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Re: Sprite Requests
Posted: Tue Mar 22, 2016 10:34 pm
by Luke Cox
Bottom post of the previous page:
I need a sprite for my suggested peacekeeper borg:
https://tgstation13.org/phpBB/viewtopic ... ead#unread
Something with no edges or corners, lots of curves and round shapes. Parts of it should be padded. Soft pink/blue would work best since they're calming colors. Ideally, it should look like a law 1 zealot incarnate. It's supposed to be slightly ridiculous, so don't be afraid to have some fun with it.
Re: Sprite Requests
Posted: Tue Mar 22, 2016 11:51 pm
by DanielRatherman
Luke Cox wrote:I need a sprite for my suggested peacekeeper borg:
https://tgstation13.org/phpBB/viewtopic ... ead#unread
Something with no edges or corners, lots of curves and round shapes. Parts of it should be padded. Soft pink/blue would work best since they're calming colors. Ideally, it should look like a law 1 zealot incarnate. It's supposed to be slightly ridiculous, so don't be afraid to have some fun with it.
Tried to make him look like a cheeky cunt- the kind of borg to scold a frothing assistant and irritate him into complicity with constant soft-stuns and discouragement. Also fingers to tickle people into submission.
Re: Sprite Requests
Posted: Wed Mar 23, 2016 11:22 am
by Nienhaus
Dan! Long time no see. I recognized your pink background.
Re: Sprite Requests
Posted: Wed Mar 23, 2016 1:31 pm
by Puglord
I'm tired of this Ian favoritism. Pugsley the pug deserves to wear clothing and body-armour just as much as Ian. We need clothing sprites for pugs.
Re: Sprite Requests
Posted: Wed Mar 23, 2016 2:26 pm
by DanielRatherman
Nienhaus wrote:Dan! Long time no see. I recognized your pink background.
Yo! Yeah I was a bit out of the spriting game for a while, but got some motivation lately. I updated that thing to be a little less garish.

Re: Sprite Requests
Posted: Wed Mar 23, 2016 5:24 pm
by Fonedsky
Bawhoppennn wrote:
Weird ancient alien tiki stone things of nondescript cultural origin (with maybe a purplish glowing version)
Alot to ask for but I have plans :^)

shading is not final
any directions i should take with this before i finish the shading?
Re: Sprite Requests
Posted: Wed Mar 23, 2016 7:14 pm
by Bawhoppennn
Fonedsky wrote:
any directions i should take with this before i finish the shading?
make sure theres like weird inscription marks and maybe ancient samarian text
Re: Sprite Requests
Posted: Wed Mar 23, 2016 8:03 pm
by Fonedsky
Bawhoppennn wrote:Fonedsky wrote:
any directions i should take with this before i finish the shading?
make sure theres like weird inscription marks and maybe ancient samarian text
i was thinking about making the text glow with inscription marks, that's why i didn't include it
i'll make it bigger to include both the marks and ancient samarian text
edit:
http://www.mediafire.com/view/adlvjv8sbyjga58/thing.dmi
i did it reddit
if you need anything more just ask i don't mind
Re: Sprite Requests
Posted: Fri Mar 25, 2016 4:52 am
by PKPenguin321
i need four directional kool-aid man mob sprites
preferably before april 1st
dont ask why

Re: Sprite Requests
Posted: Fri Mar 25, 2016 9:12 am
by Fonedsky
PKPenguin321 wrote:i need four directional kool-aid man mob sprites
preferably before april 1st
dont ask why

http://www.mediafire.com/view/1g5smkd62 ... id_man.dmi
do not disappoint me
Re: Sprite Requests
Posted: Tue Apr 05, 2016 6:55 am
by Luke Cox
I need side, back, and transformation sprites from the standard borg module for the egg looking borg on the right
Daniel was doing these but it's been a week or so, so I'm guessing he's busy. The borg they're for is 99% finished, all we need are sprites.
Re: Sprite Requests
Posted: Tue Apr 05, 2016 7:10 pm
by Remie Richards
That egg thing's cute.
Re: Sprite Requests
Posted: Tue Apr 05, 2016 10:31 pm
by Luke Cox
Remie Richards wrote:That egg thing's cute.
Yep. It's for a peacekeeper borg. The borg itself is mostly finished, we just need sprites.
Re: Sprite Requests
Posted: Wed Apr 06, 2016 12:12 am
by Super Aggro Crag
i wanna be the egg with legg, i wanna peace the humans
Re: Sprite Requests
Posted: Wed Apr 06, 2016 2:05 pm
by Topham
Nienhaus wrote:It's just take a while honestly.
Edit:Btw the cost would be like, a pizza.

