Page 2 of 4

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 7:49 pm
by iamgoofball

Bottom post of the previous page:

who am i

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 7:50 pm
by Lazengann
If you actually want to reinforce it though all you have to do is put the fridge on a wall or replace the glass table behind it with a reinforced one. Right now I just move the fridge and deconstruct the table and I'm out of there with the prize in like six seconds.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 8:20 pm
by Jacough
Isn't constantly smashing into a department just to steal shit round after round considered being a massive dick?
As in a bannable offense?

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 8:22 pm
by Cobby
Jacough wrote:Isn't constantly smashing into a department just to steal shit round after round considered being a massive dick?
As in a bannable offense?
Why yes, yes it is...

hmm....

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 8:54 pm
by ShadowDimentio
Defend your own department, casual. You're fucking chemistry, throw acid in their faces like an arab wife and you'll be fine.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:28 pm
by Dax Dupont
Lazengann wrote:If you actually want to reinforce it though all you have to do is put the fridge on a wall or replace the glass table behind it with a reinforced one. Right now I just move the fridge and deconstruct the table and I'm out of there with the prize in like six seconds.
People like Obsolence often tear out the walls instead, so walls need to be reinforced.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:35 pm
by Lazengann
I suck at this game coders please help!!

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:38 pm
by Qbopper
Lazengann wrote:I suck at this game coders please help!!
Image

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:41 pm
by Jacough
ShadowDimentio wrote:Defend your own department, casual. You're fucking chemistry, throw acid in their faces like an arab wife and you'll be fine.
> Guy who complained about chasms because he kept dying from falling in holes calling other people casuals

Laughinganimegirls.jpg

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:55 pm
by Lazengann
Qbopper wrote:
Lazengann wrote:I suck at this game coders please help!!
strawman
No strawman here, there are two possible scenarios that led to this thread: First, they're taking a dispenser while you're in chemistry. If you don't stop them, you suck because they can't even retaliate without a bwoink for banbaiting. Second, they're taking it while you're not in chemistry. If you're leaving chemistry unoccupied you suck, the clown needs his space lube.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 9:57 pm
by PKPenguin321
Box of hugs

Botanists who steal the thingy do suck though

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:31 pm
by cedarbridge
PKPenguin321 wrote:Box of hugs
Those are in the med vendor, not chem.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:45 pm
by Qbopper
Lazengann wrote:
Qbopper wrote:
Lazengann wrote:I suck at this game coders please help!!
strawman
No strawman here, there are two possible scenarios that led to this thread: First, they're taking a dispenser while you're in chemistry. If you don't stop them, you suck because they can't even retaliate without a bwoink for banbaiting. Second, they're taking it while you're not in chemistry. If you're leaving chemistry unoccupied you suck, the clown needs his space lube.
fair enough, but it's hard to take you seriously when your original post is like that

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:49 pm
by cedarbridge
Lazengann wrote:
Qbopper wrote:
Lazengann wrote:I suck at this game coders please help!!
strawman
No strawman here, there are two possible scenarios that led to this thread: First, they're taking a dispenser while you're in chemistry. If you don't stop them, you suck because they can't even retaliate without a bwoink for banbaiting. Second, they're taking it while you're not in chemistry. If you're leaving chemistry unoccupied you suck, the clown needs his space lube.
>if you ever leave your department for any reason its contents are mine
lolno

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:50 pm
by Qbopper
cedarbridge wrote:
Lazengann wrote:
Qbopper wrote:
Lazengann wrote:I suck at this game coders please help!!
strawman
No strawman here, there are two possible scenarios that led to this thread: First, they're taking a dispenser while you're in chemistry. If you don't stop them, you suck because they can't even retaliate without a bwoink for banbaiting. Second, they're taking it while you're not in chemistry. If you're leaving chemistry unoccupied you suck, the clown needs his space lube.
>if you ever leave your department for any reason its contents are mine
lolno
you're not wrong but let's be real what reason do chemists have to leave the chemistry department beyond putting stuff in cryo mix

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:53 pm
by cedarbridge
Qbopper wrote:
cedarbridge wrote:
Lazengann wrote:
Qbopper wrote:
Lazengann wrote:I suck at this game coders please help!!
strawman
No strawman here, there are two possible scenarios that led to this thread: First, they're taking a dispenser while you're in chemistry. If you don't stop them, you suck because they can't even retaliate without a bwoink for banbaiting. Second, they're taking it while you're not in chemistry. If you're leaving chemistry unoccupied you suck, the clown needs his space lube.
>if you ever leave your department for any reason its contents are mine
lolno
you're not wrong but let's be real what reason do chemists have to leave the chemistry department beyond putting stuff in cryo mix
Grenade casings, deliveries, specialized beakers/casings from R&D.

