Bottom post of the previous page:
On basil we so rarely have anything interesting to do that having these OP items around will hopefully allow us to do more interesting things. I really doubt that this will win any votes on Sybi due to what i assume will be a population maximum, but maybe if word spreads it might because it is fun. This is a game after all, who gives a shit about balance if people are having fun?Birdboatstation (No longer maintained)
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Birdboatstation (Done!)
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
To adress some stuff:
The emag and the pepperspray cluster grenades spawn in a safe in the armory that you need to open with a stethoscope. Is this unreasonable? It seems very difficult to open one of these without being caught. There is also one in the captain office which has more gimmicky stuff in it. None of these are guns by the way.
There's no roundstart combat defib or mindflayer, those were probably from a abandoned crate or admin spawned. There is single mind batterer which spawns in the above mentioned safes. It's a 2 use flashbang-like item that can fail to stun for those that don't know. Doesn't seem that overpowered to me. Still, if those are considered overpowered then I will remove them.
I do see a bunch of newscasters, even a security one. Do you mean that there are not enough? Please elaborate!
The lack of extinguishers is due to the fact that plasmafloods are impossible on this map and I do want flamethrowers and other sources of fire to remain dangerous. There is still a bunch of closets with firefighting equipment and you can still print them in the autolathe. This seems to be only a issue in theory, I'd rather not add too many until people actually start to complain about ingame firedeaths.
Please elaborate on the intercom issue. If this is about the wall mounted ones, I explained a bit earlier in the thread that crew start with a radio in their box to replace those entirely.
The emag and the pepperspray cluster grenades spawn in a safe in the armory that you need to open with a stethoscope. Is this unreasonable? It seems very difficult to open one of these without being caught. There is also one in the captain office which has more gimmicky stuff in it. None of these are guns by the way.
There's no roundstart combat defib or mindflayer, those were probably from a abandoned crate or admin spawned. There is single mind batterer which spawns in the above mentioned safes. It's a 2 use flashbang-like item that can fail to stun for those that don't know. Doesn't seem that overpowered to me. Still, if those are considered overpowered then I will remove them.
I do see a bunch of newscasters, even a security one. Do you mean that there are not enough? Please elaborate!
The lack of extinguishers is due to the fact that plasmafloods are impossible on this map and I do want flamethrowers and other sources of fire to remain dangerous. There is still a bunch of closets with firefighting equipment and you can still print them in the autolathe. This seems to be only a issue in theory, I'd rather not add too many until people actually start to complain about ingame firedeaths.
Please elaborate on the intercom issue. If this is about the wall mounted ones, I explained a bit earlier in the thread that crew start with a radio in their box to replace those entirely.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Birdboatstation (Done!)
fire extinguishers are usually used as a) weapons b) to put people out, not to put out actual fires. i guess the other issues would then be resolved.
i do not agree with the safes however. they are apparently easy to crack if you know how, except almost nobody does, which makes them pretty shitty. fairly sure they can also just be opened with explosives. having a roundstart emag is pretty shitty, because it's a fucking /emag/. A RIDICULOUSLY POWERFUL ITEM FOR SEVERAL DEPARTMENTS. RD can make more if it's DAd
i do not agree with the safes however. they are apparently easy to crack if you know how, except almost nobody does, which makes them pretty shitty. fairly sure they can also just be opened with explosives. having a roundstart emag is pretty shitty, because it's a fucking /emag/. A RIDICULOUSLY POWERFUL ITEM FOR SEVERAL DEPARTMENTS. RD can make more if it's DAd
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
Science demanding the emag for R&D and security abusing the emag is a compelling argument for the safe removal in my opinion so I went ahead and removed them in the newest update. The armory one has been replaced with a contraband locker. Instead, there is now a safe in the vault, containing 7 instant concrete grenades. Annoying but far less useful and desireable.
I also did not consider extinguishers as weapons! I've added a good bunch of them to the hallways and other certain areas.
A few more concerns that I have seen brought up in the game:
There is not a single coin in the entire map. Obviously not intended and has been fixed. Miners starting with regular oxygentanks was also an oversight.
