Page 7 of 11
Re: damn it's dead
Posted: Sat Oct 12, 2024 5:58 pm
by iamgoofball
Bottom post of the previous page:
FantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pm
datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am
It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Hitting you with a great big,
nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
you haven't fucking played at /tg/ in like a decade, you're just crawling out of the wood-work because /tg/'s not doing so hot to try to twist the knife because you're a spiteful little shit who can't grow the fuck up
you're like, what, thirty? thirty-five? have a fucking mid-life crisis, go buy a sports car you can't afford, fuck off from the community because you clearly don't give a shit about it
FantasticFwoosh wrote: ↑Tue Oct 01, 2024 6:17 pm
So which is it, incompetence or you pulled it?
you have actual brain damage, seek a doctor
! | Message from: dendydoom |
100% of this post is an insult. at the minimum please couch your jabs inside an actual point.
relax. |
Re: damn it's dead
Posted: Sat Oct 12, 2024 6:34 pm
by dirk_mcblade
vect0r wrote: ↑Sat Oct 12, 2024 4:11 pm
dirk_mcblade wrote: ↑Sat Oct 12, 2024 9:16 am
Honestly by putting these changes out there you make a good point that it's not only the code base but also the admin staff that are important for a server. Unfortunately in my case it's going to be months away if ever before I get any kind of server up and even then it's going to be a 5 player max server because anything more would be pricey. That's okay for my purposes because I'm okay with just learning how to do it, and I'd be happy with the end result of a skeleton crew server that I could just mess around in atmospherics with. But that means my overall plans, if I even carry them out, aren't going to offer any kind of replacement for what Sybil was.
Unless a team of competent LRP minded admins come together to pool resources and host a moderate capacity size server, or an effort is made to bring players back to Sybil, I don't see where the next good LRP server is going to come from since the overall trend in SS13 is towards MRP. I think now maybe the biggest problem with Sybil must have been the QC bans of popular players, and perhaps general rule creep. If those reasons aren't why the population crashed, then I have no ideas left as to why.
Honestly it is a long shot, but if you do make a fork of tg, and change the LRP changes you want to make, you could ask MSO if you could host that codebase on Sybil for a week or two and see how it affects pop. I know we have a ton of LRP admins here on tg, and I am sure that some of them would love to admin for Sybil. Just a thought.
I would have significant policy changes from tgstation if I ran my own server so I'm not sure codebase would be the biggest factor but sure I could ask, I feel like there is a lot of micromanagement via policy from admins these days but I'm also aware that a popular server is probably like running an asylum so perhaps there is solid reasoning behind that. If I did manage to get a small server up I would consider applying to be an admin candidate on tgstation as a sort of "cultural exchange" to see what the general practices are. This is all a long term sideproject though as I just had a kid so my time is reduced by at least 80%.
Current plan would be: set up a tgserver on current day commit succesfully, fork a version off from tgstation, get a tiny VPS server up/inquire with MSO if he wants to run the fork for a bit/try to learn more about adminning. And video editing meanwhile. I got a lot of good information from this thread so far and that's been helpful.
Re: damn it's dead
Posted: Sat Oct 12, 2024 6:36 pm
by Itseasytosee2me
lol
Re: damn it's dead
Posted: Sun Oct 13, 2024 11:22 am
by FantasticFwoosh
iamgoofball wrote: ↑Sat Oct 12, 2024 5:58 pm
fuck off from the community because you clearly don't give a shit about it
I honestly believe you don't have the expressive range to have a stance on the arguement yourself, or are concealing a given opinion. How does that justify virtue signalling against bad-actors (if you want, nearly 30 year old crusty me) against sitting idle and letting the community crumble with neither complaint or action if you make the distinction you are active and play here. You should grow up and take a mature stance to just ignore me. Lay out a post how this is bad or defend it, say something, do you like/dislike what i showed you in the ian picture, whether its a real leak or a cleverly created hoax of a /tg/ station that has yet come?
dirk_mcblade wrote: ↑Sat Oct 12, 2024 6:34 pm
ificant policy changes from tgstation if I ran my own server so I'm not sure codebase would be the biggest factor but sure I could ask, I feel like there is a lot of micromanagement via policy from admins these days but I'm also aware that a popular server is probably like running an asylum so perhaps there is solid reasoning behind that. If I did manage to get a small server up I would consider applying to be an admin candidate on tgstation as a sort of "cultural exchange" to see what the general practices are. This is all a long term sideproject though as I just had a kid so my time is reduced by at least 80%.
