Page 6 of 7
Re: Traitor Ideas you wanna pull off.
Posted: Sat Jul 18, 2015 8:11 pm
by Not-Dorsidarf
Bottom post of the previous page:
Steelpoint wrote:If I ever do decide to try and play as a traitor I really just want to get a Sketchin with a silencer and kill people, I'll likely want to set up some hacked autolath (or whatever its called) so I can spare my TC's for equipment that is not ammo.
The only problem being that if a sec borg rolls up I'll be in trouble.
Stetchkins come with the silencer free now, to beat burger spend extra TC on an EMP kit, spam the implant when they roll up, then throw the grenade at them to wreck their shit, and blow them away if still alive
Re: Traitor Ideas you wanna pull off.
Posted: Sat Jul 25, 2015 5:49 pm
by Pandarsenic
lumipharon wrote:youngbuckliontiger wrote:This will probably never happen.
Be Double Agent.
PDA target to come to locker rooms to meet at locker rooms and tell him to PDA his target to come to the locker room and to PDA my target's target's target and so forth and so on.
All DA are assembled in locker room.
Everyone buys the crate.
Start a Psuedo Revolution and overthrow the station.
That reminds me of a DA round once on Artyom. One antag was contacting all the others he could, and organised a meeting in the bar. There was like, 12 of us DA's there, all sketchy as fuck, ready for shit to break loose. I had the sith lord bundle, just cam in through maint and sat at the poker table. A sec officer came along and watched, but wasn't much he could do, since there was
so fucking many of us. The plan was to take over the station, but when we were meeting in tool storage, a couple of sec came in, and one DA took the chance to blast me full of holes with a revolver, and all hell broke loose. E-swords, guns, bombs and mini bows all came out, sec drew their weapons, it was a hilarious free for all brawl, leaving most of everyone dead.
God damn I remember that round - getting everyone there was a nightmare because the chef or someone was being a paranoid dip but rushing the shuttle yelling viva when shit went down and going all DAs vs. the whole crew was fucking amazing.
Re: Traitor Ideas you wanna pull off.
Posted: Sat Jul 25, 2015 6:56 pm
by Anonmare
I was recently replaying 7 Days a Skeptic and figured it would be funny to recreate being the Welder ingame. Though I think it would require being a Changeling as well to really pull it off since you would get dunked by validcurity or shitissants extraordinarily quick otherwise.
WHat I'd do is, get 4 perfectly beneficial viruses (Healing, self-resp etc.) and Hulk+Muteness from Genetics. Get a welding mask and an apron (preferably brown but that'd be doubtful) and either pray for a cursed sword or try and get a NoDrop+E-Sword. Cut the power wire leading from the SMES to the power grid, disable the engine for extra measure too. And also destroy the solars too, before placing a power sink rendering all the doors openable with a pocket crowbar and turning all the lights off. Thermal vision will be a must with the lights off and welding mask on
Start hunting down the crew one by one, using fleshmend when you get really injured, smashing through walls would be a no go - Hulk is only for stun immunity- and guns would be a big no-no.
It would be a lot of effort for a gimmick though
Re: Traitor Ideas you wanna pull off.
Posted: Tue Jul 28, 2015 5:08 pm
by EndgamerAzari
I'd like to play as a traitor/major shithead geneticist named Horatio and go around turning everyone into copies of myself.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Jul 29, 2015 2:46 pm
by bandit
invisty wrote:You can pull off a lot of murderous shit with disposals. Disposals into conveyor+shocked door, disposals into emagged crusher, disposals into space. The hardest part is getting people into disposals in the first place. Supermatter shards are the most evil, but they can break on the first touch. What would be a good set of gear if you wanted to aggressively disposal people? EMP flashlight + stun weapon -> disposals?
One time I saw disposals into the singularity. I really want to see that again.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Jul 29, 2015 8:49 pm
by ThanatosRa
EndgamerAzari wrote:I'd like to play as a traitor/major shithead geneticist named Horatio and go around turning everyone into copies of myself.
Weird thought... is it possible to code it so that they could be given a traitor objective to make More Horatios?
Re: Traitor Ideas you wanna pull off.
Posted: Thu Jul 30, 2015 1:44 am
by Ricotez
ThanatosRa wrote:EndgamerAzari wrote:I'd like to play as a traitor/major shithead geneticist named Horatio and go around turning everyone into copies of myself.
Weird thought... is it possible to code it so that they could be given a traitor objective to make More Horatios?
