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Re: Little things you learned that are game changing

Posted: Wed Oct 09, 2019 9:07 pm
by Deepwoods

Bottom post of the previous page:

Tarchonvaagh wrote: Not only miners boots and not only survivor knives
Here's a question, as I never figured it out when I was messing with it. How do you extract the knife from the boot when you need it?

Re: Little things you learned that are game changing

Posted: Wed Oct 09, 2019 9:31 pm
by Tarchonvaagh
Deepwoods wrote:
Tarchonvaagh wrote: Not only miners boots and not only survivor knives
Here's a question, as I never figured it out when I was messing with it. How do you extract the knife from the boot when you need it?
Alt click, or pull its sprite to yours, just like with any other container
Also if you examine it and click the hyperlink, it'll show you the list of items you can put in it

Re: Little things you learned that are game changing

Posted: Thu Oct 10, 2019 2:18 am
by zero the big boy
the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation

Re: Little things you learned that are game changing

Posted: Thu Oct 10, 2019 2:20 am
by Sandshark808
zero the big boy wrote:the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation
This is cool, but also man cobbychem is in a sad place.

Re: Little things you learned that are game changing

Posted: Thu Oct 10, 2019 2:01 pm
by Deepwoods
zero the big boy wrote:the uv lamps on suit storage units completely and utterly remove all radiation damage from people at the cost of some burn damages
it's probably going to be the normal strategy for the cmo to jam people in to their suit storage unit once omnizine chems are merged to purge radiation
If you hack them, you can make it so they totally destroy anything placed inside. So that may not be the best option.

Re: Little things you learned that are game changing

Posted: Thu Oct 10, 2019 4:07 pm
by Reyn
The existence, or at least possibly FORMER existence, Of the ...

Strobe Shield

It's a riot shield with a flash in it. It might not seem like much, but it's more useful than the base riot shield with no penalties.

Re: Little things you learned that are game changing

Posted: Sat Oct 12, 2019 9:58 am
by Denton
Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.

Re: Little things you learned that are game changing

Posted: Sat Oct 12, 2019 11:47 am
by PKPenguin321
Denton wrote:Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.
>not overloading the distro with 1000 kpa oxygen as atmos tech
Pathetic

Re: Little things you learned that are game changing

Posted: Sat Oct 12, 2019 1:41 pm
by Dr_bee
PKPenguin321 wrote:
Denton wrote:Cryo cells consume oxygen, so you can also hook them up to any pipe that supplies enough oxygen. Distro probably won't work, unless it's highly pressurized and contains more oxygen mols than usual.
>not overloading the distro with 1000 kpa oxygen as atmos tech
Pathetic
*disco inferno plays faintly in the background*

Re: Little things you learned that are game changing

Posted: Wed Oct 06, 2021 2:26 pm
by Rohen_Tahir
Extinguishers can be used to activate monkey cubes

Re: Little things you learned that are game changing

Posted: Wed Oct 06, 2021 7:30 pm
by Timonk
You can pre click people to make them get instantly get clicked the moment they step on your tile

Re: Little things you learned that are game changing

Posted: Tue Oct 12, 2021 9:58 pm
by FantasticFwoosh
Ian can deliver cargo mail and lay it at people's feet, because corgi's are programmed to retrieve objects to its "owner" based on old name-tagger gimmicks that usually get the HOP killed when said item is a syndicate minibomb.

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 4:18 am
by datorangebottle
according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 4:21 am
by Jonathan Gupta
datorangebottle wrote: Thu Oct 14, 2021 4:18 am according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.
you didn't know this? any sharp weapon can be used.

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 4:30 am
by datorangebottle
Jonathan Gupta wrote: Thu Oct 14, 2021 4:21 am
datorangebottle wrote: Thu Oct 14, 2021 4:18 am according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.
you didn't know this? any sharp weapon can be used.
I thought it was literal kitchen knives and that was it. Sheeeit. Hatchets?

