Bottom post of the previous page:
Golems before they got R&D were fun because they had good progression and teamowrk. Starting with primitive tools and working to get better ones while building a base with others without any fear of suddenly getting killed by a changeling or getting recruited into gang or revolution.Currently with R&D golems pretty much lost that progression they had earlier since now it's just a teamwork rush to get R&D up and then "go do whatever". The good side in this is the same as above though, no fear of getting suddenly murdered or recruited and you can focus on building fun stuff and having safely fun with a group who you can trust. Of course it's possible for some traitor to come to murder there but that's really rare and pointless.
One other thing with observable roles is that you can check the roundtype before going in as golem. Just like science and mining as normal jobs, being a golem gets more fun the longer the round lasts. That's why it's easy to check first as a ghost if the round type happens to be revolution or wizard before going in as golem to ensure a fun and probably not less than 20 minute round of mining, science and building stuff.