Re: Minor Feedback
Posted: Wed Aug 10, 2016 9:09 am
Bottom post of the previous page:
Maybe on Sybil.Bottom post of the previous page:
Maybe on Sybil.Mutadone pills are something to make a priority then as a chemist.TribeOfBeavers wrote:If its the same storm im thinking of, it doesnt kill you right away, but if you get caught in it you're pretty much guarenteed to get every genetic defect. You get knocked out pretty fast and just kinda lie there while you mutate.
Funnily enough the chemists that round didnt make any mutadone. The radio was filled with tourettes shouting and there were people having seizures all over the place.Reece wrote:Mutadone pills are something to make a priority then as a chemist.TribeOfBeavers wrote:If its the same storm im thinking of, it doesnt kill you right away, but if you get caught in it you're pretty much guarenteed to get every genetic defect. You get knocked out pretty fast and just kinda lie there while you mutate.
AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?Reece wrote:Take basil off the hub. It's horrible.
No, there's shit loads of them now, but they don't talk, can barely play and seem very insistent on making me beat them to death as security with their psychotic antics.Reyn wrote:AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?Reece wrote:Take basil off the hub. It's horrible.
They didnt figure how say works yetReece wrote:No, there's shit loads of them now, but they don't talk, can barely play and seem very insistent on making me beat them to death as security with their psychotic antics.Reyn wrote:AM I THE ONLY BASIL PLAYER WHO ACTUALLY ENJOYS HAVING A HIGH ENOUGH POP TO PLAY ANTAGS OTHER THAN SYNDIE AND LING?Reece wrote:Take basil off the hub. It's horrible.
High pop is pretty fun and not an issue, a flood of violent, anti-social toddlers who worldlessly destroy shit and ruin every single round is bad.
Or git fucking gud kid :^)Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.
Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".
I fell for the cult ruin exactly once at the start of summer. Along with every single other person who has ever played lavaland. It exists purely as a trap for new people to lavaland, and at this point is just a waste of a ruin gen. The least it could do is actually serve a function other than fuck over the newest of the new. Once.Alipheese wrote:Or git fucking gud kid :^)Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.
Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".
the real Kel thuzzad was a robust motherfucker. Look at old naxxaramus
Even worse now since a dip in lava is gg no reKel wrote:I fell for the cult ruin exactly once at the start of summer. Along with every single other person who has ever played lavaland. It exists purely as a trap for new people to lavaland, and at this point is just a waste of a ruin gen. The least it could do is actually serve a function other than fuck over the newest of the new. Once.Alipheese wrote:Or git fucking gud kid :^)Kel wrote:Remodel or remove that awful cult ruin in lavaland. It exists purely as a noobtrap with pretend loot that acts as a lure but cant actually be used. Especially shit now that item damage exists now, and miners will instantly lose literally all of their equipment to fire the moment they have to take the mandatory 2 steps in lava to escape it.
Suggestion: actually turn it into a puzzle rather than "you just activated my trap card eat shit kiddo :^))))".
the real Kel thuzzad was a robust motherfucker. Look at old naxxaramus
It's not even designed in a way that would indicate it's a trap. Blood cult has never had any sort of rune that pushes people around, and to top it off, the trigger is some DRIED BLOOD ON THE FLOOR. Nothing about it screams point of no return or tripwire.
It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.
The entire point of lavaland is that there's treasures and shit worth diving into the hellscape. Being a hellscape is not enough of a warning that something is a trap.Iatots wrote:It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.
"how was I suppose to know that the glowing blood altar surrounded by the bones and blood of past victims in the middle of a raging hellscape was something I shouldn't disturb?"MisterPerson wrote:The entire point of lavaland is that there's treasures and shit worth diving into the hellscape. Being a hellscape is not enough of a warning that something is a trap.Iatots wrote:It's already named after a sin in a land full of demons and corruption; the tentacle monsters, floating eyes and infested corpses are plenty enough warning.Kel-the-Oblivious wrote:All traps should have a little hint that "Hey, this MIGHT be a bad idea" like Pride's Mirror having the little "Pride Cometh Before...." examine text.