wait are you saying that none of these cheap assholes would buy a pizza for you to make fat sprites because i don't even care about fat sprites but seeing something like that get done would be awesome and i actually have some money
Re: Sprite Requests
Posted: Thu Apr 07, 2016 3:53 am
by Nienhaus
Topham wrote:Nienhaus wrote:It's just take a while honestly.
Edit:Btw the cost would be like, a pizza.

wait are you saying that none of these cheap assholes would buy a pizza for you to make fat sprites because i don't even care about fat sprites but seeing something like that get done would be awesome and i actually have some money
I offered and so far no one has taken me up.
Re: Sprite Requests
Posted: Thu Apr 07, 2016 5:49 am
by DemonFiren
Requesting pitchfork item, inhand and wielded sprites so PK can make angry mobs a reality.
Re: Sprite Requests
Posted: Thu Apr 07, 2016 7:33 pm
by Incoming
I need tongues, see
https://github.com/tgstation/-tg-station/pull/16704 for details. Take this once in a lifetime opportunity to canonize lizard tongue design so people know what they look like when they use them for horrible acts of roleplay.
Re: Sprite Requests
Posted: Fri Apr 08, 2016 8:07 am
by kazeespada
I need a holoshark. It should look like the mega carp, but with the holographic thing of a holocarp.
Re: Sprite Requests
Posted: Fri Apr 08, 2016 6:43 pm
by DemonFiren
Incoming wrote:Take this once in a lifetime opportunity to canonize lizard tongue design so people know what they look like when they use them for horrible acts of roleplay.
Too bad ERP is banned and no matter how fat you are you can only vore monkeys, not humans.
Re: Sprite Requests
Posted: Thu Apr 14, 2016 9:43 pm
by kazeespada
I am coding dismemberment so I need:
The head and chest attached to each other for EVERY. SINGLE. RACE.
I need arms and legs for EVERY SINGLE RACE, plus grey scale that I can use for humans, lizards, and easy races. Each one must be in the location it would be on the mob.
I need arms and legs for every single race... with a bit of meat attached and sideways so I can throw them to the ground. I also need a metal version of these for robolimbs off the body.
Some races don't need special limbs. Others do(also, im probably going to want the color of golem arms).
Re: Sprite Requests
Posted: Thu Apr 14, 2016 10:19 pm
by TrustyGun
That's a lot of sprites. Plus
>coding dismemberment
Re: Sprite Requests
Posted: Thu Apr 14, 2016 11:11 pm
by Nienhaus
I can give who ever wants to do it a head start.

