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Re: Sec Borg change

Posted: Wed Feb 11, 2015 5:34 pm
by Saegrimr

Bottom post of the previous page:

I use it to disperse greyshits and the HoS since it doesn't always stun, but it does light them on fire. More useful, IMO.

As for the disabler, did you increase the ammo count of it like what was done with the eguns/tasers? Because 7 disabler shots would be bullshit.

Re: Sec Borg change

Posted: Wed Feb 11, 2015 5:37 pm
by Steelpoint
When I tested you could fire 20 disable shots before exhausting (Or around 21-22 depending on recharge times), this means with the 20 shots you can potetionally disable five targets, which is the same as the taser in stunning five targets.

I also set it to have the same recharge time as the taser, though individual shots recharge at a faster rate, it takes the exact same amount of time to fully recharge the gun from empty to full (around 50 seconds).

Re: Sec Borg change

Posted: Thu Feb 12, 2015 10:40 am
by Not-Dorsidarf
Syndieborgs are getting their instant stun back. https://github.com/tgstation/-tg-station/pull/7676

Re: Sec Borg change

Posted: Thu Feb 12, 2015 10:46 am
by Steelpoint
But their losing any ranged damage dealing weapon, meaning that have to use their Esword on targets to kill them.