Engineering heating up from incorrect supermatter cooling is not a bug, but I have added a wall and doors to the chamber in order to stop the engine from making the entire engineering area deadly hot. There's also a bunch of extra firesuits in secure storage now to help with meltdowns.
I also did not consider extinguishers as weapons! I've added a good bunch of them to the hallways and other certain areas.
A few more concerns that I have seen brought up in the game:
There is not a single coin in the entire map. Obviously not intended and has been fixed. Miners starting with regular oxygentanks was also an oversight.
Engineering heating up from incorrect supermatter cooling is not a bug, but I have added a wall and doors to the chamber in order to stop the engine from making the entire engineering area deadly hot. There's also a bunch of extra firesuits in secure storage now to help with meltdowns.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Birdboatstation (Done!)
Actually got to play on it today! few notes
Layout is really nice. Maint is quite large, but most of it is off to the left which is a little lopsided. Not sure it is a bad thing
There was an 'Old Dangerous Medibot' in maintenece, he pricked me and i was asleep for a really fucking long time. In a dark corner of maint. It sucked.
No coins or mint, but i think that has already been brought up.
No zippos on map, could use a few i feel
Also no crayon boxes, which kinda sucks as they cannot be ordered
The only ID console onstation is in the hop office, which kinda sucks when you want to all access yourself and there is a hop around. a minor gripe
Over all it is a really fun map for the basil lowpop rounds and i will be keeping it on my favourite
Layout is really nice. Maint is quite large, but most of it is off to the left which is a little lopsided. Not sure it is a bad thing
There was an 'Old Dangerous Medibot' in maintenece, he pricked me and i was asleep for a really fucking long time. In a dark corner of maint. It sucked.
No coins or mint, but i think that has already been brought up.
No zippos on map, could use a few i feel
Also no crayon boxes, which kinda sucks as they cannot be ordered
The only ID console onstation is in the hop office, which kinda sucks when you want to all access yourself and there is a hop around. a minor gripe
Over all it is a really fun map for the basil lowpop rounds and i will be keeping it on my favourite
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Birdboatstation (Done!)
Cramped, confusing/twisting, full of dangerous shit.
Love it.
Love it.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Birdboatstation (Done!)
With regards to the Brig:
The Security lockers already have HUDSunglasses in them; the additional SecHUDs don't do much.
The left cell windoor can be opened by anyone, including the prisoners.
The cells need mounted flashers (ones linked to the cell control).
The Armory/Detective's/Warden's offices are locked to basic Security access (meaning each Officer has effectively full Sec access) - is this intentional?
The Security lockers already have HUDSunglasses in them; the additional SecHUDs don't do much.
The left cell windoor can be opened by anyone, including the prisoners.
The cells need mounted flashers (ones linked to the cell control).
The Armory/Detective's/Warden's offices are locked to basic Security access (meaning each Officer has effectively full Sec access) - is this intentional?
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Birdboatstation (Done!)
better than mini/10


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
Lots of changes and fixes recently:
PR 1: https://github.com/tgstation/-tg-station/pull/12318
PR 2: https://github.com/tgstation/-tg-station/pull/12480
There's also a new picture of the whole map without compression artifacts here.
Stuff planned: Small emergency vent system to help with breaches(read: help ventcrawlers) which starts off and has to be manually connected.
A step-by-step guide with pictures how to set up both engines for the wiki.
PR 1: https://github.com/tgstation/-tg-station/pull/12318
PR 2: https://github.com/tgstation/-tg-station/pull/12480
There's also a new picture of the whole map without compression artifacts here.
Stuff planned: Small emergency vent system to help with breaches(read: help ventcrawlers) which starts off and has to be manually connected.
A step-by-step guide with pictures how to set up both engines for the wiki.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: Birdboatstation (Done!)
Just played a round as a morph.
Absolutely awful. There weren't any vents and the layout was ridiculously confusing with hallways that were too small and placement that made no sense. The worst part is the lack of atmos which means there is literally no way to repressurize areas whatsoever. This map is terrible and you should feel terrible.
Edit: All right, I take it back. I was really salty when I made this post and I didn't mean any offense. I still don't like the map, however, and I think it could use improvement.