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 4:31 am
by Jonathan Gupta
datorangebottle wrote: Thu Oct 14, 2021 4:30 am
Jonathan Gupta wrote: Thu Oct 14, 2021 4:21 am
datorangebottle wrote: Thu Oct 14, 2021 4:18 am according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.
you didn't know this? any sharp weapon can be used.
I thought it was literal kitchen knives and that was it. Sheeeit. Hatchets?
yes even hatchets.

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 6:13 am
by nianjiilical
Jonathan Gupta wrote: Thu Oct 14, 2021 4:31 am
datorangebottle wrote: Thu Oct 14, 2021 4:30 am
Jonathan Gupta wrote: Thu Oct 14, 2021 4:21 am
datorangebottle wrote: Thu Oct 14, 2021 4:18 am according to the wiki, you can make shivs to convert into heretic knives. no longer will i have to break into the kitchen or cargo to make my blades.
you didn't know this? any sharp weapon can be used.
I thought it was literal kitchen knives and that was it. Sheeeit. Hatchets?
yes even hatchets.
it technically works with anything thats coded as a subtype of the kitchen knife

this includes bloodletters, plastic knives, shivs, carrot shivs (???), xenobio rainbow knives, the envy knife, ritual knives (not cult daggers), butcher's cleavers, combat knives, bone knives and the curator's hunting knife

Re: Little things you learned that are game changing

Posted: Thu Oct 14, 2021 7:47 am
by PKPenguin321
nianjiilical wrote: Thu Oct 14, 2021 6:13 amcarrot shivs (???)
good to hear that this feature is lending itself to emergent gameplay to this very day lol

Re: Little things you learned that are game changing

Posted: Sat Nov 13, 2021 5:58 am
by Jonathan Gupta
plasma cutter target limbs.

Re: Little things you learned that are game changing

Posted: Thu Nov 25, 2021 12:43 am
by cacogen
you can buy a mail bag from the cargo autodrobe to empty mail crates without having to move them off the cargo shuttle

you can also use the mail bag to pick up manifests with one click to easily move them

Re: Little things you learned that are game changing

Posted: Thu Nov 25, 2021 3:31 am
by datorangebottle
cacogen wrote: Thu Nov 25, 2021 12:43 am you can buy a mail bag from the cargo autodrobe to empty mail crates without having to move them off the cargo shuttle
yeah but why would you not take the empty mail crates off the shuttle to store things so that you can sell the normal crates that are actually worth something?

Re: Little things you learned that are game changing

Posted: Thu Nov 25, 2021 4:06 am
by Itseasytosee2me
Jonathan Gupta wrote: Sat Nov 13, 2021 5:58 am plasma cutter target limbs.
Holy shit Gupta your right.

Re: Little things you learned that are game changing

Posted: Thu Nov 25, 2021 4:27 am
by Timonk
My penis

Re: Little things you learned that are game changing

Posted: Fri Nov 26, 2021 12:20 am
by cacogen
datorangebottle wrote: Thu Nov 25, 2021 3:31 am
cacogen wrote: Thu Nov 25, 2021 12:43 am you can buy a mail bag from the cargo autodrobe to empty mail crates without having to move them off the cargo shuttle
yeah but why would you not take the empty mail crates off the shuttle to store things so that you can sell the normal crates that are actually worth something?
well i don't know how you play cargo but it's faster and i've never used a crate to store things. i don't think i've ever seen anyone using them to store things either. they're usually just sitting around cargo, begging to be sent back, along with other crates and unstamped manifests. why don't you share a little thing you learned instead of responding to mine and turning it into a dick measuring contest?