It's definitely possible codewise. You just have to run a check on people's identities at round end. Might get a bit expensive, but it's round end so there's gonna be a lag spike anyway.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Jul 31, 2015 3:16 am
by Cheimon
I'd like to try playing an Austin Powers character, totally obsessed with ERP, attempting to seduce every visible woman with lines like "You're shagadelic, baby!" and uncovering some absurd conspiracy where my target was Doctor Evil in disguise. I'd try to get out of situations where I killed women by saying "I thought she was a man!" and wear the most flamboyant suit and boots possible. If caught, I could always strip off to my union jack undies and overpower security with my sheer sex appeal (and perhaps my stetchkin).
Re: Traitor Ideas you wanna pull off.
Posted: Fri Jul 31, 2015 3:45 am
by invisty
EndgamerAzari wrote:I'd like to play as a traitor/major shithead geneticist named Horatio and go around turning everyone into copies of myself.
This is the geneticist changeling dream of transform sting. Take a copy of yourself, add a bunch of disabilities (particularly deafness) and then run around stinging. Throw in mute and hallucination stings for maximum effect.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Aug 03, 2015 3:11 pm
by darkpaladin109
Malkevin wrote:I'd probably say a witty one liner before smashing the bottle on them, though I'm drawing blanks on what that could be.
"Vodka gets, you really smashed."
Re: Traitor Ideas you wanna pull off.
Posted: Tue Dec 06, 2016 6:01 am
by calzilla1
Cut off all the lizard tails.be hero of station
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 4:29 am
by Anonmare
Less a traitor idea and more an OPs one.
I wanna get the whole team a bunch of chamo projectors, a box of adaptive cardboard, paint them as OPs, get everyone to scan the cutout, go to the station and enter via a public external airlock, get a stealth OP to put us all in a locker, drag us to the bridge, hack inside and scream about locker OPs.
Everyone will laugh and joke about the locker being full of cardboard OPs, until they turn into real ones. Inspired by a traitor round where I did something similar with chamo kit being used to get the OP appearance. Unfortunately, the crew decided that valids were more funny than pranks.
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 4:36 am
by TheColdTurtle
Surgically implant bombs inside random crew members and hold the station hostage until I get my objectives done.
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 9:30 am
by DemonFiren
Valid, valid, valid, valid.
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 9:56 am
by Alipheese
Buy as much C4 as i can with my 20 tc's set them all over maint through the station and set them all to a single signaller and then call over radio some meme like bane or cuban pete.
Something i've tried before to some degree of success,
get traitors together, and all fake being ops and fuck with the station then disappear back into the crews ranks after riling up the station allowing the traitors to easily get their objectives.
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 10:29 am
by Lumbermancer
I always wanted to buy all the C4 and make them into mouse trap bombs leaving them around.
Re: Traitor Ideas you wanna pull off.
Posted: Thu Dec 08, 2016 10:52 am
by Professor Hangar
Eat as much of the station as possible. I've already eaten my traitor target at least once.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Dec 09, 2016 11:26 am
by starmute
I want to kidnap the clown and implant a bomb in him. Stating that if he doesn't do something he'll be killed.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Dec 09, 2016 5:40 pm
by MrAlphonzo
Billy Mays.
Changeling.
ERP is reenabled for one round only.
Bring Space Lube to dorms.
Smash open bolted dorms door with an armblade.
See two lizards.
"BILLY MAYS, HERE"
Proceed to lube the entirety of dorms while you hear the faint screaming of lizards in the distance.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Dec 09, 2016 5:54 pm
by Digdugxx
If it was enabled for one round only, I'd go to incredible lengths to make sure the shuttle never arrives, ever
Re: Traitor Ideas you wanna pull off.
Posted: Fri Dec 09, 2016 6:47 pm
by Danowar
I just want to do another Syndicate Surplus Store gimmick without the HoS immediately showing up and wordlessly throwing me into the gulag.
Re: Traitor Ideas you wanna pull off.
Posted: Fri Dec 09, 2016 7:27 pm
by Cik
i've always wanted to be traitor AI and blackmail the crew into accomplishing my objectives
i've done it twice i think, but both times were with secborgs and these days sillicone is so weak
furthermore you usually get charged by 20 people intoning valid valid valid valid valid. both times i think the captain was a cool guy and shot them which caused a lot of whining.
tbh i wish people actually had any self-preservation at all, it would make hostage situations and stuff possible instead of lul we'll just clone 'em kapow kapow
Re: Traitor Ideas you wanna pull off.