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 10:58 pm
by Qbopper
I rarely see those things, but I'll concede the point

I mainly meant "why are you leaving chemistry at roundstart" though

Re: Chemistry reinforcement on box

Posted: Mon Apr 03, 2017 11:56 pm
by cedarbridge
Qbopper wrote:I rarely see those things, but I'll concede the point

I mainly meant "why are you leaving chemistry at roundstart" though
To flash the medbay staff and lynch the CMO, obviously.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 12:05 am
by Dax Dupont
Qbopper wrote:I rarely see those things, but I'll concede the point

I mainly meant "why are you leaving chemistry at roundstart" though
On lowpop, probably to grab a medical belt and supplies from medical storage since chemists have the additional ID perms for it.
Personally I tend to stay till I at least get clonex/mannitol ready for cryo.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 12:22 am
by ShadowDimentio
Jacough wrote:
ShadowDimentio wrote:Defend your own department, casual. You're fucking chemistry, throw acid in their faces like an arab wife and you'll be fine.
> Guy who complained about chasms because he kept dying from falling in holes calling other people casuals

Laughinganimegirls.jpg
Yeah man my eyes just need to git guud and start seeing black on black better. Asshole.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 12:34 am
by Qbopper
ShadowDimentio wrote:
Jacough wrote:
ShadowDimentio wrote:Defend your own department, casual. You're fucking chemistry, throw acid in their faces like an arab wife and you'll be fine.
> Guy who complained about chasms because he kept dying from falling in holes calling other people casuals

Laughinganimegirls.jpg
Yeah man my eyes just need to git guud and start seeing black on black better. Asshole.
he's clearly trying to poke fun, there's no need to start flinging shit
AdAstraPerAspera wrote:
Qbopper wrote:I rarely see those things, but I'll concede the point

I mainly meant "why are you leaving chemistry at roundstart" though
On lowpop, probably to grab a medical belt and supplies from medical storage since chemists have the additional ID perms for it.
Personally I tend to stay till I at least get clonex/mannitol ready for cryo.
That's reasonable, I'm mainly speaking towards the people who disappear from medbay for a good 5 minutes or something, it happens almost every time I'm in a medbay role and I don't know why

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 12:35 am
by Lazengann
I swear that chasm that always spawns to the right of the clown ruins is invisible

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 1:15 am
by oranges
The title of this thread should be "Why Box is still the best mapped map compared to the rest"

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 1:22 am
by cedarbridge
Qbopper wrote:That's reasonable, I'm mainly speaking towards the people who disappear from medbay for a good 5 minutes or something, it happens almost every time I'm in a medbay role and I don't know why
Then you haven't trained yourself to the meta of "he rolled antag" yet. That's a good thing. Don't let it happen to you.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 1:46 am
by Cheridan
I'll just give the botanists a chemmaster so they don't have to steal it anymore then everyone'll be happy

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 2:10 am
by Dr_bee
Cheridan wrote:I'll just give the botanists a chemmaster so they don't have to steal it anymore then everyone'll be happy
Please no, this interaction is fun, some conflict is good and being 100% self sufficent makes the game boring.
Botany already has the ability to make its own mutagen with blumpkins and glowshrooms and some work, so a chem dispenser is just redundant, and this is coming from someone who enjoys botany.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 2:17 am
by Qbopper
cedarbridge wrote:
Qbopper wrote:That's reasonable, I'm mainly speaking towards the people who disappear from medbay for a good 5 minutes or something, it happens almost every time I'm in a medbay role and I don't know why
Then you haven't trained yourself to the meta of "he rolled antag" yet. That's a good thing. Don't let it happen to you.
It usually occurs to me but I just ignore it anyways

easier to RP "where the fuck were you you fucking useless shitstain"

also HALF THE TIME THEY AREN'T ANTAG

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 2:24 am
by cedarbridge
Dr_bee wrote:
Cheridan wrote:I'll just give the botanists a chemmaster so they don't have to steal it anymore then everyone'll be happy
Please no, this interaction is fun, some conflict is good and being 100% self sufficent makes the game boring.
Botany already has the ability to make its own mutagen with blumpkins and glowshrooms and some work, so a chem dispenser is just redundant, and this is coming from someone who enjoys botany.
Add that sometimes chem being able to tell botany to fuck off is ok and totally as within reason as cargo refusing to order something requested because they think the person ordering it will end up doing something stupid with it.