Current plan would be: set up a tgserver on current day commit succesfully, fork a version off from tgstation, get a tiny VPS server up/inquire with MSO if he wants to run the fork for a bit/try to learn more about adminning. And video editing meanwhile. I got a lot of good information from this thread so far and that's been helpful.
Admins don't retain that well, Kevinz still knocks about but they seem much happier where they are now, roping them back in as a trainer using a carrot of old tg seems like a possible strategy of different levels of lrp and mrp wrangling experience.
Re: damn it's dead
Posted: Sun Oct 13, 2024 2:38 pm
by RedBaronFlyer
This reminds me why I’m so glad goof isn’t a head admin, Jesus Christ.
Re: damn it's dead
Posted: Sun Oct 13, 2024 3:56 pm
by dirk_mcblade
FantasticFwoosh wrote: ↑Sun Oct 13, 2024 11:22 am
Admins don't retain that well, Kevinz still knocks about but they seem much happier where they are now, roping them back in as a trainer using a carrot of old tg seems like a possible strategy of different levels of lrp and mrp wrangling experience.
That's fine, I might not even get that far and it's not like I would regard receiving any training as something I'd require or be entitled to. This is all "living in an ideal world" speculation. But I would speculate anyone adminning any given server might learn something by rotating amongst other servers if time wasn't a restrictive issue.
Where did you find that Ian resprite?
Re: damn it's dead
Posted: Sun Oct 13, 2024 5:19 pm
by iamgoofball
FantasticFwoosh wrote: ↑Sun Oct 13, 2024 11:22 am
iamgoofball wrote: ↑Sat Oct 12, 2024 5:58 pm
fuck off from the community because you clearly don't give a shit about it
Lay out a post how this is bad or defend it, say something, do you like/dislike what i showed you in the ian picture, whether its a real leak or a cleverly created hoax of a /tg/ station that has yet come?
i'm not going to debate you because you don't actually give a shit, you just want to post a gish gallop text wall because you are not a good faith individual; this is apparent by the fact you're peddling some random spriter's individual test project as something that actually shipped at /tg/ because you know fact-checking this is really hard with how long our repository's been around and are attempting to use it to twist the knife after the wallening failed because you derive joy from people being unhappy with /tg/; the only times you show up here are when things are going badly, after all
the admins can get on my case for "decorum" but I know better than to even give you the light of day, you have never been a good faith contributor and
this is why you are banned from the repository; with some wisdom, the admins should ban you too
dirk_mcblade wrote: ↑Sun Oct 13, 2024 3:56 pm
Where did you find that Ian resprite?
fwoosh dug it out of the bowels of the spriting channel from Viro fucking around with prototype resprites of some shit; Viro was told immediately that we wouldn't be shipping that ian resprite, but fwoosh is leaving that info out of it because it's better for his narrative about how the /tg/ dev team doesn't know what good sprites are if people assume we were ever planning to ship that god-awful sprite
Re: damn it's dead
Posted: Sun Oct 13, 2024 5:48 pm
by Capsandi
Clash of the greats in this thread
Re: damn it's dead
Posted: Sun Oct 13, 2024 5:52 pm
by FantasticFwoosh
Yep, mentioned it and leveraged it for a reaction. I would have even sprited and circulated it myself to make the same point to press buttons, maybe i did believe it, because i simply don't want to believe that it could be real, i didn't have the info about viro canning it, it was there, someone took the time to do it, i took and rolled with it and its just a talking point on the diminishing essence of what we actually mean by soulfulness and willingness to change cultural icons without consent.
A convenient defence, but i had my cards close to my chest waiting to see what everyone said first, and now the magic is gone, and all the defence has been kicked into the other corner.
! | Message from: dendydoom |
please don't lie to intentionally cause arguments. |
Re: damn it's dead
Posted: Sun Oct 13, 2024 5:59 pm
by iamgoofball
FantasticFwoosh wrote: ↑Sun Oct 13, 2024 5:52 pm
Yep, mentioned it and leveraged it for a reaction. I would have even sprited and circulated it myself to make the same point to press buttons, maybe i did believe it, because i simply don't want to believe that it could be real, i didn't have the info about viro canning it, it was there, someone took the time to do it, i took and rolled with it and its just a talking point on the diminishing essence of what we actually mean by soulfulness and willingness to change cultural icons without consent.
you are literally admitting to not actually giving a shit about the facts of the matter, you just wanted a talking point to be an asshole to the people who work on this game in their free time
Re: damn it's dead
Posted: Sun Oct 13, 2024 6:12 pm
by NecromancerAnne
FantasticFwoosh wrote: ↑Sun Oct 13, 2024 5:52 pm
Yep, mentioned it and leveraged it for a reaction. I would have even sprited and circulated it myself to make the same point to press buttons, maybe i did believe it, because i simply don't want to believe that it could be real, i didn't have the info about viro canning it, it was there, someone took the time to do it, i took and rolled with it and its just a talking point on the diminishing essence of what we actually mean by soulfulness and willingness to change cultural icons without consent.
A convenient defence, but i had my cards close to my chest waiting to see what everyone said first, and now the magic is gone, and all the defence has been kicked into the other corner.
You know, admitting to being a deleterious liar just trying to deliberately incite people further during a period of community difficulty is, quite honestly, a pretty damn good opportunity to see you out the door for good if anyone in a position of power had some common sense. Even sinful had a higher degree of tact than this so that he could at least attempt to maintain a façade of reasonable deniability before all the evidence of his deliberate machinations came to light. Good grief, what are you doing?.
Re: damn it's dead
Posted: Sun Oct 13, 2024 6:27 pm
by Mimepride
iamgoofball wrote: ↑Sun Oct 13, 2024 5:19 pm
because it's better for
his narrative about how the /tg/ dev team doesn't know what good sprites are
Emphasis mine. It's not
his narrative, it's a common sentiment held by the playerbase in the post-cratening world. I really could care less about Ian(I am not crazy about corgis--they're overrated and too goddamn tiny) or the aborted attempt by viro to resprite him.
Also the new golem sprites, despite appearing more polished, are so much uglier than old golems-so yeah, I'd wager that that is a fair viewpoint to hold.
Should I keep going? I don't like the new slime sprites either. They definitely are not an upgrade from the old versions.
Re: damn it's dead
Posted: Sun Oct 13, 2024 6:37 pm
by FantasticFwoosh
A game for meeting friends shouldn't have this much of a axegrinding atmosphere, we contributed to it but the final say of things is not our making, when we are talking to people at the root of the issue, who could even reply with a tiny bit of explanation or reconciliation, not that they haven't tried. We all own it, and also don't own it, we all have made antagonists of each other.
If you infringe me on that, id be hurt that this issue continues, (as is common in life to see everything you like in life be slowly 'ruined' from films to your favorite restraurant and real life experiences) but it'd also be easier to outrageously ban everyone who held opinions, because of unspoken undercurrent.
Re: damn it's dead
Posted: Sun Oct 13, 2024 7:02 pm
by 8bot
i like to think that those responsible know who they are deep down
Re: damn it's dead
Posted: Sun Oct 13, 2024 7:31 pm
by iamgoofball
Mimepride wrote: ↑Sun Oct 13, 2024 6:27 pm
iamgoofball wrote: ↑Sun Oct 13, 2024 5:19 pm
because it's better for
his narrative about how the /tg/ dev team doesn't know what good sprites are
Emphasis mine. It's not
his narrative, it's a common sentiment held by the playerbase in the post-cratening world. I really could care less about Ian(I am not crazy about corgis--they're overrated and too goddamn tiny) or the aborted attempt by viro to resprite him.
Also the new golem sprites, despite appearing more polished, are so much uglier than old golems-so yeah, I'd wager that that is a fair viewpoint to hold.
