Bottom post of the previous page:
Make engi/mining borgs be able to activate meson vision without using up a slot, like how you toggle a welding mask. But while it's on make it drain the battery faster (or maybe this could work as an upgrade?). Or possibly add a cyborg upgrade that let's borgs have four tools to choose from; maybe I don't remember correctly or I'm thinking of goon but I thought you couldn't put more than three upgrades in a borg at one time, and if that's the case if you feel these upgrades would be "over powered" then make them take up two slots in the upgrade terms of things. I know a lot of people think "fuck the borgs they are slaves anyway why should they have a good time", but it is a huge hassle as a mining borg to only have two operational slots when you're mining to switch between the drill/satchel and drill/scanner because normally you aren't going to have your own mining bot to pull behind you.Minor Suggestions Mk. III; Artyom Edition
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Re: Minor Suggestions Mk. III; Artyom Edition
Give ghosts and observers read-only access to machines. Check the PA, watch the geneticist futz with the blocks, see what someone sabotaged cryo with, what access the HoP is giving a guy, et cetera.
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
Upgradeable "Spread Infestation" ability. First you can only create the normal spiders, after 5 genomes your spiderlings can grow into one of the other spiders. With 10 genomes they can grow into those that lay eggs. Maybe even one extra spider at 15.
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Re: Minor Suggestions Mk. III; Artyom Edition
They already can grow into all the types of spiders, including the type that can lay eggs, can't they? I thought spiderling evolution was completely random from hunter/sentinel/etc
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
I'm pretty sure that the changeling spiders and the botany mutation ones only spawn the hunter ones. Nurses and guards only seem to spawn from the xenobio slimecores, admin events and the random spider infestation event.
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Re: Minor Suggestions Mk. III; Artyom Edition
There is code on the changeling spiders to only produce hunters.
it's to stop the round suddenly becoming a spider round just because one changeling decided it was time.
it's to stop the round suddenly becoming a spider round just because one changeling decided it was time.
私は完璧
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Re: Minor Suggestions Mk. III; Artyom Edition
Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
So you wish to die faster to greytiders?Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
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Re: Minor Suggestions Mk. III; Artyom Edition
Nerf switchblades n bat
They are easy af to make and unforgivably OP
And fit in your pocket
If you have one and a ranged stun weapon youre set to dominate the station...
They are easy af to make and unforgivably OP
And fit in your pocket
If you have one and a ranged stun weapon youre set to dominate the station...
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Re: Minor Suggestions Mk. III; Artyom Edition
Greytiders never use toolboxes.Wesdo wrote:So you wish to die faster to greytiders?Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
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Re: Minor Suggestions Mk. III; Artyom Edition
Bats desperately need a nerf, switchblades are tough enough to get that they don't. Toolboxes should definitely not be 15 brute, they're literally everywhere.
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Re: Minor Suggestions Mk. III; Artyom Edition
Are you kidding me? Plasteel is so easy to get. The only reason you wont find it is cause some chucklefuck stole it first. Can people who steal plasteel for the specific reason of snowflake weapons be valid?Cipher3 wrote:Bats desperately need a nerf, switchblades are tough enough to get that they don't. Toolboxes should definitely not be 15 brute, they're literally everywhere.
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Re: Minor Suggestions Mk. III; Artyom Edition
Braindude wrote:for the specific reason of snowflake weapons be valid?
Braindude wrote:reason of snowflake weapons
stop using snowflake as a buzz word when you don't know what it meansBraindude wrote:snowflake
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Re: Minor Suggestions Mk. III; Artyom Edition
Two very easy and small suggestions:
First: Please move the medical hardsuit into a SSU and move it to the med storage. No CMO uses them anyway and always asks MDs to recover corpses from space.
Second: Please add more medical wintercoats to the medical locker. They are incredibly useful for doctors who have to deal with patients near breaches, but there's only two(three if you count the CMO's one)for the entire medbay, including chemists, geneticists and the virologist. Or give chemists/geneticists/virologists their own ones, though I doubt there are sprites for this.
First: Please move the medical hardsuit into a SSU and move it to the med storage. No CMO uses them anyway and always asks MDs to recover corpses from space.
Second: Please add more medical wintercoats to the medical locker. They are incredibly useful for doctors who have to deal with patients near breaches, but there's only two(three if you count the CMO's one)for the entire medbay, including chemists, geneticists and the virologist. Or give chemists/geneticists/virologists their own ones, though I doubt there are sprites for this.
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Re: Minor Suggestions Mk. III; Artyom Edition
Looking up weapon damages in the code is so fucking easy and if you can't do that I will never consider your opinion on weapon damages and balance. Toolboxes are already 15 brute.Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
Having a switchblade is like having a spear or stunprod, it's on security to crack down and search people more. This is the official server policy for security as well and it extends to the new weapons on NT. Usually you don't brig people for it, but you take it away and put it in the contraband/evidence room, which is what they're fucking there for.Braindude wrote:Are you kidding me? Plasteel is so easy to get. The only reason you wont find it is cause some chucklefuck stole it first. Can people who steal plasteel for the specific reason of snowflake weapons be valid?Cipher3 wrote:Bats desperately need a nerf, switchblades are tough enough to get that they don't. Toolboxes should definitely not be 15 brute, they're literally everywhere.