Absolutely awful. There weren't any vents and the layout was ridiculously confusing with hallways that were too small and placement that made no sense. The worst part is the lack of atmos which means there is literally no way to repressurize areas whatsoever. This map is terrible and you should feel terrible.
Edit: All right, I take it back. I was really salty when I made this post and I didn't mean any offense. I still don't like the map, however, and I think it could use improvement.
Last edited by Xhuis on Thu Feb 09, 2017 3:34 am, edited 1 time in total.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
I have received a lot of negative feedback about the whole map being terrible, not just a few things. I am thinking of removing it since many people seem to actually be bothered when it gets played to the point of complaining a lot in OOC and admins forcibly changing the map to something else and that's obviously bad. Thoughts?
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Birdboatstation (Done!)
Pls no. Can we keep it in the rotation for basil? I have played a shit load of rounds on it and have fun every time, it has seriously become my favorite map
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Tue Jul 08, 2014 7:47 am
- Byond Username: Duncdar
Re: Birdboatstation (Done!)
This please. I haven't seen anyone complain about the map on basil other than reporting general bugs. It's fantastic for low pop as it provides enough interesting public areas (that are actually used) and feels spread out enough to do private/antag stuff. Station repairs are drawn out but that's exactly what we need because it requires engineers on basil to focus on a larger project. Every player on the server can usually be drawn into a single event by virtue of its design, something lacking on the larger, sprawling maps.Wyzack wrote:Pls no. Can we keep it in the rotation for basil? I have played a shit load of rounds on it and have fun every time, it has seriously become my favorite map
~lighter than Aire~
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- Joined: Tue May 12, 2015 12:57 pm
- Byond Username: Newfren
Re: Birdboatstation (Done!)
Please at least remove the chem set up in maint above xenobio, there's basically no risk/reward involved in spamming powerful poison grenades/fire chems/lube as an antag.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Birdboatstation (Done!)
Can you also add a scrubber system or something so vent crawling antags don't get fucked
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Birdboatstation (Done!)
People complaining about birdboat is basically the point.
We LIKE how shitty and awful the layout is, it's brill.
We LIKE how shitty and awful the layout is, it's brill.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Birdboatstation (Done!)
Its a decent thing in moderation, but if it was the main map being picked constantly it would get old with spiders getting out killing everyone or all the gear hidden in maint making it too easy to cause a real shitstorm as a tator or literally find advanced magboots in a crate somewhere.Not-Dorsidarf wrote:People complaining about birdboat is basically the point.
We LIKE how shitty and awful the layout is, it's brill.
A micro atmos hidden in the far reaches of the map might help, even if it doesn't have an effective scrubber system or way to fill canisters.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Birdboatstation (Done!)
If there was ever a map that best captured the essence of the station being a 'metal deathtrap' then Birdboatstation is the closet to that honourable goal.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Birdboatstation (Done!)
Please do not remove it.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Birdboatstation (Done!)
All the funding that was supposed to be used for atmos construction was used to supply the station with more potted plants.
(like really holy fuck there's so many potted plants)
(like really holy fuck there's so many potted plants)
Spoiler:
-
- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Birdboatstation (Done!)
maybe we should just make a map that's a tunnel with guns on one side for antags and a holding room for muderbone victims on the other side.
the map really needs a scrubber setup at least unless you WANT all ventcrawling antags to be fucked, also arrows pointing to departments.
the map really needs a scrubber setup at least unless you WANT all ventcrawling antags to be fucked, also arrows pointing to departments.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
https://github.com/tgstation/-tg-station/pull/12556
Newest update adds a vent system to crawl around in, or use it to repressurize the station. No air alarms though because lowpop traitor AI plasma floods are incredibly unpopular.
Many other changes that were suggested by people too, like a medbay desk, crusher blast doors, portable chem dispenser replacing the maint regular one and a simpler TEG heat loop.
Newest update adds a vent system to crawl around in, or use it to repressurize the station. No air alarms though because lowpop traitor AI plasma floods are incredibly unpopular.
Many other changes that were suggested by people too, like a medbay desk, crusher blast doors, portable chem dispenser replacing the maint regular one and a simpler TEG heat loop.