Posted: Sun Dec 11, 2016 8:08 pm
by DemonFiren
As cuck cult I wanna go find an ass walker nest, wall off the tendril with pinion doors and put sigils of accession on the egg spawn points.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 2:59 am
by 1g88a
To get my target sent to perma, get myself sent to perma, kill them there, and then escape somehow.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 3:37 am
by Owegno
I want to kidnap a lizard and a human and swap their heads and then release them to see how they react.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 6:19 am
by Luke Cox
Said it before, but I'm still trying to figure out how to do it: create a scenario in which an AI is forced to directly kill one human to prevent another one from dying. Would really like some ideas for this one
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 8:04 am
by PKPenguin321
Luke Cox wrote:Said it before, but I'm still trying to figure out how to do it: create a scenario in which an AI is forced to directly kill one human to prevent another one from dying. Would really like some ideas for this one
best i got is maybe one guy in a room that's just r-walls and one airlock which is shocked and has a shitload of power going through it. the guy inside is at low enough health that the shock will kill him, and has only internals with very little air. his little room has plasma in it, so once his internals run out, he dies. if he tries to leave the room via the airlock, he dies. a signaller to force open the airlock exists and can be activated with a phrase that you PDA to the AI... but the signal if sent will also activate an electric chair on another low health individual, killing them in the process.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 8:17 am
by Cik
Luke Cox wrote:Said it before, but I'm still trying to figure out how to do it: create a scenario in which an AI is forced to directly kill one human to prevent another one from dying. Would really like some ideas for this one
you can't really do this because the immediate harm of you harming someone to prevent future harm (the harm you will be preventing from happening by harming in the immediate) is against sillicon policy.
even if there is a delay of .0000000001 seconds it's still immediate harm (by your hand) > future harm (by your inaction)
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 11:45 am
by Owegno
Cik wrote:Luke Cox wrote:Said it before, but I'm still trying to figure out how to do it: create a scenario in which an AI is forced to directly kill one human to prevent another one from dying. Would really like some ideas for this one
you can't really do this because the immediate harm of you harming someone to prevent future harm (the harm you will be preventing from happening by harming in the immediate) is against sillicon policy.
even if there is a delay of .0000000001 seconds it's still immediate harm (by your hand) > future harm (by your inaction)
Fun will always trump the rules though. Any good admin would let the AI do what it thinks is right in that situation since it makes a better (Funner), story.
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 12, 2016 5:53 pm
by calzilla1
Kidnap people and make them sing "Ocean Man" or die
Re: Traitor Ideas you wanna pull off.
Posted: Sat Dec 24, 2016 10:33 am
by ThanatosRa
I had a thought. How would one go about doing a GWAR themed Nuke Ops round?
Re: Traitor Ideas you wanna pull off.
Posted: Sun Dec 25, 2016 6:29 am
by MrAlphonzo
calzilla1 wrote:Kidnap people and make them sing "Ocean Man" or die
Take it further. Set a bunch of maxcaps with voice analyzers and bounced radios with speakers that respond to different lyrics. Make your captive choose himself, or the crew, and if he chooses the crew over himself, just keep kidnapping until someone gives.
Re: Traitor Ideas you wanna pull off.
Posted: Sun Dec 25, 2016 12:21 pm
by calzilla1
MrAlphonzo wrote:calzilla1 wrote:Kidnap people and make them sing "Ocean Man" or die
Take it further. Set a bunch of maxcaps with voice analyzers and bounced radios with speakers that respond to different lyrics. Make your captive choose himself, or the crew, and if he chooses the crew over himself, just keep kidnapping until someone gives.
tbh, i already did the meme and almost all of therm either didn't know the song, or like the captain, didn't want to sing. My down fall was another traitor who killed us both when he shot me with a ebow in front on 2 sec. Also FUCKING MAKE THE FREEDOM IMPLANT UNBUCKLE/UN GRAB YOU
Re: Traitor Ideas you wanna pull off.
Posted: Mon Dec 26, 2016 12:37 pm
by Whoisthere
ThanatosRa wrote:I had a thought. How would one go about doing a GWAR themed Nuke Ops round?
Pretend to be a travelling band, get high and drunk, kill everyone.
Re: Traitor Ideas you wanna pull off.