Re: Little things you learned that are game changing

Posted: Fri Nov 26, 2021 3:07 am
by datorangebottle
cacogen wrote: Fri Nov 26, 2021 12:20 am well i don't know how you play cargo but it's faster and i've never used a crate to store things. i don't think i've ever seen anyone using them to store things either. they're usually just sitting around cargo, begging to be sent back, along with other crates and unstamped manifests. why don't you share a little thing you learned instead of responding to mine and turning it into a dick measuring contest?
first off: i tend to order emergency supplies and store them in the warehouse. random stuff like pacmans, tools, medkits, defibs, etc.
secondly, i think you're reading a little too much hostility from my post. maybe i didn't word it right or whatever. i was just trying to point out that since mail crates have no value, they're perfect for storing and mailing things. if i wanted to make the thread into a dick measuring contest, i'd respond to timonk instead.

Re: Little things you learned that are game changing

Posted: Fri Nov 26, 2021 5:02 am
by Itseasytosee2me
datorangebottle wrote: Fri Nov 26, 2021 3:07 am
cacogen wrote: Fri Nov 26, 2021 12:20 am well i don't know how you play cargo but it's faster and i've never used a crate to store things. i don't think i've ever seen anyone using them to store things either. they're usually just sitting around cargo, begging to be sent back, along with other crates and unstamped manifests. why don't you share a little thing you learned instead of responding to mine and turning it into a dick measuring contest?
first off: i tend to order emergency supplies and store them in the warehouse. random stuff like pacmans, tools, medkits, defibs, etc.
secondly, i think you're reading a little too much hostility from my post. maybe i didn't word it right or whatever. i was just trying to point out that since mail crates have no value, they're perfect for storing and mailing things. if i wanted to make the thread into a dick measuring contest, i'd respond to timonk instead.
And thirdly, I am the alpha cargo tech with the biggest dick because I store things exclusively in coffins, which can be made from wood ordered via the supply shuttle at a cheaper price than normal crates while functioning the same.

Re: Little things you learned that are game changing

Posted: Fri Dec 24, 2021 2:08 am
by cacogen
Fire alarms aren't triggered by the temperature thresholds on the air alarms in the area but by their own internal temperature thresholds (above 200 celsius and below -3 celsius) which as far I'm aware you can't view or change in the game.

Fire alarms react only to the temperature on their own tile. If you put an atmos holofan over a fire alarm's tile (usually the tile in front of its sprite) and the temperature changes in the area to the point that it would normally activate, it won't. You can just deactivate the thermal sensor with a multitool after screwdrivering the alarm, but it's easier to fix firelocks once you understand how they're triggered.

Fire alarms activating beneath -3 celsius is why they activate so often. That temperature is because humans take cold damage beneath that limit (supposedly). That damage can easily be offset with a winter coat though (helps up to -213.15 celsius, the same as a firesuit, but covers less body parts), which takes about as much effort to get as a crowbar with the added bonus of not having to crowbar open firelocks until the temperature is fixed. Strangely, humans take heat damage at 66 celsius but that isn't the upper limit.

There was a PR opened at the beginning of the year decreasing the temperature at which fire alarms activate that never went through (https://github.com/tgstation/tgstation/pull/59205) which would've avoided a lot of unnecessary firelock hell this year. But there's a PR open at the moment making it so firelocks only activate based on the temperature of their own tiles (https://github.com/tgstation/tgstation/pull/62055) which resolves the issue of one -3 celsius room with a fire alarm in it closing every firelock in the area (which the firelocks themselves exacerbate by preventing the flow of air in an area from averaging the temperature).

Re: Little things you learned that are game changing

Posted: Fri Dec 24, 2021 8:46 am
by Timonk
Do the fire locks also close if the air alarm threshold is hit?

Re: Little things you learned that are game changing

Posted: Fri Dec 24, 2021 9:15 am
by cacogen
Nope, air alarm thresholds have no effect on them. They check the temperature on their own tile to see if it's above or below a certain hardcoded threshold and if it is and they aren't emagged or broken, they activate. https://github.com/tgstation/tgstation/ ... #L124-L125