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Re: Monstrosity Gamemode
Posted: Mon Mar 13, 2017 2:26 am
by Cobby
Bottom post of the previous page:
RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds.
These just remind me of Slaughter Demons+.
Re: Monstrosity Gamemode
Posted: Mon Mar 13, 2017 3:01 am
by Jacough
XDTM wrote:On the other hand i wouldn't mind an antag you have to avoid/leave to professionals rather than run off to confront with a spear. Some people find meteor mode fun, after all.
Personally I like the idea of an antagonist that forces players to run and hide instead of charge in guns blazing or killing with a bar of soap or a banana peel to prove they're the most robust. Having to use shadows to sneak by, barricading departments, or jumping in a locker and praying they don't check it could be pretty intense. Problem is that all falls apart once it's time for the shuttle since everyone just becomes easy pickings as they herd onto the shuttle or jam themselves in escape pods.
Re: Monstrosity Gamemode
Posted: Mon Mar 13, 2017 6:14 am
by ChangelingRain
ExcessiveCobblestone wrote:RNG is the cause of a lot of rounds ending abruptly already when antags play a bit nicer, I'm not sure what's to be gained by adding yet another "time to reroll!" forcing event in the face of many people saying they would like more interesting, indepth, longer rounds.
These just remind me of Slaughter Demons+.
Honestly if these end up anywhere near as strong as slaughter demons, they've ended up too powerful.
Like, slaughter demons have super huge mobility, full heals, and are really, really hard to get rid of without lethal shotguns or similarly powerful weapons.
These should be a lot easier to get rid of than slaughter demons, and the only point at which these should be stronger/more dangerous than slaughter demons is if they've consumed at least 16 people and 3 other monstrosities.
Re: Monstrosity Gamemode
Posted: Mon Mar 20, 2017 5:33 am
by Screemonster
Make one of them Actual Cannibal Shia Laboeuf
He wins by planting/defending a white flag, dominator style.
Re: Monstrosity Gamemode
Posted: Mon Mar 20, 2017 6:08 am
by Luke Cox
Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
Re: Monstrosity Gamemode
Posted: Mon Mar 20, 2017 3:08 pm
by ChangelingRain
Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
Probably pretty far; I have the design set out, but I don't have any code or sprites done.
Re: Monstrosity Gamemode
Posted: Mon Mar 20, 2017 3:10 pm
by Armhulen
ChangelingRain wrote:Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
Probably pretty far; I have the design set out, but I don't have any code or sprites done.
It's not going to make itself, get to it!
Re: Monstrosity Gamemode
Posted: Wed Mar 22, 2017 2:56 pm
by Wyzack
Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
So, Nuke Ops?
Re: Monstrosity Gamemode
Posted: Wed Mar 22, 2017 8:26 pm
by Luke Cox
Wyzack wrote:Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
So, Nuke Ops?
Like Ops, yes. We need more non-conversion group antags.
Re: Monstrosity Gamemode
Posted: Thu Mar 23, 2017 12:58 am
by Haevacht
Luke Cox wrote:Wyzack wrote:Luke Cox wrote:Non-conversion loud group antag. Sounds good to me. How far do these have to go until we can see them in action?
So, Nuke Ops?
Like Ops, yes. We need more non-conversion group antags.
These are not on a team and have incentives to kill each other. This is not ops.
Re: Monstrosity Gamemode
Posted: Fri Mar 24, 2017 1:07 pm
by Remie Richards
yeah people seem to have wrongly jumped on the idea its a team mode.
from the op:
"0% conversion, 0% cooperation, 100% murder beasts fighting the crew and each other"
Re: Monstrosity Gamemode
Posted: Fri Mar 24, 2017 3:38 pm
by Screemonster
If anything it's closer to a loud double-agent than it is to ops or cult.