Bottom post of the previous page:
heh, not a terrible ideabandit wrote:theater should just be like a chair and a bare bulb
not really, I think having hallways vs maint is important to how the game plays - dim lighting isn't a bad idea, but I don't think I want to remove the concept of proper maintenance for that aloneTokiko2 wrote:Have you considered not adding "hallways" at all, but rather just have wide maintenance instead where the hallways would be? You'd have cabling, grilles, low light and trash everywhere instead of clean, empty, tiled hallways.
also doesn't make sense IC if you ask me
the problem is balancing things between "everything is available for you to do it off the bat (even if you need to assemble it)" and "you have fucking nothing go bother miners and science"naltronix wrote:heres an idea, make the station rooms smaller and ommit really needed stuff so that people get on with their fucking jobs like building
like:
the HoP office
the captains quarters
RCDs
Spare metal, get mining or cargo to order it
I don't know how omitting the cap's quarters or hop's desk will make people do their jobs
EDIT: forgot to say I'm moving to my dorm on the 2nd so work is still on hold :/