Should I keep going? I don't like the new slime sprites either. They definitely are not an upgrade from the old versions.
okay but the difference between you and fwoosh is that you actually play the game and are an active member of the community
as fwoosh has fucking admitted to, he's not, and is just here to stir up shit
Re: damn it's dead
Posted: Sun Oct 13, 2024 7:49 pm
by FantasticFwoosh
You're not doing a lot of actual fighting for this you know, it's very difficult to concentrate when you want to rope me back into this conversation. Its occasionally the axiom of "The most terrible person you know, just made a great point."/"A broken clock is right twice a day." My inference from you is that making points against people will threaten to burn them out or be detrimental to the whole process of fixing it, which is a perfectly rational standpoint to acknowledge when we are being uncivil to each other id rather you say outloud.
Re: damn it's dead
Posted: Sun Oct 13, 2024 8:48 pm
by TheBibleMelts
what are you doing, man.
Re: damn it's dead
Posted: Sun Oct 13, 2024 9:10 pm
by Itseasytosee2me
This may be one of the most impressive rhetorical clashes of all time
Re: damn it's dead
Posted: Mon Oct 14, 2024 1:21 am
by AsbestosSniffer
Socrates' spirit is trembling from the sheer power in this debate.
Re: damn it's dead
Posted: Mon Oct 14, 2024 1:45 am
by 8bot
bagil's actually gone now
Re: damn it's dead
Posted: Mon Oct 14, 2024 2:06 am
by oranges
Re: damn it's dead
Posted: Mon Oct 14, 2024 3:08 am
by dirk_mcblade
Hot take: Marcus Aurelius raised a really bad son.
Re: damn it's dead
Posted: Mon Oct 14, 2024 10:00 am
by AsbestosSniffer
Real hot take: Marcus Aurelius raised a really good son.
Re: damn it's dead
Posted: Tue Oct 15, 2024 2:19 am
by massa
hotter take: bring back romerol
Re: damn it's dead
Posted: Tue Oct 15, 2024 6:15 am
by TheFinalPotato
it never left
Re: damn it's dead
Posted: Tue Oct 15, 2024 6:37 am
by iwishforducks
https://github.com/tgstation/tgstation/pull/63588
del: Removed romerol, surplus crate and the special syndicate kits from regular traitor uplink. Romerol is now a final objective that you can receive.
unless you’re saying it never left as in “it’s a final objective now” - in which case i think massa is saying to bring back romerol to the uplink
Re: damn it's dead
Posted: Tue Oct 15, 2024 9:47 am
by dendydoom
remove final objectives
Re: damn it's dead
Posted: Tue Oct 15, 2024 11:50 am
by massa
actually, DELETING ROMEROL from being EVER seen again DID happen
if you build a big vault and lock something in it, it's gone! even if the vault is right there!
Re: damn it's dead
Posted: Tue Oct 15, 2024 12:09 pm
by AsbestosSniffer
If there's anything I've learned from watching online games develop, it's that sanding everything down won't result in a paradisiacal world where everything is balanced and everyone can sing kumbayah (especially considering that balance is subjective), it just makes things more boring and bland. /tg/station isn't the first to do this nor will it be the last.
Re: damn it's dead
Posted: Tue Oct 15, 2024 4:29 pm
by Mimepride
It was soft removed by making it a final objective and/or nukie-only(and admin-only, yeah super fun I swear...). Couple that with the changes to how zombies are deconverted(just fucking whack them until they turn back) and the laser changes that they haven't kept up with, and what you have is not only that zombie outbreaks are an outright rarity, but when they do happen you can slap them down so hard it's not even funny.
Also, Romerol isn't even that useful for nukies. If anything it just creates more problems later, assuming the romerol is even effective. So yeah, not a great change; didn't improve gameplay; soft removal of a fun and engaging style of round(ironically now Waltermeldron likes to run zombie rounds on Terry occasionally. Just remember its ok if WE make a zombie outbreak, but if you, the player does it? Hoo boy. Horrid).
And yes: Fuck final objectives.
Re: damn it's dead
Posted: Tue Oct 15, 2024 7:03 pm
by SpaceInaba
actually sybil is dead because i quit. the goddess of sybilmins lead to a slow decline into nothingness. they scorned me for my truth that MRP was better and look what happened., how tragic
Re: damn it's dead
Posted: Tue Oct 15, 2024 7:18 pm
by Blacklist897
AsbestosSniffer wrote: ↑Tue Oct 15, 2024 12:09 pm
If there's anything I've learned from watching online games develop, it's that sanding everything down won't result in a paradisiacal world where everything is balanced and everyone can sing kumbayah (especially considering that balance is subjective), it just makes things more boring and bland. /tg/station isn't the first to do this nor will it be the last.