The bartender can tell you to get out of his bar because you've "had enough" and the chemist can see the shadowshrooms creeping up and say "you've had enough."

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 3:44 am
by Jacough
ShadowDimentio wrote:
Jacough wrote:
ShadowDimentio wrote:Defend your own department, casual. You're fucking chemistry, throw acid in their faces like an arab wife and you'll be fine.
> Guy who complained about chasms because he kept dying from falling in holes calling other people casuals

Laughinganimegirls.jpg
Yeah man my eyes just need to git guud and start seeing black on black better. Asshole.
Woah bro, my bad I didn't realize I was striking a massive nerve there. Didn't realize you were that sensitive about your skill level in a 2D spaceman simulator.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 6:40 am
by imblyings
>botany used to be a chill job where you could never worry about plant stats and you'd be ok since you were mainly growing food for the chef and maybe some deathnettles or bananas on the side

>now it's GOTTA HAVE MUTAGEN GOTTA GET PLANT-BASED WMDS NOW!!!

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:10 am
by cedarbridge
imblyings wrote:>botany used to be a chill job where you could never worry about plant stats and you'd be ok since you were mainly growing food for the chef and maybe some deathnettles or bananas on the side

>now it's GOTTA HAVE MUTAGEN GOTTA GET PLANT-BASED WMDS NOW!!!
That's what I'm saying. What happened to that?

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:23 am
by Lazengann
The job was made more fun

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 11:13 am
by Dr_bee
cedarbridge wrote:
imblyings wrote:>botany used to be a chill job where you could never worry about plant stats and you'd be ok since you were mainly growing food for the chef and maybe some deathnettles or bananas on the side

>now it's GOTTA HAVE MUTAGEN GOTTA GET PLANT-BASED WMDS NOW!!!
That's what I'm saying. What happened to that?
It can still be that, if you focus on making helpful plants or making chem-farms with bees for medbay, or the occasional toy plant like laughter smoke melons.

but not to derail the thread any further, I have a related topic.

The damn privacy shutters on meta and delta station. Nothing is more annoying than having RnD or chem wall itself off from the rest of the station and refuse to hand out goodies when requested. The damn shutters prevent even YELLING at people as they cant hear through them, and they are a pain in the ass to destroy. In a game about player interaction, these "fuck you I got mine" shutters serve no place, and if you want to stop people from breaking into your department, you have a departmental security officer right freaking there.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 11:17 am
by imblyings
>you have a departmental officer

hehe

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 11:26 am
by Dax Dupont
imblyings wrote:>you have a departmental officer

hehe
Yup, they never do shit, nor do they stick around in medbay.
Also on low pop they don't exist generally.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 12:03 pm
by TrustyGun
The departmental security you will see is cargo and maybe science. No one does medical or engineering

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 2:49 pm
by FantasticFwoosh
Chemistry vendors made unwrenchable but also significantly stronger/explosion proof, use a spray bottle to ward off looters.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 5:47 pm
by cedarbridge
FantasticFwoosh wrote:Chemistry vendors made unwrenchable but also significantly stronger/explosion proof, use a spray bottle to ward off looters.
A wall and shutters solves this just fine without snowflaking the fridge.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 5:58 pm
by FantasticFwoosh
Cut the power to chemistry after mapping out the wiring and crowbar the shutter up. Shutters aren't scary at all.

These people are demented, they have been noted to cut through R-walls to get into there, and probe the perimeter for weak spots.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 6:42 pm
by Jacough
FantasticFwoosh wrote:Cut the power to chemistry after mapping out the wiring and crowbar the shutter up. Shutters aren't scary at all.

These people are demented, they have been noted to cut through R-walls to get into there, and probe the perimeter for weak spots.
Cutting through R-walls just gives you more time to prepare a nasty surprise for them.

Me personally, I don't spend rounds as chemists doing nothing but stock piling deadly chems all round. I usually start with healing chems, cryo mix, unstable mutagen for the virologist and botanists, and acid for R&D before I start making the fun stuff. Having to blow off all that stuff which, you know, I'm supposed to be making in the first place as a chemist to stock pile a shit ton of weaponized chems from the very start of the round seems kind of shit. A way to at least slow people trying to break in down so I can quickly whip up something defensive real quick or possibly give security time to respond before it's too late would be nice.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 6:55 pm
by ShadowDimentio
It takes five seconds to make a spray bottle of acid. You have no excuse if you can't do that, at least.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 6:55 pm
by Gun Hog
Botanists: Consider PDA'ing the RD for a chem dispenser and upgrades. While you are at it, PDA both chemists for mutagen. No, you will not always get mutagen, Science might not get you a chem dispenser or upgrades (there are lots of good reasons for this, such as antags, no one doing R&D, too many requests, greyscum infestation, etc), at which time you may become more aggressive, just do not ahelp when you get dunked or thrown out.

