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Shredding Security Policy
Posted: Mon Jul 20, 2015 1:10 pm
by Stickymayhem
Bottom post of the previous page:
So one of the most interesting things we learned from the Low Rules rounds was that even with the station in total chaos, security is infinitely more fun with lower restrictions. Much lower restrictions.
I'm tempted to replace all of security policy with a simple rule about sticking together and having your partners backs, and consequently removing some anti-greytiding rules to even things out a bit. Far more effective than OOC punishment is immediate and harsh IC punishment. When you table a cop and try to take his shit then get immediately kicked to death by his three buddies it tends to be a better disincentive than finding out you're going to be banned for a day at the end of the round.
This is controversial as fuck I'm sure, and I don't think we can go as drastic as removing it entirely, but I wouldn't mind security basically being a strong group of thugs led by the HoS who can kind of choose how his department will be that day. You can do brutal crackdowns until the station revolts, or be as nicecurity as you want.
I really liked the greytide and security testing each other to kind of see how the round would be. Security would make big shows of force to show damn well that greytiding would get you a hiding and then chill out having established their authority, or tiders would poke at the brig to see how competent they were that round and punish them if they weren't.
Security was packed on every round like this and I think it would be again if this was implement.
So discuss what absolutely essential components of the policy we need to hold on to and problems that will probably come up.
This is just a discussion for now.
Re: Shredding Security Policy
Posted: Fri Jul 24, 2015 10:11 pm
by Falamazeer
Incomptinence wrote:It takes more than one interaction to determine someone as a greytider. They are typified by their single minded determination in causing trouble, a normal man will wait out a short sentence a tider will try and destroy the cell as much as they can to screw with you.
I say more than one interaction but it is usually one arrest, the secondary interactions can be observed once they are cuffed and are pretty rote.
I disagree with that bit about fucking around in the cell, I enjoy jittering around, frothing at the mouth and trying to smash lights ineffectively with a jumpsuit to screw with officers, It's harmless dicking around, I typically play security, and I know where the line is drawn, and if you wanna try to draw it at fucking about then you're probably a bit too thin skinned anyways. Smashing your way out and leaving a big hole on the other hand, over a two minute sentence, you got a good point.
Knocking constantly to badger people is also kinda funny, just don't use the justified sec reaction to justify being a further douchebag unless it's gonna be along the same vein of heckling, littering, and cursing.
Re: Shredding Security Policy
Posted: Sat Jul 25, 2015 12:38 am
by TheNightingale
Knocking constantly to badger people can clog up their attack log, possibly crashing their game. Don't do it.
(It seriously can, especially if everyone's talking at the same time. Don't be surprised if you're flashed blind because of it.)
Re: Shredding Security Policy
Posted: Sat Jul 25, 2015 12:52 am
by Scones
"Knocking can crash someone's game"
I know we limit certain aspects of the game for people playing on connections one step above dial-up, but what the fuck do you mean
How can someone clicking with a delay crash someone else's game
Re: Shredding Security Policy
Posted: Sat Jul 25, 2015 1:15 am
by Falamazeer
I have sympathy for those who we keep midi limits for, but surely you jest that I should not knock freely.
At that point you're literately playing on two cups some string and a scientific calculator.
Re: Shredding Security Policy
Posted: Sat Jul 25, 2015 2:08 am
by iamgoofball
I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
Re: Shredding Security Policy
Posted: Sat Jul 25, 2015 7:00 pm
by NicholasRage
Personally, I'm not a fan of this idea. I play sec quite a bit, and I've never got the impression that I'm on the noose or that, if I make one small mistake, I'm going to get banned. I've been bwoinked a couple of time for some things, but a bit of clarification and everything worked out fine. I have noticed, however, that a there are a handful of players who play sec just because they have permission to use guns and make other players miserable. What rules we have are enough to keep them mostly in line, but with no rules you're going to end up with a lot more of them going above and beyond the amount of aggression that's necessary just because they can.
The couple of rounds I played with security on low rules didn't impress me, though it's been long enough that I can't really remember why.
Re: Shredding Security Policy
Posted: Sun Jul 26, 2015 9:10 am
by Not-Dorsidarf
iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
I have a £400 touchscreen laptop new this spring, and it
still crashes whenever I send/recieve an adminhelp more than 3 lines long (seriously)
Re: Shredding Security Policy
Posted: Sun Jul 26, 2015 9:55 am
by iamgoofball
Not-Dorsidarf wrote:iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
I have a £400 touchscreen laptop new this spring, and it
still crashes whenever I send/recieve an adminhelp more than 3 lines long (seriously)
some things are probably just byond issues we cant fix
Re: Shredding Security Policy
Posted: Sun Jul 26, 2015 1:28 pm
by Incomptinence
Not-Dorsidarf wrote:iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
I have a £400 touchscreen laptop new this spring, and it
still crashes whenever I send/recieve an adminhelp more than 3 lines long (seriously)
I never had that sort of issue with my old laptops.
Although It did somehow occasionally "teleport" me in mechs to centcom but I have no fucking idea how and it was never worked out to my knowledge.
Re: Shredding Security Policy
Posted: Sun Jul 26, 2015 5:03 pm
by onleavedontatme
Not-Dorsidarf wrote:iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
I have a £400 touchscreen laptop new this spring, and it
still crashes whenever I send/recieve an adminhelp more than 3 lines long (seriously)
My girlfriend's laptop (also with a touchscreen, also very new and capable of running real games) crashes on sending/receiving adminhelps, it's bizarre. Likely a BYOND issue like goofball said.
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 8:16 am
by callanrockslol
Brb buying Byond and hiring a QA team, fund my patreon.
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 10:23 am
by Thunder11
Incomptinence wrote:Although It did somehow occasionally "teleport" me in mechs to centcom but I have no fucking idea how and it was never worked out to my knowledge.
That was fixed, iirc. We found out mechs were able to move along the z-axis.
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 11:50 am
by Incomptinence
Well at least it was fixed I suppose I liked it when it was a mystery though.
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 3:23 pm
by Cheimon
Yup, can't click to send adminhelp replies without byond crashing two out of three times. Exacerbated if I'm not in a very quiet area (so no text moving up the screen).
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 3:57 pm
by Screemonster
I think that's a byond thing.
Specifically it didn't happen on my Win7 laptop what's like three years old but it does happen on my much newer and more powerful Win8 desktop machine.
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 4:31 pm
by Stickymayhem
I think links in BYOND are handled with internet explorer for some reason. Try updating it maybe
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 4:39 pm
by Malkevin
Or downgrading it
Re: Shredding Security Policy
Posted: Mon Jul 27, 2015 4:41 pm
by Screemonster
That might explain it. It also explains why a lot of noise/text appearing at once lags me the fuck out, especially if I've got some text highlighted when it happened.
Pretty much makes playing sec impossible 'cause fights just turn into clientfreeze.
Re: Shredding Security Policy
Posted: Thu Oct 01, 2015 9:50 am
by tuypo1
iamgoofball wrote:I think we've hit a point where we really need to get with the times and stop supporting the DOS players with IBM green phosphorous screens
we already have problems with lack of overseas players to fill in the later hours that would make things worse.