As far as stealing plasteel goes? Well, that's like stealing any other rare thing on the station.
Toolboxes are heavy metal boxes with rough corners. They don't fit in backpacks or in any other slot and you have to carry them around with you if you're going to use them as a weapon. Frankly, don't go near people with toolboxes if you don't want your brains smashed out.
https://github.com/NTStation/NTstation13/pull/641
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
I didn't actually know that - I thought they were 10 alongside fire extinguishers. Oops.paprika wrote:Looking up weapon damages in the code is so fucking easy and if you can't do that I will never consider your opinion on weapon damages and balance. Toolboxes are already 15 brute.Psyentific wrote:Buff toolboxes to 15(16?) brute to bring them in line with other high-tier nonantag melee weapons.
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
Increase large beaker cap to 150.
Never give up! Trust your instincts!
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Re: Minor Suggestions Mk. III; Artyom Edition
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
Isn't that what R&D is for?
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Re: Minor Suggestions Mk. III; Artyom Edition
sounds goodSkorvold wrote:Increase large beaker cap to 150.
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Re: Minor Suggestions Mk. III; Artyom Edition
No, it sounds fucking horrible.
If you want bigger beakers, use R&D. The only people that 150u standard beakers will benefit are people making death grenades.
If you want bigger beakers, use R&D. The only people that 150u standard beakers will benefit are people making death grenades.
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: Minor Suggestions Mk. III; Artyom Edition
Add traitor secondary objectives - Instead of Escape Alive or Escape Alone, add in "Die a glorious death!" and "Set off the station's nuclear device."
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
I have no words.Psyentific wrote:Add traitor secondary objectives - Instead of Escape Alive or Escape Alone, add in "Die a glorious death!" and "Set off the station's nuclear device."
There isn't even currently a way to set off the station nuke outside nuke op rounds - the captain's nuke disk doesn't work on it.
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Re: Minor Suggestions Mk. III; Artyom Edition
The disk *does* work. You need the nuke code. The Nuke Ops nuke and the station's own nuke have different codes.Cipher3 wrote:I have no words.Psyentific wrote:Add traitor secondary objectives - Instead of Escape Alive or Escape Alone, add in "Die a glorious death!" and "Set off the station's nuclear device."
There isn't even currently a way to set off the station nuke outside nuke op rounds - the captain's nuke disk doesn't work on it.
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Re: Minor Suggestions Mk. III; Artyom Edition
No they don't, you can use the station's nuke with the code you're provided, and unless it was var edited by an admin at the time or changed recently that's still the case, I've done it before
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
nuke code is generated randomly for each nuke.
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Re: Minor Suggestions Mk. III; Artyom Edition
Pretty sure the on-station nuke code has always defaulted to LOLNO, which is impossible to type on a numpad.
i dont even know what the context for my signature was
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Re: Minor Suggestions Mk. III; Artyom Edition
As someone who does shady things from round to round, I want this.Facundo wrote:Being able to burn papers. they are great for secure comunication in a radion infested station, but you can't eliminate them without going to the crematory. you should be able to turn them to ash with a fire source....
I'd love more radio silence rounds. Or, a station with no common headsets. Each department gets it's channel and that's it, if you want general chat you go to a wall radio or find a radio.
Friendly reminder that you are beautiful and this server would be nothing without your continued support
I play August Finster, a suave midget with a grudge, as well as Francis Heart, the naked guitarist of the Cosmos.
I play August Finster, a suave midget with a grudge, as well as Francis Heart, the naked guitarist of the Cosmos.
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Re: Minor Suggestions Mk. III; Artyom Edition
Clown bomb.
Put a tank of pressurized 02 onto a tank transfer valve, and the clown's horn in the other slot. When triggered by whatever means used, it honks with the power of a honkerblaster. Can't decide if the bomb sprite should look like an ordinary tank bomb or something different, though.
Put a tank of pressurized 02 onto a tank transfer valve, and the clown's horn in the other slot. When triggered by whatever means used, it honks with the power of a honkerblaster. Can't decide if the bomb sprite should look like an ordinary tank bomb or something different, though.
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Re: Minor Suggestions Mk. III; Artyom Edition
I believe you can burn paper with lighters, though it bears testing.Lovecraft wrote:As someone who does shady things from round to round, I want this.Facundo wrote:Being able to burn papers. they are great for secure comunication in a radion infested station, but you can't eliminate them without going to the crematory. you should be able to turn them to ash with a fire source....
I'd love more radio silence rounds. Or, a station with no common headsets. Each department gets it's channel and that's it, if you want general chat you go to a wall radio or find a radio.