Dcap removal for example, it just sanded down the fun and fucked over zombies
Re: damn it's dead
Posted: Tue Oct 15, 2024 7:22 pm
by SpaceInaba
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
Re: damn it's dead
Posted: Tue Oct 15, 2024 8:02 pm
by Mimepride
SpaceInaba wrote: ↑Tue Oct 15, 2024 7:22 pm
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
They got blacklisted.
Re: damn it's dead
Posted: Tue Oct 15, 2024 8:07 pm
by SpaceInaba
Mimepride wrote: ↑Tue Oct 15, 2024 8:02 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 7:22 pm
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
They got blacklisted.
holy shit. only took them half a decade. i told them bro i told them about those stairs 5 years ago when i was an admin, and as always i am right about everything. truly nobody has been more venerated by time than i
anyways to make this post more than just gloating i will say that i think probably the shift away especially from things such as sybil with its LRP is that ss13 continues to fade out of public consciousness more and more, of which it was already barely in, older players as well are the the ones that vibe more with LRP and have aged past the point of appeal. for me personally as an example i stopped playing a long time ago, i mostly just show up to tour the changes now and then but when you start approaching your 30's you have so many other things to do and frankly more games to play than a space station 13 on one of the oldest game engines still in use. i think people complaining about bans of popular users have a misguided idea of what actually makes a server popular or not, candy colored catgirls are not the glue holding LRP together, the problems are likely more complicated than that
thats my post quota for the year so ill see you in 2025 when i comment on another random general thread 4 times and then leave
Re: damn it's dead
Posted: Wed Oct 16, 2024 1:49 am
by dirk_mcblade
SpaceInaba wrote: ↑Tue Oct 15, 2024 8:07 pm
anyways to make this post more than just gloating i will say that i think probably the shift away especially from things such as sybil with its LRP is that ss13 continues to fade out of public consciousness more and more, of which it was already barely in, older players as well are the the ones that vibe more with LRP and have aged past the point of appeal. for me personally as an example i stopped playing a long time ago, i mostly just show up to tour the changes now and then but when you start approaching your 30's you have so many other things to do and frankly more games to play than a space station 13 on one of the oldest game engines still in use. i think people complaining about bans of popular users have a misguided idea of what actually makes a server popular or not, candy colored catgirls are not the glue holding LRP together, the problems are likely more complicated than that
You're describing a scenario of constant decline, the actual population decline occurred within one year, to a specific server. That points to recent policies as the culprit.
Re: damn it's dead
Posted: Wed Oct 16, 2024 1:03 pm
by SpaceInaba
dirk_mcblade wrote: ↑Wed Oct 16, 2024 1:49 am
You're describing a scenario of constant decline, the actual population decline occurred within one year, to a specific server. That points to recent policies as the culprit.
when i was an admin around the 2019 era sybil had already started to decline, its been second fiddle to basil for longer than manuel was even a consideration. 95% of the time i would admin sybil as well i would be the only one doing so, even during peak hours. its been up and down for ages but you are probably right in that the population started to decline faster once policy started changing to alienate, and i say this with all the love in my heart, toxic players. of which as a sybilmin i know there was no shortage of in my time and likely still isnt today. (although basil arguably was just as bad in that department if not worse, but sybil has always been the OG server especially due to its love of box station, the suppression of which probably also played a big factor) there's a reason it was server of choice for many blacklisted users and frequently i would be banning the same rule toers over and over again. the decline has been happening for years but the final nail in the coffin i would believe if it was recently. even as someone who lurks very infrequently i can tell that the culture here has changed, and a lot of that was in part to the change in demographics. when i first became an admin i was being made fun of for registering in 2016 by people who registered in 2006, now when i lurk these forums basically everyone is registered by like 2015 at minimum, the oldheads who kept the status quo have largely moved on and its why LRP populations such as sybil feel less interested in the game now, the status quo has changed, even if only moderately
Re: damn it's dead
Posted: Wed Oct 16, 2024 5:27 pm
by FantasticFwoosh
Devil's advocate, the only real point I remember before ssethtide that came near to killing off the LRP servers (or should i say, the servers) was the incessant meta habit of maxcapping, plasflooding and changelings being far too prevalent in rotation. LRP was equipped to handle it for a time, but it was around about the level of predictability that you could experience (as i've been told) of prog-traitors. Now im a simple man, give me a bad guy and well known sweaty-static with a esword and let me at them, so this isn't the first ditch the community has ever been in compounded by extra issues, mode changes got us out of it that time (ghommie i think messing with cap fomulas, collective efforts to nerf changelings in face of the problem, memory fuzzy), but obviously this is much larger than a change of antag-wardrobe, prog traitors seems too... roleplay orientated and over-considerate? for classic LRP or my tastes anyway.