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Birdboatstation (Done!)
You don't need air alarms to plasma flood if you pipe it properly.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Birdboatstation (Done!)
also bear in mind a lot of people will be playing this at super high pop, which won't be quite as smooth as the smaller pops it was designed for.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Birdboatstation (Done!)
I thought population minimums and maximums for each map were going to be enacted
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Birdboatstation (Done!)
There aren't any intercoms in the AI core (the AI actually needs these)
The turret controls don't control the turrets
There aren't any holopads
The table between the Armory and Warden's Office doesn't have a windoor/shutter (so anyone can just climb over)
There's a door in the middle of the AI core for some reason
Nobody knows how to use the engine (maybe put a piece of paper with instructions on it)
There aren't any solars (I think?)
Air alarms are used for more than plasma flooding - add a manual valve to atmos instead if you're worried about AIs
The turret controls don't control the turrets
There aren't any holopads
The table between the Armory and Warden's Office doesn't have a windoor/shutter (so anyone can just climb over)
There's a door in the middle of the AI core for some reason
Nobody knows how to use the engine (maybe put a piece of paper with instructions on it)
There aren't any solars (I think?)
Air alarms are used for more than plasma flooding - add a manual valve to atmos instead if you're worried about AIs
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
You're in luck, half the suggestions are already done and ready to be merged: https://github.com/tgstation/-tg-station/pull/12828
Turret control issues should have been fixed already by https://github.com/tgstation/-tg-station/pull/12720. I'll look into this.
Solars exist, but they're not assembled: In maint, there are some airlocks with wires leading outside. Nearby are solar assembly crates that can be used to build solars.
For the air alarms, I am kind of waiting on https://github.com/tgstation/-tg-station/issues/11953 to get fixed so I can set the vents to a different frequency and still have air alarms without allowing plasma floods(atleast without construction work). What functions are you missing from the lack of air alarms exactly? Maybe I can find a solution to it.
Turret control issues should have been fixed already by https://github.com/tgstation/-tg-station/pull/12720. I'll look into this.
Solars exist, but they're not assembled: In maint, there are some airlocks with wires leading outside. Nearby are solar assembly crates that can be used to build solars.
For the air alarms, I am kind of waiting on https://github.com/tgstation/-tg-station/issues/11953 to get fixed so I can set the vents to a different frequency and still have air alarms without allowing plasma floods(atleast without construction work). What functions are you missing from the lack of air alarms exactly? Maybe I can find a solution to it.
-
- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Birdboatstation (Done!)
Not sure if you just forgot or was intended. But mining(either mining station or mining dock) could sure use a mech recharging bay so you don't have to go all the way to robotics everytime.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Birdboatstation (Done!)
Birdboat is the best. Aside from box.
Desperately needs some way of finding depts and so on. Arrows and colored tiles.
Desperately needs some way of finding depts and so on. Arrows and colored tiles.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
-
- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Birdboatstation (Done!)
Confirming birdboat is second best map. Fuck the signs though it would make the map seem like something that isn't a deathtrap.Whoisthere wrote:Birdboat is the best. Aside from box.
Desperately needs some way of finding depts and so on. Arrows and colored tiles.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Birdboatstation (Done!)
A couple problems I have with mining on this station
Asteroid field is far to easy to exploit. Without having any hazards in it, and moving at the speed of space walk, it is very easy to quickly cleave out a huge swath of it for anything useful. Maybe add a few space carp to give some form of risk.
Then the main asteroid: TOO. MUCH. FUGU! My god ,those purple fuckers are the single most annoying mining creature you could have to face. First, their QUICK when small, making it near impossible to hunt them down when they are mini sized while wearing a mining rig. Combined with their immunity to almost all damage when in mega form, and you honestly can not fight them. Maybe putting one or two deep inside, near the huge diamond chamber and xeno egg, while putting normal goliaths inside. Honestly, the mob population is mostly Fugu and Basks, with maybe one or two hivelords and MAYBE a single goliath.
And considering that the Fugu give you as an implant (HUGE boost to melee damage) there should not be that many. They should be the end game of mining mobs, not the swarm.
Also, having it be hard vacuum right outside of the shuttle, and having a tiny outpost with almost nothing on it really is a downer. Makes it a whole hell of a lot easier for people to steal the mining hardsuits from the main station, and will depressurize the shuttle constantly.
Asteroid field is far to easy to exploit. Without having any hazards in it, and moving at the speed of space walk, it is very easy to quickly cleave out a huge swath of it for anything useful. Maybe add a few space carp to give some form of risk.
Then the main asteroid: TOO. MUCH. FUGU! My god ,those purple fuckers are the single most annoying mining creature you could have to face. First, their QUICK when small, making it near impossible to hunt them down when they are mini sized while wearing a mining rig. Combined with their immunity to almost all damage when in mega form, and you honestly can not fight them. Maybe putting one or two deep inside, near the huge diamond chamber and xeno egg, while putting normal goliaths inside. Honestly, the mob population is mostly Fugu and Basks, with maybe one or two hivelords and MAYBE a single goliath.
And considering that the Fugu give you as an implant (HUGE boost to melee damage) there should not be that many. They should be the end game of mining mobs, not the swarm.
Also, having it be hard vacuum right outside of the shuttle, and having a tiny outpost with almost nothing on it really is a downer. Makes it a whole hell of a lot easier for people to steal the mining hardsuits from the main station, and will depressurize the shuttle constantly.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: Birdboatstation (Done!)
One last bump.
As the creator of this map I'd recommend that this map should be removed.
1. I have not maintained the map in years and I do not plan on doing this again. A few people have pushed some updates but the point is that the map is awfully outdated and broken, even disregarding the balancing problems. There are even potential server crashes with the mess the TEG is and I fear that it may even break configs since the job screen is just...broken.
2. I've already tried to get it removed but it was denied. It was decided that maps would only get removed if they were unmaintained, which this map has been for quite a long while now.
3. Nobody likes it. I don't like it either. A few people claim to like it, ironically or not, but if nobody bothered to maintain/remake/rebalance this, it's a good indication that nobody wants it around.
4. A lot of other better and more popular maps got removed. Dream, Efficiency, Asteroid, Disc and Mini. All of these were better maintained, more popular and better balanced than this. There is no reason why this map should get a pass. Seriously, why did you remove mini but leave this in?
5. No more reason to keep it around. Omega is an amazing alternative and I love it, as is Pubby for lowpop servers. TG also no longer has a perma lowpop server so you probably only see this 15 pop map being forced by admins whenever there's 70 players online which results in an awful experience, no matter if you dislike or genuinely like this map.
As the creator of this map I'd recommend that this map should be removed.
1. I have not maintained the map in years and I do not plan on doing this again. A few people have pushed some updates but the point is that the map is awfully outdated and broken, even disregarding the balancing problems. There are even potential server crashes with the mess the TEG is and I fear that it may even break configs since the job screen is just...broken.
2. I've already tried to get it removed but it was denied. It was decided that maps would only get removed if they were unmaintained, which this map has been for quite a long while now.
3. Nobody likes it. I don't like it either. A few people claim to like it, ironically or not, but if nobody bothered to maintain/remake/rebalance this, it's a good indication that nobody wants it around.
4. A lot of other better and more popular maps got removed. Dream, Efficiency, Asteroid, Disc and Mini. All of these were better maintained, more popular and better balanced than this. There is no reason why this map should get a pass. Seriously, why did you remove mini but leave this in?
5. No more reason to keep it around. Omega is an amazing alternative and I love it, as is Pubby for lowpop servers. TG also no longer has a perma lowpop server so you probably only see this 15 pop map being forced by admins whenever there's 70 players online which results in an awful experience, no matter if you dislike or genuinely like this map.
- Thunder11
- In-Game Admin
- Joined: Fri Apr 18, 2014 12:55 pm
- Byond Username: Thunder12345
- Github Username: Thunder12345
- Location: Scotland, UK
Re: Birdboatstation (No longer maintained)
Time to put the birdie out to pasture


Spoiler:
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
- Byond Username: Qbopper
- Github Username: Qbopper
- Location: Canada
Re: Birdboatstation (No longer maintained)
i've been waiting for this dayThunder11 wrote:Time to put the birdie out to pasture
Limey wrote:its too late.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Birdboatstation (No longer maintained)
I thought birdboat was great because it embodied the "metal deathtrap with no handrails or safeguards" feeling of the game works best with, and i feel like a good amount of the hate it received was due to the nonstandard engine. Will be sad to see it go
Also welcome back tokiko
Also welcome back tokiko
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Birdboatstation (No longer maintained)
Birdboat, I fucking hated you the most.
