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Re: Little things you learned that are game changing
Posted: Tue Apr 22, 2014 8:06 pm
by TehSteveo
Bottom post of the previous page:
You can use a fireaxe to force open doors much like a crowbar when it is welded in two hands. Granted if a door is not powered or firedoor.
Using the heat exchange(H/E) pipes from the dispenser in space will super cool gases. Useful for the waste in network of Atmospherics or other devious purposes you have in mind.
Edit: Finished a sentence that was meant to be finished.
Re: Little things you learned that are game changing
Posted: Tue Apr 22, 2014 11:04 pm
by Svendelton
You can heal Ian by applying bruise packs to him.
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 12:29 am
by SJ212
you can observe the ai eye and follow core
i'm so fucking tired of watching ghosts following the eye
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 12:35 am
by TheTerbs
TehPear wrote:You can use a fireaxe to force open doors much like a crowbar when it is welded in two hands. Granted if a
fireaxes are fun, break windows and grilles with 1 hit
this is going to sound stupid but back in the day i would grab the fireaxe literally as soon as the round started, run to EVA as fast as possible, and smash in there through the windows
now the thing that always amazed me, was I never got shocked if I did it as soon as the round started, i always figured it was space magic
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 1:41 am
by bandit
Svendelton wrote:You can heal Ian by applying bruise packs to him.
HOLY FUCKING
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 3:04 am
by Drynwyn
If Ian (or any other corgi) is revived via Lazarus Injector, upon seeing another corgi it looks in the code like he would run up and nuzzle the shit out of it.
(Lazarus injectors set the spawned mob to attack others of the same type, and the corgi attack is overridden by nuzzling)
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 3:09 am
by TheTerbs
Drynwyn wrote:If Ian (or any other corgi) is revived via Lazarus Injector, upon seeing another corgi it looks in the code like he would run up and nuzzle the shit out of it.
(Lazarus injectors set the spawned mob to attack others of the same type, and the corgi attack is overridden by nuzzling)
the fuck is a lazarus injector?
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 5:19 am
by QuantumDelpha
part of new mining changes, basicly revives the mob you zap with it, and has it fight things of the same type as it.
meant to be used on mining mobs to have them fight eachother
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 6:01 am
by ExplosiveCrate
And if it's EMPd it attacks everything except you.
Get a goliath to follow you for !fun!, security can't even kill it because of the goliath's snowflake laser protection.
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 6:40 am
by TheTerbs
QuantumDelpha wrote:part of new mining changes, basicly revives the mob you zap with it, and has it fight things of the same type as it.
meant to be used on mining mobs to have them fight eachother
i didnt know mining changed
i need to find a fucking server thats up to date, too many of them use old revisions because "our shitty special snowflake shit doesn't work right with it"
like fucking liberty station
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 7:46 am
by Mr Wondrous
I played the game for three years before learning about shift clicking. That was pretty important.
You can intellicard an AI and load it unto a hacked mule in a crate and the AI can use the mule to drive around. Do this and have a fun AI pal to hang out with around cargo. No one will care because it's in the box.
Re: Little things you learned that are game changing
Posted: Wed Apr 23, 2014 11:43 pm
by Drynwyn
ExplosiveCrate wrote:And if it's EMPd it attacks everything except you.
Get a goliath to follow you for !fun!, security can't even kill it because of the goliath's snowflake laser protection.
It attacks everything except you normally.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 12:32 am
by ExplosiveCrate
Pretty sure it was nerfed so that it only made the mob neutral after miners kept on dragging goliaths to space to fuck up nuke ops because of their magical space tentacles.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 1:03 am
by Cheridan
You can destroy a meteor by hitting it with a pickaxe.
Haha good luck with that.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 7:22 am
by Vekter
From the RTR thread: A fully upgraded cloner negates clone damage and retardation. It can also clone suicides.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 12:03 pm
by Giacom
and husks.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 1:31 pm
by SJ212
if you turn ooc off you can't accidentally ICKOOCK
i always forget to to this
OOC: SO ABOUT THAT GUY THAT KILLED ME
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 6:13 pm
by Mr Wondrous
PRO SECURITY SEARCH TIP:
Always check the janitor's trash bag.