back in my day we just whined in pray for more tc or imaginative gimmick requests, locking romerol seems laughable when we could just ask admins to give us a deathwand, or someone would just code it out because they are salty, how did we get this lock-away attitude? Picture related.
Re: damn it's dead
Posted: Wed Oct 16, 2024 9:49 pm
by ItzRiumz
FantasticFwoosh wrote: ↑Wed Oct 16, 2024 5:27 pm -snip-
prog traitors seems too... roleplay orientated and over-considerate? for classic LRP or my tastes anyway.
It's the complete opposite in my honest opinion. Prog tots are completely anti-roleplay and carrot and a stick players into doing boring and samey objectives over and over. The less robust players get immediately caught and their uplinks taken away while the more robust ones speedrun the objectives and then go on unstoppable sprees with 40+ TC before ending the round with the final objective system. It's not fun dealing with them and it hurts any form of roleplay between sec and traitors. Security is constantly on the clock because if they aren't busy hunting down John Traitor who is speedrunning his objectives then the entire station is going to eat shit. This leaves them with no time to talk to crew or antags they do catch so they just toss any caught valids into perma or straight up execute them while ignoring crew interations.
FantasticFwoosh wrote: ↑Wed Oct 16, 2024 5:27 pm
back in my day we just whined in pray for more tc or imaginative gimmick requests, locking romerol seems laughable when we could just ask admins to give us a deathwand, or someone would just code it out because they are salty, how did we get this lock-away attitude? Picture related.
I don't really need to add much more to this. If people had gimmicks that needed more TC they would just ahelp or pray for it. Locking stuff like romerol, which encouraged two traitors to come together to work together was just plain bad for the game. The only reason this lock attitude started was because of the aforementioned constant murderboning and unfun play styles people were doing. Also with rule 4 being treated the way it was nothing was going to be fixed on the administrative side. So coders made the mess that is prog tot and locked everything behind time gates and fetch quests.
Re: damn it's dead
Posted: Wed Oct 16, 2024 10:52 pm
by stairmaster
i miss my dead friends
Re: damn it's dead
Posted: Fri Oct 18, 2024 9:58 pm
by DrAmazing343
>…used to pray for TC or items for a gimmick
This is something that’s pretty much just a culture thing, so there’s nothing I can really do for it wide scale, but I do personally like indulging people with trades and my own personalized side objectives to get them to interact with the round or bring some heat on them while still letting them get away with a gimmick.
E.g. roundstart tot asks for a trade, master fishing skill and equipment to goof off and shit with. Easiest yes of my life.
Offering midround tots shit like “go craft a big TTV and bomb the Metastation scaffolding in the northwest space area” for TC. It’s not huge, and it doesn’t make sense, but I think it’s fun.
I hope more admins have fun with it, and let players have shit from our toolbox to have fun with it.
Re: damn it's dead
Posted: Sat Oct 19, 2024 10:53 am
by jimmyl
! | Message from: Riggle |
It's easy to demonise a group and not provide any evidence |
any attempts to revert really dumb decisions will get stonewalled by maintainers that feel attached to their feature
Re: damn it's dead
Posted: Sun Oct 20, 2024 5:21 pm
by Kendrickorium
iamgoofball wrote: ↑Sat Oct 12, 2024 5:58 pm
FantasticFwoosh wrote: ↑Mon Sep 30, 2024 5:57 pm
datorangebottle wrote: ↑Mon Sep 30, 2024 5:46 am
It's also not an inherently incorrect idea. If wallening had worked flawlessly from the start we wouldn't be talking about this right now.
