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Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 10, 2015 3:54 pm
by AnonymousNow
Bottom post of the previous page:
Gun Hog wrote:Hellafied wrote:Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
This actualy neeeds to be added.
You can do this with a heavily beaten corpse!
If you have a mining drill or better instrument of diggin', you can do this with sand.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 12:08 am
by DemonFiren
Thrown batons should also stun.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 8:46 am
by Balut
If you throw Runtime into Singulo they should merge and become
http://www.asofterworld.com/index.php?id=386
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 12:47 pm
by fleure
An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth
Feel free to suggest your own link titles
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 1:36 pm
by DemonFiren
Allow traitors to change a parapen's contents before using. No, I'm not dumb enough to suggest refilling.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 2:39 pm
by bandit
fleure wrote:An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth
Feel free to suggest your own link titles
you won't believe how wrong the thread this was posted in was.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 12, 2015 11:31 pm
by Saegrimr
fleure wrote:An in-game social network that is just filled with shitty clickbait links like "This greyshirt got brigged and his letter to the HoS went viral, and it's BRILLIANT!" and "A clown slipped the captain and what happened next blew my mind!!" and so forth
Feel free to suggest your own link titles
We have Nanotrasen IRC now, which is amazing and I wish more people used it. I'm always the only one in nIRC.
I had an idea about Spacebook where it just links to an isolated Singulo thread that can only be posted from the in-game computers so you can shitpost at other characters IC.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 12:33 am
by Konstantinos
Add a game mode wherein a bunch of guns and weaponry spawn around the station (kind of like with that one Wizard spell) and everyone has the survivor objective. Also make it so that it has a higher chance to show up than all of the other game modes.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 1:14 am
by DemonFiren
It's called guncargo and Science collaborating.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 4:45 am
by WeeYakk
Port mentorhelp from goon but instead of hiring mentors just have it reply with "git gud" a few seconds after a question is submitted to it.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 12:25 pm
by DemonFiren
Or rancom-pick between "git gud", "Very carefully." and "You don't."
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 8:50 pm
by Balut
Fund it.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 13, 2015 9:21 pm
by Snakebutt
Konstantinos wrote:Add a game mode wherein a bunch of guns and weaponry spawn around the station (kind of like with that one Wizard spell) and everyone has the survivor objective. Also make it so that it has a higher chance to show up than all of the other game modes.
/tg/ /tg/station has this. The one that runs ministation, on 4chan /tg/. They also have more and funner guns like nuggets, m1s and AKs. Great for venting metarage.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 1:00 am
by DemonFiren
Replace our two-tumbler's contents with what Bay has: The janicart key, a yellow jumpsuit, and a katana.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 6:30 pm
by 420weedscopes
iRazgriz wrote:Add piping stuff to Hydro and let people connect water tanks to hydro trays with a bit of work.
Balut wrote:Man I would fucking love an auto-drip automatic irrigation thing.
guess what has been in hydroponics.dmi for a long time
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honk
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 9:38 pm
by Balut
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 10:51 pm
by Snakebutt
Make shopping carts.
They work like the janicart, a push/pullable object that holds things. Only instead of holding 4 specific things, it can hold 30 small objects, 15 medium or 5 large objects, or any combination of the above. Fills with the sprites of the objects loaded, unless you put a blanket in, which covers everything, and lets you sleep in it for cryo level heals. 5 spawn in various places in maint, one containing the corpse of it's last owner, who still has his grey suit and yellow gloves.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 10:53 pm
by fleure
Are you trying to say you want hobos on the station?
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 14, 2015 11:34 pm
by Snakebutt
fleure wrote:Are you trying to say you want hobos on the station?
I'm saying there already are. Let's just make it official.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu Jan 15, 2015 9:44 am
by iRazgriz
Add a chem dispenser to hydro y/y?
Also a type of space kelp called chelp that is used for sushi and meds.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu Jan 15, 2015 12:11 pm
by DemonFiren
Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu Jan 15, 2015 1:27 pm
by Vigilare
DemonFiren wrote:Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
wrong thread
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu Jan 15, 2015 2:46 pm
by alterpanda
Vigilare wrote:DemonFiren wrote:Make drinking out of shotgun darts possible, so the bartender can literally serve shots.
wrong thread
yeah thats is actually pretty neat, you could have it Russian Roulette style with 6 shots and one is Beepsky Smash
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Thu Jan 15, 2015 9:54 pm
by Cipher3
Snakebutt wrote:Make shopping carts.
They work like the janicart, a push/pullable object that holds things. Only instead of holding 4 specific things, it can hold 30 small objects, 15 medium or 5 large objects, or any combination of the above. Fills with the sprites of the objects loaded, unless you put a blanket in, which covers everything, and lets you sleep in it for cryo level heals. 5 spawn in various places in maint, one containing the corpse of it's last owner, who still has his grey suit and yellow gloves.
Some version of this should actually happen.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Jan 16, 2015 12:13 am
by Vigilare
we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Jan 16, 2015 3:50 am
by Snakebutt
Vigilare wrote:we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
wrong thread
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Jan 16, 2015 4:34 am
by Wizardjenkins66
Snakebutt wrote:Vigilare wrote:we should make mobs track dirt wherever they walk, so the janitor doesn't get bored
wrong thread
Thanks for your perspective, Paprka.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Fri Jan 16, 2015 9:56 am
by DemonFiren
Vortex anomalies should become Stage 1 singuloths once they tick over.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 4:10 am
by Balut
Specialty gear closets in the Armory. Have one with a belt of smoke grenades, NVGs, and a special leg implant. Makes you move at hyperizine levels and replaces unarmed harm attacks with a kick that instantly crits, but it makes you permanently make fucked up electronic noises.