Re: Little things you learned that are game changing
Posted: Thu Apr 24, 2014 6:28 pm
by TheTerbs
Mr Wondrous wrote:PRO SECURITY SEARCH TIP:
Always check the janitor's trash bag.
and dat fukken bible
I used to hide my ebow in there
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 3:51 am
by Spacemanspark
The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 5:20 am
by WeeYakk
Aliens don't get stunned by shocked grilles so if you put one up they will just run into it forever until they die.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 8:29 am
by Psyentific
Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
QUIET YOU FOOL!
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 8:39 am
by Vekter
Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
Clusterbangs are great. Save it for an emergency or the getaway of a lifetime. Run like a bitch when you throw it because the AoE is massive.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 9:20 am
by Psyentific
Vekter wrote:Spacemanspark wrote:The Lockbox exhibit in the metastation Corporate Showroom has a clusterbang in it.
That thing is FUN.
Clusterbangs are great. Save it for an emergency or the getaway of a lifetime. Run like a bitch when you throw it because the AoE is massive.
Or, y'know. Earmuffs/Sunglasses/Helmet.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 9:43 am
by Steelpoint
Considering the fact that flashbangs are broken as any Security/Nuke Ops/Anyone wearing a RIG will be out right immune to Flashbangs unless they are standing right ontop of it.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 10:52 am
by Psyentific
That's just hardsuits being OP, though.
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 9:34 pm
by TheTerbs
Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Re: Little things you learned that are game changing
Posted: Fri Apr 25, 2014 11:27 pm
by Psyentific
TheTerbs wrote:Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Yeah, honestly? Give engineers re-skinned yellow and orange soft-suits. Give Miners Purple/Tan softsuits; Wait no, new mining is full of baddies, let them keep their hardsuits. Give the Chief Engineer his standard hardsuit. Give Security hardsuits and the captain's space helmet the full suite of ear/eye/space/bio protection. The rest can fuck off with their protection from all.
Yeah, I know it's lore/realism friendly that your spacesuit helmet blocks most of the noise and most of the light, and withstands micrometeors and spacedust but
c'mon man. It really tickles my autism when I see people wearing
just a hardsuit helmet, or
just a biosuit helmet. There's a special place in hell for people that take the helmet and fuck off, and it's lower than people who take the suit and fuck off.
Re: Little things you learned that are game changing
Posted: Sat Apr 26, 2014 6:57 am
by TheTerbs
Psyentific wrote:TheTerbs wrote:Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Yeah, honestly? Give engineers re-skinned yellow and orange soft-suits. Give Miners Purple/Tan softsuits; Wait no, new mining is full of baddies, let them keep their hardsuits. Give the Chief Engineer his standard hardsuit. Give Security hardsuits and the captain's space helmet the full suite of ear/eye/space/bio protection. The rest can fuck off with their protection from all.
Yeah, I know it's lore/realism friendly that your spacesuit helmet blocks most of the noise and most of the light, and withstands micrometeors and spacedust but
c'mon man. It really tickles my autism when I see people wearing
just a hardsuit helmet, or
just a biosuit helmet. There's a special place in hell for people that take the helmet and fuck off, and it's lower than people who take the suit and fuck off.
stealing spacesuit helmets is ok though because spacesuits are ugly
i miss fat-mining, getting super fat and only wearing a helmet and being able to run full speed on the meteor
Re: Little things you learned that are game changing
Posted: Sat Apr 26, 2014 8:40 am
by Vekter
TheTerbs wrote:Psyentific wrote:That's just hardsuits being OP, though.
they used to be fireproof too
Atmos one still is, but > firefighting so w/e.
Re: Little things you learned that are game changing
Posted: Sat Apr 26, 2014 9:00 am
by Steelpoint
The CE's RIG, Atmos Hardsuit and (Gemsuits) Firesuits can survive your average AI induced plasma flames.
The Atmos Hardsuit however suffers from the drawback of little to no radioactive protection, so don't stick near the Singularity.
Re: Little things you learned that are game changing
Posted: Sat Apr 26, 2014 2:10 pm
by Psyentific
Yeah - As Captain, I once dealt with widespread plasma fires by sending an announcement - FIRESUITS ON. INTERNALS ON. NOW!
Firesuits protect against fire. Fire extinguishers put out fire. I was surprised when I discovered this - Also surprised that I was surprised.
