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Re: Minor Suggestions

Posted: Thu Jan 18, 2018 5:30 pm
by calzilla1

Bottom post of the previous page:

What about for ops?

Re: Minor Suggestions

Posted: Thu Jan 18, 2018 5:39 pm
by Armhulen
i'm doing it for deathsquads and amber alert ert but if anyone else has a good idea for it's placement

Re: Minor Suggestions

Posted: Fri Jan 19, 2018 3:25 am
by Ahammer18
Give the ability to mute the clockwork cult sounds, holy shit this is annoying.

Re: Minor Suggestions

Posted: Fri Jan 19, 2018 10:23 am
by Mark9013100
Let pill bottles be craftable from plastic sheets and buyable from cargo.

Re: Minor Suggestions

Posted: Fri Jan 19, 2018 12:16 pm
by Lumbermancer
What if, before limb decapitation, the bones got broken. And they could be unbroken with bone gel. What I'm saying is that limb removal should be harder.

Re: Minor Suggestions

Posted: Fri Jan 19, 2018 4:06 pm
by Wyzack
Ahammer18 wrote:Give the ability to mute the clockwork cult sounds, holy shit this is annoying.
This is easily accomplished by removing clock cult. If that doesn't work, suiciding and playing a different game is also a good option

Re: Minor Suggestions

Posted: Tue Jan 23, 2018 5:38 pm
by Anonmare
Make it so that toy e-swords have a chance at blocking other toy e-swords.

Recreate the Mustafar battle scene from the Star Wars

Re: Minor Suggestions

Posted: Wed Jan 24, 2018 4:53 pm
by RobustAndRun
Re-add screaming hotkey

Re: Minor Suggestions

Posted: Wed Jan 24, 2018 7:32 pm
by Kel-the-Oblivious
Reduce the effect of cramming BoHs together. Back to back rounds of traitors gutting the station 10 minutes into the game has gotten very old. Worse when they have an auto cloner hidden somewhere safe, and just rush to make another pair and bomb somewhere else. Given how easy they are to make with a half decent mining crew, compared to how much destruction that can cause, they should be toned down a bit to help prevent the 15 minute rounds the station has grown accustomed to. Instead of spawning Singuloth, just have them delete an area around them as it gets sucked into another dimension, like how their source material works. One of the reasons the super matter engine was added was due to how quickly rounds came crashing down as Lord Singuloth or Lady Teslium got released.

Re: Minor Suggestions

Posted: Thu Jan 25, 2018 6:07 am
by Hathkar
Kel-the-Oblivious wrote:Reduce the effect of cramming BoHs together. Back to back rounds of traitors gutting the station 10 minutes into the game has gotten very old. Worse when they have an auto cloner hidden somewhere safe, and just rush to make another pair and bomb somewhere else. Given how easy they are to make with a half decent mining crew, compared to how much destruction that can cause, they should be toned down a bit to help prevent the 15 minute rounds the station has grown accustomed to. Instead of spawning Singuloth, just have them delete an area around them as it gets sucked into another dimension, like how their source material works. One of the reasons the super matter engine was added was due to how quickly rounds came crashing down as Lord Singuloth or Lady Teslium got released.
This. Low effort singularities suck. If you want a real one, go sabotage the SM, or buy a Singularity kit from cargo and make your own.

Re: Minor Suggestions

Posted: Thu Jan 25, 2018 6:43 am
by Dr_bee
Hathkar wrote:
Kel-the-Oblivious wrote:Reduce the effect of cramming BoHs together. Back to back rounds of traitors gutting the station 10 minutes into the game has gotten very old. Worse when they have an auto cloner hidden somewhere safe, and just rush to make another pair and bomb somewhere else. Given how easy they are to make with a half decent mining crew, compared to how much destruction that can cause, they should be toned down a bit to help prevent the 15 minute rounds the station has grown accustomed to. Instead of spawning Singuloth, just have them delete an area around them as it gets sucked into another dimension, like how their source material works. One of the reasons the super matter engine was added was due to how quickly rounds came crashing down as Lord Singuloth or Lady Teslium got released.
This. Low effort singularities suck. If you want a real one, go sabotage the SM, or buy a Singularity kit from cargo and make your own.
Make it make a singularity with a timed life, so it does as much damage as a bomb or so. BoH's are a lot more common now with techwebs and it is kind of stupid to have round ending items just one reinforced window and button press away.

Re: Minor Suggestions

Posted: Fri Jan 26, 2018 2:39 pm
by Mark9013100
Add an icon for the medical hud that shows if someone can be defibbed ala CM.

