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Re: Nerf Lexorin

Posted: Mon Jul 08, 2019 10:53 pm
by Cobby

Bottom post of the previous page:

anti-crit chems are dumb anyways, I'm for stabilizing (as in no more passive damage like inaprovaline) but it's incredibly difficult to balance meds when there's a med that heals literally everything with no downside whenever you're in the state at which you care about having meds on top of every other med.

Re: Nerf Lexorin

Posted: Mon Jul 08, 2019 11:02 pm
by Cobby

Re: Nerf Lexorin

Posted: Tue Jul 09, 2019 5:08 pm
by CPTANT
Good change. Still keeps it deadly while less easy to spam.

Though I guess it's still pretty easy to mix with macros (come to think of it why are macros even still a thing).

Re: Nerf Lexorin

Posted: Tue Jul 09, 2019 10:05 pm
by Cobby
I used to hate macros but I sorta agree with goof now.

The balance of chems shouldn't be click difficulty, it should be resource investment through having to make intermediates (which slightly lower the usability of said investment to specific meds) and input:output ratio (literally cannot use the investment for anything but that med).