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Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Apr 17, 2016 8:32 pm
by ShadowDimentio

Bottom post of the previous page:

One time I was an ayy sci and me and my ayy bro had finished our work and went to have a drink at the bar because why not

Suddenly my ayy bro gets revolvered into crit by a rampaging murderboner

Before he can finish the job I teleport back to base, recall my bro, and heal him awake

Moral of the story: Git gud exde

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun May 01, 2016 9:03 pm
by InsaneHyena
Holoparasite user should be able to rename his holoparasite, so I can stop nagging admins for my Jojo-themed stands. Coders pls.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 9:29 pm
by Tornadium
Can we fucking remove these already or at least make them 20/20 TCs.

Wayyy too strong, wayyyy too cheap. I had to kill 6 fucking parasites in one round, that is infuriatingly annoying to deal with.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 10:19 pm
by Ezel
Tornadium wrote:Can we fucking remove these already or at least make them 20/20 TCs.

Wayyy too strong, wayyyy too cheap. I had to kill 6 fucking parasites in one round, that is infuriatingly annoying to deal with.
Git gud

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 10:28 pm
by onleavedontatme
Doesn't sound too strong if you killed six of them.

The only time I find them vaguely threatening anymore is a chaos one on the shuttle.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 10:38 pm
by ShadowDimentio
MUDAMUDAMUDAMUDAMUDA!!

Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]

Posted: Thu Jun 16, 2016 11:17 pm
by Falamazeer
lumipharon wrote:ass parasite was pretty meh when I tried it.
Aaaaaand new forum signature, thanks.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 11:49 pm
by Tornadium
Kor wrote:Doesn't sound too strong if you killed six of them.

The only time I find them vaguely threatening anymore is a chaos one on the shuttle.
I killed six of them mostly through sheer luck and lag.

If you have even a remotely robust player with a chaos holo who has half of his brain still functioning the only way anyone is going to stop your murder rampage is if you fuck up.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 16, 2016 11:59 pm
by Ezel
Tornadium wrote:
Kor wrote:Doesn't sound too strong if you killed six of them.

The only time I find them vaguely threatening anymore is a chaos one on the shuttle.
I killed six of them mostly through sheer luck and lag.

If you have even a remotely robust player with a chaos holo who has half of his brain still functioning the only way anyone is going to stop your murder rampage is if you fuck up.
Stun master pull him away beat beat beat cant be easier then that

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sat Jun 18, 2016 5:44 am
by ShadowDimentio
One of two things happens that lets holos rampage.

1: They get a taser. If this happens, swarm them with all your best men and pray you have more dudes than he has shots. If a holo user gets in the armory, say your prayers because death is coming.

2: Nobody fights them. Rarely happens, but I saw a chaos holo user murder half the crew once not because of masterful robustness but just because sec were all dead and nobody was fighting them.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 23, 2016 5:13 pm
by Bombadil
Holos should cost like 20 tc or 15 tc

Re: Holoparasite Reviews **UPDATED :)***

Posted: Thu Jun 23, 2016 6:35 pm
by Ezel
Bombadil wrote:Holos should cost like 20 tc or 15 tc
got cucked?

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Jun 24, 2016 12:17 am
by TheColdTurtle
How the fuck does the explosive holo work, I punch people and sometimes they teleport and sometimes they dont

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Jun 24, 2016 12:28 am
by Ezel
Teleported used to be a chaos function Idk why they gave it to explosive might aswell make a Bluespace holoparasite

But you can trap a item and if they pick it up they get critted

Re: Holoparasite Reviews **UPDATED :)***

Posted: Fri Jun 24, 2016 1:21 am
by TheColdTurtle
So trapping is basically just clicking on the item/object right?

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Jun 26, 2016 9:06 am
by InsaneHyena
Yes. Traps also work for EXTREMELY short time, so they're basically useless.

Re: Holoparasite Reviews **UPDATED :)***

Posted: Sun Jun 26, 2016 9:09 am
by Incomptinence
Traps are so limited they are basically a gimmick that requires you living next to the target item and occasionally revealing your antag status.
When it works blowing someone's clothes off then rigging their personal effects when they get up and act all smug about knowing you are there and blow up anyway is one of the last times I had fun with traitor.