand animals, but shouldn't closing a door be enough to keep space bees at bay?Denton wrote:My PR that fixes the fridge just got merged.Farquaar wrote:The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees.
I'm not sure what to do about the garden, since regular bees also seem to open the airlocks. Either make bees/butterflies unable to open airlocks (probably won't get merged) or restrict the garden to chaplain/curator access, which will keep most players from using it.
► Show Spoiler
-
- Joined: Mon Dec 16, 2019 10:25 am
- Byond Username: Googles_Hands
Re: PubbyStation
The biohazard locker in the brig equipment room is not of the security variant, it's the same biohazard locker that normal medbay gets.
-
- Joined: Fri Apr 17, 2020 10:07 am
- Byond Username: Ivuchnu
Re: PubbyStation
I remember three issues with PubbyStation:
- Medbay entrance disposal bin does not work, trash rips up the floor tile in front of airlock. Seems to lack pipe.
- Medbay seems to be disconnected from power grid? Not first time I see power set up and APCs not charging until someone fiddles with wires.
- Monastery shuttle or "pod" seems to park in hyperspace, not counting for escape objective.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: PubbyStation
The genetics consoles in Pubby have no chair.
It's not really a gameplay thing, but if IC we're working with a computer all day, I would like my character to have a chair of some kind he is sitting in while working presumably
It's not really a gameplay thing, but if IC we're working with a computer all day, I would like my character to have a chair of some kind he is sitting in while working presumably
Who is online
Users browsing this forum: No registered users