Re: Sprite Requests
Posted: Fri Apr 15, 2016 1:24 am
by kazeespada
I had a lot of those and almost none of them are paticularly useable due to sprite changes in the past two years.
One for each skintone is no nessary since im going to generate those use the color var.
Also, laying down is handled by rotation so laying down sprites are obsolete.
Re: Sprite Requests
Posted: Sun Apr 17, 2016 12:22 pm
by Bawhoppennn
I still think we should add fat sprites, but only let fat people wear certain clothing. No space suits for fat people.
If someone is wearing something that a fat person can't, and then they become fat, all their clothes just rip off and fly everywhere comically.
This also allows us to do some good old-fashioned fathshaming.
Re: Sprite Requests
Posted: Sun Apr 17, 2016 8:08 pm
by PKPenguin321
Nienhaus wrote:I can give who ever wants to do it a head start.
[img]snip[/img]
>no headless sprites
Re: Sprite Requests
Posted: Mon Apr 18, 2016 12:45 am
by Nienhaus
PKPenguin321 wrote:Nienhaus wrote:I can give who ever wants to do it a head start.
[img]snip[/img]
>no headless sprites
I'm pretty sure RR had me make one for heads, however that's the only copy that I have saved.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 5:11 am
by kazeespada
PKPenguin321 wrote:Nienhaus wrote:I can give who ever wants to do it a head start.
[img]snip[/img]
>no headless sprites
DO YOU WANNA CODE DISMEMBERMEME? DO YOU REALISE HOW HARD IT WOULD BE TO DECAPITATE A SPACEMAN? AT WHAT POINT ARE YOU A MOB? IS THE HEAD THE MOB? THAN THAT MEANS SPECIAL CASES FOR THE ORGANS AND THEN THE BRAIN HAS TO BE SPECIAL CASED INTO THE HEAD.
So NO! NO DECAPITATION.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 5:12 am
by Zilenan91
Someone can always add decapitation later
Re: Sprite Requests
Posted: Mon Apr 18, 2016 5:23 am
by Saegrimr
kazeespada wrote:PKPenguin321 wrote:Nienhaus wrote:I can give who ever wants to do it a head start.
[img]snip[/img]
>no headless sprites
DO YOU WANNA CODE DISMEMBERMEME? DO YOU REALISE HOW HARD IT WOULD BE TO DECAPITATE A SPACEMAN? AT WHAT POINT ARE YOU A MOB? IS THE HEAD THE MOB? THAN THAT MEANS SPECIAL CASES FOR THE ORGANS AND THEN THE BRAIN HAS TO BE SPECIAL CASED INTO THE HEAD.
So NO! NO DECAPITATION.
You mean like brains?
Re: Sprite Requests
Posted: Mon Apr 18, 2016 5:53 am
by yackemflam
Here's how to do decapitation
Since when you get debrained, you are the brain, not the body. this means a body is in a hierarchy. Head > Body > Limbs.
So when your head gets cut off, you are the head, not the body/bigger mass.
You also will die since lol no heart
Limbs are turned 'off' in a sort of way. Really you are just cursed with a 'empty' item that can't interact with anything, much like the chainsaw arm but worse.
An invisible variable is placed on every limb. Every weapon has a new variable, a sharpness variable. If a limb reaches 40 or higher of the variable, the limb is cut off. A e-sword has 35 while a double eswordhas 40. A simple kitchen knife is as low as 5. A switchblade is only a small 2.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 6:01 am
by Zilenan91
That system sounds interesting. You could theoretically keep someone's head alive if you injected it with iron and anti oxyloss chems.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 6:06 am
by yackemflam
Zilenan91 wrote:That system sounds interesting. You could theoretically keep someone's head alive if you injected it with iron and anti oxyloss chems.
We'd need an artificial heart to keep the body alive though.
We nazi experimentation now.
Plus it's easier for the coders.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 6:11 am
by yackemflam
yackemflam wrote:Here's how to do decapitation
Since when you get debrained, you are the brain, not the body. this means a body is in a hierarchy. Head > Body > Limbs.
So when your head gets cut off, you are the head, not the body/bigger mass.
You also will die since lol no heart
Limbs are turned 'off' in a sort of way. Really you are just cursed with a 'empty' item that can't interact with anything, much like the chainsaw arm but worse.
An invisible variable is placed on every limb. Every weapon has a new variable, a sharpness variable. If a limb reaches 40 or higher of the variable, the limb is cut off. A e-sword has 35 while a double eswordhas 40. A simple kitchen knife is as low as 5. A switchblade is only a small 2.
To add to this, have a check system to see if someone has at least 2 limbs. If they don't then they will be 'buckled' and can't move. A crutch will add to this variable.
