Alright, after a fair amount of time adjusting and playing with the new systems, let's post some more detailed feedback besides "remove bad change".
First, I agree with the sentiment of trying to drive away toxic powergamers from chemistry. Making 20 of each patch then fucking off to make grenades, meth, and floorpills was not good for anyone. However, I fail to see how this new chem system achieves that in the slightest. It's only made it worse, as chemists feel that the new chems are completely pointless, and now don't bother making any whatsoever. Chemistry may as well be called the meth lab now, since the only things that ever come out of chem are meth, krokodil, crank/bath salts, etc. They feel like they have no reason to make "useful" chems anymore because nobody thinks the new chems are useful. At best they'll make anti-rad and pills for disease cures.
Second, toxin damage is amazingly difficult to deal with now. Sure, you could make a reasonable argument that charcoal was too strong, but now getting 50+ toxins in your body feels like a death sentence, only solvable by regen jelly or le epic K&C. We do currently still have cryo to deal with cases like this, but I can't help but wonder how much longer it'll exist, given the assumed goal of removing all of the fix-all solutions in the (near or far)future, like killing cloning. Bonus mention here goes to radiation, which is still nearly impossible for medbay to deal with effectively, even when we still had trekchems.
Third, there's been a growing sentiment that there is no chem based method of dealing with light wounds anymore. It seems absolutely silly to me that you should have to go into medbay for surgery to deal with 10 brute and burn, when a patch
should deal with the problem with no noticable downsides. I've noticed ideas being thrown around that the t1 chems should be remade to have no downsides but have a cap on the wound level they can affect, then remaking the t2 chems into what the t1s currently are. I think this would be the ideal solution. Give people ways to patch their boo-boos, and have a doctor tend their wounds for more major injuries.
Fourth:
Bless you. This will probably solve all the unwieldy issues that TW currently has. I would recommend that if possible, only make this apply to TW surgery, as failure chances for ghetto surgery and brain surgery
should still exist. I'd also recommend giving the same buff that stasis beds received for surgery success rate to the roller beds. Currently I only use roller beds to do emergency transportation to medbay(and I feel like I'm the only one that even uses them) which might be their intended purpose, but imagine if we could do effective field treatment using the rollerbeds? What if an EMT could effectively treat someone without them ever having to step foot into medbay? I personally think this idea has legs, and I'd love to see what happens as a result of it.