Posted: Tue Dec 27, 2016 11:20 pm
by ThanatosRa
Whoisthere wrote:ThanatosRa wrote:I had a thought. How would one go about doing a GWAR themed Nuke Ops round?
Pretend to be a travelling band, get high and drunk, kill everyone.
Yea It really is that simple isn't it.
Re: Traitor Ideas you wanna pull off.
Posted: Sat Jan 21, 2017 12:35 am
by Weepo
A remote autocloner, hidden in maint or in some space ruin. It contains a few wardrobes of clothes, tons of spare all access IDs and a hacked autolathe, Infinite grey-tide traitor with spears and bats and knives leaps from maint and attacks without mercy
Re: Traitor Ideas you wanna pull off.
Posted: Sun Mar 05, 2017 3:09 am
by One Seven One
A date with death:
I'd need to gather up as many materials as possible in as short of a time as possible.
-Wood
-Carpet
-Candles
-Fancy Dinner
-Wine
-Glass cups
-Bombs
-Preferably the white ship
-Bonus points: Bodies and the dinner would be made from other players
First I would set up a lovely room with all of my gathered materials if I can do this on the white ship that would be fantastic.
I would knock them out and kidnap them by any means necessary and escape with them undetected.
I would leave them to wake up in a room with only a set of clothes and a note.
They would open the door to a lovely candle lit dinner.
Of course this would be heavily RP based.
Every now and again, for things like 'cooking' or a timer going off, I would leave the room to check on something, to give them a chance to look around.
Escape options would include
-Killing me with a knife
-Loading a 'perfume bottle' [Pepper Spray bottle] with welder fuel and setting me on fire
-Maybe poison
If they do manage to kill me they'll find they're trapped with almost no escape
There will either be a spacesuit, a broken teleporter, or materials to fix the white ship console
If all goes as planned then we'll either both die to bombs scattered about or they'll escape before then.
Re: Traitor Ideas you wanna pull off.
Posted: Tue Mar 07, 2017 9:27 pm
by Slignerd
Weepo wrote:A remote autocloner, hidden in maint or in some space ruin. It contains a few wardrobes of clothes, tons of spare all access IDs and a hacked autolathe, Infinite grey-tide traitor with spears and bats and knives leaps from maint and attacks without mercy
Can just build it in space and set up a teleporter.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 1:39 am
by bandit
I want to steal the captain's spare and attach C4 to it, with a semi-long timer and probably a signaller. Then leave it out as bait.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 2:10 am
by Haevacht
The true Queen of Teeth meme. Steal tongues. Limbs. TC trade for remie's manual heart item, implant THAT in someone.
Generally be the surgery antag.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 3:55 am
by MrEousTranger
I want to knock out my target, strap them to a chair in a public area, take a voice modulator and spam WGW then dare people to kill me.
Grentxt
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 10:03 am
by DemonFiren
>examine
>whoops no headset
or
>examine
>whoops bucklecuffed
or
>resists out of restraints
>suddenly two conflicting voices over radio at the same time
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 11:15 am
by XDTM
Mute him with genetics and put him unarmed in a glass box with a portable radio
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 12:57 pm
by DemonFiren
Time to write up a good emote and spam it.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 3:40 pm
by cedarbridge
DemonFiren wrote:>examine
>whoops no headset
or
>examine
>whoops bucklecuffed
or
>resists out of restraints
>suddenly two conflicting voices over radio at the same time
Screwdriver the headset to remove both keys
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 4:17 pm
by DemonFiren
I thought papsmear removed standard keys ages ago?
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 4:20 pm
by Armhulen
DemonFiren wrote:I thought papsmear removed standard keys ages ago?
this is correct, headsets with standard keys will still do common
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 5:08 pm
by Qbopper
you're all assuming people will bother to think through that it might be a setup
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 5:46 pm
by Armhulen
We should just replace players with snpcs.
Re: Traitor Ideas you wanna pull off.
Posted: Wed Mar 08, 2017 5:46 pm
by Screemonster
Qbopper wrote:you're all assuming people will bother to think through that it might be a setup
or that people wouldn't just go "lol if I get bwoinked I can just say I thought they were reading WGW, time4murder"
Re: Traitor Ideas you wanna pull off.
Posted: Thu Mar 09, 2017 7:33 am
by PKPenguin321
Reading WGW as your target is overdone and really not original at this point, and doing it to more than one person in one round is grounds for getting adminbused to preserve the sanctity of WGW lynchings