Make every spessmen a walking list of variables to make everything for coding easier in the future. If it's not a thing yet.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 6:22 am
by DemonFiren
Do tell me that the sharpening block actually increases sharpness.
Re: Sprite Requests
Posted: Mon Apr 18, 2016 6:47 am
by yackemflam
DemonFiren wrote:Do tell me that the sharpening block actually increases sharpness.
Why wouldn't it?
Re: Sprite Requests
Posted: Tue Apr 19, 2016 8:31 am
by Luke Cox
The peacekeeper borg is nearly finished, and we've realized that we're going to need transformation sprites as well as borg sprites. If we make the sprite a recolored/edited version of the secborg sprite, we can just recycle the old animation and just recolor the red bits and save an assload of work. Would anybody be willing to make a cross between the secborg and the hugbox that spawns in perma?
Re: Sprite Requests
Posted: Tue Apr 19, 2016 1:16 pm
by Bawhoppennn
you do realise that the peacekeeper borg isn't actually getting added right
Re: Sprite Requests
Posted: Tue Apr 19, 2016 3:38 pm
by Remie Richards
Bawhoppennn wrote:you do realise that the peacekeeper borg isn't actually getting added right
totally is.
Re: Sprite Requests
Posted: Tue Apr 19, 2016 4:39 pm
by TechnoAlchemist
If God wills it
Re: Sprite Requests
Posted: Tue Apr 19, 2016 4:48 pm
by Wyzack
I got the feeling it was going to become the next Readd Stungloves meme, with maintainers actively refusing to merge it due to it being a partial revert of the secborg removal. I have no strong opinion either way but if Remie says it is going in I think that means it is going in
Re: Sprite Requests
Posted: Tue Apr 19, 2016 5:09 pm
by Remie Richards
Whether it goes in as a roundstart module or not is debatable, but provided the code is up to snuff it should definitely exist in code (some funny stuff has been planned, like the Harm yeller's sound effects also eggborg a cutie)
Re: Sprite Requests
Posted: Tue Apr 19, 2016 7:30 pm
by Luke Cox
The Borg is pretty much finished code-wise, Drnwyn just needs sprites
Re: Sprite Requests
Posted: Wed Apr 20, 2016 12:47 am
by PKPenguin321
bruh what happened to this thread like the last 15 posts arent even sprite requests
Re: Sprite Requests
Posted: Wed Apr 20, 2016 6:48 am
by Bawhoppennn
PKPenguin321 wrote:bruh what happened to this thread like the last 15 posts arent even sprite requests
its because nobody actually wants to ever sprite things
I have about 10 billion requests but I have to hound and hound to get any of them
Re: Sprite Requests
Posted: Fri Apr 22, 2016 8:58 pm
by Nienhaus
Bawhoppennn wrote:PKPenguin321 wrote:bruh what happened to this thread like the last 15 posts arent even sprite requests
its because nobody actually wants to ever sprite things
I have about 10 billion requests but I have to hound and hound to get any of them
I know personally for me I focus on one or two projects and I've been moving away from TG.
Re: Sprite Requests
Posted: Wed Apr 27, 2016 11:28 pm
by confused rock
Please help I need a foam dart minigun to live
Re: Sprite Requests
Posted: Sun Jun 05, 2016 6:25 am
by PKPenguin321
I need onground and inhand sprites for a skateboard. I'm making it so you can pick up the skateboard and swing it around. The skateboard
vehicle in the game looks like this:
(also if anybody wants to resprite the skateboard vehicle be my guest)
Re: Sprite Requests
Posted: Fri Jun 10, 2016 7:23 am
by JStheguy
PKPenguin321 wrote:I need onground and inhand sprites for a skateboard. I'm making it so you can pick up the skateboard and swing it around. The skateboard
vehicle in the game looks like this:
(also if anybody wants to resprite the skateboard vehicle be my guest)
Alright, I tried to resprite the skateboard, along with inhand and onground sprites. It's probably not the best, but it should at least look like some bits of metal on wheels.

Re: Sprite Requests
Posted: Fri Jun 10, 2016 9:36 am
by Nienhaus
It's been two years JS! Long time no see.
Re: Sprite Requests
Posted: Mon Jun 13, 2016 2:34 pm
by lzimann
I need sprites for a gulag teleporter,
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=6912.
I'm using an old sprite of an implant chair(icons/obj/machines/implantchair.dmi), the sprite itself fits really well with what I want, but there are no icon states for it being closed with no occupant, unpowered(open and closed) and the maintenance panel open(only closed with no occupant)
edit: no longer need them