I really fucking want to play a Cloaker.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 10:35 am
by Miauw
inb4 le we should replace le current functioning chem system with shit gimic system le xD
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 11:22 am
by DemonFiren
This goes on the feedback thread, me thinks.
Anyway. Banana peels should be able to slip mechs. Slipped mechs take half a minute to get back up and, of course, take damage from the slip.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 5:27 pm
by Screemonster
Donuts left on the floor for a while should result in a line of ants forming from the nearest vent.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 10:00 pm
by Xhuis
You should be able to disarm a cyborg to push them over. They can get up by resisting with a module selected for thirty seconds. Also, whenever someone slips on a banana peel make them yell "WHOOPSIE DAISY!"
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sat Jan 17, 2015 11:01 pm
by DemonFiren
Let research print a full-on cloaking projector with sufficiently high research.
Only mesons and thermals can detect you with that thing on.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Jan 18, 2015 6:26 am
by Balut
20 TC to acquire an amplifier that lets you make announcements like the various head announcements on a long cooldown. Also on cooldown: whatever screeches the Changelings get. Also, if an instrument is adjacent to it, it makes it hearable on the entire Z-level. Can also be worn as a backpack, and if you're using the violin, also works that way too. Has a toggle to NOT broadcast on the entire Z-level.
I want to be a Noise Marine.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Jan 18, 2015 5:11 pm
by DemonFiren
We need a PEPS for the HoS.
For those who don't know what I'm talking about:
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Sun Jan 18, 2015 11:03 pm
by Vigilare
energy sword combination.
so you know how two eswords = dual esword?
what about a tri esword. provides bullet protection too.
a quad esword. invincibility against any attacks (including flashbangs) that don't come from someone in robes using a laser. warning; can cause (general) grievous bodily harm.
put eswords on the wheels of MULEs so they trip over people adjacent to it when it moves.
attach esword-signaller assemblies to door wires that trigger the esword and pulse the wire when signalled. esword noise, but anyone who touches the door gets stunned and hit with the sword. running deals 2x damage.
combine esword with toy esword to make a dual (tri, quad etc) esword that has a 50% chance to deal double (triple, quadruple) damage, 50% chance to deal half damage
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 19, 2015 12:27 am
by Balut
DemonFiren wrote:We need a PEPS for the HoS.
For those who don't know what I'm talking about:
Vigilare wrote:energy sword combination.
so you know how two eswords = dual esword?
what about a tri esword. provides bullet protection too.
a quad esword. invincibility against any attacks (including flashbangs) that don't come from someone in robes using a laser. warning; can cause (general) grievous bodily harm.
put eswords on the wheels of MULEs so they trip over people adjacent to it when it moves.
attach esword-signaller assemblies to door wires that trigger the esword and pulse the wire when signalled. esword noise, but anyone who touches the door gets stunned and hit with the sword. running deals 2x damage.
combine esword with toy esword to make a dual (tri, quad etc) esword that has a 50% chance to deal double (triple, quadruple) damage, 50% chance to deal half damage
Combine a manhack nade with an e-sword for maximum hilarity.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 19, 2015 10:37 am
by Shadowlight213
Make cryotubes auto-close when someone enters them and open when fully healed. Then add conveyors under them. Also do this with cloners
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 19, 2015 1:59 pm
by Vigilare
palpatine213 wrote:Make cryotubes auto-close when someone enters them and open when fully healed. Then add conveyors under them. Also do this with cloners
still better than goonchem
Airlock that has a light above them
Posted: Mon Jan 19, 2015 3:55 pm
by 420goslingboy69
recipe requires a light build fixture and whatever and it's just an airlock with a light above it pretty cool put in the game remove mechs
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Mon Jan 19, 2015 9:32 pm
by DemonFiren
We need bell peppers so botany can dry them and grind them into paprika.
For every unit of paprika consumed all instances of a random object are either deleted or all of its vars are randomised.
It also greatly increases the user's sense of balance, preventing them from being stunned or knocked down.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Tue Jan 20, 2015 2:42 am
by Cipher3
DemonFiren wrote:We need bell peppers so botany can dry them and grind them into paprika.
For every unit of paprika consumed all instances of a random object are either deleted or all of its vars are randomised.
It also greatly increases the user's sense of balance, preventing them from being stunned or knocked down.
>Object: floor tiles
>Object: tables
>Object: jumpsuit
...Add it
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 3:47 am
by Wizardjenkins66
Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 7:28 am
by DemonFiren
Sounds like an acceptable idea in theory, until BYOND RNG.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 6:33 pm
by Rhisereld
Wizardjenkins66 wrote:Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Also permanent blood trails wherever they go.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 7:38 pm
by Fragnostic
Rhisereld wrote:Wizardjenkins66 wrote:Every round, each female character has a 1/30 chance to be on their period, Instantly granting them antag status with no objectives or special abilities.
Also permanent blood trails wherever they go.
If this is ever the case, forcing them to eat chocolate removes them of this antag status and stops the blood trail.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 8:09 pm
by QuartzCrystal
Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 8:13 pm
by Saegrimr
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.
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Re: ITT: We make shitty suggestions and come up with poor id
Posted: Wed Jan 21, 2015 8:24 pm
by AnonymousNow
Saegrimr wrote:QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.
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I fully support this.