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Re: Minor Suggestions
Posted: Thu May 10, 2018 3:44 pm
by DemonFiren
Bottom post of the previous page:
Last time I played guillotines were new.
Have they added gallows yet?
If so, they should. Combine a meat spike with cablecuffs and some electronic bullshit, I don't know.
Re: Minor Suggestions
Posted: Mon May 14, 2018 5:50 am
by Gun Hog
Map in a standard modular computer somewhere near the AI, so it can play around with one without having to bookmark the bridge one. The Supermatter monitor and station alerts programs are fantastic for keeping an eye on things.
Re: Minor Suggestions
Posted: Mon May 14, 2018 3:08 pm
by Nabski
I was going to say give medical doctors organ and implants from robotics, but apparently tech webs already did this and it just never gets researched.
Re: Minor Suggestions
Posted: Mon May 14, 2018 6:41 pm
by Mark9013100
Add white crayons to crayon boxes.
Re: Minor Suggestions
Posted: Wed May 23, 2018 5:05 pm
by Sharkey
Make TEG's buildable. Maybe tie them into the techweb somewhere early, but add their boards to the Engineering circuit imprinter. The materials could be 4 matter bins, 2 manipulators, 2 capacitors, 1 sheet of glass, 2 sheets of metal, and 2 sheets of titanium. It is cheap enough that you don't have to wait hours for mining to get the mats, but expensive enough that certain engineers can't spam them at round start. This opens up possibilities for more complicated SM set ups, atmos only power generation (the turbine sucks), and adds uses for the plasma produced by the SM.
Re: Minor Suggestions
Posted: Sun May 27, 2018 2:12 pm
by Lumbermancer
big robotic spider legs for ai to walk with its core around
Re: Minor Suggestions
Posted: Tue May 29, 2018 1:05 am
by JusticeGoat
Xray should see mobs in vent pipes, and there should be secure variants to the scrubbers and vents that the AI can toggle shutters open and close remotely.
Re: Minor Suggestions
Posted: Mon Jun 04, 2018 1:32 pm
by Lumbermancer
Blood trails on the floors should dry up and become dried blood after a while.
Re: Minor Suggestions
Posted: Sat Jun 09, 2018 3:04 pm
by Squeakmonium
Perhaps give the podpeople in lavaland a disk storage unit like what the botanists have? Would make it easier than just storing all the disks on a table next to the genetics machine.
Re: Minor Suggestions
Posted: Sat Jun 09, 2018 11:34 pm
by factoryman942
make the trash bag pick trash things up when you walk over them
please
there are too many darts, send help
Re: Minor Suggestions
Posted: Sun Jun 10, 2018 2:01 am
by Anonmare
factoryman942 wrote:make the trash bag pick trash things up when you walk over them
please
there are too many darts, send help
Click the tiles with the trashbag in hand
Re: Minor Suggestions
Posted: Sun Jun 10, 2018 2:04 am
by somerandomguy
Anonmare wrote:factoryman942 wrote:make the trash bag pick trash things up when you walk over them
please
there are too many darts, send help
Click the tiles with the trashbag in hand
the darts were invisible and you need to click an item on the tile for it to work
also they were mid-air dart projectiles not dart items so it's not like you could pick them up anyway
Re: Minor Suggestions
Posted: Mon Jun 11, 2018 4:55 pm
by factoryman942
Even before the invisidarts, I had to pixel hunt to pick up darts from the beach
Re: Minor Suggestions
Posted: Tue Jun 12, 2018 11:59 pm
by Gun Hog
The nuke, along with the station self destruct, should play the "airraid.ogg" sound upon being activated. It is currently only used for Nar-Sie, when it should be used for these two events as well.
Re: Minor Suggestions
Posted: Fri Jun 15, 2018 2:52 pm
by Anuv
Is the AIO grinder the only machine that can't have a board printed? I can't find it and I have to steal viro/bar one whenever I need it.
Re: Minor Suggestions
Posted: Fri Jun 15, 2018 3:09 pm
by Anonmare
It's under miscellaneous machinery in the circuit printer
Re: Minor Suggestions
Posted: Fri Jun 15, 2018 4:37 pm
by Nabski
CosmicScientist wrote:Add the syndiballoon sprite to antagonists at round end.
Doesn't it already turn on antag hud for everyone at round end automatically?
Re: Minor Suggestions
Posted: Fri Jun 15, 2018 10:30 pm
by Anonmare
CosmicScientist wrote:Since when?
Months now
Re: Minor Suggestions
Posted: Sat Jun 16, 2018 3:07 am
by Gun Hog
Add the "belt of holding" as a belt option for engineers and scientists, as the trash bag of holding was locked away to service only. It need not be the full 60 slots, or could have the teleport disruption that the BoH has.
Look! It even has sprites, from MrSnapwalk!
Re: Minor Suggestions
Posted: Mon Jun 18, 2018 4:09 pm
by NanookoftheNorth
Lumbermancer wrote:Blood trails on the floors should dry up and become dried blood after a while.