Re: Little things you learned that are game changing
Posted: Sun Apr 27, 2014 1:34 pm
by Kraso
Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Re: Little things you learned that are game changing
Posted: Sun Apr 27, 2014 1:47 pm
by Psyentific
Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
Re: Little things you learned that are game changing
Posted: Sun Apr 27, 2014 2:52 pm
by Serithi
Psyentific wrote:Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
Re: Little things you learned that are game changing
Posted: Sun Apr 27, 2014 4:46 pm
by Lo6a4evskiy
Just make eye-protection toggleable welder helmet-style. It will limit vision when turned on, of course.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 10:11 am
by MisterPerson
You can destroy canisters by attacking them. Usually I'll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives.
Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 10:28 am
by Durkel
You can make colored burgers by cooking them normally with a crayon. Pretty patties anyone?
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 11:30 am
by Kraso
Serithi wrote:Psyentific wrote:Kraso wrote:Ghost "says" was replaced with "whines, cries, complains, moans".at least, in NTstation My retard-o-metre does not have enough lines to show how dumb this is.
Have you tried not dying? Get GUD.
or maybe I was, oh I don't know, OBSERVING
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 11:58 am
by Drynwyn
Why does your exclamatory verb matter to you so much?
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 1:17 pm
by Neerti
He's a ghost on the forums, so he's forced to whine, cry, complain, and moan.
Also I have no idea who made that change.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 1:23 pm
by Kraso
Neerti wrote:He's a ghost on the forums,

Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 4:05 pm
by Remie Richards
Neerti wrote:He's a ghost on the forums, so he's forced to whine, cry, complain, and moan.
Also I have no idea who made that change.
Goofball did it.
https://github.com/NTStation/NTstation1 ... 96dcdab4d7
"Makes dead chat more accurate"
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 4:17 pm
by Vekter
MisterPerson wrote:You can destroy canisters by attacking them. Usually I'll use a welder, which also lights the plasma on fire after it escapes. Very useful for traitoring. It's stupidly easy to escape alone just by releasing some plasma at escape a few minutes before the shuttle arrives.
Also fire will destroy canisters the same way, so a fire in Toxins storage is REALLY bad.
Keep in mind that it doesn't destroy then release the plasma. It'll actually explode like a small bomb. So if you're trying to make an inferno, let the can empty THEN light it, so you don't put your own fire out with vacuum.
You can hack the Cargo console by breaking it down to get the circuit board, then using a multitool to change the frequency to "broad". Lets you order contraband crates, which include posters, lipstick and other bullshit.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 4:59 pm
by Kangaraptor
Bombing the engineering SMESes will cause the server to lag intolerably for five minutes.
Tcomms can be incapacitated by changing a single letter in the network names.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 8:56 pm
by Vekter
Kangaraptor wrote:Bombing the engineering SMESes will cause the server to lag intolerably for five minutes.
It's also almost always an instant shuttle call. The solars can't support the whole station on wired power for long, and almost no one knows you can make SMES.
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 9:05 pm
by Ikarrus
And hardly anyone makes use of the Backup SMES in Electrical Maint
Re: Little things you learned that are game changing
Posted: Mon Apr 28, 2014 10:02 pm
by Vekter
Ikarrus wrote:And hardly anyone makes use of the Backup SMES in Electrical Maint
SHHH. That's a closely guarded Engineering secret.
Re: Little things you learned that are game changing
Posted: Tue Apr 29, 2014 1:44 am
by imblyings
it's not that no one knows, a few people shout over the radio to rebuild them each time. It's just a curious mix of incompetency or lack of care from science, or engineering for that matter, a bit of unspoken acknowledgement that antags have ruined the round and want to end it so let's just go along with it, and a bit of fuck this I'm not fixing every broken thing from engineering if the shuttle is coming.
you can function as a viro with just your bag, a pandemic and smart inventory
Re: Little things you learned that are game changing
Posted: Tue Apr 29, 2014 2:47 pm
by Brotinheyst
Stephie wrote:You can, yes, but it has to be unsecured from the floor. So. you also need a screwdriver, and a crowbar for reinforced windows.
One round I was smacking a window with a wrench and at the last minute i just so happened to be able to disassemble it. So that's an alternative way to dislodge it.
Re: Little things you learned that are game changing
Posted: Wed Apr 30, 2014 5:56 am
by Pandarsenic
Disassembling an R-window only requires you to screwdrive it off the floor.