Bug. Create an issue on github about it.Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.
im pretty sure i'm banned from github and singulio even though i've never been there, someone else do itphil235 wrote:Bug. Create an issue on github about it.Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.
how did they knowDeitus wrote:im pretty sure i'm banned from github and singulio even though i've never been there, someone else do itphil235 wrote:Bug. Create an issue on github about it.Deitus wrote:had a round the other day where an activated/anchored nuke was destroyed by teslium. is this a bug? i thought the nuke was supposed to be indestructible.
They also have a broken sprite (it's invisible and shows bare feet)Kel-the-Oblivious wrote:The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards.
Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.
Jump boots just throw your character, so anything that checks for throwing when crossed makes you safe. They originally had a lava-proofing upgrade via vendor that let you cross lava but my method was too snowflake-y (even though jaunters did the same for chasms), and my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.Kel-the-Oblivious wrote:The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards.
Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.
Broken sprite and added shoe pocket addressed here.Fatal wrote: They also have a broken sprite (it's invisible and shows bare feet)
And you cannot put your survival knife in it
Jump boots just throw your character, so anything that checks for throwing when crossed makes you safe. They originally had a lava-proofing upgrade via vendor that let you cross lava but my method was too snowflake-y (even though jaunters did the same for chasms), and my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.MMMiracles wrote: Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they are supposed to let you avoid tile hazards, and that simply is not the case. They would see a great deal more use by miners if they actually did what they are supposed to do.
It was snowflake-y because the check involved looking for a specific set of circumstances every time a carbon mob entered a lava turf. The only other option I could think of at the time was making thrown items immune, similar to chasms already. That would of just opened up a whole other section of balance complaints and would of required reworks of structure set ups (i.e the lava gulag, as the sole purpose of the giant pre-set lava river is to prevent escape).Kel-the-Oblivious wrote: I don't see why having something that is thrown over the lava not start to combust be... snowflakey. Seriously, you are being thrown OVER the lava. Yeah, if you try to jump too far a gap you are going to be fucked, but seriously, I don't see why throw items should get damage, since they are not actually touching the flesh melting lava at any point during the trip. Only "balance issue" I see with that is miners throwing one another over the lava to quickly let one of them bypass it. That'd be really useful. And it could also royally fuck over a miner, because suddenly they are seperated from their squad by a river of lava that they others need to find a way to ford across.
PR it anyways, sounds like a fun changeKel-the-Oblivious wrote:my only other choice was to make all things thrown lava-safe. I did not want to force such a huge balance change into a simple content PR, so I scraped it.
The permabrig and gulag should just be combined anywayPKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
Not a good idea PK, not unless you make the ground right next to the shuttle into lava turfs. I can break into the gulag shuttle cockpit with stuff found in the gulag alone.PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
I guess, but it's extremely shitty when we have a player who actually wants to serve their sentence (way more rare than it should be) and they can't figure it out because the ore redeemer has mysteriously vanishedAnonmare wrote:Not a good idea PK, not unless you make the ground right next to the shuttle into lava turfs. I can break into the gulag shuttle cockpit with stuff found in the gulag alone.PKPenguin321 wrote:Gulag shuttle needs to have its console be all access so you can't decon the ore redeemer to make the gulag a permabrig
The thing is it's not always sec, people have been stealing the ore redeemer for like, R&D projects or some bullshit. It doesn't help that the lower half of the shuttle is general access on half the maps.Screemonster wrote:If security are deconning the redeemer then tossing people into the gulag for point-sentences with no way of redeeming points, then treat it the same as you would any other act of security permanently removing people from the round. If they're valid for perma, fine, if they only did something minor and sec are outright taking them out of the game for it then slap them.