Awesome idea
Blood trails and other messes should become more and more transparent or minor as more people walk over them too, as the ware from shoes walking over it would naturally deteriorate it over time. For each time someone walks over the blood it gains 1 percent of transparency. This would help the janitor out (when it's absolute chaos), yet still keep the mess around for janiborgs. It'd also make it clear that there was a fresh blood trail compared to an old one, which is more concerning.
Unrelated recommendation: Make the newscaster instead of saying "new articles available!" instead say the name of the article and author. As people walk by, have the newscaster say a randomly published article title and author as well 25% of the time. This would encourage people to actually read the articles, which hopefully would cause more people to publish articles.
Re: Minor Suggestions
Posted: Mon Jun 25, 2018 3:39 pm
by Mickyan
You know what's nice about pubbystation, these little nooks around corridors that you can use if for whatever reason you need to stop for a moment to do something without constantly getting interrupted and shoved around by people walking past. They also make corridors feel a lot less dull and empty.
Meta and Delta are pretty packed though so I'm not sure if there's room for them, but they would be nice to have
Re: Minor Suggestions
Posted: Tue Jun 26, 2018 7:32 pm
by Mark9013100
Replace the standard toolboxes in the autolathe with mechanical ones, would help with making floorbots.
Re: Minor Suggestions
Posted: Mon Jul 02, 2018 7:56 am
by starmute
Light short's should happen less frequently. I've never known a workplace to lose more lights than tgstation.
Please fix it so it happens less frequently.
CosmicScientist wrote:Add a radiation gun for traitors. It'd be like fallout 4's but doesn't heal half of everyone you fight and does do damage..
There already is something like that
https://tgstation13.org/wiki/Syndicate_ ... Microlaser
Re: Minor Suggestions
Posted: Wed Jul 04, 2018 12:28 pm
by Zack
Being able to set your preferred AI core display in the character settings menu.
Would save me at most 5 seconds every round but at the same time it pains me when I see a default core display AI, makes me feel like the 30~ other displays are never ever noticed because it's just a (small) chore to go out of your way to change them.
Re: Minor Suggestions
Posted: Thu Jul 05, 2018 11:04 pm
by Anonmare
Give the emag limited charges that it needs time on cooldown to recharge.
t. veteran of ~>30 emag literally everything rounds
Re: Minor Suggestions
Posted: Sat Jul 07, 2018 3:00 pm
by Mark9013100
Make it possible to create security and medical belts, along with holsters using leather again. The recent change to biogens removed those options.
Re: Minor Suggestions
Posted: Sun Jul 08, 2018 1:15 pm
by Anuv
Deluxe Chameleon Bundle - 8 TC (maybe 10)
Goggles are thermal or sec HUDglasses, gloves are insulated/fireproof, shoes noslips, armor slot provides armor, and headset includes a Syndie key. Maybe agent ID too.
Re: Minor Suggestions
Posted: Sat Jul 14, 2018 1:23 am
by wesoda25
Ideas for improving lavaland syndicate base
Devices/Machines where it would logically make sense should be emagged
- Chem Dispensers, Drink Dispensers, NOT sleepers
There should be a way for scientists to contact Syndicate Command (admins)
- I go as lavaland syndie often to test shit which isn’t available
- Won’t waste an ahelp asking for shit this way, prayers are rolling the dice
- Effectively an emmaged comms console but without the other functions
None of this shit is abusable if a miner breaks in, if they go through the trouble of getting across lava and killing the respawnable agents, they deserve to send memes to Syndicate Command and harvest the emag chems.
Re: Minor Suggestions
Posted: Mon Jul 16, 2018 1:37 am
by Gun Hog
Could we add a way to acquire titanium to Oldstation? It is the one essential mineral missing from it. You could put it in one of the nearby formations, like the diamond is, or perhaps on the hivebot ship like the rest.
Re: Minor Suggestions
Posted: Mon Jul 16, 2018 4:29 pm
by skoglol
Make moths attracted to lights. If below a certain light treshold, give confusion like effect towards closest visible light source.
Or something visual, but annoying.
With this we can turn off the lights to make them go away.
Re: Minor Suggestions
Posted: Thu Jul 19, 2018 7:03 pm
by Anuv
Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.
Re: Minor Suggestions
Posted: Thu Jul 19, 2018 8:43 pm
by DemonFiren
Anuv wrote:Can revheads get a sound effect when they spawn in at roundstart? Maybe a communist chant/USSR song.
[youtube]L6MuBslefto[/youtube]
Re: Minor Suggestions
Posted: Sun Jul 22, 2018 7:57 am
by Mark9013100
Floor painters, so the clown can paint security pinkrenovating rooms. Should also include decals like the warning stripes.
Re: Minor Suggestions
Posted: Sun Jul 22, 2018 10:28 am
by Denton
wesoda25 wrote:Ideas for improving lavaland syndicate base
Devices/Machines where it would logically make sense should be emagged
- Chem Dispensers, Drink Dispensers, NOT sleepers
There should be a way for scientists to contact Syndicate Command (admins)
- I go as lavaland syndie often to test shit which isn’t available
- Won’t waste an ahelp asking for shit this way, prayers are rolling the dice
- Effectively an emmaged comms console but without the other functions
None of this shit is abusable if a miner breaks in, if they go through the trouble of getting across lava and killing the respawnable agents, they deserve to send memes to Syndicate Command and harvest the emag chems.