Hitting you with a great big,
nuh uh. Soul has been bleeding out of the game for like you say in the place of 'scenery' with a cross cut of being pushed out of the palette entirely. Changing Ian's sprite is unforgivable, period, id rather see him and HOP removed, at risk of sounding like a broken record.
Cherry picking is just difficult to do over resetting and making your own decisions, natively isolating commits from one place to another is a chore, like when i ported the mining bar to hippiestation by singling out the DMM commit-line from the identifying numerals and filling in the code myself. I could theoretically do that 2k times to /tg/ numero-dos but nobody has that level of patience over just taking it in a different direction.
you haven't fucking played at /tg/ in like a decade, you're just crawling out of the wood-work because /tg/'s not doing so hot to try to twist the knife because you're a spiteful little shit who can't grow the fuck up
you're like, what, thirty? thirty-five? have a fucking mid-life crisis, go buy a sports car you can't afford,
fuck off from the community because you clearly don't give a shit about it
FantasticFwoosh wrote: ↑Tue Oct 01, 2024 6:17 pm
So which is it, incompetence or you pulled it?
you have actual brain damage, seek a doctor
brother ive seen your prs
Re: damn it's dead
Posted: Sun Oct 20, 2024 5:31 pm
by Kendrickorium
SpaceInaba wrote: ↑Tue Oct 15, 2024 8:07 pm
Mimepride wrote: ↑Tue Oct 15, 2024 8:02 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 7:22 pm
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
They got blacklisted.
holy shit. only took them half a decade. i told them bro i told them about those stairs 5 years ago when i was an admin, and as always i am right about everything. truly nobody has been more venerated by time than i
anyways to make this post more than just gloating i will say that i think probably the shift away especially from things such as sybil with its LRP is that ss13 continues to fade out of public consciousness more and more, of which it was already barely in, older players as well are the the ones that vibe more with LRP and have aged past the point of appeal. for me personally as an example i stopped playing a long time ago, i mostly just show up to tour the changes now and then but when you start approaching your 30's you have so many other things to do and frankly more games to play than a space station 13 on one of the oldest game engines still in use. i think people complaining about bans of popular users have a misguided idea of what actually makes a server popular or not, candy colored catgirls are not the glue holding LRP together, the problems are likely more complicated than that
thats my post quota for the year so ill see you in 2025 when i comment on another random general thread 4 times and then leave
my brother in christ after literally witnessing the last 2 years of Hippie along with its decline and death and now the decline of /tg/ I have some pretty solid fucking ideas of what makes a server popular
1. The Players and Community
>have a hit popular tv show with tons of main characters that everyone loves
>all the main characters get killed off by producers official reason states that they were problematic
>producers continue with the next season
>show now has 1/3 the amount of people watching it
how could this have happened?????
there is also a 2 and 3 but i've wasted enough of my day thinking about your post
ive noticed terry and bagil are completely shut down now
id love to know what the official reason for THAT is tbh
like i would think it would be really noticeable at this point that its being done on purpose lol
Re: damn it's dead
Posted: Sun Oct 20, 2024 5:39 pm
by vect0r
Kendrickorium wrote: ↑Sun Oct 20, 2024 5:31 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 8:07 pm
Mimepride wrote: ↑Tue Oct 15, 2024 8:02 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 7:22 pm
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
They got blacklisted.
holy shit. only took them half a decade. i told them bro i told them about those stairs 5 years ago when i was an admin, and as always i am right about everything. truly nobody has been more venerated by time than i
anyways to make this post more than just gloating i will say that i think probably the shift away especially from things such as sybil with its LRP is that ss13 continues to fade out of public consciousness more and more, of which it was already barely in, older players as well are the the ones that vibe more with LRP and have aged past the point of appeal. for me personally as an example i stopped playing a long time ago, i mostly just show up to tour the changes now and then but when you start approaching your 30's you have so many other things to do and frankly more games to play than a space station 13 on one of the oldest game engines still in use. i think people complaining about bans of popular users have a misguided idea of what actually makes a server popular or not, candy colored catgirls are not the glue holding LRP together, the problems are likely more complicated than that
thats my post quota for the year so ill see you in 2025 when i comment on another random general thread 4 times and then leave
>have a hit popular tv show with tons of main characters that everyone loves
>all the main characters get killed off by producers official reason states that they were problematic
>producers continue with the next season
>show now has 1/3 the amount of people watching it
how could this have happened?????
ive noticed terry and bagil are completely shut down now
id love to know what the official reason for THAT is tbh
like i would think it would be really noticeable at this point that its being done on purpose lol
Terry is down because the server ran out of disk space.
