Bottom post of the previous page:
How the web itself is designed is the problem here, If tech were divided into fields of research instead of being divided by department and the tech of each department was mixed together then people might enjoy techwebs more.Yakumo_Chen wrote: The biggest problem of techwebs I've seen is that the rest of the station has near-zero incentive to actually print off anything science researches, because it takes so damn long for other departments to get any of the decent tech.
So picking a research option would benefit more than one department at a time, like unlocking both mining and security tech in the same techweb node. Pick the biology path and you end up unlocking stuff for Medbay, Botany, and the Kitchen. Pick the bluespace path and you end up unlocking the stuff for mining and science as well as being a prerequisite to the high tech parts.
Goal really should be to have every tech node give something to two departments at minimum, so the fun is spread around.