Chemistry players: Yes, I do support shutters and a bit more security, because people do LOVE to try and loot chem. That being said, try to communicate with the thieves and find out if they would be satisfied if you made them a mix. From experience, I know that a determined thief will not be deterred by shutters, airlocks, or r-walls. But, if you catch him in the act and ask what he wants (after you throw him out), he might not bother you again if you can supply it.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 6:59 pm
by cedarbridge
Gun Hog wrote:Botanists: Consider PDA'ing the RD for a chem dispenser and upgrades. While you are at it, PDA both chemists for mutagen. No, you will not always get mutagen, Science might not get you a chem dispenser or upgrades (there are lots of good reasons for this, such as antags, no one doing R&D, too many requests, greyscum infestation, etc), at which time you may become more aggressive, just do not ahelp when you get dunked or thrown out.
This is going to end up unsatisfactory because the feeling is they must start the mutation RNG pinwheel as close to roundstart as possible.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 7:19 pm
by Lazengann
Just hit the botanists with a fire extinguisher, they're not allowed to hit you back.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 8:13 pm
by Dr_bee
ShadowDimentio wrote:It takes five seconds to make a spray bottle of acid. You have no excuse if you can't do that, at least.
5 units of sulfanol and a syringe gun works wonders. nothing quite like handing out free naps.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 9:56 pm
by Cobby
Lazengann wrote:The job was made more fun
It's very weird that people can't seem to enjoy a job anymore unless they have some large effect on the round, even for seemingly very laid back jobs [like botany]. It's like everyone is arms racing to be the biggest protagonist yet don't want to go security where they can just directly fight with tools that are for being the protagonist.

The job was much more enjoyable when I could be a peaceful gardener and the extent of my power was deathnettle and the Angel mushroom. Now it seems like botany/seed vaulter powergamers have found the equivalent to Duke's and either be medbay+ or a weapons factory. It's just stupid at this point, really, and it's a shame because I used to play botany exclusively due to the laid back nature of being one.

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 9:58 pm
by Qbopper
Yeah, I liked how it was a job that was still providing a use to the station via food/weed/whatever, and you got to interact with people thanks to the prominent position of the department, but it was still very relaxed and you could fuck up without screwing things up for others, which was nice for new players imo

you could argue that new botany still works this way, but I don't know if I could agree with that

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:09 pm
by Lazengann
You can still kick your feet up and just grow shit for the chef and get that exciting "I put tomatoes in the fridge" "thanks" interaction

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:11 pm
by Qbopper
Snarky "you're having fun doing something that I don't find fun? haha ok kiddo" style comments are not helping you here

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:19 pm
by Cherrypone
Lazengann wrote:
Qbopper wrote:
iamgoofball wrote:God forbid chemistry doesn't produce only mutagen
seriously holy shit is waiting 30 seconds for them to finish what they're doing to give you memefuel to flood the station with annoying shit that they probably don't want you to grow anyways
I don't grow dumb shit I just make medbay virtually obsolete with my healing apples
How the fuck would you feel if a chef or chemist broke into botany roundstart because they needed plants and didn't want to wait for you to grow them or even ask, because 'botanists never do their job anyways'?

Re: Chemistry reinforcement on box

Posted: Tue Apr 04, 2017 10:36 pm
by FantasticFwoosh
Its no better when after 10 minutes of digging minerals miners do the same thing to science but instead break in usually taking the minerals with them and forcing the scientists to stop what they are doing immediately as to make boss killing weapons when evidently they just digged all those minerals before relatively unaided and have plenty of tools in the mining vendor? (or somehow steal boards to build R&D in cargo) lots of workspace invaders, its a universal problem.
Cherrypone wrote:
Lazengann wrote:
Qbopper wrote:
iamgoofball wrote:God forbid chemistry doesn't produce only mutagen
seriously holy shit is waiting 30 seconds for them to finish what they're doing to give you memefuel to flood the station with annoying shit that they probably don't want you to grow anyways
I don't grow dumb shit I just make medbay virtually obsolete with my healing apples
How the fuck would you feel if a chef or chemist broke into botany roundstart because they needed plants and didn't want to wait for you to grow them or even ask, because 'botanists never do their job anyways'?
"How the fuck would you feel if a greyshirt broke into Engineering roundstart because they needed gloves & mats and didn't want to wait for you to start building shit or ask because engineers never do their job anyway?"