Re: Minor Suggestions

Posted: Mon Jan 29, 2018 1:08 am
by Kel-the-Oblivious
Replace the Lavaland Syndicate Base self destruct bomb with a chasm. The lag surge from it blowing up can freeze rounds to a halt. Just have it all turn into chasm space.

Re: Minor Suggestions

Posted: Thu Feb 01, 2018 12:18 pm
by Piccione
Why can't Mothpeople eat fruit, anyway? Moths can eat fruits in real life. Even moths with proboscises eat rotten fruit. They should have an aversion only to meat.

Re: Minor Suggestions

Posted: Sat Feb 03, 2018 3:45 pm
by darkpaladin109
Make it so you can put cigarettes out in other people's eyes.

Re: Minor Suggestions

Posted: Sat Feb 03, 2018 4:23 pm
by DemonFiren
Piccione wrote:Why can't Mothpeople eat fruit, anyway? Moths can eat fruits in real life. Even moths with proboscises eat rotten fruit. They should have an aversion only to meat.
Many real lizards can eat plant matter without problems, too, but nobody gives a fuck.

I really don't understand what the people who implemented this bullshit were thinking.

Re: Minor Suggestions

Posted: Sun Feb 04, 2018 11:07 am
by Screemonster
it's not like you can just google videos of reptiles eating fruit

[youtube]njyBsq4tHhw[/youtube]

Re: Minor Suggestions

Posted: Sun Feb 04, 2018 11:23 am
by DemonFiren
Screemonster wrote:it's not like you can just google videos of reptiles eating fruit

[youtube]njyBsq4tHhw[/youtube]
[youtube]GKNB7Eid-ek[/youtube]

Re: Minor Suggestions

Posted: Sun Feb 04, 2018 10:12 pm
by Sweets
Donuts should be "I love this taste!" for all sec members who arrivals shuttle join or start as sec no matter the race.

Mimes should be allowed to use the ventriloquist dummy without having to break their vow of silence. Traitor Mimes could buy a ventriloquist dummy that pulls out a tommy gun a la Scarface from Batman.

Job exclusive traitor item for chefs, upgrade to gibber that lets it process inorganic material and does not put the victims name on the meat.

Re: Minor Suggestions

Posted: Sun Feb 04, 2018 10:50 pm
by factoryman942
make using monkey dna on lizards turn them into sneks

Re: Minor Suggestions

Posted: Mon Feb 05, 2018 10:00 pm
by existence_success
Re-add the asteroid, make it so that the mining shuttle can go either there or lavaland.

Re: Minor Suggestions

Posted: Mon Feb 05, 2018 10:41 pm
by darkpaladin109
factoryman942 wrote:make using monkey dna on lizards turn them into sneks
Using monkey DNA on moths should turn them into butterflies, too. And catpeople should be turned into cats.

Maybe plasmapeople could turn into a living chunk of plasma or something.

Re: Minor Suggestions

Posted: Wed Feb 07, 2018 5:08 pm
by JStheguy
darkpaladin109 wrote:
factoryman942 wrote:make using monkey dna on lizards turn them into sneks
Using monkey DNA on moths should turn them into butterflies, too. And catpeople should be turned into cats.

Maybe plasmapeople could turn into a living chunk of plasma or something.
Yeah, they just turn into a lump of plasma with a smiley face taped on.

Re: Minor Suggestions

Posted: Wed Feb 07, 2018 5:27 pm
by RandomMarine
Plasmamen should create power when irradiated like the radiation collectors.

Re: Minor Suggestions

Posted: Wed Feb 07, 2018 7:03 pm
by Selea
lol.self powered electric chair with plasmamen

Re: Minor Suggestions

Posted: Thu Feb 08, 2018 6:08 pm
by Anonmare
Give the detective a special pair of sunglasses that make everything but the colour red show up in greyscale

Re: Minor Suggestions

Posted: Fri Feb 09, 2018 10:15 am
by Dr_bee
Anonmare wrote:Give the detective a special pair of sunglasses that make everything but the colour red show up in greyscale
Make it a brain trauma as well, because that would be awesome.

Also make it change your "says" to "monologues"

Re: Minor Suggestions

Posted: Sat Feb 10, 2018 7:58 am
by PKPenguin321
declother
like the decloner, except instead of melting away your genetics, it melts off your clothes and does otherwise no damage

Re: Minor Suggestions

Posted: Sat Feb 10, 2018 9:14 am
by Screemonster
PKPenguin321 wrote:declother
like the decloner, except instead of melting away your genetics, it melts off your clothes and does otherwise no damage
The principle of generating small amounts of finite improbability by simply hooking the logic circuits of a Bambleweeny 57 Sub-Meson Brain to an atomic vector plotter suspended in a strong Brownian Motion producer (say a nice hot cup of tea) were of course well understood — and such generators were often used to break the ice at parties by making all the molecules in the hostess's undergarments leap simultaneously one foot to the left, in accordance with the theory of indeterminacy.

