Round chances
Posted: Tue May 30, 2017 9:55 pm
Bottom post of the previous page:
we should reduce rev and gang and clockcult and cult chances so it's like both only take up one of the previous, as they're basically the same mode typesBottom post of the previous page:
we should reduce rev and gang and clockcult and cult chances so it's like both only take up one of the previous, as they're basically the same mode typesthis way there will never be wizard or blob or any "lone antag" mode because most people will obviously vote for the modes that give them better odds to roll antagCheridan wrote:We should just set up round type voting exactly like we do map voting so that instead of being arbitrarily set by a human and needing to get tweaked very few months when people get sick of X or Y mode, we can get the roundtypes that the people currently online actually want to play
This is not true because the lowest chance of antag is also normally the most individually fun. Its a lower chance of antag with a higher rewardGrazyn wrote:this way there will never be wizard or blob or any "lone antag" mode because most people will obviously vote for the modes that give them better odds to roll antagCheridan wrote:We should just set up round type voting exactly like we do map voting so that instead of being arbitrarily set by a human and needing to get tweaked very few months when people get sick of X or Y mode, we can get the roundtypes that the people currently online actually want to play
Can't say I particularly enjoy being a wizard. Afte once or twice you have pretty much seen it all.Nilons wrote:This is not true because the lowest chance of antag is also normally the most individually fun. Its a lower chance of antag with a higher rewardGrazyn wrote:this way there will never be wizard or blob or any "lone antag" mode because most people will obviously vote for the modes that give them better odds to roll antagCheridan wrote:We should just set up round type voting exactly like we do map voting so that instead of being arbitrarily set by a human and needing to get tweaked very few months when people get sick of X or Y mode, we can get the roundtypes that the people currently online actually want to play
I agree, with the caveat that I really do not trust map voting in its current form.Cheridan wrote:We should just set up round type voting exactly like we do map voting so that instead of being arbitrarily set by a human and needing to get tweaked very few months when people get sick of X or Y mode, we can get the roundtypes that the people currently online actually want to play
Because that can allow for modes that are noxious for most of the playerbase because a handful of newbies or terrible people want to see a round in action.ShadowDimentio wrote:Have the round chance thing work like a raffle where each person gets to put a mode into a hat and then one gets pulled out, that way the mode the most people voted for is the one most likely to happen but the other modes are very possible too.