I'll do the chem/drink dispenser thing when I tweak the syndie base a little. Not sure how to code the syndie contant thing, but I'll write it down for when I have more time.
Re: Minor Suggestions
Posted: Sun Jul 22, 2018 10:43 pm
by Mickyan
Add a public setting to holopads that allow calls to automatically connect without requiring an answer if the receiving pad is set to public (these would be mapped in accordingly)
Bonus points if you can make it so holopads in command areas ignore the setting and always connect automatically
Re: Minor Suggestions
Posted: Mon Jul 23, 2018 9:20 am
by Lumbermancer
Three years ago I suggested that portable flashers should not flash people with eye cover on, so they bulbs don't burn out like instantly. Let me try again.
Re: Minor Suggestions
Posted: Wed Jul 25, 2018 1:24 am
by Sebro
Lower the player cap to 60 or 65.
Highpop is not fun. At all.
Re: Minor Suggestions
Posted: Fri Jul 27, 2018 9:42 pm
by somerandomguy
Sebro wrote:Lower the player cap to 60 or 65.
Highpop is not fun. At all.
Play Sybil then
No one's forcing you to play the highpop server
Re: Minor Suggestions
Posted: Thu Aug 23, 2018 3:49 pm
by Nabski
A virus that can't advance stages unless a condition is met.
Such as "in crit" or "has this chemical in them".
Re: Minor Suggestions
Posted: Wed Aug 29, 2018 5:59 pm
by ShrimpMantis
Pills and bottles should have customizable sprites when you're creating them at the chemmaster.
Re: Minor Suggestions
Posted: Fri Aug 31, 2018 4:16 pm
by Anuv
Omniglasses. 8 TC. Thermals, sunglasses, mesons, night vision, secHUD, science goggles, medHUD. Maybe chameleon too.
Re: Minor Suggestions
Posted: Tue Sep 04, 2018 12:32 pm
by Anuv
Let the exosuit fab be emaggable. Either reduce costs/rapidly increase production time or (my favorite) allows it to produce fully completed cyborg shells at the same mat cost of cells/flashes/etc
Re: Minor Suggestions
Posted: Sun Sep 16, 2018 6:05 am
by segundoblz
Cooks are to reliant on botanist to get wheat. Before anyone says I dunno if "fight" for wheat is a good thing to think since 99,875% of botanists doesn't not allow cooks into hydro and vice-versa.
Add a machine that slowly generates flour (or even more ingredients) from bluespace. If botanists can make backpacks from biogenerators, why cooks can make flour from nothing?
Re: Minor Suggestions
Posted: Sun Sep 16, 2018 1:43 pm
by Anuv
Easy fix would allow the biogenerator to output raw flour from any organics added.
Re: Minor Suggestions
Posted: Mon Sep 17, 2018 7:29 pm
by confused rock
I was thinking recently about how little the neck slot is used and long story short what if the electropack was a shock collar that fit on the neck slot instead that'd be so much better and it'd give that slot SOMETHING.
Re: Minor Suggestions
Posted: Fri Sep 21, 2018 6:57 pm
by ComradeNecron
confused rock wrote:I was thinking recently about how little the neck slot is used and long story short what if the electropack was a shock collar that fit on the neck slot instead that'd be so much better and it'd give that slot SOMETHING.
literally porting citcode
ban he
Re: Minor Suggestions
Posted: Sun Sep 23, 2018 3:33 am
by Farquaar
Allow people to bolt the snack cart to the ground with a screwdriver or wrench so it doesn't get pushed around all the time. Or even just have a menu button to lock the wheels.
You'd see a lot more chefs use it if you could get it to stay in the same place.
Re: Minor Suggestions
Posted: Mon Oct 01, 2018 5:52 am
by Mark9013100
Let lockers recieve airlock circuits to replace broken/emagged locks, and maybe allow the creation of personal lockers.
oh and floor/locker painters
Re: Minor Suggestions
Posted: Tue Oct 02, 2018 11:28 pm
by confused rock
The toolset and surgical arms are kinda inconvenient... but fucking imagine them with the radial rcd style menu! it'd be amazing!
Re: Minor Suggestions
Posted: Fri Oct 05, 2018 2:24 pm
by Swindly
Add a gun for atmospheric technician tators that fires projectiles that change effects depending on the composition of the surrounding atmosphere. Make the best effects require the most unusual atmospheres to encourage sabotage besides flooding plasma.
Re: Minor Suggestions
Posted: Sat Oct 06, 2018 11:51 am
by Ivan Issaccs
Chainsaw legs.
This should work the same way as arm chainsaws for application.
They should also mean that you damage floor tiles you cross, any mobs who you walk across on the floor and fall over when colliding with a wall or perhaps standing mob.
You are welcome.