Many respectable physicists said that they weren't going to stand for this, partly because it was a debasement of science, but mostly because they didn't get invited to those sorts of parties.

Re: Minor Suggestions

Posted: Sat Feb 10, 2018 7:03 pm
by Gun Hog
Change the AI slipper foam that hacked/emagged cleanbots use to actual cleaner foam. Reagent code has improved greatly since I first coded the foam function for cleanbots. The difference is that the foam will still slip people in an AoE, just that it actually makes sense.

Re: Minor Suggestions

Posted: Sat Feb 10, 2018 11:26 pm
by Gun Hog
Next idea:
Make cell chargers buildable. The recent nerf to cells causing them to start empty makes things REALLY annoying as a Free Golem or Scientist. Being able to build cell chargers would at least make that nerf tolerable.

Re: Minor Suggestions

Posted: Sun Feb 11, 2018 3:45 am
by Anonmare
Gun Hog wrote:Next idea:
Make cell chargers buildable. The recent nerf to cells causing them to start empty makes things REALLY annoying as a Free Golem or Scientist. Being able to build cell chargers would at least make that nerf tolerable.
Already a PR up

Re: Minor Suggestions

Posted: Sun Feb 11, 2018 9:13 am
by MetroidLover
I think that the Space Ninja should be lowered from 1 hour into the game to 45 minutes.

This would allow the Ninja to actually be seen and not just a thing that happens every three months.
Also why can't I add smoke powder to my suit and gain Smoke Bombs like with Radium and Boosts? Can that be added?

Re: Minor Suggestions

Posted: Thu Feb 15, 2018 3:08 am
by Jzoid
Shooting Bola's from pneumatic cannon will result in the target falling over

Shooting Bola's from pneumatic cannon will have a chance to cut targets legs off

Re: Minor Suggestions

Posted: Fri Feb 16, 2018 12:16 am
by Anonmare
Cyborgs should have HUD icons on the right that give a rough a display of temperature/pressure/O2 content, possibly represented by a thermometer, a pressure gauge and an O2 symbol.

Readouts would be the same for cyborgs as Humans (blue thermometer is too cold, green for safe and yellow/red for warm and hot) but they'd be more mechanical looking (like their bodypart targetting icon) and be a constant readout, instead of only showing up when something wrong.

This makes it easier to judge if the environment you're in is safe for Humans if you're a module without an air analyzer and there's no air alarm nearby.

Re: Minor Suggestions

Posted: Fri Feb 16, 2018 3:49 am
by Kel-the-Oblivious
Anonmare wrote:Cyborgs should have HUD icons on the right that give a rough a display of temperature/pressure/O2 content, possibly represented by a thermometer, a pressure gauge and an O2 symbol.

Readouts would be the same for cyborgs as Humans (blue thermometer is too cold, green for safe and yellow/red for warm and hot) but they'd be more mechanical looking (like their bodypart targetting icon) and be a constant readout, instead of only showing up when something wrong.

This makes it easier to judge if the environment you're in is safe for Humans if you're a module without an air analyzer and there's no air alarm nearby.
This is a good idea. This needs to be a thing. It would help borgs know where to haul people for triage.

Re: Minor Suggestions

Posted: Fri Feb 16, 2018 9:31 pm
by Polyphynx
Being able to drag things passively while cuffed, but slowing down as if grabbing aggressively.

Also while cuffed: Picking up small things like pens, utensils, glass shards, which you can't do much with besides speeding up removing zipties/cable restraints if the thing is sharp, or handcuffs if it's en e-dagger.

But most importantly: Writing with pens while cuffed, making the writing a complete garbled mess.

Re: Minor Suggestions

Posted: Sat Feb 17, 2018 5:38 pm
by DemonFiren
Let there be coleslaw and vinegar.

Let us also make spess slaw, which - like the similarly-named but distinct spesslaw - ought to heal lawyers.

Re: Minor Suggestions

Posted: Sat Feb 17, 2018 6:00 pm
by Selea
let's add lawyers voice of god.But working only in brig/courtroom.

Re: Minor Suggestions

Posted: Sat Feb 17, 2018 11:59 pm
by Gun Hog
The Diagnostic HUD should show the integrity of the SM crystal, as it does for ghosts!

