We just entered a freeze so its pointless to discuss now anyway.
Xhuis wrote:As I've said elsewhere, my inspiration for cc has been dried up for quite a while. I've been pretending I could still hop in it whenever I wanted, but I honestly immediately lose motivation whenever I code for it, and have since just after Eminence came out. Coding gamemodes is boring as shit and completely thankless. Not only that, but when it comes to balance, I've always been weak, and similarly dry on ideas. I still think CC's fun and in a playable spot, which is why I've allowed myself to do other things that I enjoy in the meantime, but were the admins to make it admin-only ala devil with how controversial it is right now, I wouldn't whine about it. I'm okay either way, though I still don't want to see it gone completely from code without a legitimate reason.
In short, yes, I know it's got problems. I shit on people who act like children about them, but as people have rightfully pointed out, there are legitimate issues with the mode, and I've never tried to hide that. And while I'd love to fix them and make it more fun, I'm dry on motivation, ideas, and reasons to work on it. It's either I try to fix it and have people scream at me for not doing it perfectly, or I stay out and have them grumble about it plus be able to do things I enjoy. It's an obvious choice! I don't think I should ever have picked cc back up - I think it's better off now than it was when I revamped it, but the tremendous baggage and large target on your chest that comes with maintaining a gamemode is frankly something I don't think I have the maturity to handle long term. I'm way happier working on small projects and additions, especially as I stray away from coding and ss13 as a whole.
I can definitely relate to you on that. I know I gave you a hard time (you were also pretty defensive about anyone else touching anything) but its because I desperately wanted to see you stick it through and make the necessary changes to keep the mode alive. Since I started playing here in 2012 we've had 0 new mode survive in the long run. I didn't create blood cult, but bringing it back was a goddamn herculean task and even two years later it's still such a huge headache. I think there's a nasty cycle when people only make an effort to lobby about a mode when its got a coder working on it, so the people who make the questionable decision to create a mode will get absolutely dumped on. If Revolution didn't exist and someone coded it up tomorrow, I sincerely doubt it would ever get close to merging but now people barely even bother to discuss it - outside of OOC bitching when we get another 5m round - because they know that nobody is listening. If you experience bad gameplay with Clock Cult and bad gameplay with Wizard, do you visit the customer service desk with a coder working hard to appease everyone or do you visit the desk that's been empty for years and just consists of a room with a dildo tied to a ceiling fan spinning around at face-level?
Best of luck - I wish you'd stick around and keep at it but you're probably making a much saner decision.