Re: damn it's dead
Posted: Sun Oct 20, 2024 5:47 pm
by Kendrickorium
vect0r wrote: ↑Sun Oct 20, 2024 5:39 pm
Kendrickorium wrote: ↑Sun Oct 20, 2024 5:31 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 8:07 pm
Mimepride wrote: ↑Tue Oct 15, 2024 8:02 pm
SpaceInaba wrote: ↑Tue Oct 15, 2024 7:22 pm
wait did pepper get banned. DO I STAND ALONE? AS THE VICTOR? UNBLEMISHED AND FREE??
They got blacklisted.
holy shit. only took them half a decade. i told them bro i told them about those stairs 5 years ago when i was an admin, and as always i am right about everything. truly nobody has been more venerated by time than i
anyways to make this post more than just gloating i will say that i think probably the shift away especially from things such as sybil with its LRP is that ss13 continues to fade out of public consciousness more and more, of which it was already barely in, older players as well are the the ones that vibe more with LRP and have aged past the point of appeal. for me personally as an example i stopped playing a long time ago, i mostly just show up to tour the changes now and then but when you start approaching your 30's you have so many other things to do and frankly more games to play than a space station 13 on one of the oldest game engines still in use. i think people complaining about bans of popular users have a misguided idea of what actually makes a server popular or not, candy colored catgirls are not the glue holding LRP together, the problems are likely more complicated than that
thats my post quota for the year so ill see you in 2025 when i comment on another random general thread 4 times and then leave
>have a hit popular tv show with tons of main characters that everyone loves
>all the main characters get killed off by producers official reason states that they were problematic
>producers continue with the next season
>show now has 1/3 the amount of people watching it
how could this have happened?????
ive noticed terry and bagil are completely shut down now
id love to know what the official reason for THAT is tbh
like i would think it would be really noticeable at this point that its being done on purpose lol
Terry is down because the server ran out of disk space.
damn that sucks bro maybe you can all find some more in your buttholes
Re: damn it's dead
Posted: Sun Oct 20, 2024 6:08 pm
by TheRex9001
Just fyi, scrubby hasnt been recording rounds since June, which kinda sucks but its due to public logs also being down
Re: damn it's dead
Posted: Sun Oct 20, 2024 6:14 pm
by AsbestosSniffer
Kendrickorium wrote: ↑Sun Oct 20, 2024 5:31 pm
1. The Players and Community
>have a hit popular tv show with tons of main characters that everyone loves
>all the main characters get killed off by producers official reason states that they were problematic
>producers continue with the next season
>show now has 1/3 the amount of people watching it
Bad news bro, your comrade-in-avatar has just been slain (Truth be told I thought they banned you for a sec).
Re: damn it's dead
Posted: Sun Oct 20, 2024 6:43 pm
by Mimepride
More like their avatar thief.
Anyhow, surprised they got perma'd for that since I never had much issue with them personally. Yet another ex-sybilite bites the dust.
Re: damn it's dead
Posted: Sun Oct 20, 2024 6:45 pm
by AsbestosSniffer
Mimepride wrote: ↑Sun Oct 20, 2024 6:43 pm
More like their avatar thief.
Anyhow, surprised they got perma'd for that since I never had much issue with them personally. Yet another ex-sybilite bites the dust.
It turns out they were snuffing out players in their cribs, they managed to murder some 500 new players which could've resurrected the server. They only just discovered the bodies. At least now the server can finally undertake its anastasis now that the catalyst for its declining pop has been destroyed!
Re: damn it's dead
Posted: Sun Oct 20, 2024 8:06 pm
by 8bot
of course it's a vekter ban