Re: Minor Suggestions

Posted: Wed Feb 21, 2018 2:44 am
by RandomMarine
Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.

Re: Minor Suggestions

Posted: Wed Feb 21, 2018 3:21 am
by SpaceManiac
RandomMarine wrote:Add a quick and easy way to turn sheets of reinforced glass back into glass and rods.
Insert it into the ORM. Not maximally convenient, but better than building and then destroying a window and welding the shards.

Re: Minor Suggestions

Posted: Tue Feb 27, 2018 8:18 pm
by RandomMarine
Add a way to make two airlocks cycle-linked. Like a multitool buffer or something.

Re: Minor Suggestions

Posted: Mon Mar 05, 2018 2:57 pm
by Anonmare
Make it possible to attach a pair of handcuffs to a briefcase and then attach the briefcase to you to make it no_drop

Re: Minor Suggestions

Posted: Thu Mar 08, 2018 4:49 am
by Gun Hog
Please replace the bluespace crystals in Oldstation with diamond sheets. I spend a good 45 minutes powering up the station and clearing all the hivebots only to find that there was no diamond on the map, at all. Since BS crystals can be printed with plasma and diamond, I suggest giving players a few sheets of that instead.

Btw,
Oldstation, is the persistent space ruin that has you restore power to a rusted space station as one of three potential players. You are given nerfed gear (sec armor that slows you down, a helmet that limits vision, laser guns with half the normal shots, a HEAVILY slowed engineer hardsuit, etc) to use against the hivebot hordes. It is fun to play and reclaim the Science portion (which has the glorious omnilathe!), but the lack of diamond anywhere on the map kills the feeling of achievement.

Re: Minor Suggestions

Posted: Sun Mar 11, 2018 4:35 pm
by NanookoftheNorth
The Ludovico Technique from the hit novel A Clockwork Orange (I often am reminded of this while playing on /tg/). The Ludovico Technique would be a chemical injection. While it remains in your system, one immediately gets sick (or vomits) at the thought of committing violence (harm intent). Seeing violent acts also would cause sickness or essentially stun the patient. Max 30 units can be injected without it causing toxin damage over time. The 30 units would last 15 minutes. With linear scale, after the initial injection, the patient would be sick for 5 seconds after seeing an act of violence. The patient if on harm intent would remain sick (vomiting or stunned) for up to 5 seconds after being removed from harm intent. When on the tail end, 10 units let's say would be 1.66 seconds (1/3 of the initial 5) of being sick. One would be unable to say violent words such as "kill" "murder" "stab" "slice" or "beat." Resisting would also induce sickness in a similar manner as going into harm intent.

Going into critical condition would be the 'cure' to the Ludovico Technique.

The chemical would be called the Ludovico Technique, composed of:
1 part Sulfonal
2 parts Impedrezene

The idea is that it's not easy to make, however powerful if it is.
A fun adder would be to have some of the Nadsat words replace the regular words:
Girl = "chickywick"
Good = "khorosow"
Chaplain = "charlie"
Little = "malenky"
Sex = "the old in out"
etc.

Re: Minor Suggestions

Posted: Wed Mar 14, 2018 3:15 am
by darkpaladin109
Let people dip spears in chemicals to give them on-touch effects for the first one or two hits with it.

Re: Minor Suggestions

Posted: Wed Mar 14, 2018 6:03 am
by PKPenguin321
darkpaladin109 wrote:Let people dip spears in chemicals to give them on-touch effects for the first one or two hits with it.
This but any sharp weapon

Re: Minor Suggestions

Posted: Wed Mar 14, 2018 6:27 am
by Anonmare
PKPenguin321 wrote:
darkpaladin109 wrote:Let people dip spears in chemicals to give them on-touch effects for the first one or two hits with it.
This but any sharp weapon
brb poisoning my e=sword

Re: Minor Suggestions

Posted: Wed Mar 14, 2018 3:17 pm
by tacolizard
Circuit printers should be able to print at least basic power cells, and cells should be kept track of in circuit macros.

its annoying to have to open up an assembly and put in a battery every time you copy a macro, and it even seems to break/glitch some assemblies.

Re: Minor Suggestions

Posted: Fri Mar 16, 2018 3:25 pm
by Mickyan
Please change the Social Anxiety trait by adding a visible message when you try to speak("*spessman* mumbles something") and/or show the player a message when they can talk ("You feel like speaking again"). Right now when you're trying to talk to someone you have to spam the same message until the anxiety wears off.

Also a Mute trait would be nice for roleplay. Make it start with a stack of paper in the backpack.