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What is the setting? Is this station independently orbitting, or built into an asteroid like some are? These screenshots look like it's encased in rock which is pretty dank but I doubt that's actually the case.Catwalk Station Development Thread
- massa
- Joined: Mon Dec 06, 2021 6:20 am
- Byond Username: Massa100
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: Catwalk Station Development Thread
I have returned.
It's been 3 months but, I'm back. And a bit demotivated to work on this project. Making a station is a lot of work; I've done a ton alone but I can't really finish this like that. So I've decided to ask for help. I've created a GitHub fork and opening it up for pull requests n such', in case anyone want to help. I don't have the time or energy to finish this myself but I can oversee the project and help up here or there n such.
Link to the fork: https://github.com/EuSouAFazer/tgstatio ... alkStation
Also needless to say but this is a massive WIP. It's very advanced n such but there's still a ton to be done.
Here's the to-do list:
To help not have the station be a mess here's a brief style/design guide:
Also - now that I'm opening up the project should I make a new thread for the collective development and keep this one for the solo development to help organize it better or should we continue on this thread?
Also no I don't know why there's a second communications console above arrivals I have no idea what 3 months ago me was thinking.
It's been 3 months but, I'm back. And a bit demotivated to work on this project. Making a station is a lot of work; I've done a ton alone but I can't really finish this like that. So I've decided to ask for help. I've created a GitHub fork and opening it up for pull requests n such', in case anyone want to help. I don't have the time or energy to finish this myself but I can oversee the project and help up here or there n such.
Link to the fork: https://github.com/EuSouAFazer/tgstatio ... alkStation
Also needless to say but this is a massive WIP. It's very advanced n such but there's still a ton to be done.
Here's the to-do list:
- Finish Medbay in general
- Finishing touches in Engineering
- The entire Port maint
- Finishing touches in Starboard maint
- Adding the spawn points
- Finish Sec
- Bringing the map back to present day (adding modsuits, the random spawners, etc)
- Disposals
To help not have the station be a mess here's a brief style/design guide:
- Multi-Z is the top priority. If something can be reasonably done in Multi-Z, do it.
- Space Station 13 is a dangerous and unsafe place. Departments are less secure intentionally so.
- Catwalk is a visual breakaway from other stations. Use the different floor tiles and turf decals; look around the station to see how it's been handled. As a general rule of thumb try to stick black tiles on workplaces and gray/white(if on medbay) ones in the coridoors.
Also - now that I'm opening up the project should I make a new thread for the collective development and keep this one for the solo development to help organize it better or should we continue on this thread?
Also no I don't know why there's a second communications console above arrivals I have no idea what 3 months ago me was thinking.
I remade the beach away mission
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