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
Tested on Artyom. Nope.Psyentific wrote:I believe you can burn paper with lighters, though it bears testing.Lovecraft wrote:As someone who does shady things from round to round, I want this.Facundo wrote:Being able to burn papers. they are great for secure comunication in a radion infested station, but you can't eliminate them without going to the crematory. you should be able to turn them to ash with a fire source....
I'd love more radio silence rounds. Or, a station with no common headsets. Each department gets it's channel and that's it, if you want general chat you go to a wall radio or find a radio.
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Re: Minor Suggestions Mk. III; Artyom Edition
Remove the floor mopping delay and add a delay for the soap instead.
There's no reason to use mops and mop buckets or even the spray bottle/backpack right now because soap is superior to everything.
There's no reason to use mops and mop buckets or even the spray bottle/backpack right now because soap is superior to everything.
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Re: Minor Suggestions Mk. III; Artyom Edition
Soap having limited charges would be far, far better.
>remove floor mopping delay
>rapid-slipping shit
no
>remove floor mopping delay
>rapid-slipping shit
no
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
/k/ plsWeeYakk wrote:Give glocks an RNG chance to explode for realism.
I haven't logged into SS13 in at least a year.
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Re: Minor Suggestions Mk. III; Artyom Edition
If glockcargo gets out of hand, which I'm sure it won't after about a week or so, it might be added as a contingency for mass producing space-austrian peashooters.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
Also 9mm should do like 3 damage and .45 needs to be buffed to at least 90 per shot.Psyentific wrote:/k/ plsWeeYakk wrote:Give glocks an RNG chance to explode for realism.
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Re: Minor Suggestions Mk. III; Artyom Edition
9mm isn't a pea, the fuck are you thinkingWeeYakk wrote:Also 9mm should do like 3 damage and .45 needs to be buffed to at least 90 per shot.Psyentific wrote:/k/ plsWeeYakk wrote:Give glocks an RNG chance to explode for realism.
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Re: Minor Suggestions Mk. III; Artyom Edition
Perhaps if it was made to be rubber 9mm, but normal 9mm can do alot.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
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Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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Re: Minor Suggestions Mk. III; Artyom Edition
What.WeeYakk wrote:Also 9mm should do like 3 damage and .45 needs to be buffed to at least 90 per shot.Psyentific wrote:/k/ plsWeeYakk wrote:Give glocks an RNG chance to explode for realism.
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Re: Minor Suggestions Mk. III; Artyom Edition
is a common Issue in /k/ about 9mm being left out and .45 being glorified, think in katanas and armor discussion.
coming back to topic, I wish enginering had a way to weaponize itself, All departments have at least one weapon that they can make and is unique to each department, security has the armory, medbay has chemistry, science has the weapons and mechs, cargonia has weapon crates and glocks, janitor has beartraps, bartender has shotgun, chefs have knives and the mint, botanists have the nettle, hell, assistants have stun battons and spears.
but aside from shocking all the doors, Enginering has no self defense weaponry...
coming back to topic, I wish enginering had a way to weaponize itself, All departments have at least one weapon that they can make and is unique to each department, security has the armory, medbay has chemistry, science has the weapons and mechs, cargonia has weapon crates and glocks, janitor has beartraps, bartender has shotgun, chefs have knives and the mint, botanists have the nettle, hell, assistants have stun battons and spears.
but aside from shocking all the doors, Enginering has no self defense weaponry...
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Re: Minor Suggestions Mk. III; Artyom Edition
Singulo is a pretty decent self defense weapon if I do say so myself
They can mass produce stun prods and spears and have a fire axe and hardsuits soooo
They can mass produce stun prods and spears and have a fire axe and hardsuits soooo
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
Engieland can also make flamethrowers to keep them out.
True, that seems offensive, but a contained section of hallway is a deterrent.
True, that seems offensive, but a contained section of hallway is a deterrent.
I am located here, lurking in your posts, leaving piles of transparent wordings and being confused. Oh, I also try to map...
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
This, this is an example of what I leave for you.
Also, these days I mostly play Ursit McStation, mostly because I like roleplay.
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Re: Minor Suggestions Mk. III; Artyom Edition
I have yet to see engineers use flamethrowers competently even though they're p good for robusting.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
You can still do this with water sprayers. Except for the mop you need to carry a mop which is larger AND a mop bucket.paprika wrote:Soap having limited charges would be far, far better.
>remove floor mopping delay
>rapid-slipping shit
no
- paprika
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Re: Minor Suggestions Mk. III; Artyom Edition
Water sprayers slow you down.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
Not the spray bottles though. And each of them is still 25 tiles of instantslip water tiles.paprika wrote:Water sprayers slow you down.
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Re: Minor Suggestions Mk. III; Artyom Edition
That's like the whole point of spray bottles. The mop has more wet tiles, but has a delay, and you have to drag a bucket or cart around.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Minor Suggestions Mk. III; Artyom Edition
https://github.com/NTStation/NTstation13/pull/681WeeYakk wrote:Make riot helmets from the armory block facehuggers.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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