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Gateway

Posted: Sat Jun 29, 2019 2:07 am
by wesoda25

Bottom post of the previous page:

Disable gateway or limit it to announced extended. Fucking awesome how a lot of space loot is removed and then we re-enable powergamer: the quest. Literally rewards players for not contributing to the round by fucking off into the gateway, then returning with their OP loot that took 0 effort to acquire since half of the NPCs are broken. Then, things get even better when they start to self antag with said loot.

Alternatively limiting loot to cosmetic gear wouldn’t be all bad. But thats more code related not config.

Re: Gateway

Posted: Fri Jul 19, 2019 7:14 pm
by Shadowflame909
Arianya wrote:
Shadowflame909 wrote:TLDR: Burnt out players would do better killed off by off-station syndicate agents rather than harassing the players that still find some enjoyment in /tg/station.

I certainly don't like getting into escalation with asshats because they find it funny to rob me of an item I have in my hand at roundstart.
This theory makes a little bit of sense till you remember those same burnt out players come back with syndicate gear/wizard spells/whatever on station and antagonize people to try and get an excuse to use their shiny toys.
Fair. Then like all good loot. We should make it extremely hard to get.

Mining I would say is a good example of this. Only a handful of players can actively kill megafauna since they're so hard now. Ex: Kraso, Asher Clarke, Lexia Black

While the rest can kill tendrils, but hope they don't get stunned by a watcher and then legionified.

Yup. Mining is a pretty good example of good loot at an extremely hard cost I would say.

Re: Gateway

Posted: Fri Jul 19, 2019 8:56 pm
by Nabski
deedubya wrote:
SkeletalElite wrote:
deedubya wrote:"Easy" solution: Make it so that Gateway is only enabled on 50+ players or green alert round. Amend gateway policy so that if the gateway is enabled and the captain/hop don't flag replacement jobs for the people that go off on the gateway mission, they should get a bwoinking, as it's technically their responsibility to make sure the station is adequately staffed. Those would solve the "understaffed station" issues that typically happen with the gateway.

As for the powergamer loot...if it's high pop or greenshift, what's the issue? By the time people get back from the gateway, a murderboner/validhunter would get absolutely memed on by a 50+ player manifest, and a greenshift would just get the offending player bwoinked out of existence. If you don't have anything cool in the gateway missions, nobody's going to give enough of a shit to run them.
Bwoinking the Captain/HoP because too many people decided they're bored and left the station is the worst idea I've ever heard.

Imagine being the captain and being on the bridge and just suddenly getting bwoinked, "why did you let people into the gateway"

"I didnt let anyone into the gateway wtf are you talking about they just law 2d the Ai and walked in"

"Thats it you're captain jobbanned"
Every gateway field trip I've seen has been organized by a head of staff. If you can't be bothered to spend a few minutes on an ID console flagging the missing jobs before you take half the station and fuck off on your lootquest, you deserve at least a warning.
If it requires admins to be online to enforce it, it's not a good solution.

Every gateway adventure I've taken so far goes one of two ways. I enter then die with some loot, or it's safe and boring so I just leave a minute later.

Re: Gateway

Posted: Fri Jul 19, 2019 9:02 pm
by Not-Dorsidarf
NoxVS wrote:Imagine seeing players leave the station for the gateway because its more fun and thinking the solution is to just remove the fun content
Gateway isnt fun though, its samey boring content people speedrun for the free guns or ignore

Re: Gateway

Posted: Fri Jul 19, 2019 9:05 pm
by SaveVatznick
Ayy Lemoh wrote:
SaveVatznick wrote:This solution also has multiple balancing levers. The number of initial implants on station. The price, and amount of extra implants that can arrive in Cargo. The place where the implants spawn. All this, in addition to the conditions of the Gateway activating. I feel like it'd put things in the hands of the crew.
I don't think entering the gateway should be a test of how fast were you able to rush the roundstart implants. God forbid if people start going "no you fucking suck at this game. I dont even know who you are. we're giving it to most robust player on the server right now"

If implants cost more than 5k then I imagine you aren't getting any unless you can be enough of a complete dickhead in cargo just long enough before you get arrested/killed by cargo techs/kicked out/someone reverts your purchase and orders random shit to spite you/etc.
Please read more carefully. I say that the implants would work alongside improved conditions for the gateway to activate, meaning they'd be worthless to rush roundstart. Furthermore, I think the cargo issue is a player / IC issue.

If the gateway is to be made less intrusive, I think it's reasonable to require a certain amount of attention from different departments (command for the implants, cargo to allow mass implantation for crew adventures, enginering/sci for activation or whatever). That makes the gateway still tethered to on-station content instead of a giant Time To Fuck Off machine for anyone who is bored. It also telegraphs gateway activation so antags can play around it.

Re: Gateway

Posted: Tue Jul 30, 2019 10:01 am
by bigfatbananacyclops
gateway should be a station project and the coordinates should be obtained in some way-ideasguy

i quite honestly think gateway suits well for a actual telescience part of science but noone is gonna code that until i do. which ill probably never

its true that a lot of people usually just sits till the gateway opens, either because they are extremely bored or they do not roll antag(and when there's no gateway they sit there doing nothing until they suicide). however i think this is fading away, i do not see a crowd of people in the gateway anymore, but there's still those people who does.

meanwhile the gateway is really fun, only for the loot, most of the loot is meant for killing, no other benefit. there's no exploration or mystification.

gateway is meant to be something fun which you will usually never meta and enjoy exploring, but it sucks seen you've seen every gateway map and you know what it has and all that kinda loot, it's boring and there isn't anything else new to find, however, i think i had this sense of exploration more in the Snowdin map, the map's lower part was actually mysterious, i loved it and i had to go through many caves to find and explore new stuff.

Re: Gateway

Posted: Tue Jul 30, 2019 1:00 pm
by deedubya
Nabski wrote:If it requires admins to be online to enforce it, it's not a good solution.
Every single policy requires admins online to enforce it. There isn't a single violation of the rules or policy that is able to be self-governed.

Re: Gateway

Posted: Sat Aug 03, 2019 6:07 pm
by wesoda25
Weeee haha gateway still cancer and headmins ignore thread hahaha cool!

Re: Gateway

Posted: Tue Aug 06, 2019 1:00 am
by cacogen
the gateway is so fucking gay