Bottom post of the previous page:
Never not lynch lizards apparently. v0vCipher3 wrote:Ezel wrote:^official bay stationSteelpoint wrote:All I know about the Vox is that they are antagonists on Baystation or somewhere.
I fail to see any real negative in the addition of non-human races as playable characters. If we are concerned about the de-emphasis on humans we can simply introduce restrictions on certain role to humans only, such as my earlier suggestion on forcing Sec/Command to be human only.
>unofficial bay station servers it's a choosable race for rp
>vox mode vox crewmembers + vox raiders =rip vox
That's why you can't make things available like as a example there is a wizard job and be like wizard in a wizard round rip youBy unofficial you mean knockoff servers using Baycode. And that's literally entirely irrelevant. What you're saying is that Lizardpeople are going to lead to Vox races and Vox gamemode and that's gonna get non-antag Vox killed and then making a comparison to a station wizard job (wut) and thusly we should not have lizardpeople because this could end up like when antags are the same species as nonantags? There's literally no logical chain of progression in Lizardpeople = a wizard station job that gets lynched every wizard round.Spoiler: