I know this is a pretty lame response, but I'll take some time to think on it. I'm currently working on roundstart traits (hopefully they get in!), but once that project's concluded - which should be soon assuming maintainers don't let it sit for a long time - I'll see about trying to spend some time improving the mode. I've never been a very good designer, since I mainly construct my content based on what I find fun, and even though it's frustrating at times like this, I find current clockcult fun. When it comes to making balance changes outside of that, I'm mainly going out on a limb, because it takes me a long time to think about things in a neutral light with regards to what's fun, and obvious trolls like D&B don't help matters much when I'm already under a lot of pressure to make the mode enjoyable.
Thank you for the thoughtful feedback, though. I'll spend some time thinking about how I can best patch up the mode to be more enjoyable for everyone, even if I'm not sure how to do that. Constructive suggestions are welcome, but if it's just another brainless removal-beg, suck on the exhaust pipe of a bus, so that way you'd at least be doing something helpful with your life by preventing the emissions from polluting the dying atmosphere.
Here's some ideas I've been tossing around mentally, so feel free to add onto them.
- Making the teleport work on a whitelist instead of a blacklist; you can only warp to public areas
- Hugely reduce the time holy water takes to deconvert a servant
- Deny the Eminence vision to blessed turfs
- Give some sort of way for people to bless water tanks without a chaplain so that they don't have to open slots and hope someone signs up
- Conversion cap?
- Prevent mass recalls from dragging back restrained people
- Some changes to Abscond - some ideas include leaving a portal behind that anyone can walk through, leaving some sort of "trace" of destabilized space that anyone can interact with to yank the servant back through (where do you think you're going?); generally changes to make it more intended as an "escape while you're hidden" tool than a "channel after you slip an officer" tool
In addition to that stuff, I've also been mentally tossing around making them more into a side-antagonist or secondary one instead of a full gamemode, while reducing their ability set, removing their conversion, and rewarding stealthy play and nonlethality. Obviously, this would modify the Ark to not be round-ending, but if I did go that route, I'm not sure how yet.
If all else fails and the mode can't be salvaged, then I'll take it on myself to axe it, but I still think that right now it still has unharnessed potential to make it into a unique mode that people really do enjoy.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL