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Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 3:20 pm
by Saegrimr
Bottom post of the previous page:
This is really nice. Once this goes live I want to go mining just to see what they do with all the crates and shit I send them now.
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 3:23 pm
by Scones
I've got little to say about two Roboticists being as issue other than that in my experience it feels totally fine. One guy grabs the toolbelt, nobody makes a fuss, and both fuck off to do their own thing
On another note, Steelpoint's new rendition of the area looks fantastic
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 4:30 pm
by Steelpoint
I think I'll move the two spawns to be beneath the two equipment tables. I also had to rearrange the lights in the d̶u̶n̶g̶e̶o̶n̶ surgical area, having only a single light source means if it is knocked out at round start its all pitch black.
Thanks for the feedback, I'll tidy it up some time tomorrow and send it up.
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 4:46 pm
by Alex Crimson
Or we could just change Robotics to a 1-slot job. More people is just a clusterfuck anyways. You really do not need 2 Roboticists.
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 5:50 pm
by Alex Crimson
No it wouldnt. Server population is a whole different issue. Box isnt even designed around 70+ players, so its a mess regardless of how many Roboticist slots you have.
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 7:09 pm
by Scott
Even Violaceus knows it's a bad idea.
Re: Two Roundstart Roboticists.
Posted: Fri Dec 05, 2014 8:49 pm
by cedarbridge
Alex Crimson wrote:Or we could just change Robotics to a 1-slot job. More people is just a clusterfuck anyways. You really do not need 2 Roboticists.
You'd be surprised.
Re: Two Roundstart Roboticists.
Posted: Sat Dec 06, 2014 12:58 am
by Zsword
Alex Crimson wrote:Or we could just change Robotics to a 1-slot job. More people is just a clusterfuck anyways. You really do not need 2 Roboticists.
A side idea of what I had when I brought about my initial complaint (which was the idea that has followed through with BEAUTIFUL results I might add) is to redesign the space of Robo so that it is far less of a fustercluck for two people to be in. I will agree there are times when I wish I had a second robo to take care of some things, but the space was just so tight it was, very unpleasant. Expanding and changing the flow of the space I think will do a wonderful job of making 2 Robos both Viable, and comfortable for both Robos.
Oh, and the swarm of 5+ people that just hang out at robotics for seemingly no reason. (Warden overseeing the Borgification of a criminal, while Miner Mc.Unrobust wants augments, and the endless stream of assistants wanting to be borged, the borg coming in half smashed because he did *x* job better than *x*, and the CMO/Captain/RD/Miner Mc. KindaRobust/HoS/Everyone Else wants a big stompy mech.) The space will be nice to try and get some orginazation amongst that mess.
Re: Two Roundstart Roboticists.
Posted: Sat Dec 06, 2014 12:02 pm
by Steelpoint
Re: Two Roundstart Roboticists.
Posted: Sun Dec 07, 2014 12:17 am
by Zsword
Question: would it be possible to make the 'tables' by the fabricators into Racks instead? it may not make sense/line up with mechanics (not sure, don't deal with wracks much) but it might look better next to the fabs than the tables. I also see you getting a lot of flack on the PR, but, iunno, I tihnk people are over reacting a bit, because honostly, The mech bay is almost never used except for borgs and as the 'front door' of Robo...
Security, I kinda don't see an issue. I mean, really, I always felt it was too easy to break into robo anyway, and RnD.
...
*personalbias because doens't like being antag and too many rev rounds standing around doing nothing because robo can't really make cyborgs because, I'm a most unrobust antag. @.@
Re: Two Roundstart Roboticists.
Posted: Sun Dec 07, 2014 6:26 am
by paprika
Mech bay is generally completely useless yeah
Re: Two Roundstart Roboticists.
Posted: Tue Dec 09, 2014 5:36 am
by Luke Cox
As someone who plays roboticist roughly 70% of the time, having a second guy to handle borgs while I work on mechs. A second operating table wouldn't be hugely beneficial. It's pretty rare that two people want to be borged simultaneously, even at the start. Borrowing a little space from the mech bay and adding supplies would be the best bet. Alternatively, the mech bay could be rearranged to be an area devoted to mech construction, complete with its own fabricator.