This map was nice thematically in that you really felt like you were trapped on an underfunded rickety piece of shit where even if you legitimately wanted to do your job, you just couldn't. Just take the feeling of being a roboticist with no metal or glass, or a medical doctor with no patients and copy paste it for every job and you're basically birdboat. This fuckin' map is the Staff Assistant of maps.
This map was nice thematically in that you really felt like you were trapped on an underfunded rickety piece of shit where even if you legitimately wanted to do your job, you just couldn't. Just take the feeling of being a roboticist with no metal or glass, or a medical doctor with no patients and copy paste it for every job and you're basically birdboat. This fuckin' map is the Staff Assistant of maps.
- Iatots
- Joined: Thu Oct 13, 2016 3:17 pm
- Byond Username: Iatots
- Github Username: Iatots
Re: Birdboatstation (No longer maintained)
Remember when This game was tedious at times because of lack of features, and people justified it with Nanostrasen being a cheapskate? Now we have feature creep up the ass. The game has changed and birdboat's ideals have been replaced.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Birdboatstation (No longer maintained)
RIP Birdboat, unironically the best map of them all.
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Birdboatstation (No longer maintained)
Birdstation: Ironic badstation is still badstation
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Birdboatstation (No longer maintained)
Birdboat had better ideals thoughIatots wrote:Remember when This game was tedious at times because of lack of features, and people justified it with Nanostrasen being a cheapskate? Now we have feature creep up the ass. The game has changed and birdboat's ideals have been replaced.
- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
- Byond Username: Sawrge
Re: Birdboatstation (No longer maintained)
What's the point in being an asshole like this when the creator is already in the process of getting it removed from rotation?Weepo wrote:Birdstation: Ironic badstation is still badstation
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- Joined: Sun Dec 11, 2016 6:19 am
- Byond Username: Reondin
Re: Birdboatstation (No longer maintained)
Rest in peace best station. And I disagree about Omega. It is garbo.
Fucking BAWKS babies kill another station with their whining. (Astroid, Pubby(Life support), Dream)
I guess the silver lining is I can switch my prefered station to Meta so we dont have to be on stale old box as much.
Fucking BAWKS babies kill another station with their whining. (Astroid, Pubby(Life support), Dream)
I guess the silver lining is I can switch my prefered station to Meta so we dont have to be on stale old box as much.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Birdboatstation (No longer maintained)
Department layout was my only gripe.
Oh and no atmos, or was that another tiny station that has no pipes?
Oh and no atmos, or was that another tiny station that has no pipes?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Birdboatstation (No longer maintained)
What are you even talking about, I don't remember the last time I've seen box.Sweets wrote:Rest in peace best station. And I disagree about Omega. It is garbo.
Fucking BAWKS babies kill another station with their whining. (Astroid, Pubby(Life support), Dream)
I guess the silver lining is I can switch my prefered station to Meta so we dont have to be on stale old box as much.
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- Joined: Sun Dec 11, 2016 6:19 am
- Byond Username: Reondin
Re: Birdboatstation (No longer maintained)
Bagil nerds get out. Stop stealing our meme players. Reeeeeeeeeeeeeee.InsaneHyena wrote: What are you even talking about, I don't remember the last time I've seen box.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Birdboatstation (No longer maintained)
the only meme players on sibyl are lizards and kat richards
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- Joined: Sun Dec 11, 2016 6:19 am
- Byond Username: Reondin
Re: Birdboatstation (No longer maintained)
Because Bagil stole Pax.bandit wrote:the only meme players on sibyl are lizards and kat richards
Free Pax.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
- Byond Username: Dannno
- Location: e-mail me if you want a pizza roll
Re: Birdboatstation (No longer maintained)
cancerous community
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